#include #include #include "matrix.h" // TODO Matrix-Funktionen implementieren Matrix createMatrix(unsigned int rows, unsigned int cols) { } void clearMatrix(Matrix *matrix) { } void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { matrix.data[rowIdx][colIdx] = value; } MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { MatrixType value = matrix.data[rowIdx][colIdx]; return value; } Matrix add(const Matrix matrix1, const Matrix matrix2) { Matrix invalidResult = {0}; if ( matrix1.rows == 0 || matrix1.cols == 0 || matrix2.rows == 0 || matrix2.cols == 0 || matrix1.rows != matrix2.rows || matrix1.cols != matrix2.cols || matrix1.data == NULL || matrix2.data == NULL ) { return invalidResult; } Matrix result = createMatrix(matrix1.rows, matrix1.cols); if (result.data == NULL) return invalidResult; for (unsigned int row = 0; row < matrix1.rows; row++) { MatrixType *dstRow = result.data[row]; MatrixType *row1 = matrix1.data[row]; MatrixType *row2 = matrix2.data[row]; for (unsigned int col = 0; col < matrix1.cols; col++) { dstRow[col] = row1[col] + row2[col]; } } return result; } Matrix multiply(const Matrix matrix1, const Matrix matrix2) { }