2025-12-03 16:35:34 +01:00

69 lines
2.1 KiB
C

#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include <string.h>
#include "numbers.h"
#include "bintree.h"
//TODO: getDuplicate und createNumbers implementieren
/* * * Erzeugen eines Arrays mit der vom Nutzer eingegebenen Anzahl an Zufallszahlen.
* Sicherstellen, dass beim Befüllen keine Duplikate entstehen.
* Duplizieren eines zufälligen Eintrags im Array.
* in `getDuplicate()`: Sortieren des Arrays und Erkennen der doppelten Zahl durch Vergleich benachbarter Elemente. */
int compareFct(const void *a, const void *b)
{
return *(int*)a - *(int*)b;
}
// Returns len random numbers between 1 and 2x len in random order which are all different, except for two entries.
// Returns NULL on errors. Use your implementation of the binary search tree to check for possible duplicates while
// creating random numbers.
unsigned int *createNumbers(unsigned int len)
{
if (len <= 2)
return NULL;
TreeNode *root = NULL;
srand(time(NULL));
unsigned int *numbers = malloc(sizeof(unsigned int)*len);
int counter = 0;
while (treeSize(root) < len) {
unsigned int num = rand()%(2*len)+1;
int isDuplicate = 0;
root = addToTree(root, &num,sizeof(num), compareFct, &isDuplicate);
if (isDuplicate == 0) {
numbers[counter] = num;
counter++;
}
}
unsigned int duplicate = rand()%(len);
unsigned int duplicateIdx = rand()%(len);
numbers[duplicate] = numbers[duplicateIdx];
return numbers;
}
// Returns only the only number in numbers which is present twice. Returns zero on errors.
unsigned int getDuplicate(const unsigned int numbers[], unsigned int len)
{
if (numbers == NULL || len == 0) {
return 0;
}
unsigned int *numbersCpy = malloc(sizeof(unsigned int)*len);
if (numbersCpy == NULL) {
return 0;
}
for (int i = 0; i < len; i++) {
numbersCpy[i] = numbers[i];
}
qsort(numbersCpy, len, sizeof(unsigned int), compareFct);
for (unsigned int i = 0; i < len-1; i++) {
if (numbersCpy[i] == numbersCpy[i+1]) {
const unsigned int duplicate = numbersCpy[i];
free(numbersCpy);
return duplicate;
}
}
free(numbersCpy);
return 0;
}