#include "system/task_rand.h" #include "system/hardware_task.h" #include "system/data_channel.h" #include "system/float_word.h" #include #include int data_channel_read(uint32_t base, uint32_t * value); int data_channel_write(uint32_t base, uint32_t value); float generate_value(uint32_t lfsr) { union { uint32_t u; float f; } v; uint32_t S = (lfsr >> 31) & 0x01u; // Sign uint32_t M = lfsr & 0x007FFFFFu; // Mantisse uint32_t E; uint32_t E_ = (lfsr >> 23) & 0xFFu; if (E_ & 0x80u) { // 128 or 129 E = (0x80u) | (E_ & 0x01u); } else { // 124..127 E = (0x7Cu) | (E_ & 0x03u); } // Zusammensetzen v.u = (S << 31) | (E << 23) | M; return v.f; } int task_rand_run( void * task ) { rand_config * config = (rand_config *) task; uint32_t data_channel_base = config->base.sink; data_channel_clear(data_channel_base); //srand(time(NULL)); float_word seed = { .value = config->seed}; uint32_t lfsr = seed.word; for (uint32_t i = 0; i< DATA_CHANNEL_DEPTH; ++i){ float_word res; res.value = generate_value(lfsr); data_channel_write(data_channel_base, res.word); uint32_t fb = ((lfsr >> 31) ^ (lfsr >> 21) ^ (lfsr >> 1) ^ (lfsr >> 0)) & 0x1u; lfsr = (lfsr << 1) | fb; } return 0; }