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ssvep-bci-3-CSP-training.xml 89KB

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  3007. <Comment>
  3008. <Identifier>(0x12a39e14, 0x18071dd7)</Identifier>
  3009. <Text>&lt;b&gt;&lt;span color="red"&gt;Important :&lt;/span&gt;&lt;/b&gt; Do not forget to
  3010. change the settings in the &lt;i&gt;Generic stream reader&lt;/i&gt; to load
  3011. the file you recorded in the previous step. By default the
  3012. scenario uses example data provided with OpenViBE.</Text>
  3013. <Attributes>
  3014. <Attribute>
  3015. <Identifier>(0x473d9a43, 0x97fc0a97)</Identifier>
  3016. <Value>1328</Value>
  3017. </Attribute>
  3018. <Attribute>
  3019. <Identifier>(0x7234b86b, 0x2b8651a5)</Identifier>
  3020. <Value>-656</Value>
  3021. </Attribute>
  3022. </Attributes>
  3023. </Comment>
  3024. <Comment>
  3025. <Identifier>(0x1a4b763b, 0x5db56f81)</Identifier>
  3026. <Text>Signal processing for the &lt;b&gt;second&lt;/b&gt; stimulation frequency</Text>
  3027. <Attributes>
  3028. <Attribute>
  3029. <Identifier>(0x473d9a43, 0x97fc0a97)</Identifier>
  3030. <Value>1584</Value>
  3031. </Attribute>
  3032. <Attribute>
  3033. <Identifier>(0x7234b86b, 0x2b8651a5)</Identifier>
  3034. <Value>-416</Value>
  3035. </Attribute>
  3036. </Attributes>
  3037. </Comment>
  3038. <Comment>
  3039. <Identifier>(0x4a57db8e, 0x7e6ed942)</Identifier>
  3040. <Text>&lt;big&gt;&lt;b&gt;Scenario description&lt;/b&gt;&lt;/big&gt;
  3041. This scenario is used for training of the Common Spatial Pattern filters.
  3042. These enable you to use any set of electrodes and will automatically
  3043. select the best combination of them for you.
  3044. By default the dimension of the CSP filters is 2. If you use many
  3045. electrodes you may want to raise this value to get even better precision.
  3046. For the detailed description and experimental protocol, please refer to
  3047. the SSVEP Scenario documentation on the OpenViBE website.
  3048. &lt;small&gt;&lt;i&gt;&lt;b&gt;note:&lt;/b&gt; the classifiers go to the
  3049. folder where the scenario xml is located
  3050. (&lt;span color="darkblue"&gt;${Player_ScenarioDirectory}/classifiers/&lt;/span&gt;).&lt;/i&gt;&lt;/small&gt;</Text>
  3051. <Attributes>
  3052. <Attribute>
  3053. <Identifier>(0x473d9a43, 0x97fc0a97)</Identifier>
  3054. <Value>1632</Value>
  3055. </Attribute>
  3056. <Attribute>
  3057. <Identifier>(0x7234b86b, 0x2b8651a5)</Identifier>
  3058. <Value>-848</Value>
  3059. </Attribute>
  3060. </Attributes>
  3061. </Comment>
  3062. <Comment>
  3063. <Identifier>(0x64b1a55e, 0x024aa6e9)</Identifier>
  3064. <Text>You can browse each box' documentation by selecting the box and pressing &lt;b&gt;F1&lt;/b&gt;</Text>
  3065. <Attributes>
  3066. <Attribute>
  3067. <Identifier>(0x473d9a43, 0x97fc0a97)</Identifier>
  3068. <Value>1632</Value>
  3069. </Attribute>
  3070. <Attribute>
  3071. <Identifier>(0x7234b86b, 0x2b8651a5)</Identifier>
  3072. <Value>-1024</Value>
  3073. </Attribute>
  3074. </Attributes>
  3075. </Comment>
  3076. </Comments>
  3077. <Metadata>
  3078. <Entry>
  3079. <Identifier>(0x0000775c, 0x000078ff)</Identifier>
  3080. <Type>(0x3bcce5d2, 0x43f2d968)</Type>
  3081. <Data>[{"boxIdentifier":"(0xffffffff, 0xffffffff)","childCount":1,"height":400,"identifier":"(0x18b8bd9a, 0x076f0632)","index":0,"name":"Default window","parentIdentifier":"(0xffffffff, 0xffffffff)","type":1,"width":400},{"boxIdentifier":"(0xffffffff, 0xffffffff)","childCount":1,"identifier":"(0x067ca7b7, 0x753e968f)","index":0,"name":"Default tab","parentIdentifier":"(0x18b8bd9a, 0x076f0632)","type":2},{"boxIdentifier":"(0xffffffff, 0xffffffff)","childCount":0,"identifier":"(0x6d98d81e, 0x5900781c)","index":0,"name":"Empty","parentIdentifier":"(0x067ca7b7, 0x753e968f)","type":0}]</Data>
  3082. </Entry>
  3083. </Metadata>
  3084. </OpenViBE-Scenario>