public static TriangleType checkTriangle(float a, float b, float c) { | public static TriangleType checkTriangle(float a, float b, float c) { | ||||
if (a+b>c || b+c>a || a+c>b) { | if (a+b>c || b+c>a || a+c>b) { | ||||
if (a == b || a == c || b == c) { | |||||
return TriangleType.ISOSCELES; | |||||
} | |||||
return TriangleType.NORMAL; | return TriangleType.NORMAL; | ||||
} | } | ||||
return TriangleType.NONE; | |||||
return TriangleType.NONE; | |||||
} | } | ||||
} | } |
// Arrange | // Arrange | ||||
float a = 2; | float a = 2; | ||||
float b = 3; | |||||
float b = 2; | |||||
float c = 4; | float c = 4; | ||||
// Act | // Act | ||||
TriangleChecker.TriangleType type = TriangleChecker.checkTriangle(a, b, c); | TriangleChecker.TriangleType type = TriangleChecker.checkTriangle(a, b, c); | ||||
// Assert | // Assert | ||||
assertEquals(TriangleChecker.TriangleType.NORMAL, type); | |||||
assertEquals(TriangleChecker.TriangleType.ISOSCELES, type); | |||||
} | } | ||||