„src/TactiloController/ovpCBoxAlgorithmTactiloController.cpp“ ändern

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Tobias Baumann 2022-03-07 11:23:53 +00:00
parent 8324315bf2
commit f36283fc6e

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@ -1,122 +1,127 @@
///------------------------------------------------------------------------------------------------- ///-------------------------------------------------------------------------------------------------
/// ///
/// \file ovpCBoxAlgorithmTactiloController.cpp /// \file ovpCBoxAlgorithmTactiloController.cpp
/// \brief Functions of the Box Tactilo Controller. /// \brief Functions of the Box Tactilo Controller.
/// \author Tobias Baumann (TH-Nürnberg). /// \author Tobias Baumann (TH-Nürnberg).
/// \version 1.0. /// \version 1.0.
/// \date Mon Feb 21 14:59:56 2022. /// \date Mon Feb 21 14:59:56 2022.
/// \copyright <a href="https://choosealicense.com/licenses/agpl-3.0/">GNU Affero General Public License v3.0</a>. /// \copyright <a href="https://choosealicense.com/licenses/agpl-3.0/">GNU Affero General Public License v3.0</a>.
/// ///
///------------------------------------------------------------------------------------------------- ///-------------------------------------------------------------------------------------------------
//includes //includes
#include "ovpCBoxAlgorithmTactiloController.h" #include "ovpCBoxAlgorithmTactiloController.h"
#include <string> #include <string>
using namespace OpenViBE; using namespace OpenViBE;
using namespace /*OpenViBE::*/Kernel; using namespace /*OpenViBE::*/Kernel;
using namespace /*OpenViBE::*/Plugins; using namespace /*OpenViBE::*/Plugins;
using namespace /*OpenViBE::Plugins::*/Tactilebci; using namespace /*OpenViBE::Plugins::*/Tactilebci;
/*******************************************************************************/ /*******************************************************************************/
bool CBoxAlgorithmTactiloController::initialize() bool CBoxAlgorithmTactiloController::initialize()
{ {
m_StimDecoder.initialize(*this, 0); m_StimDecoder.initialize(*this, 0);
m_StimEncoder.initialize(*this, 0); m_StimEncoder.initialize(*this, 0);
//get Box Settings //get Box Settings
m_PortName = FSettingValueAutoCast(*this->getBoxAlgorithmContext(), 0); m_PortName = FSettingValueAutoCast(*this->getBoxAlgorithmContext(), 0);
m_RowBase = FSettingValueAutoCast(*this->getBoxAlgorithmContext(), 1); m_RowBase = FSettingValueAutoCast(*this->getBoxAlgorithmContext(), 1);
m_StartStimulation = FSettingValueAutoCast(*this->getBoxAlgorithmContext(), 2); m_StartStimulation = FSettingValueAutoCast(*this->getBoxAlgorithmContext(), 2);
m_StopStimulation = FSettingValueAutoCast(*this->getBoxAlgorithmContext(), 3); m_StopStimulation = FSettingValueAutoCast(*this->getBoxAlgorithmContext(), 3);
m_NumberofTactilos = 6; //if this value is specified via box settings this line is not needed m_NumberofTactilos = 6; //if this value is specified via box settings this line is not needed
//NumberofTactilos = FSettingValueAutoCast(*this->getBoxAlgorithmContext(), 3); //used if this value is set in box settings //NumberofTactilos = FSettingValueAutoCast(*this->getBoxAlgorithmContext(), 3); //used if this value is set in box settings
//open serial port //open serial port and set baudrate to 115200
m_Port.open(m_PortName.toASCIIString()); m_Port.open(m_PortName.toASCIIString());
m_Port.set_option(boost::asio::serial_port::baud_rate(115200));
if(m_Port.is_open())
{ if(m_Port.is_open())
this->getLogManager() << LogLevel_Info << "Connected to Serial Port: " << m_PortName << "\n"; {
} this->getLogManager() << LogLevel_Info << "Connected to Serial Port: " << m_PortName << "\n";
}
return true;
} return true;
}
/*******************************************************************************/
/*******************************************************************************/
bool CBoxAlgorithmTactiloController::uninitialize()
{ bool CBoxAlgorithmTactiloController::uninitialize()
m_StimDecoder.uninitialize(); {
m_StimEncoder.uninitialize(); m_StimDecoder.uninitialize();
m_StimEncoder.uninitialize();
m_Port.close();
m_Port.close();
return true;
} return true;
}
/*******************************************************************************/
/*******************************************************************************/
bool CBoxAlgorithmTactiloController::processInput(const size_t index)
{ bool CBoxAlgorithmTactiloController::processInput(const size_t index)
// some pre-processing code if needed... {
// some pre-processing code if needed...
// ready to process !
getBoxAlgorithmContext()->markAlgorithmAsReadyToProcess(); // ready to process !
getBoxAlgorithmContext()->markAlgorithmAsReadyToProcess();
return true;
} return true;
}
/*******************************************************************************/
bool CBoxAlgorithmTactiloController::process() /*******************************************************************************/
{ bool CBoxAlgorithmTactiloController::process()
{
// the static box context describes the box inputs, outputs, settings structures
const IBox& staticBoxContext = this->getStaticBoxContext(); // the static box context describes the box inputs, outputs, settings structures
// the dynamic box context describes the current state of the box inputs and outputs (i.e. the chunks) const IBox& staticBoxContext = this->getStaticBoxContext();
IBoxIO& boxContext = this->getDynamicBoxContext(); // the dynamic box context describes the current state of the box inputs and outputs (i.e. the chunks)
IBoxIO& boxContext = this->getDynamicBoxContext();
uint64_t TactiloNr = 0;
uint64_t StimulationID = 0; uint64_t TactiloNr = 0;
uint64_t ChunkStartTime = 0; uint64_t StimulationID = 0;
uint64_t ChunkEndTime = 0; uint64_t ChunkStartTime = 0;
uint64_t Size = 0; uint64_t ChunkEndTime = 0;
const uint8_t* Buffer = nullptr; uint64_t Size = 0;
const uint8_t* Buffer = nullptr;
//iterate over all chunk on input 0
for (uint64_t i = 0; i < boxContext.getInputChunkCount(0); ++i) //iterate over all chunk on input 0
{ for (uint64_t i = 0; i < boxContext.getInputChunkCount(0); ++i)
// decode the chunk i {
m_StimDecoder.decode(i); // decode the chunk i
if(m_StimDecoder.isBufferReceived()) m_StimDecoder.decode(i);
{ if(m_StimDecoder.isBufferReceived())
//check received stimulations {
IStimulationSet* StimSet = m_StimDecoder.getOutputStimulationSet(); //check received stimulations
for(uint64_t j=0; j<StimSet->getStimulationCount(); j++) IStimulationSet* StimSet = m_StimDecoder.getOutputStimulationSet();
{ for(uint64_t j=0; j<StimSet->getStimulationCount(); j++)
StimulationID = StimSet->getStimulationIdentifier(j); {
StimulationID = StimSet->getStimulationIdentifier(j);
if(StimulationID >= m_RowBase && StimulationID < (m_RowBase + m_NumberofTactilos))
{ if(StimulationID >= m_RowBase && StimulationID < (m_RowBase + m_NumberofTactilos))
this->getLogManager() << LogLevel_Debug << "Tactilo Nr. " << (StimulationID-m_RowBase+1) << "\n"; {
TactiloNr = StimulationID-m_RowBase+1; TactiloNr = StimulationID-m_RowBase+1;
} }
if(StimulationID == m_StartStimulation || StimulationID == m_StopStimulation) if(StimulationID == m_StartStimulation || StimulationID == m_StopStimulation)
{ {
this->getLogManager() << LogLevel_Debug << "Toggle Tactilo Nr. " << (StimulationID-m_RowBase+1) << "\n"; this->getLogManager() << LogLevel_Debug << "Tactilo Nr. " << TactiloNr << " ON\n";
m_Port.write_some(boost::asio::buffer(std::to_string(TactiloNr))); m_Port.write_some(boost::asio::buffer(std::to_string(TactiloNr)));
} }
} if(StimulationID == m_StopStimulation)
} {
// forward input chunks this->getLogManager() << LogLevel_Debug << "Tactilo Nr. " << TactiloNr << " OFF\n";
boxContext.getInputChunk(0, i, ChunkStartTime, ChunkEndTime, Size, Buffer); m_Port.write_some(boost::asio::buffer(std::to_string(TactiloNr)));
boxContext.appendOutputChunkData(0, Buffer, Size); }
boxContext.markOutputAsReadyToSend(0, ChunkStartTime, ChunkEndTime); }
boxContext.markInputAsDeprecated(0, i); }
} // forward input chunks
boxContext.getInputChunk(0, i, ChunkStartTime, ChunkEndTime, Size, Buffer);
return true; boxContext.appendOutputChunkData(0, Buffer, Size);
} boxContext.markOutputAsReadyToSend(0, ChunkStartTime, ChunkEndTime);
boxContext.markInputAsDeprecated(0, i);
}
return true;
}
/*******************************************************************************/ /*******************************************************************************/