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p300-visual-4-online.xml 54KB

2 years ago
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  1. <OpenViBE-Scenario>
  2. <FormatVersion>2</FormatVersion>
  3. <Creator>OpenViBE Designer</Creator>
  4. <CreatorVersion>3.2.0</CreatorVersion>
  5. <Settings></Settings>
  6. <Inputs></Inputs>
  7. <Outputs></Outputs>
  8. <Boxes>
  9. <Box>
  10. <Identifier>(0x00002ae2, 0x00004e06)</Identifier>
  11. <Name>Keyboard stimulator</Name>
  12. <AlgorithmClassIdentifier>(0x00d317b9, 0x6324c3ff)</AlgorithmClassIdentifier>
  13. <Outputs>
  14. <Output>
  15. <TypeIdentifier>(0x6f752dd0, 0x082a321e)</TypeIdentifier>
  16. <Name>Outgoing Stimulations</Name>
  17. </Output>
  18. </Outputs>
  19. <Settings>
  20. <Setting>
  21. <TypeIdentifier>(0x330306dd, 0x74a95f98)</TypeIdentifier>
  22. <Name>Filename</Name>
  23. <DefaultValue>${Path_Data}/plugins/stimulation/simple-keyboard-to-stimulations.txt</DefaultValue>
  24. <Value>${Player_ScenarioDirectory}/keyboard-to-stimulations.txt</Value>
  25. <Modifiability>false</Modifiability>
  26. </Setting>
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  53. <Name>Acquisition client</Name>
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  57. <TypeIdentifier>(0x403488e7, 0x565d70b6)</TypeIdentifier>
  58. <Name>Experiment information</Name>
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  60. <Output>
  61. <TypeIdentifier>(0x5ba36127, 0x195feae1)</TypeIdentifier>
  62. <Name>Signal stream</Name>
  63. </Output>
  64. <Output>
  65. <TypeIdentifier>(0x6f752dd0, 0x082a321e)</TypeIdentifier>
  66. <Name>Stimulations</Name>
  67. </Output>
  68. <Output>
  69. <TypeIdentifier>(0x013df452, 0xa3a8879a)</TypeIdentifier>
  70. <Name>Channel localisation</Name>
  71. </Output>
  72. <Output>
  73. <TypeIdentifier>(0x6ab26b81, 0x0f8c02f3)</TypeIdentifier>
  74. <Name>Channel units</Name>
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  77. <Settings>
  78. <Setting>
  79. <TypeIdentifier>(0x79a9edeb, 0x245d83fc)</TypeIdentifier>
  80. <Name>Acquisition server hostname</Name>
  81. <DefaultValue>${AcquisitionServer_HostName}</DefaultValue>
  82. <Value>${AcquisitionServer_HostName}</Value>
  83. <Modifiability>false</Modifiability>
  84. </Setting>
  85. <Setting>
  86. <TypeIdentifier>(0x007deef9, 0x2f3e95c6)</TypeIdentifier>
  87. <Name>Acquisition server port</Name>
  88. <DefaultValue>1024</DefaultValue>
  89. <Value>1024</Value>
  90. <Modifiability>false</Modifiability>
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  125. <Identifier>(0x00003d0e, 0x000025ef)</Identifier>
  126. <Name>Player Controller</Name>
  127. <AlgorithmClassIdentifier>(0x5f426dce, 0x08456e13)</AlgorithmClassIdentifier>
  128. <Inputs>
  129. <Input>
  130. <TypeIdentifier>(0x6f752dd0, 0x082a321e)</TypeIdentifier>
  131. <Name>Stimulations</Name>
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  133. </Inputs>
  134. <Settings>
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  136. <TypeIdentifier>(0x2c132d6e, 0x44ab0d97)</TypeIdentifier>
  137. <Name>Stimulation name</Name>
  138. <DefaultValue>OVTK_StimulationId_Label_00</DefaultValue>
  139. <Value>OVTK_StimulationId_ExperimentStop</Value>
  140. <Modifiability>false</Modifiability>
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  142. <Setting>
  143. <TypeIdentifier>(0xcc14d8d6, 0xf27ecb73)</TypeIdentifier>
  144. <Name>Action to perform</Name>
  145. <DefaultValue>Pause</DefaultValue>
  146. <Value>Pause</Value>
  147. <Modifiability>false</Modifiability>
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  173. <Value>1</Value>
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  175. </Attributes>
  176. </Box>
  177. <Box>
  178. <Identifier>(0x00003dec, 0x00004c7b)</Identifier>
  179. <Name>Stimulation based epoching</Name>
  180. <AlgorithmClassIdentifier>(0x426163d1, 0x324237b0)</AlgorithmClassIdentifier>
  181. <Inputs>
  182. <Input>
  183. <TypeIdentifier>(0x5ba36127, 0x195feae1)</TypeIdentifier>
  184. <Name>Input signal</Name>
  185. </Input>
  186. <Input>
  187. <TypeIdentifier>(0x6f752dd0, 0x082a321e)</TypeIdentifier>
  188. <Name>Input stimulations</Name>
  189. </Input>
  190. </Inputs>
  191. <Outputs>
  192. <Output>
  193. <TypeIdentifier>(0x5ba36127, 0x195feae1)</TypeIdentifier>
  194. <Name>Epoched signal</Name>
  195. </Output>
  196. </Outputs>
  197. <Settings>
  198. <Setting>
  199. <TypeIdentifier>(0x512a166f, 0x5c3ef83f)</TypeIdentifier>
  200. <Name>Epoch duration (in sec)</Name>
  201. <DefaultValue>1</DefaultValue>
  202. <Value>0.6</Value>
  203. <Modifiability>false</Modifiability>
  204. </Setting>
  205. <Setting>
  206. <TypeIdentifier>(0x512a166f, 0x5c3ef83f)</TypeIdentifier>
  207. <Name>Epoch offset (in sec)</Name>
  208. <DefaultValue>0.5</DefaultValue>
  209. <Value>0</Value>
  210. <Modifiability>false</Modifiability>
  211. </Setting>
  212. <Setting>
  213. <TypeIdentifier>(0x2c132d6e, 0x44ab0d97)</TypeIdentifier>
  214. <Name>Stimulation to epoch from</Name>
  215. <DefaultValue>OVTK_GDF_VEP</DefaultValue>
  216. <Value>OVTK_StimulationId_VisualStimulationStart</Value>
  217. <Modifiability>false</Modifiability>
  218. </Setting>
  219. </Settings>
  220. <Attributes>
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  222. <Identifier>(0x1fa7a38f, 0x54edbe0b)</Identifier>
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  253. </Attributes>
  254. </Box>
  255. <Box>
  256. <Identifier>(0x000043a8, 0x00004ec3)</Identifier>
  257. <Name>Stimulation Filter</Name>
  258. <AlgorithmClassIdentifier>(0x02f96101, 0x5e647cb8)</AlgorithmClassIdentifier>
  259. <Inputs>
  260. <Input>
  261. <TypeIdentifier>(0x6f752dd0, 0x082a321e)</TypeIdentifier>
  262. <Name>Stimulations</Name>
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  264. </Inputs>
  265. <Outputs>
  266. <Output>
  267. <TypeIdentifier>(0x6f752dd0, 0x082a321e)</TypeIdentifier>
  268. <Name>Modified Stimulations</Name>
  269. </Output>
  270. </Outputs>
  271. <Settings>
  272. <Setting>
  273. <TypeIdentifier>(0x09e59e57, 0x8d4a553a)</TypeIdentifier>
  274. <Name>Default action</Name>
  275. <DefaultValue>Reject</DefaultValue>
  276. <Value>Reject</Value>
  277. <Modifiability>false</Modifiability>
  278. </Setting>
  279. <Setting>
  280. <TypeIdentifier>(0x512a166f, 0x5c3ef83f)</TypeIdentifier>
  281. <Name>Time range begin</Name>
  282. <DefaultValue>0</DefaultValue>
  283. <Value>0</Value>
  284. <Modifiability>false</Modifiability>
  285. </Setting>
  286. <Setting>
  287. <TypeIdentifier>(0x512a166f, 0x5c3ef83f)</TypeIdentifier>
  288. <Name>Time range end</Name>
  289. <DefaultValue>0</DefaultValue>
  290. <Value>0</Value>
  291. <Modifiability>false</Modifiability>
  292. </Setting>
  293. <Setting>
  294. <TypeIdentifier>(0x09e59e57, 0x8d4a553a)</TypeIdentifier>
  295. <Name>Action to perform</Name>
  296. <DefaultValue>Select</DefaultValue>
  297. <Value>Select</Value>
  298. <Modifiability>false</Modifiability>
  299. </Setting>
  300. <Setting>
  301. <TypeIdentifier>(0x2c132d6e, 0x44ab0d97)</TypeIdentifier>
  302. <Name>Stimulation range begin</Name>
  303. <DefaultValue>OVTK_StimulationId_Label_00</DefaultValue>
  304. <Value>OVTK_StimulationId_Label_00</Value>
  305. <Modifiability>false</Modifiability>
  306. </Setting>
  307. <Setting>
  308. <TypeIdentifier>(0x2c132d6e, 0x44ab0d97)</TypeIdentifier>
  309. <Name>Stimulation range end</Name>
  310. <DefaultValue>OVTK_StimulationId_Label_0F</DefaultValue>
  311. <Value>OVTK_StimulationId_Label_00</Value>
  312. <Modifiability>false</Modifiability>
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  345. </Box>
  346. <Box>
  347. <Identifier>(0x0000445b, 0x000068e3)</Identifier>
  348. <Name>P300 accumulator</Name>
  349. <AlgorithmClassIdentifier>(0x0b5a2787, 0x02750621)</AlgorithmClassIdentifier>
  350. <Inputs>
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  355. <Input>
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  357. <Name>New input(1)</Name>
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  360. <Outputs>
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  362. <TypeIdentifier>(0x6f752dd0, 0x082a321e)</TypeIdentifier>
  363. <Name>Stimulations</Name>
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  370. <Settings>
  371. <Setting>
  372. <TypeIdentifier>(0xb0d0db45, 0x49cbc34a)</TypeIdentifier>
  373. <Name>Lua Script</Name>
  374. <DefaultValue></DefaultValue>
  375. <Value>${Player_ScenarioDirectory}/scripts/p300-speller-accumulator.lua</Value>
  376. <Modifiability>false</Modifiability>
  377. </Setting>
  378. <Setting>
  379. <TypeIdentifier>(0x2c132d6e, 0x44ab0d97)</TypeIdentifier>
  380. <Name>Row stimulation base</Name>
  381. <DefaultValue>OVTK_StimulationId_Label_01</DefaultValue>
  382. <Value>OVTK_StimulationId_Label_01</Value>
  383. <Modifiability>false</Modifiability>
  384. </Setting>
  385. <Setting>
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  1609. </Links>
  1610. <Comments>
  1611. <Comment>
  1612. <Identifier>(0x1012e1de, 0x78e57c3e)</Identifier>
  1613. <Text>The stimulation part of the scenario is
  1614. similar to scenario &lt;i&gt;1-acquisition&lt;/i&gt;.
  1615. If you keep the &lt;i&gt;Target Letter Generation&lt;/i&gt;
  1616. box, you will be able to train the algorithms
  1617. again on the recorded data.
  1618. </Text>
  1619. <Attributes>
  1620. <Attribute>
  1621. <Identifier>(0x473d9a43, 0x97fc0a97)</Identifier>
  1622. <Value>1120</Value>
  1623. </Attribute>
  1624. <Attribute>
  1625. <Identifier>(0x7234b86b, 0x2b8651a5)</Identifier>
  1626. <Value>592</Value>
  1627. </Attribute>
  1628. </Attributes>
  1629. </Comment>
  1630. <Comment>
  1631. <Identifier>(0x11fceaee, 0x1f87d83c)</Identifier>
  1632. <Text>Switch from file reader
  1633. to Acquisiton client to use it online</Text>
  1634. <Attributes>
  1635. <Attribute>
  1636. <Identifier>(0x473d9a43, 0x97fc0a97)</Identifier>
  1637. <Value>176.000000</Value>
  1638. </Attribute>
  1639. <Attribute>
  1640. <Identifier>(0x7234b86b, 0x2b8651a5)</Identifier>
  1641. <Value>-48.000000</Value>
  1642. </Attribute>
  1643. </Attributes>
  1644. </Comment>
  1645. <Comment>
  1646. <Identifier>(0x27567f54, 0x6e00503a)</Identifier>
  1647. <Text>You can configure the Flashing Sequence
  1648. and the Target Letter Generation in order to
  1649. instruct the subject to &lt;u&gt;spell a specific word&lt;/u&gt;.
  1650. Set the target word in the Lua Stimulator (e.g. "openvibe")
  1651. and adapt the number of trials in the P300 Speller Stimulator
  1652. (e.g. 8 trials for the 8 letters in "openvibe")
  1653. &lt;b&gt;&lt;u&gt;Note:&lt;/u&gt;&lt;/b&gt; If the number of letter in the chosen word does not match
  1654. the number of trial, you won't be able to train xDAWN and
  1655. the classifier on the recorded data.</Text>
  1656. <Attributes>
  1657. <Attribute>
  1658. <Identifier>(0x473d9a43, 0x97fc0a97)</Identifier>
  1659. <Value>128.000000</Value>
  1660. </Attribute>
  1661. <Attribute>
  1662. <Identifier>(0x7234b86b, 0x2b8651a5)</Identifier>
  1663. <Value>576.000000</Value>
  1664. </Attribute>
  1665. </Attributes>
  1666. </Comment>
  1667. <Comment>
  1668. <Identifier>(0x3726b6f5, 0x3dea5d78)</Identifier>
  1669. <Text>&lt;u&gt;&lt;b&gt;&lt;big&gt;Overview&lt;/big&gt;&lt;/b&gt;&lt;/u&gt;
  1670. This scenario can be used online once the
  1671. spatial filter and the classifiers are trained.
  1672. The &lt;i&gt;Target Letter Generation&lt;/i&gt;
  1673. box still proposes some targets in order to
  1674. eventually train the spatial filter / classifier
  1675. again, but you may want to disconnect that box
  1676. in order to have a real &lt;i&gt;free time&lt;/i&gt; use of
  1677. the speller.
  1678. The flash sequence starts automatically after 20 sec.
  1679. You will then be presented a blue letter that
  1680. you have to focus on, followed by a 12 times
  1681. flashing sequence of the whole grid. The detected
  1682. letter will be presented in green. This will be repeated
  1683. 10 times.
  1684. If the performance of the system does not fit your
  1685. requirements, just run &lt;i&gt;2-train-xDAWN&lt;/i&gt; and &lt;i&gt;3-train-classifier&lt;/i&gt;
  1686. scenarios again on the data you just recorded.
  1687. &lt;small&gt;&lt;i&gt;&lt;b&gt;note:&lt;/b&gt; the recorded files go to the
  1688. folder where the scenario xml is located
  1689. (&lt;span color="darkblue"&gt;${Player_ScenarioDirectory}/&lt;/span&gt;).&lt;/i&gt;&lt;/small&gt;</Text>
  1690. <Attributes>
  1691. <Attribute>
  1692. <Identifier>(0x473d9a43, 0x97fc0a97)</Identifier>
  1693. <Value>192</Value>
  1694. </Attribute>
  1695. <Attribute>
  1696. <Identifier>(0x7234b86b, 0x2b8651a5)</Identifier>
  1697. <Value>-48</Value>
  1698. </Attribute>
  1699. </Attributes>
  1700. </Comment>
  1701. <Comment>
  1702. <Identifier>(0x421933f6, 0x00705e90)</Identifier>
  1703. <Text>The preprocessing of the signal is
  1704. performed here...
  1705. &lt;u&gt;&lt;b&gt;Note:&lt;/b&gt;&lt;/u&gt; be sure that the
  1706. &lt;i&gt;sampling rate&lt;/i&gt; and &lt;i&gt;sample count
  1707. per buffer&lt;/i&gt; you use in the &lt;u&gt;acquisition
  1708. server&lt;/u&gt; are compatible with the actual
  1709. &lt;i&gt;signal decimation factor&lt;/i&gt;</Text>
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  1712. <Identifier>(0x473d9a43, 0x97fc0a97)</Identifier>
  1713. <Value>192</Value>
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  1717. <Value>240</Value>
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  1719. </Attributes>
  1720. </Comment>
  1721. <Comment>
  1722. <Identifier>(0x5bbc727e, 0x1572a9cd)</Identifier>
  1723. <Text>You can browse each box' documentation by selecting the box and pressing &lt;b&gt;F1&lt;/b&gt;</Text>
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  1731. <Value>-288.000000</Value>
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  1733. </Attributes>
  1734. </Comment>
  1735. </Comments>
  1736. <Metadata>
  1737. <Entry>
  1738. <Identifier>(0x0000775c, 0x000078ff)</Identifier>
  1739. <Type>(0x3bcce5d2, 0x43f2d968)</Type>
  1740. <Data>[{"boxIdentifier":"(0x00002ae2, 0x00004e06)","childCount":0,"identifier":"(0x000016ae, 0x000058fc)","parentIdentifier":"(0xffffffff, 0xffffffff)","type":3},{"boxIdentifier":"(0x2e63c8c5, 0x79a8ae7b)","childCount":0,"identifier":"(0x00001d62, 0x00007def)","parentIdentifier":"(0xffffffff, 0xffffffff)","type":3}]</Data>
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  1742. </Metadata>
  1743. <Attributes>
  1744. <Attribute>
  1745. <Identifier>(0x790d75b8, 0x3bb90c33)</Identifier>
  1746. <Value>Jussi T. Lindgren</Value>
  1747. </Attribute>
  1748. <Attribute>
  1749. <Identifier>(0x8c1fc55b, 0x7b433dc2)</Identifier>
  1750. <Value></Value>
  1751. </Attribute>
  1752. <Attribute>
  1753. <Identifier>(0x9f5c4075, 0x4a0d3666)</Identifier>
  1754. <Value>Online Use</Value>
  1755. </Attribute>
  1756. <Attribute>
  1757. <Identifier>(0xf36a1567, 0xd13c53da)</Identifier>
  1758. <Value>http://openvibe.inria.fr/p300-speller-xdawn/</Value>
  1759. </Attribute>
  1760. <Attribute>
  1761. <Identifier>(0xf6b2e3fa, 0x7bd43926)</Identifier>
  1762. <Value>xDAWN P300 Speller</Value>
  1763. </Attribute>
  1764. <Attribute>
  1765. <Identifier>(0xf8034a49, 0x8b3f37cc)</Identifier>
  1766. <Value>INRIA</Value>
  1767. </Attribute>
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  1769. </OpenViBE-Scenario>