init
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material ov_face
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{
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technique
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{
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pass
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{
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ambient 0.878431 0.705882 0.619608
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diffuse 0.878431 0.705882 0.619608
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specular 0 0 0 10
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emissive 0 0 0
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}
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}
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}
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material ov_scalp
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{
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technique
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{
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pass
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{
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// ambient vertexcolour
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diffuse vertexcolour
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// specular 0 0 0 10
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// emissive 0 0 0
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}
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}
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}
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# x y z scale factors
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scale [1 1 1]
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# yaw pitch roll angles, in radians
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orientation [0 0 0]
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# x y z in ogre coords (center of segment T3-T4)
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position [0 0.65 -0.075]
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