#include #include "stack.h" // Pushes data as pointer onto the stack. StackNode *push(StackNode *stack, void *data) { StackNode *node = (StackNode *)malloc(sizeof(StackNode)); if(node == NULL) return stack; // allocation failed -> return unchanged stack node->data = data; node->next = stack; return node; } // Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be // freed by caller.) StackNode *pop(StackNode *stack) { if(stack == NULL) return NULL; StackNode *next = stack->next; // Do NOT free stack->data here; caller owns the pointed data free(stack); return next; } // Returns the data of the top element. void *top(StackNode *stack) { if(stack == NULL) return NULL; return stack->data; } // Clears stack and releases all memory. void clearStack(StackNode *stack) { while(stack != NULL) { StackNode *next = stack->next; // Do NOT free stack->data here; caller owns the pointed data free(stack); stack = next; } }