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src/ovp_defines.h
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src/ovp_defines.h
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#pragma once
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// Boxes
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// The unique identifiers for the boxes and their descriptors.
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// Identifier are randomly chosen by the skeleton-generator.
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//---------------------------------------------------------------------------------------------------
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#define OVP_ClassId_BoxAlgorithm_P300TactileVisualization OpenViBE::CIdentifier(0xd463df86, 0x7fbfdd81)
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#define OVP_ClassId_BoxAlgorithm_P300TactileVisualizationDesc OpenViBE::CIdentifier(0x3e7f0ef5, 0x5ca2a1fc)
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#define OVP_ClassId_BoxAlgorithm_UDPStimcodeSender OpenViBE::CIdentifier(0xc326e786, 0xcd512965)
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#define OVP_ClassId_BoxAlgorithm_UDPStimcodeSenderDesc OpenViBE::CIdentifier(0x82aeb3c9, 0x37303d0e)
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// Global defines
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//---------------------------------------------------------------------------------------------------
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#ifdef TARGET_HAS_ThirdPartyOpenViBEPluginsGlobalDefines
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#include "ovp_global_defines.h"
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#endif // TARGET_HAS_ThirdPartyOpenViBEPluginsGlobalDefines
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#define OV_AttributeId_Box_FlagIsUnstable OpenViBE::CIdentifier(0x666FFFFF, 0x666FFFFF)
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src/ovp_main.cpp
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src/ovp_main.cpp
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//Tactile BCI Includes
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#include <vector>
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#include <openvibe/ov_all.h>
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#include "ovp_defines.h"
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#include "TactileVisualization/ovpCBoxAlgorithmP300TactileVisualization.h"
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#include "UDPStimCodeSender/ovpCBoxAlgorithmUDPStimcodeSender.h"
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namespace OpenViBE {
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namespace Plugins {
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namespace Tactilebci {
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OVP_Declare_Begin()
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OVP_Declare_New(CBoxAlgorithmP300TactileVisualizationDesc);
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OVP_Declare_New(CBoxAlgorithmUDPStimcodeSenderDesc);
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OVP_Declare_End()
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} // namespace Tactilebci
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} // namespace Plugins
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} // namespace OpenViBE
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src/utils.h
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src/utils.h
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#pragma once
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#include <openvibe/ov_all.h>
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#include <gtk/gtk.h>
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#include <sstream>
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//---------------------------------------------------------------------------------------------------
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/// <summary> Initializes the color of the GDK. with old compiler as vs2013 we can't initialize structure easily.....</summary>
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/// <param name="pixel"> For allocated colors, the pixel value used to draw this color on the screen.Not used anymore.</param>
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/// <param name="r"> The red component of the color. This is a value between 0 and 65535, with 65535 indicating full intensity.</param>
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/// <param name="g"> The green component of the color.</param>
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/// <param name="b"> The blue component of the color.</param>
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/// <returns> The initialized color (</returns>
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inline GdkColor InitGDKColor(const guint32 pixel = 0, const guint16 r = 0, const guint16 g = 0, const guint16 b = 0)
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{
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GdkColor c;
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c.pixel = pixel;
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c.red = r;
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c.green = g;
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c.blue = b;
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return c;
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}
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//---------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------
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class CGdkcolorAutoCast
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{
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public:
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CGdkcolorAutoCast(const OpenViBE::Kernel::IBox& box, OpenViBE::Kernel::IConfigurationManager& configManager, const size_t index)
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: m_configManager(configManager)
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{
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box.getSettingValue(index, m_settingValue);
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m_settingValue = m_configManager.expand(m_settingValue);
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}
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operator GdkColor() const
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{
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std::stringstream ss(m_settingValue.toASCIIString());
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int r = 0, g = 0, b = 0;
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char c;
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ss >> r >> c >> g >> c >> b;
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return InitGDKColor(0, guint16(r * 655.35), guint16(g * 655.35), guint16(b * 655.35));
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}
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protected:
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OpenViBE::Kernel::IConfigurationManager& m_configManager;
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OpenViBE::CString m_settingValue;
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};
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//---------------------------------------------------------------------------------------------------
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