#include #include "stack.h" // Pushes data as pointer onto the stack. StackNode *push(StackNode *stack, void *data) { StackNode *newNode = (StackNode *)malloc(sizeof(StackNode)); if (newNode == NULL) { return stack; } newNode->data = data; newNode->next = stack; return newNode; } // Deletes the top element of the stack (latest added element) and releases its memory. // Pointer to data has to be freed by caller. StackNode *pop(StackNode *stack) { StackNode *nextNode = NULL; if (stack != NULL) { nextNode = stack->next; free(stack); } return nextNode; } // Returns the data of the top element. void *top(StackNode *stack) { void *data = NULL; if (stack != NULL) { data = stack->data; } return data; } // Clears stack and releases all memory. void clearStack(StackNode *stack) { StackNode *currentNode = stack; StackNode *nextNode = NULL; while (currentNode != NULL) { nextNode = currentNode->next; free(currentNode); currentNode = nextNode; } }