#include #include #include "matrix.h" // TODO Matrix-Funktionen implementieren Matrix createMatrix(unsigned int rows, unsigned int cols) { Matrix matrix; if (rows == 0 || cols == 0) { matrix.rows = 0; matrix.cols = 0; matrix.buffer = NULL; } else { matrix.rows = rows; matrix.cols = cols; matrix.buffer = (MatrixType*)malloc(sizeof(MatrixType) * rows * cols); } return matrix; } void clearMatrix(Matrix *matrix) { for (int i = 0; i < matrix->rows; i++) { for (int j = 0; j < matrix->cols; j++) { matrix->cols = 0; matrix->rows = 0; matrix->buffer = NULL; } } } void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { } MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { } Matrix add(const Matrix matrix1, const Matrix matrix2) { } Matrix multiply(const Matrix matrix1, const Matrix matrix2) { }