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VHDL
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library ieee;
use ieee.std_logic_1164.all;
use ieee.numeric_std.all;
library work;
use work.reg32.all;
use work.task.all;
entity add is
port (
clk : in std_logic;
reset : in std_logic;
task_start : in std_logic;
task_state : out work.task.State;
signal_a_read : out std_logic;
signal_a_readdata : in std_logic_vector( 31 downto 0 );
signal_b_read : out std_logic;
signal_b_readdata : in std_logic_vector( 31 downto 0 );
signal_write : out std_logic;
signal_writedata : out std_logic_vector( 31 downto 0 )
);
end entity add;
architecture rtl of add is
signal current_task_state : work.task.State;
signal next_task_state : work.task.State;
signal index : integer range 0 to work.task.STREAM_LEN;
signal fpuDone : std_logic;
signal START : std_logic;
type AddState is (
ADD_IDLE,
ADD_SET_SIGNALS,
ADD_RUNNING,
ADD_DONE
);
signal current_add_state : AddState;
signal next_add_state : AddState;
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begin
f1:ENTITY work.float_add PORT MAP(CLK => CLK, RESET => RESET, START => START, A => signal_a_readdata, B => signal_b_readdata, done => fpuDone, sum => signal_writedata);
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task_state_transitions : process ( current_task_state, task_start, index ) is
begin
next_task_state <= current_task_state;
case current_task_state is
when work.task.TASK_IDLE =>
if ( task_start = '1' ) then
next_task_state <= work.task.TASK_RUNNING;
end if;
when work.task.TASK_RUNNING =>
if ( index = work.task.STREAM_LEN - 1 ) then
next_task_state <= work.task.TASK_DONE;
end if;
when work.task.TASK_DONE =>
if ( task_start = '1' ) then
next_task_state <= work.task.TASK_RUNNING;
end if;
end case;
end process task_state_transitions;
sync : process ( clk, reset ) is
begin
if ( reset = '1' ) then
current_task_state <= work.task.TASK_IDLE;
index <= 0;
elsif ( rising_edge( clk ) ) then
current_task_state <= next_task_state;
case next_task_state is
when work.task.TASK_IDLE =>
index <= 0;
when work.task.TASK_RUNNING =>
if(current_add_state = ADD_DONE) then
index <= index + 1;
end if;
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when work.task.TASK_DONE =>
index <= 0;
end case;
end if;
end process sync;
task_state <= current_task_state;
add_state_transitions : process ( current_add_state, fpuDone, current_task_state)
begin
next_add_state <= current_add_state;
case current_add_state is
when ADD_IDLE =>
if(current_task_state = work.task.TASK_RUNNING) then
next_add_state <= ADD_SET_SIGNALS;
end if;
when ADD_SET_SIGNALS =>
next_add_state <= ADD_RUNNING;
when ADD_RUNNING =>
if(fpuDone = '1') then
next_add_state <= ADD_DONE;
end if;
when ADD_DONE =>
next_add_state <= ADD_IDLE;
end case;
end process add_state_transitions;
add : process (clk, reset) is
begin
if ( reset = '1' ) then
current_add_state <= ADD_IDLE;
elsif ( rising_edge( clk ) ) then
current_add_state <= next_add_state;
case next_add_state is
when ADD_IDLE =>
START <= '0';
signal_write <= '0';
when ADD_SET_SIGNALS =>
signal_a_read <= '1';
signal_b_read <= '1';
when ADD_RUNNING =>
signal_a_read <= '0';
signal_b_read <= '0';
START <= '1';
when ADD_DONE =>
START <= '0';
signal_write <= '1';
end case;
end if;
end process add;
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end architecture rtl;