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p300-visual-4-online.xml 49KB

2 years ago
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  2. <FormatVersion>2</FormatVersion>
  3. <Creator>OpenViBE Designer</Creator>
  4. <CreatorVersion>3.1.0</CreatorVersion>
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  32. <Name>Channel units</Name>
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  38. <Name>Acquisition server hostname</Name>
  39. <DefaultValue>${AcquisitionServer_HostName}</DefaultValue>
  40. <Value>${AcquisitionServer_HostName}</Value>
  41. <Modifiability>false</Modifiability>
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  44. <TypeIdentifier>(0x007deef9, 0x2f3e95c6)</TypeIdentifier>
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  92. <Settings>
  93. <Setting>
  94. <TypeIdentifier>(0x2c132d6e, 0x44ab0d97)</TypeIdentifier>
  95. <Name>Stimulation name</Name>
  96. <DefaultValue>OVTK_StimulationId_Label_00</DefaultValue>
  97. <Value>OVTK_StimulationId_ExperimentStop</Value>
  98. <Modifiability>false</Modifiability>
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  102. <Name>Action to perform</Name>
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  152. <Name>Epoched signal</Name>
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  168. <Modifiability>false</Modifiability>
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  172. <Name>Stimulation to epoch from</Name>
  173. <DefaultValue>OVTK_GDF_VEP</DefaultValue>
  174. <Value>OVTK_StimulationId_VisualStimulationStart</Value>
  175. <Modifiability>false</Modifiability>
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  213. <Box>
  214. <Identifier>(0x0000445b, 0x000068e3)</Identifier>
  215. <Name>P300 accumulator</Name>
  216. <AlgorithmClassIdentifier>(0x0b5a2787, 0x02750621)</AlgorithmClassIdentifier>
  217. <Inputs>
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  237. <Settings>
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  240. <Name>Lua Script</Name>
  241. <DefaultValue></DefaultValue>
  242. <Value>${Player_ScenarioDirectory}/scripts/p300-speller-accumulator.lua</Value>
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  244. </Setting>
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  252. <Setting>
  253. <TypeIdentifier>(0x2c132d6e, 0x44ab0d97)</TypeIdentifier>
  254. <Name>Column stimulation base</Name>
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  259. <Setting>
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  261. <Name>Segment start</Name>
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  263. <Value>OVTK_StimulationId_TrialStart</Value>
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  323. <Name>Speller Stimulator</Name>
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  331. <Settings>
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  334. <Name>Lua Script</Name>
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  1447. <Text>The stimulation part of the scenario is
  1448. similar to scenario &lt;i&gt;1-acquisition&lt;/i&gt;.
  1449. If you keep the &lt;i&gt;Target Letter Generation&lt;/i&gt;
  1450. box, you will be able to train the algorithms
  1451. again on the recorded data.
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  1464. <Comment>
  1465. <Identifier>(0x11fceaee, 0x1f87d83c)</Identifier>
  1466. <Text>Switch from file reader
  1467. to Acquisiton client to use it online</Text>
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  1479. <Comment>
  1480. <Identifier>(0x27567f54, 0x6e00503a)</Identifier>
  1481. <Text>You can configure the Flashing Sequence
  1482. and the Target Letter Generation in order to
  1483. instruct the subject to &lt;u&gt;spell a specific word&lt;/u&gt;.
  1484. Set the target word in the Lua Stimulator (e.g. "openvibe")
  1485. and adapt the number of trials in the P300 Speller Stimulator
  1486. (e.g. 8 trials for the 8 letters in "openvibe")
  1487. &lt;b&gt;&lt;u&gt;Note:&lt;/u&gt;&lt;/b&gt; If the number of letter in the chosen word does not match
  1488. the number of trial, you won't be able to train xDAWN and
  1489. the classifier on the recorded data.</Text>
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  1494. </Attribute>
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  1496. <Identifier>(0x7234b86b, 0x2b8651a5)</Identifier>
  1497. <Value>576.000000</Value>
  1498. </Attribute>
  1499. </Attributes>
  1500. </Comment>
  1501. <Comment>
  1502. <Identifier>(0x3726b6f5, 0x3dea5d78)</Identifier>
  1503. <Text>&lt;u&gt;&lt;b&gt;&lt;big&gt;Overview&lt;/big&gt;&lt;/b&gt;&lt;/u&gt;
  1504. This scenario can be used online once the
  1505. spatial filter and the classifiers are trained.
  1506. The &lt;i&gt;Target Letter Generation&lt;/i&gt;
  1507. box still proposes some targets in order to
  1508. eventually train the spatial filter / classifier
  1509. again, but you may want to disconnect that box
  1510. in order to have a real &lt;i&gt;free time&lt;/i&gt; use of
  1511. the speller.
  1512. The flash sequence starts automatically after 20 sec.
  1513. You will then be presented a blue letter that
  1514. you have to focus on, followed by a 12 times
  1515. flashing sequence of the whole grid. The detected
  1516. letter will be presented in green. This will be repeated
  1517. 10 times.
  1518. If the performance of the system does not fit your
  1519. requirements, just run &lt;i&gt;2-train-xDAWN&lt;/i&gt; and &lt;i&gt;3-train-classifier&lt;/i&gt;
  1520. scenarios again on the data you just recorded.
  1521. &lt;small&gt;&lt;i&gt;&lt;b&gt;note:&lt;/b&gt; the recorded files go to the
  1522. folder where the scenario xml is located
  1523. (&lt;span color="darkblue"&gt;${Player_ScenarioDirectory}/&lt;/span&gt;).&lt;/i&gt;&lt;/small&gt;</Text>
  1524. <Attributes>
  1525. <Attribute>
  1526. <Identifier>(0x473d9a43, 0x97fc0a97)</Identifier>
  1527. <Value>192</Value>
  1528. </Attribute>
  1529. <Attribute>
  1530. <Identifier>(0x7234b86b, 0x2b8651a5)</Identifier>
  1531. <Value>-48</Value>
  1532. </Attribute>
  1533. </Attributes>
  1534. </Comment>
  1535. <Comment>
  1536. <Identifier>(0x421933f6, 0x00705e90)</Identifier>
  1537. <Text>The preprocessing of the signal is
  1538. performed here...
  1539. &lt;u&gt;&lt;b&gt;Note:&lt;/b&gt;&lt;/u&gt; be sure that the
  1540. &lt;i&gt;sampling rate&lt;/i&gt; and &lt;i&gt;sample count
  1541. per buffer&lt;/i&gt; you use in the &lt;u&gt;acquisition
  1542. server&lt;/u&gt; are compatible with the actual
  1543. &lt;i&gt;signal decimation factor&lt;/i&gt;</Text>
  1544. <Attributes>
  1545. <Attribute>
  1546. <Identifier>(0x473d9a43, 0x97fc0a97)</Identifier>
  1547. <Value>192</Value>
  1548. </Attribute>
  1549. <Attribute>
  1550. <Identifier>(0x7234b86b, 0x2b8651a5)</Identifier>
  1551. <Value>240</Value>
  1552. </Attribute>
  1553. </Attributes>
  1554. </Comment>
  1555. <Comment>
  1556. <Identifier>(0x5bbc727e, 0x1572a9cd)</Identifier>
  1557. <Text>You can browse each box' documentation by selecting the box and pressing &lt;b&gt;F1&lt;/b&gt;</Text>
  1558. <Attributes>
  1559. <Attribute>
  1560. <Identifier>(0x473d9a43, 0x97fc0a97)</Identifier>
  1561. <Value>608.000000</Value>
  1562. </Attribute>
  1563. <Attribute>
  1564. <Identifier>(0x7234b86b, 0x2b8651a5)</Identifier>
  1565. <Value>-288.000000</Value>
  1566. </Attribute>
  1567. </Attributes>
  1568. </Comment>
  1569. </Comments>
  1570. <Metadata>
  1571. <Entry>
  1572. <Identifier>(0x0000775c, 0x000078ff)</Identifier>
  1573. <Type>(0x3bcce5d2, 0x43f2d968)</Type>
  1574. <Data>[{"boxIdentifier":"(0x2e63c8c5, 0x79a8ae7b)","childCount":0,"identifier":"(0x00001d62, 0x00007def)","parentIdentifier":"(0xffffffff, 0xffffffff)","type":3}]</Data>
  1575. </Entry>
  1576. </Metadata>
  1577. <Attributes>
  1578. <Attribute>
  1579. <Identifier>(0x790d75b8, 0x3bb90c33)</Identifier>
  1580. <Value>Jussi T. Lindgren</Value>
  1581. </Attribute>
  1582. <Attribute>
  1583. <Identifier>(0x8c1fc55b, 0x7b433dc2)</Identifier>
  1584. <Value></Value>
  1585. </Attribute>
  1586. <Attribute>
  1587. <Identifier>(0x9f5c4075, 0x4a0d3666)</Identifier>
  1588. <Value>Online Use</Value>
  1589. </Attribute>
  1590. <Attribute>
  1591. <Identifier>(0xf36a1567, 0xd13c53da)</Identifier>
  1592. <Value>http://openvibe.inria.fr/p300-speller-xdawn/</Value>
  1593. </Attribute>
  1594. <Attribute>
  1595. <Identifier>(0xf6b2e3fa, 0x7bd43926)</Identifier>
  1596. <Value>xDAWN P300 Speller</Value>
  1597. </Attribute>
  1598. <Attribute>
  1599. <Identifier>(0xf8034a49, 0x8b3f37cc)</Identifier>
  1600. <Value>INRIA</Value>
  1601. </Attribute>
  1602. </Attributes>
  1603. </OpenViBE-Scenario>