35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#pragma once
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#include "TConnectionDelegate.h"
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#include "IConnectionSerial.h"
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namespace Socket {
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struct Socket_API SConnectionSerialDelegate
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{
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SConnectionDelegate connectionDelegate;
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bool (*fpConnect)(void*, const char*, const size_t);
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size_t (*fpGetPendingByteCount)(void*);
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bool (*fpFlush)(void*);
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const char* (*fpGetLastError)(void*);
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void (*fpSaveLastError)(void*);
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// TODO for Android compatibility
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//bool(*fpIsErrorRaised)(void*);
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//void(*fpClearError)(void*);
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//bool(*fSetTimeouts)(void*, const size_t decisecondsTimeout);
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};
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class Socket_API IConnectionSerialDelegate : public TConnectionDelegate<IConnectionSerial>
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{
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public:
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IConnectionSerialDelegate(const SConnectionSerialDelegate connectionSerialDelegate)
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: TConnectionDelegate<IConnectionSerial>(connectionSerialDelegate.connectionDelegate) { }
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~IConnectionSerialDelegate() override { }
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protected:
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SConnectionSerialDelegate m_connectionSerialDelegate;
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};
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extern Socket_API IConnectionSerialDelegate* createConnectionSerialDelegate(SConnectionSerialDelegate connectionSerialDelegate);
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} // namespace Socket
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