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- material sphere_ov_material
- {
- technique
- {
- pass
- {
- ambient 1 1 1
- diffuse 1 1 1
- // specular 0 0 0 10
- // emissive 0 0 0
- scene_blend alpha_blend
- }
- }
- }
-
- //the following cg/diffuse shader allows controlling the diffuse component from code using parameter 1
-
- //fragment_program set_color_fp cg
- //{
- // source diffuse.cg
- // entry_point main_ps
- // profiles ps_2_0 arbfp1
- // default_params
- // {
- // param_named myColour float4 1 1 1 1
- // }
- //}
-
- //material cg/diffuse
- //{
- // technique
- // {
- // pass
- // {
- //// lighting off
- // scene_blend alpha_blend
- // fragment_program_ref set_color_fp
- // {
- // param_named_auto myColour custom 1
- // }
- // }
- // }
- //}
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