CC = C:/msys64/mingw64/bin/gcc.exe CFLAGS = -g -Wall -I. -IC:/msys64/mingw64/include LDFLAGS = -LC:/msys64/mingw64/lib -lraylib -lopengl32 -lgdi32 -lwinmm SRC = main.c input.c game.c graphicalGame.c OBJ = $(SRC:.c=.o) EXE = word-salad.exe all: $(EXE) $(EXE): $(OBJ) $(CC) -o $@ $(OBJ) $(LDFLAGS) %.o: %.c $(CC) $(CFLAGS) -c $< -o $@ clean: rm -f *.o *.exe # -------------------------- # initiales Spiel bauen # -------------------------- wordsalad_initial: $(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS) # -------------------------- # Normales Spiel bauen # -------------------------- all: main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(CC) $(CFLAGS) -o wordsalad main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS) main.o: main.c $(CC) -c $(CFLAGS) main.c input.o: input.c $(CC) -c $(CFLAGS) input.c game.o: game.c $(CC) -c $(CFLAGS) game.c graphicalGame.o: graphicalGame.c $(CC) -I$(raylibfolder) -c $(CFLAGS) graphicalGame.c # -------------------------- # Unit Tests # -------------------------- TEST_BIN = runTests test: input.o game.o unit_tests.c $(CC) $(CFLAGS) -I$(unityfolder) -o $(TEST_BIN) input.o game.o unit_tests.c $(BINARIES)/libunity.a # -------------------------- # Clean # --------------------------