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- #include "ovaCNeurofeedbackSwitch.h"
-
- REGISTER_OBJECT_FACTORY(CNeurofeedbackSwitch, "ovaCNeurofeedbackSwitch");
-
- CNeurofeedbackSwitch::CNeurofeedbackSwitch(OMK::Controller& controller, const OMK::ObjectDescriptor& objectDesc)
- :OMK::SimulatedObject(controller, objectDesc)
- {
- }
-
- CNeurofeedbackSwitch::~CNeurofeedbackSwitch()
- {
- }
-
- void CNeurofeedbackSwitch::init()
- {
- _FarAway_[0] = 1000;
- _FarAway_[1] = 1000;
- _FarAway_[2] = 1000;
-
- _Position_[0] = 0;
- _Position_[1] = 0;
- _Position_[2] = 0;
-
- sendValuedEvent("OpenViBE_ball", g_sManipulate3DEntity_SetPosition, PositionType(_FarAway_));
- sendValuedEvent("OpenViBE_passive_ball", g_sManipulate3DEntity_SetPosition, PositionType(_FarAway_));
-
- registerForSignal(g_sVrpnButtonStateUpdate);
- }
-
- void CNeurofeedbackSwitch::compute()
- {
- }
-
- bool CNeurofeedbackSwitch::processEvent(OMK::Event* pEvent)
- {
- if (pEvent->eventId == g_sVrpnButtonStateUpdate)
- {
- VrpnButtonStateEvent* event = dynamic_cast <VrpnButtonStateEvent*>(pEvent);
- if (event)
- {
- const VrpnButtonState& vrpnButtonState = event->value;
- if (vrpnButtonState.first<int(sizeof(m_button) / sizeof(m_button[0])))
- {
- m_button[vrpnButtonState.first] = (vrpnButtonState.second ? true : false);
-
- #if _DEBUG_
- std::cout << "got event " << *event << std::endl;
- #endif
- sendValuedEvent("OpenViBE_ball", g_sManipulate3DEntity_SetPosition, PositionType(m_button[2] ? _Position_ : _FarAway_));
- sendValuedEvent("OpenViBE_passive_ball", g_sManipulate3DEntity_SetPosition, PositionType(m_button[3] ? _Position_ : _FarAway_));
- }
- }
- return true;
- }
- return false;
- }
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