A3_DobleSpiel/stack.c
2026-05-21 16:45:18 +02:00

60 lines
1.1 KiB
C

#include <stdlib.h>
#include "stack.h"
// Pushes data as pointer onto the stack.
StackNode *push(StackNode *stack, void *data)
{
StackNode *newNode = (StackNode *)malloc(sizeof(StackNode));
if (newNode == NULL)
{
return stack;
}
newNode->data = data;
newNode->next = stack;
return newNode;
}
// Deletes the top element of the stack (latest added element) and releases its memory.
// Pointer to data has to be freed by caller.
StackNode *pop(StackNode *stack)
{
StackNode *nextNode = NULL;
if (stack != NULL)
{
nextNode = stack->next;
free(stack);
}
return nextNode;
}
// Returns the data of the top element.
void *top(StackNode *stack)
{
void *data = NULL;
if (stack != NULL)
{
data = stack->data;
}
return data;
}
// Clears stack and releases all memory.
void clearStack(StackNode *stack)
{
StackNode *currentNode = stack;
StackNode *nextNode = NULL;
while (currentNode != NULL)
{
nextNode = currentNode->next;
free(currentNode);
currentNode = nextNode;
}
}