Spiellogik fertig (Spiel komplett fertig)
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@ -2,22 +2,154 @@
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#include <time.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include <stdio.h>
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#define MAX_RAND_TRIES_PER_WORD 10
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#define EMPTY_CHAR 0
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// Prüft, ob ein Wort an (x,y) in gegebener Richtung passt.
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// dir = 0 -> horizontal; dir = 1 -> vertikal
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static int canPlaceAt(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN],
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unsigned int searchFieldLen,
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unsigned int x, unsigned int y,
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const char *word, unsigned int wordLen,
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int dir)
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{
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if (dir == 0) { // horizontal
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if (x + wordLen > searchFieldLen) return 0;
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for (unsigned int k = 0; k < wordLen; ++k) {
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char c = (char)toupper((unsigned char)word[k]);
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char cell = salad[y][x + k];
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if (cell != EMPTY_CHAR && cell != c) return 0;
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}
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} else { // vertikal
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if (y + wordLen > searchFieldLen) return 0;
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for (unsigned int k = 0; k < wordLen; ++k) {
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char c = (char)toupper((unsigned char)word[k]);
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char cell = salad[y + k][x];
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if (cell != EMPTY_CHAR && cell != c) return 0;
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}
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}
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return 1;
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}
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//TODO: Spiellogik implementieren:
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/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
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* restliche Felder mit zufälligen Buchstaben füllen */
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// Trägt ein Wort an (x,y) in gegebener Richtung ein
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static void placeAt(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN],
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unsigned int x, unsigned int y,
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const char *word, unsigned int wordLen,
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int dir)
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{
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if (dir == 0) { // horizontal
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for (unsigned int k = 0; k < wordLen; ++k) {
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salad[y][x + k] = (char)toupper((unsigned char)word[k]);
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}
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} else { // vertikal
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for (unsigned int k = 0; k < wordLen; ++k) {
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salad[y + k][x] = (char)toupper((unsigned char)word[k]);
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}
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}
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}
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// Creates the word salad by placing words randomly and filling empty spaces
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
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// Rückgabewert: Anzahl der tatsächlich platzierten Wörter
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN],
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unsigned int searchFieldLen,
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const char words[][MAX_WORD_LEN],
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unsigned int wordCount)
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{
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// Ungültige Feldgröße -> nichts tun und 0 zurückgeben
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if (searchFieldLen == 0 || searchFieldLen > MAX_SEARCH_FIELD_LEN) {
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return 0;
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}
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// Feld initial mit EMPTY_CHAR füllen
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for (unsigned int r = 0; r < searchFieldLen; ++r) {
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for (unsigned int c = 0; c < searchFieldLen; ++c) {
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salad[r][c] = EMPTY_CHAR;
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}
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}
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int placedCount = 0;
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// Für jedes Wort versuchen wir eine Platzierung
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for (unsigned int i = 0; i < wordCount; ++i) {
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const char *word = words[i];
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if (!word) continue;
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size_t rawLen = strnlen(word, MAX_WORD_LEN);
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if (rawLen == 0) continue;
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unsigned int wordLen = (unsigned int)rawLen;
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// Wenn Wort länger als die Feldkante ist, passt es weder horizontal noch vertikal -> überspringen
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if (wordLen > searchFieldLen) {
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continue;
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}
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int placed = 0;
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// Zufällige Versuche
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for (int t = 0; t < MAX_RAND_TRIES_PER_WORD && !placed; ++t) {
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int dir = rand() % 2; // 0=H, 1=V
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unsigned int maxX = (dir == 0) ? (searchFieldLen - wordLen) : (searchFieldLen - 1);
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unsigned int maxY = (dir == 1) ? (searchFieldLen - wordLen) : (searchFieldLen - 1);
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unsigned int x = (maxX > 0) ? (unsigned int)(rand() % (maxX + 1)) : 0;
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unsigned int y = (maxY > 0) ? (unsigned int)(rand() % (maxY + 1)) : 0;
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if (canPlaceAt(salad, searchFieldLen, x, y, word, wordLen, dir)) {
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placeAt(salad, x, y, word, wordLen, dir);
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placed = 1;
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}
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}
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// Fallback: deterministische Vollsuche
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if (!placed) {
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for (int dir = 0; dir < 2 && !placed; ++dir) {
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unsigned int limitX = (dir == 0) ? (searchFieldLen - wordLen + 1) : searchFieldLen;
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unsigned int limitY = (dir == 1) ? (searchFieldLen - wordLen + 1) : searchFieldLen;
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for (unsigned int y = 0; y < limitY && !placed; ++y) {
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for (unsigned int x = 0; x < limitX && !placed; ++x) {
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if (canPlaceAt(salad, searchFieldLen, x, y, word, wordLen, dir)) {
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placeAt(salad, x, y, word, wordLen, dir);
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placed = 1;
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}
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}
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}
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}
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}
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if (placed) {
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placedCount++;
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}
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// Nicht platzierbare Wörter werden einfach ignoriert (zählen nicht).
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}
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// Restliche Felder **immer** mit Zufallsbuchstaben füllen, auch wenn 0 Wörter platziert wurden
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for (unsigned int r = 0; r < searchFieldLen; ++r) {
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for (unsigned int c = 0; c < searchFieldLen; ++c) {
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if (salad[r][c] == EMPTY_CHAR) {
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salad[r][c] = (char)('A' + (rand() % 26));
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}
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}
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}
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// Anzahl der platzierten Wörter zurückgeben (Tests erwarten dies)
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return placedCount;
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}
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// Prints the word salad to console
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void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
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void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN],
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unsigned int searchFieldLen)
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{
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}
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for (unsigned int r = 0; r < searchFieldLen; ++r) {
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for (unsigned int c = 0; c < searchFieldLen; ++c) {
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// Da wir immer auffüllen, sollte hier nie EMPTY_CHAR erscheinen
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char ch = salad[r][c];
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printf("%c ", ch);
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}
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printf("\n");
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}
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}
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