material sphere_ov_material
{
	technique
	{
		pass
		{
			ambient 1 1 1
			diffuse 1 1 1
//			specular 0 0 0 10
//			emissive 0 0 0
			scene_blend alpha_blend
		}
	}
}

//the following cg/diffuse shader allows controlling the diffuse component from code using parameter 1

//fragment_program set_color_fp cg
//{
//	source diffuse.cg
//	entry_point main_ps
//	profiles ps_2_0 arbfp1
//	default_params
//	{	
//		param_named myColour float4 1 1 1 1
//	}	
//}

//material cg/diffuse
//{
//	technique
//	{
//		pass
//		{
////			lighting off
//			scene_blend alpha_blend
//			fragment_program_ref set_color_fp
//			{
//				param_named_auto myColour custom 1
//			}			
//		}
//	}
//}