diff --git a/TactileCalibrationNested.prm b/TactileCalibrationNested.prm new file mode 100644 index 0000000..ecd62b8 --- /dev/null +++ b/TactileCalibrationNested.prm @@ -0,0 +1,147 @@ +Visualize:Property%20Sets matrix VisPropertySets= 0 1 // row titles are properties in the form "SRCD.Left", columns are property sets +System:Version matrix OperatorVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:03:14Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF 2.3 // operator module version information (noedit)(readonly) +System:Protocol int AutoConfig= 1 1 0 1 // Use AutoConfig protocol extension (boolean) +System:Protocol int OperatorBackLink= 1 1 0 1 // Send final state and signal information to Operator (boolean) +System:Core%20Connections string OperatorIP= 127.0.0.1 127.0.0.1 % % // the Operator module's IP (noedit)(readonly) +Connector:ConnectorInput list ConnectorInputFilter= 0 // list of state names or signal elements to allow, "*" for any, signal elements as in "Signal(1,0)" +Connector:ConnectorInput string ConnectorInputAddress= % localhost:20320 % % // IP address/port to read from, e.g. localhost:20320 +Application:Application%20Window:ApplicationWindow int WindowWidth= 640 640 0 % // width of Application window +Application:Application%20Window:ApplicationWindow int WindowHeight= 480 480 0 % // height of Application window +Application:Application%20Window:ApplicationWindow int WindowLeft= 0 0 % % // screen coordinate of Application window's left edge +Application:Application%20Window:ApplicationWindow int WindowTop= 600 0 % % // screen coordinate of Application window's top edge +Application:Application%20Window:ApplicationWindow string WindowBackgroundColor= 0x000000 0x505050 % % // Application window background color (color) +Visualize:Application%20Window:ApplicationWindow int VisualizeApplicationWindow= 0 0 0 1 // Display miniature copy of Application window (boolean) +Visualize:Application%20Window:ApplicationWindow int AppWindowSpatialDecimation= 8 8 1 % // Application window decimation (shrinking) factor +Visualize:Application%20Window:ApplicationWindow int AppWindowTemporalDecimation= 4 16 1 % // Application window time decimation factor +Application:AudioPlayback:ApplicationWindow float AudioPlaybackRate= auto // audio playback sampling rate +Application:AudioPlayback:ApplicationWindow int AudioPlaybackChannels= auto // number of playback output channels +Application:AudioPlayback:ApplicationWindow float AudioPlaybackBufferDuration= auto // duration of playback buffer +Visualize:Application%20Log:ApplicationBase int ShowAppLog= 1 0 0 1 // Show application log window (boolean) +Application:Sequencing:StimulusTask float PreRunDuration= 2s 1 0 % // pause preceding first sequence +Application:Sequencing:StimulusTask float PostRunDuration= 2s 0 0 % // pause following last sequence +Application:Sequencing:StimulusTask float PreSequenceDuration= 1/2s 2s 0 % // pause preceding sequences/sets of intensifications +Application:Sequencing:StimulusTask float PostSequenceDuration= 2s 2s 0 % // pause following sequences/sets of intensifications +Application:Sequencing:StimulusTask float StimulusDuration= 220ms 40ms 0 % // stimulus duration +Application:Sequencing:StimulusTask string EarlyOffsetExpression= % // abort stimulus if this expression becomes true +Application:Sequencing:StimulusTask float ISIMinDuration= 400ms 80ms 0 % // minimum duration of inter-stimulus interval +Application:Sequencing:StimulusTask float ISIMaxDuration= 400ms 80ms 0 % // maximum duration of inter-stimulus interval +Application:Result%20Processing:StimulusTask int InterpretMode= 2 0 0 2 // interpretation of results: 0 none, 1 online free mode, 2 copy mode (enumeration) +Application:Result%20Processing:StimulusTask int DisplayResults= 0 1 0 1 // display results of copy/free spelling (boolean) +Application:Result%20Processing:StimulusTask int AccumulateEvidence= 0 0 0 1 // accumulate evidence until a selection is made (boolean) +Application:Result%20Processing:StimulusTask float MinimumEvidence= 0 0 0 % // do not make a selection unless target evidence exceeds this value. For a normalized classifier, MinimumEvidence approximates -2.3*log10(Error Probability) +Application:Sequencing:P3SpellerTask int NumberOfSequences= 10 15 1 % // number of sequences in a set of intensifications +Application:Speller%20Targets:P3SpellerTask matrix TargetDefinitions= 6 { Display } { matrix 4 { Display Enter Display%20Size Icon%20File Sound%20File } L:%20Ja Ja 1 % 'Ja' R:%20Nein Nein 1 % 'Nein' F:%20PFLEGE 1 % % B:%20OPTIONEN 1 % % } { matrix 4 { Display Enter Display%20Size Icon%20File Sound%20File } L:%20HILFE 1 % % R:%20K%d6RPER 1 % % F:%20GER%c4TE 1 % % B:%20ZUR%dcCK 1 % % } { matrix 4 { Display Enter Display%20Size Icon%20File Sound%20File } L:%20TASTATUR WIP:Key 1 % % R:%20PAUSE 1 % % F:%20SLEEP 1 % % B:%20ZUR%dcCK 1 % % } { matrix 4 { Display Enter Display%20Size Icon%20File Sound%20File } L:%20Schmerz Schmerz 1 % 'Schmerz' R:%20Atemnot Atemnot 1 % 'Atemnot' F:%20Anderes%20Problem Anderes 1 % 'Anderes%20Problem' B:%20ZUR%dcCK 1 % % } { matrix 4 { Display Enter Display%20Size Icon%20File Sound%20File } L:%20Hunger Hunger 1 % 'Hunger' R:%20Lage Lage 1 % 'Lage' F:%20M%fcdigkeit M%fcdigkeit 1 % 'M%fcdigkeit' B:%20ZUR%dcCK 1 % % } { matrix 4 { Display Enter Display%20Size Icon%20File Sound%20File } L:%20Rollstuhl Rollstuhl 1 % 'Rollstuhl' R:%20Atemger%e4t Atemger%e4t 1 % 'Atemger%e4t' F:%20M%fcdigkeit M%fcdigkeit 1 % 'M%fcdigkeit' B:%20ZUR%dcCK 1 % % } // speller target properties +Application:Speller%20Targets:P3SpellerTask intlist NumMatrixColumns= 6 1 1 1 1 1 1 6 1 % // display matrices' column number(s) +Application:Speller%20Targets:P3SpellerTask intlist NumMatrixRows= 6 4 4 4 4 4 4 6 0 % // display matrices' row number(s) +Application:Audio%20Stimuli:P3SpellerTask int AudioStimuliOn= 0 0 0 1 // Audio Stimuli Mode (0=no, 1=yes) (boolean) +Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliRowsFiles= 6 { filename } sounds/1.wav sounds/2.wav sounds/3.wav sounds/4.wav sounds/5.wav sounds/6.wav // audio stimuli rows files +Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliColsFiles= 6 { filename } sounds/a.wav sounds/b.wav sounds/c.wav sounds/d.wav sounds/e.wav sounds/f.wav // audio stimuli column files +Application:Speller%20Targets:P3SpellerTask floatlist TargetWidth= 1 16 0 0 100 // target width in percent of screen width +Application:Speller%20Targets:P3SpellerTask floatlist TargetHeight= 1 14 0 0 100 // target height in percent of screen height +Application:Speller%20Targets:P3SpellerTask floatlist TargetTextHeight= 1 12 0 0 100 // height of target labels in percent of screen height +Application:Speller%20Targets:P3SpellerTask stringlist BackgroundColor= 1 0x00000000 0x505050 % % // target background color (color) +Application:Speller%20Targets:P3SpellerTask stringlist TextColor= 1 0x00555555 0x505050 % % // text color (color) +Application:Speller%20Targets:P3SpellerTask stringlist TextColorIntensified= 1 0x00FFFFFF 0x505050 % % // intensified text color (color) +Application:Speller%20Targets:P3SpellerTask intlist IconHighlightMode= 1 1 1 0 4 // icon highlight method 0: Show/Hide, 1: Intensify, 2: Grayscale, 3: Invert, 4: Dim (enumeration) +Application:Speller%20Targets:P3SpellerTask floatlist IconHighlightFactor= 1 0.5 0.5 0 % // scale factor for highlighted icon pixel values +Application:Speller:P3SpellerTask int FirstActiveMenu= 1 1 1 % // Index of first active menu +Application:Speller:P3SpellerTask float StatusBarSize= 30 0 0 100 // size of status bar in percent of screen height +Application:Speller:P3SpellerTask float StatusBarTextHeight= 12 0 0 100 // size of status bar text in percent of screen height +Application:Speller:P3SpellerTask string TextToSpell= LRFBLRFB // character or string to spell in offline copy mode +Application:Speller:P3SpellerTask string TextResult= % // user spelling result +Application:Speller:P3SpellerTask int TestMode= 1 0 0 1 // select targets by clicking on their associated stimuli (0=no, 1=yes) (boolean) +Application:Speller:P3SpellerTask string DestinationAddress= % // network address for speller output in IP:port format +Application:Text%20Window:P3SpellerTask int TextWindowEnabled= 0 0 0 1 // Show Text Window (0=no, 1=yes) (boolean) +Application:Text%20Window:P3SpellerTask int TextWindowLeft= 600 0 0 % // Text Window X location +Application:Text%20Window:P3SpellerTask int TextWindowTop= 5 0 0 % // Text Window Y location +Application:Text%20Window:P3SpellerTask int TextWindowWidth= 512 512 0 % // Text Window Width +Application:Text%20Window:P3SpellerTask int TextWindowHeight= 512 512 0 % // Text Window Height +Application:Text%20Window:P3SpellerTask string TextWindowFontName= Courier // Text Window Font Name +Application:Text%20Window:P3SpellerTask int TextWindowFontSize= 10 4 1 % // Text Window Font Size +Application:Text%20Window:P3SpellerTask string TextWindowFilePath= % // Path for Saved Text File (directory) +Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeStateName= % // State to be translated into keystrokes (0-F), empty for off +Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeExpression= % // Expression that evaluates to a virtual keycode, empty for off +Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeExpressionOnStartRun= % // Expression that initializes expression variables on StartRun +Connector:ConnectorOutput string ConnectorOutputAddress= localhost:5001 localhost:20321 % % // one or more IP:Port combinations, e.g. localhost:20321 +Application:Localization:Localization string Language= Default Default % % // Language for user messages +Application:Localization:Localization matrix LocalizedStrings= { German } { TIME%20OUT%20!!! Waiting%20to%20start%20... Sleeping--Select%20SLEEP%20twice%20to%20resume Select%20SLEEP%20once%20more%20to%20resume Paused--Select%20PAUSE%20again%20to%20resume } Zeit%20abgelaufen! Warte%20... Angehalten:%20Zweimal%20SLEEP%20fur%20Weiter Angehalten:%20Noch%20einmal%20SLEEP%20fur%20Weiter Angehalten:%20Noch%20einmal%20PAUSE%20fur%20Weiter // Localized user messages +System string OperatorAddress= 127.0.0.1:4000 +System:Core%20Connections string ApplicationIP= 141.75.33.117 // (readonly)(noedit) +System:Core%20Connections string ApplicationPort= 50840 // (readonly)(noedit) +System:Version matrix ApplicationVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:03:14Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF%20Qt:5.3.2:C:/BCI2000.x64/build/CMakeFiles/extlib/qt-5.3.2/win32-amd64-msvc2012/bin/qmake.exe 2.3 // Application version information (noedit)(readonly) +System:Configuration matrix ApplicationFilterChain= 4 { Filter%20Name Position%20String } ConnectorInput 2.9999 P3SpellerTask 3 KeystrokeFilter 3.1 ConnectorOutput 3.9999 // Application filter chain (noedit)(readonly) +System:Configuration matrix Filters= 12 1 /3/ConnectorInput /3/P3SpellerTask /3/KeystrokeFilter /3/ConnectorOutput /2/SpatialFilter /2/P3TemporalFilter /2/LinearClassifier /1/DataIOFilter /1/gUSBampADC /1/BCI2000FileWriter /1/AlignmentFilter /1/TransmissionFilter // Filter Directory (noedit)(readonly) +Storage:Data%20Location:DataIOFilter string DataDirectory= ./data/WheelchairTraining ..\data % % // path to top level data directory (directory) +Storage:Session:DataIOFilter string SubjectName= WT-tacCalibNested Name % % // subject alias +Storage:Session:DataIOFilter string SubjectSession= 001 001 % % // three-digit session number +Storage:Session:DataIOFilter string SubjectRun= 00 00 % % // two-digit run number +Storage:Documentation:DataIOFilter string ID_System= % // BCI2000 System Code +Storage:Documentation:DataIOFilter string ID_Amp= % // BCI2000 Amp Code +Storage:Documentation:DataIOFilter string ID_Montage= % // BCI2000 Cap Montage Code +Visualize:Timing:DataIOFilter int VisualizeTiming= 0 1 0 1 // visualize system timing (0=no, 1=yes) (boolean) +Visualize:Source%20Signal:DataIOFilter int VisualizeSource= 1 1 0 1 // visualize raw brain signal (0=no, 1=yes) (boolean) +Filtering:SpatialFilter int SpatialFilterType= 0 2 0 3 // spatial filter type 0: none, 1: full matrix, 2: sparse matrix, 3: common average reference (CAR) (enumeration) +Visualize:Source%20Signal:DataIOFilter int VisualizeSourceDecimation= 1 auto % % // decimation factor for raw brain signal +Filtering:SpatialFilter:SpatialFilter matrix SpatialFilter= 4 4 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 % % // columns represent input channels, rows represent output channels +Visualize:Source%20Signal:DataIOFilter int VisualizeSourceBufferSize= auto auto % % // number of blocks to aggregate before sending to operator +Filtering:SpatialFilter:SpatialFilter intlist SpatialFilterCAROutput= 0 // when using CAR filter type: list of output channels, or empty for all channels +Visualize:Source%20Signal:DataIOFilter int VisualizeSourceTime= 2s 2s 0 % // how much time in Source visualization +Filtering:SpatialFilter:SpatialFilter int SpatialFilterMissingChannels= 1 0 0 1 // how to handle missing channels 0: ignore, 1: report error (enumeration) +Visualize:Source%20Signal:DataIOFilter int SourceMin= -100muV // raw signal vis Min Value +Filtering:P3TemporalFilter int EpochLength= 800ms 500ms 0 % // Length of data epoch from stimulus onset +Visualize:Source%20Signal:DataIOFilter int SourceMax= 100muV // raw signal vis Max Value +Filtering:P3TemporalFilter int EpochsToAverage= 10 1 0 % // Number of epochs to average +Source:gUSBampADC int SamplingRate= 512 256Hz % % // the signal sampling rate +Filtering:P3TemporalFilter int SingleEpochMode= 0 0 0 1 // Report result after each epoch (boolean) +Source:gUSBampADC int SampleBlockSize= 8 1 % % // number of samples per block +Visualize:P3TemporalFilter int VisualizeP3TemporalFiltering= 0 0 0 1 // Visualize averaged epochs (0=no 1=yes) (boolean) +Source:gUSBampADC int SourceCh= 12 auto 0 % // number of digitized channels total +Visualize:P3TemporalFilter int TargetERPChannel= 1 1 % % // Input channel for which to display ERP data +Source:gUSBampADC list SourceChGain= 12 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 +Filtering:LinearClassifier matrix Classifier= 2 { input%20channel input%20element%20(bin) output%20channel weight } 1 4 1 1 1 6 2 1 // Linear classification matrix in sparse representation +Source:gUSBampADC list SourceChOffset= 12 0 0 0 0 0 0 0 0 0 0 0 0 +Source:gUSBampADC list ChannelNames= 12 Fz Fc1 Fc2 C3 Cz C4 P3 Pz P4 O1 Oz O2 +Source:gUSBamp:Acquisition:gUSBampADC int AcquisitionMode= 0 0 0 2 // data acquisition mode: 0: analog signal acquisition, 1: calibration signal, 2: impedance measurement (enumeration) +System:Core%20Connections string SignalProcessingIP= 141.75.33.117 // (readonly)(noedit) +System:Core%20Connections string SignalProcessingPort= 50855 // (readonly)(noedit) +Source:gUSBamp:Acquisition:gUSBampADC int CommonGround= 1 0 0 1 // internally connect GNDs from all blocks: 0: false, 1: true (enumeration) +Source:gUSBamp:Acquisition:gUSBampADC int CommonReference= 1 0 0 1 // internally connect Refs from all blocks: 0: false, 1: true (enumeration) +System:Version matrix SignalProcessingVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:03:14Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF 2.3 // SignalProcessing version information (noedit)(readonly) +Source:gUSBamp:DigitalIO:gUSBampADC int EnableDigitalInput= 0 0 0 1 // enable digital inputs (boolean) +System:Configuration matrix SignalProcessingFilterChain= 3 { Filter%20Name Position%20String } SpatialFilter 2.A P3TemporalFilter 2.B LinearClassifier 2.C // SignalProcessing filter chain (noedit)(readonly) +Source:gUSBamp:DigitalIO:gUSBampADC int EnableDigitalOutput= 0 0 0 2 // enable digital output on block acquisition 0: off, 1: use expressions, 2: timing test (enumeration) +Source:gUSBamp:DigitalIO:gUSBampADC matrix DigitalOutputEx= 1 1 % // Matrix of Expressions for digital output +Visualize:Processing%20Stages int VisualizeSpatialFilter= 0 0 0 1 // Visualize SpatialFilter output (boolean) +Source:gUSBamp:Acquisition:gUSBampADC int DetectDataLoss= 0 0 0 1 // use gUSBamp counter mode to detect data loss (boolean) +Visualize:Processing%20Stages int VisualizeLinearClassifier= 0 0 0 1 // Visualize LinearClassifier output (boolean) +Source:gUSBamp:Acquisition:gUSBampADC int NumBuffers= 2 5 2 % // IO queue length +Source:Buffering:gUSBampADC int SourceBufferSize= 2s 2s % % // size of data acquisition ring buffer (in blocks or seconds) +Source:gUSBamp:Multiple%20Devices:gUSBampADC list DeviceIDs= 1 auto // list of USBamps to be used (or auto) +Source:gUSBamp:Multiple%20Devices:gUSBampADC string DeviceIDMaster= auto // deviceID for the device whose SYNC goes to the slaves +Source:gUSBamp:Multiple%20Devices:gUSBampADC intlist SourceChList= 0 // list of channels to digitize, in terms of physical inputs numbered across all devices +Source:gUSBamp:Multiple%20Devices:gUSBampADC intlist SourceChDevices= 1 12 // number of digitized channels per device +Source:gUSBamp:DSP:gUSBampADC int FilterEnabled= 1 1 0 1 // Enable pass band filter (0=no, 1=yes) +Source:gUSBamp:DSP:gUSBampADC float FilterHighPass= 0.1 0.1 0 50 // high pass filter for pass band +Source:gUSBamp:DSP:gUSBampADC float FilterLowPass= 60 60 0 4000 // low pass filter for pass band +Source:gUSBamp:DSP:gUSBampADC int FilterModelOrder= 8 8 1 12 // filter model order for pass band +Source:gUSBamp:DSP:gUSBampADC int FilterType= 1 1 1 2 // filter type for pass band (1=BUTTERWORTH, 2=CHEBYSHEV) +Source:gUSBamp:DSP:gUSBampADC int NotchEnabled= 1 1 0 1 // Enable notch (0=no, 1=yes) +Source:gUSBamp:DSP:gUSBampADC float NotchHighPass= 48 58 0 70 // high pass filter for notch filter +Source:gUSBamp:DSP:gUSBampADC float NotchLowPass= 52 62 0 4000 // low pass filter for notch filter +Source:gUSBamp:DSP:gUSBampADC int NotchModelOrder= 4 4 1 10 // filter model order for notch filter +Source:gUSBamp:DSP:gUSBampADC int NotchType= 1 1 1 2 // filter type for pass band (1=CHEBYSHEV, 2=BUTTERWORTH) +Storage:BCI2000FileWriter string FileFormat= dat // format of data file (readonly) +Storage:Documentation:BCI2000FileWriter string StorageTime= % // time of beginning of data storage +Source:Alignment:AlignmentFilter int AlignChannels= 1 0 0 1 // align channels in time (0=no, 1=yes) +Source:Alignment:AlignmentFilter floatlist SourceChTimeOffset= 0 0 % % // time offsets for all source channels (may be empty) +Source:Online%20Processing:TransmissionFilter list TransmitChList= 12 1 2 3 4 5 6 7 8 9 10 11 12 // list of transmitted channels: Channel names may contain * and ? wildcards, and character ranges enclosed in []; wildcard patterns may be negated by prepending an exclamation mark. Ranges of channels may be specified using : or - to separate begin from end. +System:Protocol:EventLink int EventLink= 1 1 0 1 // Send events from Operator to Source module (boolean) +Storage:Data%20Location:RunManager string DataFile= $%7bSubjectName%7d$%7bSubjectSession%7d/$%7bSubjectName%7dS$%7bSubjectSession%7dR$%7bSubjectRun%7d.$%7bFileFormat%7d // name of data file relative to DataDirectory +System:Core%20Connections string SignalSourceIP= 141.75.33.117 // (readonly)(noedit) +System:Core%20Connections string SignalSourcePort= 50846 // (readonly)(noedit) +System:Version matrix SignalSourceVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:03:14Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF 2.3 // SignalSource version information (noedit)(readonly) +System:Configuration matrix SignalSourceFilterChain= 8 { Filter%20Name Position%20String } DataIOFilter 0 gUSBampADC 1 NullFileWriter 1 BCI2000FileWriter 1 EDFFileWriter 1 GDFFileWriter 1 AlignmentFilter 1.1 TransmissionFilter 1.2 // SignalSource filter chain (noedit)(readonly) +Visualize:Processing%20Stages int VisualizeAlignmentFilter= 0 0 0 1 // Visualize AlignmentFilter output (boolean) +Visualize:Processing%20Stages int VisualizeTransmissionFilter= 0 0 0 1 // Visualize TransmissionFilter output (boolean) +System:Randomization int RandomSeed= 32417 0 % % // seed for the BCI2000 pseudo random number generator (readonly) +System:Randomization int RandomizationWarning= 1 1 0 1 // warn if subsequent Runs have identical RandomSeed value (boolean) diff --git a/app.py b/app.py index da37864..62aa5bb 100644 --- a/app.py +++ b/app.py @@ -14,7 +14,7 @@ import os # TODO Eventuell updatefunktion über git pull mit einbauen! -__version__ = 0.4 +__version__ = 0.41 class PythonBCIgui: @@ -41,14 +41,15 @@ class PythonBCIgui: # button generation self.BtacFilter = makeBtn(self, "Filter", "pink", self.btn_tacFilter) - self.BtacCal = makeBtn(self, "Kalibrierung", "lightgreen", self.btn_tacCal) + self.BtacCal = makeBtn(self, "Kalibrierung:\nMotoren", "lightgreen", self.btn_tacCal) + self.BtacCalNested = makeBtn(self, "Kalibrierung:\nKategorien", "lightgreen", self.btn_tacCalNested) self.BvisCal = makeBtn(self, "Kalibrierung", "lightgreen", self.btn_visCal) self.Bp300 = makeBtn(self, "P300 Klassifizierung", "orange", self.btn_p300) - self.BtacCopy = makeBtn(self, "Freies Buchstabieren:\nTest", "lightblue", self.btn_tacCopy) - self.BtacCopyNested = makeBtn(self, "Freies Buchstabieren:\nKategorien", "lightyellow", self.btn_tacCopyNested) - self.BvisCopy = makeBtn(self, "Freies Buchstabieren", "lightblue", self.btn_visCopy) + self.BtacFree = makeBtn(self, "Freies Buchstabieren:\nMotoren", "lightblue", self.btn_tacFree) + self.BtacFreeNested = makeBtn(self, "Freies Buchstabieren:\nKategorien", "lightyellow", self.btn_tacFreeNested) + self.BvisFree = makeBtn(self, "Freies Buchstabieren", "lightblue", self.btn_visFree) self.pack_layout() @@ -63,8 +64,13 @@ class PythonBCIgui: subprocess.Popen([config['PATH']['bci2000'] + r'\prog\P3SignalProcessing.exe', '127.0.0.1']) subprocess.Popen([config['PATH']['bci2000'] + r'\prog\P3Speller.exe', '127.0.0.1']) # TODO Lock einführen und bei Returnwert Lock öffnen mit tkinter.Button.config(state = tkinter.DISABLED) + def btn_tacCalNested(self): + subprocess.Popen([config['PATH']['bci2000'] + r'\prog\Operator.exe', '--OnConnect', '-LOAD PARAMETERFILE TactileCalibrationNested.prm']) + subprocess.Popen([config['PATH']['bci2000'] + r'\prog\gUSBampSource.exe', '127.0.0.1']) + subprocess.Popen([config['PATH']['bci2000'] + r'\prog\P3SignalProcessing.exe', '127.0.0.1']) + subprocess.Popen([config['PATH']['bci2000'] + r'\prog\P3Speller.exe', '127.0.0.1']) def btn_visCal(self): - subprocess.Popen([config['PATH']['bci2000'] + r'\prog\Operator.exe', '--OnConnect', '-LOAD PARAMETERFILE gUSBamp_visual_copySpeller.prm']) + subprocess.Popen([config['PATH']['bci2000'] + r'\prog\Operator.exe', '--OnConnect', '-LOAD PARAMETERFILE gUSBampVisualCalibration.prm']) subprocess.Popen([config['PATH']['bci2000'] + r'\prog\gUSBampSource.exe', '127.0.0.1']) subprocess.Popen([config['PATH']['bci2000'] + r'\prog\P3SignalProcessing.exe', '127.0.0.1']) subprocess.Popen([config['PATH']['bci2000'] + r'\prog\P3Speller.exe', '127.0.0.1']) @@ -74,18 +80,18 @@ class PythonBCIgui: subprocess.Popen(config['PATH']['bci2000'] + r'\tools\P300Classifier\P300Classifier.exe') # FREESPELL ############################### - def btn_tacCopy(self): + def btn_tacFree(self): subprocess.Popen([config['PATH']['bci2000'] + r'\prog\Operator.exe', '--OnConnect', '-LOAD PARAMETERFILE TactileFree.prm']) subprocess.Popen([config['PATH']['bci2000'] + r'\prog\gUSBampSource.exe', '127.0.0.1']) subprocess.Popen([config['PATH']['bci2000'] + r'\prog\P3SignalProcessing.exe', '127.0.0.1']) subprocess.Popen([config['PATH']['bci2000'] + r'\prog\P3Speller.exe', '127.0.0.1']) - def btn_tacCopyNested(self): + def btn_tacFreeNested(self): subprocess.Popen([config['PATH']['bci2000'] + r'\prog\Operator.exe', '--OnConnect', '-LOAD PARAMETERFILE TactileFreeNested.prm']) subprocess.Popen([config['PATH']['bci2000'] + r'\prog\gUSBampSource.exe', '127.0.0.1']) subprocess.Popen([config['PATH']['bci2000'] + r'\prog\P3SignalProcessing.exe', '127.0.0.1']) subprocess.Popen([config['PATH']['bci2000'] + r'\prog\P3Speller.exe', '127.0.0.1']) - def btn_visCopy(self): - subprocess.Popen([config['PATH']['bci2000'] + r'\prog\Operator.exe', '--OnConnect', '-LOAD PARAMETERFILE gUSBamp_visual_freeSpeller.prm']) + def btn_visFree(self): + subprocess.Popen([config['PATH']['bci2000'] + r'\prog\Operator.exe', '--OnConnect', '-LOAD PARAMETERFILE gUSBampVisualFree.prm']) subprocess.Popen([config['PATH']['bci2000'] + r'\prog\gUSBampSource.exe', '127.0.0.1']) subprocess.Popen([config['PATH']['bci2000'] + r'\prog\P3SignalProcessing.exe', '127.0.0.1']) subprocess.Popen([config['PATH']['bci2000'] + r'\prog\P3Speller.exe', '127.0.0.1']) @@ -95,24 +101,26 @@ class PythonBCIgui: if config['SETTINGS']['paradigm'] == 'Tactile': self.BtacFilter.pack() self.BtacCal.pack() + self.BtacCalNested.pack() self.Bp300.pack() - self.BtacCopy.pack() - self.BtacCopyNested.pack() + self.BtacFree.pack() + self.BtacFreeNested.pack() elif config['SETTINGS']['paradigm'] == 'Visual': self.BvisCal.pack() self.Bp300.pack() - self.BvisCopy.pack() + self.BvisFree.pack() # This Function removes all the Buttons from the Layout def unpack_layout(self): # Add ALL your Buttons here self.BtacFilter.pack_forget() self.BtacCal.pack_forget() + self.BtacCalNested.pack_forget() self.BvisCal.pack_forget() self.Bp300.pack_forget() - self.BtacCopy.pack_forget() - self.BtacCopyNested.pack_forget() - self.BvisCopy.pack_forget() + self.BtacFree.pack_forget() + self.BtacFreeNested.pack_forget() + self.BvisFree.pack_forget() # set paths pathOrigin = os.path.dirname(os.path.realpath(__file__)) # set pathOrigin to directory of this file diff --git a/gUSBamp_visual_copySpeller.prm b/gUSBampVisualCalibration.prm similarity index 71% rename from gUSBamp_visual_copySpeller.prm rename to gUSBampVisualCalibration.prm index 9f35b33..31c36e0 100644 --- a/gUSBamp_visual_copySpeller.prm +++ b/gUSBampVisualCalibration.prm @@ -1,166 +1,147 @@ -Visualize:Property%20Sets matrix VisPropertySets= 0 1 // row titles are properties in the form "SRCD.Left", columns are property sets -System:Version matrix OperatorVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:46:24Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF 2.3 // operator module version information (noedit)(readonly) -System:Protocol int AutoConfig= 1 1 0 1 // Use AutoConfig protocol extension (boolean) -System:Protocol int OperatorBackLink= 1 1 0 1 // Send final state and signal information to Operator (boolean) -System:Core%20Connections string OperatorIP= 127.0.0.1 127.0.0.1 % % // the Operator module's IP (noedit)(readonly) -Filtering:SpatialFilter int SpatialFilterType= 0 2 0 3 // spatial filter type 0: none, 1: full matrix, 2: sparse matrix, 3: common average reference (CAR) (enumeration) -Filtering:SpatialFilter:SpatialFilter matrix SpatialFilter= 4 4 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 % % // columns represent input channels, rows represent output channels -Filtering:SpatialFilter:SpatialFilter intlist SpatialFilterCAROutput= 0 // when using CAR filter type: list of output channels, or empty for all channels -Filtering:SpatialFilter:SpatialFilter int SpatialFilterMissingChannels= 1 0 0 1 // how to handle missing channels 0: ignore, 1: report error (enumeration) -Filtering:P3TemporalFilter int EpochLength= 500ms 500ms 0 % // Length of data epoch from stimulus onset -Filtering:P3TemporalFilter int EpochsToAverage= 10 1 0 % // Number of epochs to average -Filtering:P3TemporalFilter int SingleEpochMode= 0 0 0 1 // Report result after each epoch (boolean) -Visualize:P3TemporalFilter int VisualizeP3TemporalFiltering= 1 0 0 1 // Visualize averaged epochs (0=no 1=yes) (boolean) -Visualize:P3TemporalFilter int TargetERPChannel= 1 1 % % // Input channel for which to display ERP data -Filtering:LinearClassifier matrix Classifier= 2 { input%20channel input%20element%20(bin) output%20channel weight } 1 4 1 1 1 6 2 1 // Linear classification matrix in sparse representation -System string OperatorAddress= 127.0.0.1:4002 -System:Core%20Connections string SignalProcessingIP= 127.0.0.1 // (readonly)(noedit) -System:Core%20Connections string SignalProcessingPort= 50648 // (readonly)(noedit) -System:Version matrix SignalProcessingVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:46:24Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF 2.3 // SignalProcessing version information (noedit)(readonly) -System:Configuration matrix SignalProcessingFilterChain= 3 { Filter%20Name Position%20String } SpatialFilter 2.A P3TemporalFilter 2.B LinearClassifier 2.C // SignalProcessing filter chain (noedit)(readonly) -System:Configuration matrix Filters= 15 1 /2/SpatialFilter /2/P3TemporalFilter /2/LinearClassifier /1/DataIOFilter /1/gUSBampADC /1/BCI2000FileWriter /1/AlignmentFilter /1/TransmissionFilter /3/ConnectorInput /3/P3SpellerTask /3/KeystrokeFilter /3/ConnectorOutput /3/GazeMonitorFilter /3/StimBoxFilter /3/ParallelPortFilter // Filter Directory (noedit)(readonly) -Visualize:Processing%20Stages int VisualizeSpatialFilter= 0 0 0 1 // Visualize SpatialFilter output (boolean) -Visualize:Processing%20Stages int VisualizeLinearClassifier= 0 0 0 1 // Visualize LinearClassifier output (boolean) -Storage:Data%20Location:DataIOFilter string DataDirectory= ..\data ..\data % % // path to top level data directory (directory) -Storage:Session:DataIOFilter string SubjectName= VPNUMBER_YYYY-MM-DD_VIS_ Name % % // subject alias -Storage:Session:DataIOFilter string SubjectSession= 001 001 % % // three-digit session number -Storage:Session:DataIOFilter string SubjectRun= 00 00 % % // two-digit run number -Storage:Documentation:DataIOFilter string ID_System= % // BCI2000 System Code -Storage:Documentation:DataIOFilter string ID_Amp= % // BCI2000 Amp Code -Storage:Documentation:DataIOFilter string ID_Montage= % // BCI2000 Cap Montage Code -Visualize:Timing:DataIOFilter int VisualizeTiming= 1 1 0 1 // visualize system timing (0=no, 1=yes) (boolean) -Visualize:Source%20Signal:DataIOFilter int VisualizeSource= 1 1 0 1 // visualize raw brain signal (0=no, 1=yes) (boolean) -Visualize:Source%20Signal:DataIOFilter int VisualizeSourceDecimation= auto auto % % // decimation factor for raw brain signal -Visualize:Source%20Signal:DataIOFilter int VisualizeSourceBufferSize= auto auto % % // number of blocks to aggregate before sending to operator -Visualize:Source%20Signal:DataIOFilter int VisualizeSourceTime= 2s 2s 0 % // how much time in Source visualization -Visualize:Source%20Signal:DataIOFilter int SourceMin= auto // raw signal vis Min Value -Visualize:Source%20Signal:DataIOFilter int SourceMax= auto // raw signal vis Max Value -Source:gUSBampADC int SamplingRate= 256 256Hz % % // the signal sampling rate -Source:gUSBampADC int SampleBlockSize= 8 1 % % // number of samples per block -Source:gUSBampADC int SourceCh= 8 auto 0 % // number of digitized channels total -Source:gUSBampADC list SourceChGain= 8 1 1 1 1 1 1 1 1 -Source:gUSBampADC list SourceChOffset= 8 0 0 0 0 0 0 0 0 -Source:gUSBampADC list ChannelNames= 0 -Source:gUSBamp:Acquisition:gUSBampADC int AcquisitionMode= 0 0 0 2 // data acquisition mode: 0: analog signal acquisition, 1: calibration signal, 2: impedance measurement (enumeration) -Source:gUSBamp:Acquisition:gUSBampADC int CommonGround= 1 0 0 1 // internally connect GNDs from all blocks: 0: false, 1: true (enumeration) -Source:gUSBamp:Acquisition:gUSBampADC int CommonReference= 1 0 0 1 // internally connect Refs from all blocks: 0: false, 1: true (enumeration) -Source:gUSBamp:DigitalIO:gUSBampADC int EnableDigitalInput= 0 0 0 1 // enable digital inputs (boolean) -Source:gUSBamp:DigitalIO:gUSBampADC int EnableDigitalOutput= 0 0 0 2 // enable digital output on block acquisition 0: off, 1: use expressions, 2: timing test (enumeration) -Source:gUSBamp:DigitalIO:gUSBampADC matrix DigitalOutputEx= 1 1 % // Matrix of Expressions for digital output -Source:gUSBamp:Acquisition:gUSBampADC int DetectDataLoss= 0 0 0 1 // use gUSBamp counter mode to detect data loss (boolean) -Source:gUSBamp:Acquisition:gUSBampADC int NumBuffers= 2 5 2 % // IO queue length -Source:Buffering:gUSBampADC int SourceBufferSize= 2s 2s % % // size of data acquisition ring buffer (in blocks or seconds) -Source:gUSBamp:Multiple%20Devices:gUSBampADC list DeviceIDs= 1 auto // list of USBamps to be used (or auto) -Source:gUSBamp:Multiple%20Devices:gUSBampADC string DeviceIDMaster= auto // deviceID for the device whose SYNC goes to the slaves -Source:gUSBamp:Multiple%20Devices:gUSBampADC intlist SourceChList= 1 auto // list of channels to digitize, in terms of physical inputs numbered across all devices -Source:gUSBamp:Multiple%20Devices:gUSBampADC intlist SourceChDevices= 1 8 // number of digitized channels per device -Source:gUSBamp:DSP:gUSBampADC int FilterEnabled= 1 1 0 1 // Enable pass band filter (0=no, 1=yes) -Source:gUSBamp:DSP:gUSBampADC float FilterHighPass= 0.1 0.1 0 50 // high pass filter for pass band -Source:gUSBamp:DSP:gUSBampADC float FilterLowPass= 60 60 0 4000 // low pass filter for pass band -Source:gUSBamp:DSP:gUSBampADC int FilterModelOrder= 8 8 1 12 // filter model order for pass band -Source:gUSBamp:DSP:gUSBampADC int FilterType= 1 1 1 2 // filter type for pass band (1=BUTTERWORTH, 2=CHEBYSHEV) -Source:gUSBamp:DSP:gUSBampADC int NotchEnabled= 1 1 0 1 // Enable notch (0=no, 1=yes) -Source:gUSBamp:DSP:gUSBampADC float NotchHighPass= 48 58 0 70 // high pass filter for notch filter -Source:gUSBamp:DSP:gUSBampADC float NotchLowPass= 52 62 0 4000 // low pass filter for notch filter -Source:gUSBamp:DSP:gUSBampADC int NotchModelOrder= 4 4 1 10 // filter model order for notch filter -Source:gUSBamp:DSP:gUSBampADC int NotchType= 1 1 1 2 // filter type for pass band (1=CHEBYSHEV, 2=BUTTERWORTH) -Storage:BCI2000FileWriter string FileFormat= dat // format of data file (readonly) -Storage:Documentation:BCI2000FileWriter string StorageTime= % // time of beginning of data storage -Source:Alignment:AlignmentFilter int AlignChannels= 0 0 0 1 // align channels in time (0=no, 1=yes) -Source:Alignment:AlignmentFilter floatlist SourceChTimeOffset= 0 0 % % // time offsets for all source channels (may be empty) -Source:Online%20Processing:TransmissionFilter list TransmitChList= 4 1 2 3 4 // list of transmitted channels: Channel names may contain * and ? wildcards, and character ranges enclosed in []; wildcard patterns may be negated by prepending an exclamation mark. Ranges of channels may be specified using : or - to separate begin from end. -System:Protocol:EventLink int EventLink= 1 1 0 1 // Send events from Operator to Source module (boolean) -Storage:Data%20Location:RunManager string DataFile= $%7bSubjectName%7d$%7bSubjectSession%7d/$%7bSubjectName%7dS$%7bSubjectSession%7dR$%7bSubjectRun%7d.$%7bFileFormat%7d // name of data file relative to DataDirectory -System:Core%20Connections string SignalSourceIP= 127.0.0.1 // (readonly)(noedit) -System:Core%20Connections string SignalSourcePort= 50649 // (readonly)(noedit) -System:Version matrix SignalSourceVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:46:24Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF 2.3 // SignalSource version information (noedit)(readonly) -System:Configuration matrix SignalSourceFilterChain= 8 { Filter%20Name Position%20String } DataIOFilter 0 gUSBampADC 1 NullFileWriter 1 BCI2000FileWriter 1 EDFFileWriter 1 GDFFileWriter 1 AlignmentFilter 1.1 TransmissionFilter 1.2 // SignalSource filter chain (noedit)(readonly) -Visualize:Processing%20Stages int VisualizeAlignmentFilter= 0 0 0 1 // Visualize AlignmentFilter output (boolean) -Visualize:Processing%20Stages int VisualizeTransmissionFilter= 0 0 0 1 // Visualize TransmissionFilter output (boolean) -Connector:ConnectorInput list ConnectorInputFilter= 0 // list of state names or signal elements to allow, "*" for any, signal elements as in "Signal(1,0)" -Connector:ConnectorInput string ConnectorInputAddress= % localhost:20320 % % // IP address/port to read from, e.g. localhost:20320 -Application:Application%20Window:ApplicationWindow int WindowWidth= 1600 640 0 % // width of Application window -Application:Application%20Window:ApplicationWindow int WindowHeight= 900 480 0 % // height of Application window -Application:Application%20Window:ApplicationWindow int WindowLeft= 0 0 % % // screen coordinate of Application window's left edge -Application:Application%20Window:ApplicationWindow int WindowTop= 0 0 % % // screen coordinate of Application window's top edge -Application:Application%20Window:ApplicationWindow string WindowBackgroundColor= 0x000000 0x505050 % % // Application window background color (color) -Visualize:Application%20Window:ApplicationWindow int VisualizeApplicationWindow= 0 0 0 1 // Display miniature copy of Application window (boolean) -Visualize:Application%20Window:ApplicationWindow int AppWindowSpatialDecimation= 8 8 1 % // Application window decimation (shrinking) factor -Visualize:Application%20Window:ApplicationWindow int AppWindowTemporalDecimation= 4 16 1 % // Application window time decimation factor -Application:AudioPlayback:ApplicationWindow float AudioPlaybackRate= auto // audio playback sampling rate -Application:AudioPlayback:ApplicationWindow int AudioPlaybackChannels= auto // number of playback output channels -Application:AudioPlayback:ApplicationWindow float AudioPlaybackBufferDuration= auto // duration of playback buffer -Visualize:Application%20Log:ApplicationBase int ShowAppLog= 1 0 0 1 // Show application log window (boolean) -Application:Sequencing:StimulusTask float PreRunDuration= 2s 1 0 % // pause preceding first sequence -Application:Sequencing:StimulusTask float PostRunDuration= 2s 0 0 % // pause following last sequence -Application:Sequencing:StimulusTask float PreSequenceDuration= 2s 2s 0 % // pause preceding sequences/sets of intensifications -Application:Sequencing:StimulusTask float PostSequenceDuration= 2s 2s 0 % // pause following sequences/sets of intensifications -Application:Sequencing:StimulusTask float StimulusDuration= 70ms 40ms 0 % // stimulus duration -Application:Sequencing:StimulusTask string EarlyOffsetExpression= % // abort stimulus if this expression becomes true -Application:Sequencing:StimulusTask float ISIMinDuration= 120ms 80ms 0 % // minimum duration of inter-stimulus interval -Application:Sequencing:StimulusTask float ISIMaxDuration= 120ms 80ms 0 % // maximum duration of inter-stimulus interval -Application:Result%20Processing:StimulusTask int InterpretMode= 2 0 0 2 // interpretation of results: 0 none, 1 online free mode, 2 copy mode (enumeration) -Application:Result%20Processing:StimulusTask int DisplayResults= 0 1 0 1 // display results of copy/free spelling (boolean) -Application:Result%20Processing:StimulusTask int AccumulateEvidence= 0 0 0 1 // accumulate evidence until a selection is made (boolean) -Application:Result%20Processing:StimulusTask float MinimumEvidence= 0 0 0 % // do not make a selection unless target evidence exceeds this value. For a normalized classifier, MinimumEvidence approximates -2.3*log10(Error Probability) -Application:Sequencing:P3SpellerTask int NumberOfSequences= 10 15 1 % // number of sequences in a set of intensifications -Application:Speller%20Targets:P3SpellerTask matrix TargetDefinitions= 36 { Display Enter Display%20Size Icon%20File Sound%20File } A A 1 ../icons/einstein.png % B B 1 ../icons/einstein.png % C C 1 ../icons/einstein.png % D D 1 ../icons/einstein.png % E E 1 ../icons/einstein.png % F F 1 ../icons/einstein.png % G G 1 ../icons/einstein.png % H H 1 ../icons/einstein.png % I I 1 ../icons/einstein.png % J J 1 ../icons/einstein.png % K K 1 ../icons/einstein.png % L L 1 ../icons/einstein.png % M M 1 ../icons/einstein.png % N N 1 ../icons/einstein.png % O O 1 ../icons/einstein.png % P P 1 ../icons/einstein.png % Q Q 1 ../icons/einstein.png % R R 1 ../icons/einstein.png % S S 1 ../icons/einstein.png % T T 1 ../icons/einstein.png % U U 1 ../icons/einstein.png % V V 1 ../icons/einstein.png % W W 1 ../icons/einstein.png % X X 1 ../icons/einstein.png % Y Y 1 ../icons/einstein.png % Z Z 1 ../icons/einstein.png % 1 1 1 ../icons/einstein.png % 2 2 1 ../icons/einstein.png % 3 3 1 ../icons/einstein.png % 4 4 1 ../icons/einstein.png % 5 5 1 ../icons/einstein.png % 6 6 1 ../icons/einstein.png % 7 7 1 ../icons/einstein.png % 8 8 1 ../icons/einstein.png % 9 9 1 ../icons/einstein.png % _ %20 1 ../icons/einstein.png % // speller target properties -Application:Speller%20Targets:P3SpellerTask intlist NumMatrixColumns= 1 6 6 1 % // display matrices' column number(s) -Application:Speller%20Targets:P3SpellerTask intlist NumMatrixRows= 1 6 6 0 % // display matrices' row number(s) -Application:Audio%20Stimuli:P3SpellerTask int AudioStimuliOn= 0 0 0 1 // Audio Stimuli Mode (0=no, 1=yes) (boolean) -Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliRowsFiles= 6 { filename } ./voice/1.wav ./voice/2.wav ./voice/3.wav ./voice/4.wav ./voice/5.wav ./voice/6.wav // audio stimuli rows files -Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliColsFiles= 6 { filename } ./voice/a.wav ./voice/b.wav ./voice/c.wav ./voice/d.wav ./voice/e.wav ./voice/f.wav // audio stimuli column files -Application:Speller%20Targets:P3SpellerTask floatlist TargetWidth= 1 16 0 0 100 // target width in percent of screen width -Application:Speller%20Targets:P3SpellerTask floatlist TargetHeight= 1 14 0 0 100 // target height in percent of screen height -Application:Speller%20Targets:P3SpellerTask floatlist TargetTextHeight= 1 12 0 0 100 // height of target labels in percent of screen height -Application:Speller%20Targets:P3SpellerTask stringlist BackgroundColor= 1 0x00000000 0x505050 % % // target background color (color) -Application:Speller%20Targets:P3SpellerTask stringlist TextColor= 1 0x00555555 0x505050 % % // text color (color) -Application:Speller%20Targets:P3SpellerTask stringlist TextColorIntensified= 1 0x00000000 0x505050 % % // intensified text color (color) -Application:Speller%20Targets:P3SpellerTask intlist IconHighlightMode= 1 0 1 0 4 // icon highlight method 0: Show/Hide, 1: Intensify, 2: Grayscale, 3: Invert, 4: Dim (enumeration) -Application:Speller%20Targets:P3SpellerTask floatlist IconHighlightFactor= 1 1 0.5 0 % // scale factor for highlighted icon pixel values -Application:Speller:P3SpellerTask int FirstActiveMenu= 1 1 1 % // Index of first active menu -Application:Speller:P3SpellerTask float StatusBarSize= 10 0 0 100 // size of status bar in percent of screen height -Application:Speller:P3SpellerTask float StatusBarTextHeight= 4 0 0 100 // size of status bar text in percent of screen height -Application:Speller:P3SpellerTask string TextToSpell= TEXTTOSPELL // character or string to spell in offline copy mode -Application:Speller:P3SpellerTask string TextResult= % // user spelling result -Application:Speller:P3SpellerTask int TestMode= 0 0 0 1 // select targets by clicking on their associated stimuli (0=no, 1=yes) (boolean) -Application:Speller:P3SpellerTask string DestinationAddress= % // network address for speller output in IP:port format -Application:Text%20Window:P3SpellerTask int TextWindowEnabled= 0 0 0 1 // Show Text Window (0=no, 1=yes) (boolean) -Application:Text%20Window:P3SpellerTask int TextWindowLeft= 640 0 0 % // Text Window X location -Application:Text%20Window:P3SpellerTask int TextWindowTop= 0 0 0 % // Text Window Y location -Application:Text%20Window:P3SpellerTask int TextWindowWidth= 512 512 0 % // Text Window Width -Application:Text%20Window:P3SpellerTask int TextWindowHeight= 512 512 0 % // Text Window Height -Application:Text%20Window:P3SpellerTask string TextWindowFontName= Courier // Text Window Font Name -Application:Text%20Window:P3SpellerTask int TextWindowFontSize= 10 4 1 % // Text Window Font Size -Application:Text%20Window:P3SpellerTask string TextWindowFilePath= % // Path for Saved Text File (directory) -Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeStateName= % // State to be translated into keystrokes (0-F), empty for off -Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeExpression= % // Expression that evaluates to a virtual keycode, empty for off -Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeExpressionOnStartRun= % // Expression that initializes expression variables on StartRun -Connector:ConnectorOutput string ConnectorOutputAddress= % localhost:20321 % % // one or more IP:Port combinations, e.g. localhost:20321 -Application:GazeMonitor:GazeMonitorFilter int VisualizeGazeMonitorFilter= 0 0 0 1 // Visualize the gaze data on the app visualization (boolean) -Application:GazeMonitor:GazeMonitorFilter int EnforceFixation= 0 0 0 1 // Enforce a fixation point on the screen (boolean) -Application:GazeMonitor:GazeMonitorFilter string FixationX= 0.5 0.5 % % // X coordinate of fixation center - 0.0 to 1.0 (expression) -Application:GazeMonitor:GazeMonitorFilter string FixationY= 0.5 0.5 % % // Y coordinate of fixation center - 0.0 to 1.0 (expression) -Application:GazeMonitor:GazeMonitorFilter int ShowFixationZone= 0 0 0 1 // Show the legal fixation zone with a ring (boolean) -Application:GazeMonitor:GazeMonitorFilter float BlinkTime= 100ms 100ms 0 % // Maximum allowed time for invalid eyes -Application:GazeMonitor:GazeMonitorFilter float SaccadeTime= 100ms 100ms 0 % // Maximum allowed time for violating the fixation -Application:GazeMonitor:GazeMonitorFilter float FixationRadius= 0.1 0.1 0.0 1.0 // Allowable distance from fixation center -Application:GazeMonitor:GazeMonitorFilter string FixationImage= % // Image to render at fixation (inputfile) -Application:GazeMonitor:GazeMonitorFilter string FixationViolationImage= % // Image to render at fixation when violated (inputfile) -Application:GazeMonitor:GazeMonitorFilter string FixationViolationSound= % // Sound to play when fixation violated (inputfile) -Application:GazeMonitor:GazeMonitorFilter float FixationImageSize= 0.04 0.04 0.01 1.0 // Size in percentage of screen height of the fixation image -Application:GazeMonitor:GazeMonitorFilter int LogGazeInformation= 0 0 0 1 // Add Eyetracker information to applog (boolean) -gSTIMbox:gSTIMbox:StimBoxFilter int EnableStimBoxFilter= 0 0 0 256 // Serial port number for the g.STIMbox. If 0, StimBoxFilter is disabled -gSTIMbox:gSTIMbox:StimBoxFilter matrix DigitalOutputs= 0 { Expression } // Matrix of Expressions for digital outputs -ParallelPort:Output:ParallelPortFilter matrix ParallelPortOutput= 0 { Device%20Name Expression } // Matrix of Expressions for parallel port output -Application:Localization:Localization string Language= Default Default % % // Language for user messages -Application:Localization:Localization matrix LocalizedStrings= { German } { TIME%20OUT%20!!! Waiting%20to%20start%20... Sleeping--Select%20SLEEP%20twice%20to%20resume Select%20SLEEP%20once%20more%20to%20resume Paused--Select%20PAUSE%20again%20to%20resume } Zeit%20abgelaufen! Warte%20... Angehalten:%20Zweimal%20SLEEP%20fur%20Weiter Angehalten:%20Noch%20einmal%20SLEEP%20fur%20Weiter Angehalten:%20Noch%20einmal%20PAUSE%20fur%20Weiter // Localized user messages -System:Core%20Connections string ApplicationIP= 127.0.0.1 // (readonly)(noedit) -System:Core%20Connections string ApplicationPort= 50675 // (readonly)(noedit) -System:Version matrix ApplicationVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:46:24Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF%20Qt:5.3.2:C:/BCI2000.x64.extensions/build/CMakeFiles/extlib/qt-5.3.2/win32-amd64-msvc2012/bin/qmake.exe 2.3 // Application version information (noedit)(readonly) -System:Configuration matrix ApplicationFilterChain= 7 { Filter%20Name Position%20String } ConnectorInput 2.9999 P3SpellerTask 3 KeystrokeFilter 3.1 ConnectorOutput 3.9999 GazeMonitorFilter 3.A StimBoxFilter 3.A ParallelPortFilter 3.B // Application filter chain (noedit)(readonly) -Visualize:Processing%20Stages int VisualizeStimBoxFilter= 0 0 0 1 // Visualize StimBoxFilter output (boolean) -Visualize:Processing%20Stages int VisualizeParallelPortFilter= 0 0 0 1 // Visualize ParallelPortFilter output (boolean) -System:Randomization int RandomSeed= 4894 0 % % // seed for the BCI2000 pseudo random number generator (readonly) -System:Randomization int RandomizationWarning= 1 1 0 1 // warn if subsequent Runs have identical RandomSeed value (boolean) -System:State%20Vector int StateVectorLength= 37 16 % % // length of the state vector in bytes (noedit)(readonly) +Visualize:Property%20Sets matrix VisPropertySets= 0 1 // row titles are properties in the form "SRCD.Left", columns are property sets +System:Version matrix OperatorVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:03:14Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF 2.3 // operator module version information (noedit)(readonly) +System:Protocol int AutoConfig= 1 1 0 1 // Use AutoConfig protocol extension (boolean) +System:Protocol int OperatorBackLink= 1 1 0 1 // Send final state and signal information to Operator (boolean) +System:Core%20Connections string OperatorIP= 127.0.0.1 127.0.0.1 % % // the Operator module's IP (noedit)(readonly) +Connector:ConnectorInput list ConnectorInputFilter= 0 // list of state names or signal elements to allow, "*" for any, signal elements as in "Signal(1,0)" +Connector:ConnectorInput string ConnectorInputAddress= % localhost:20320 % % // IP address/port to read from, e.g. localhost:20320 +Application:Application%20Window:ApplicationWindow int WindowWidth= 1600 640 0 % // width of Application window +Application:Application%20Window:ApplicationWindow int WindowHeight= 900 480 0 % // height of Application window +Application:Application%20Window:ApplicationWindow int WindowLeft= 0 0 % % // screen coordinate of Application window's left edge +Application:Application%20Window:ApplicationWindow int WindowTop= 0 0 % % // screen coordinate of Application window's top edge +Application:Application%20Window:ApplicationWindow string WindowBackgroundColor= 0x000000 0x505050 % % // Application window background color (color) +Visualize:Application%20Window:ApplicationWindow int VisualizeApplicationWindow= 0 0 0 1 // Display miniature copy of Application window (boolean) +Visualize:Application%20Window:ApplicationWindow int AppWindowSpatialDecimation= 8 8 1 % // Application window decimation (shrinking) factor +Visualize:Application%20Window:ApplicationWindow int AppWindowTemporalDecimation= 4 16 1 % // Application window time decimation factor +Application:AudioPlayback:ApplicationWindow float AudioPlaybackRate= auto // audio playback sampling rate +Application:AudioPlayback:ApplicationWindow int AudioPlaybackChannels= auto // number of playback output channels +Application:AudioPlayback:ApplicationWindow float AudioPlaybackBufferDuration= auto // duration of playback buffer +Visualize:Application%20Log:ApplicationBase int ShowAppLog= 1 0 0 1 // Show application log window (boolean) +Application:Sequencing:StimulusTask float PreRunDuration= 2s 1 0 % // pause preceding first sequence +Application:Sequencing:StimulusTask float PostRunDuration= 2s 0 0 % // pause following last sequence +Application:Sequencing:StimulusTask float PreSequenceDuration= 2s 2s 0 % // pause preceding sequences/sets of intensifications +Application:Sequencing:StimulusTask float PostSequenceDuration= 2s 2s 0 % // pause following sequences/sets of intensifications +Application:Sequencing:StimulusTask float StimulusDuration= 70ms 40ms 0 % // stimulus duration +Application:Sequencing:StimulusTask string EarlyOffsetExpression= % // abort stimulus if this expression becomes true +Application:Sequencing:StimulusTask float ISIMinDuration= 120ms 80ms 0 % // minimum duration of inter-stimulus interval +Application:Sequencing:StimulusTask float ISIMaxDuration= 120ms 80ms 0 % // maximum duration of inter-stimulus interval +Application:Result%20Processing:StimulusTask int InterpretMode= 2 0 0 2 // interpretation of results: 0 none, 1 online free mode, 2 copy mode (enumeration) +Application:Result%20Processing:StimulusTask int DisplayResults= 0 1 0 1 // display results of copy/free spelling (boolean) +Application:Result%20Processing:StimulusTask int AccumulateEvidence= 0 0 0 1 // accumulate evidence until a selection is made (boolean) +Application:Result%20Processing:StimulusTask float MinimumEvidence= 0 0 0 % // do not make a selection unless target evidence exceeds this value. For a normalized classifier, MinimumEvidence approximates -2.3*log10(Error Probability) +Application:Sequencing:P3SpellerTask int NumberOfSequences= 10 15 1 % // number of sequences in a set of intensifications +Application:Speller%20Targets:P3SpellerTask matrix TargetDefinitions= 36 { Display Enter Display%20Size Icon%20File Sound%20File } A A 1 ./icons/einstein.png % B B 1 ./icons/einstein.png % C C 1 ./icons/einstein.png % D D 1 ./icons/einstein.png % E E 1 ./icons/einstein.png % F F 1 ./icons/einstein.png % G G 1 ./icons/einstein.png % H H 1 ./icons/einstein.png % I I 1 ./icons/einstein.png % J J 1 ./icons/einstein.png % K K 1 ./icons/einstein.png % L L 1 ./icons/einstein.png % M M 1 ./icons/einstein.png % N N 1 ./icons/einstein.png % O O 1 ./icons/einstein.png % P P 1 ./icons/einstein.png % Q Q 1 ./icons/einstein.png % R R 1 ./icons/einstein.png % S S 1 ./icons/einstein.png % T T 1 ./icons/einstein.png % U U 1 ./icons/einstein.png % V V 1 ./icons/einstein.png % W W 1 ./icons/einstein.png % X X 1 ./icons/einstein.png % Y Y 1 ./icons/einstein.png % Z Z 1 ./icons/einstein.png % 1 1 1 ./icons/einstein.png % 2 2 1 ./icons/einstein.png % 3 3 1 ./icons/einstein.png % 4 4 1 ./icons/einstein.png % 5 5 1 ./icons/einstein.png % 6 6 1 ./icons/einstein.png % 7 7 1 ./icons/einstein.png % 8 8 1 ./icons/einstein.png % 9 9 1 ./icons/einstein.png % _ %20 1 ./icons/einstein.png % // speller target properties +Application:Speller%20Targets:P3SpellerTask intlist NumMatrixColumns= 1 6 6 1 % // display matrices' column number(s) +Application:Speller%20Targets:P3SpellerTask intlist NumMatrixRows= 1 6 6 0 % // display matrices' row number(s) +Application:Audio%20Stimuli:P3SpellerTask int AudioStimuliOn= 0 0 0 1 // Audio Stimuli Mode (0=no, 1=yes) (boolean) +Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliRowsFiles= 6 { filename } ./voice/1.wav ./voice/2.wav ./voice/3.wav ./voice/4.wav ./voice/5.wav ./voice/6.wav // audio stimuli rows files +Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliColsFiles= 6 { filename } ./voice/a.wav ./voice/b.wav ./voice/c.wav ./voice/d.wav ./voice/e.wav ./voice/f.wav // audio stimuli column files +Application:Speller%20Targets:P3SpellerTask floatlist TargetWidth= 1 16 0 0 100 // target width in percent of screen width +Application:Speller%20Targets:P3SpellerTask floatlist TargetHeight= 1 14 0 0 100 // target height in percent of screen height +Application:Speller%20Targets:P3SpellerTask floatlist TargetTextHeight= 1 12 0 0 100 // height of target labels in percent of screen height +Application:Speller%20Targets:P3SpellerTask stringlist BackgroundColor= 1 0x00000000 0x505050 % % // target background color (color) +Application:Speller%20Targets:P3SpellerTask stringlist TextColor= 1 0x00555555 0x505050 % % // text color (color) +Application:Speller%20Targets:P3SpellerTask stringlist TextColorIntensified= 1 0x00000000 0x505050 % % // intensified text color (color) +Application:Speller%20Targets:P3SpellerTask intlist IconHighlightMode= 1 0 1 0 4 // icon highlight method 0: Show/Hide, 1: Intensify, 2: Grayscale, 3: Invert, 4: Dim (enumeration) +Application:Speller%20Targets:P3SpellerTask floatlist IconHighlightFactor= 1 1 0.5 0 % // scale factor for highlighted icon pixel values +Application:Speller:P3SpellerTask int FirstActiveMenu= 1 1 1 % // Index of first active menu +Application:Speller:P3SpellerTask float StatusBarSize= 10 0 0 100 // size of status bar in percent of screen height +Application:Speller:P3SpellerTask float StatusBarTextHeight= 4 0 0 100 // size of status bar text in percent of screen height +Application:Speller:P3SpellerTask string TextToSpell= TEST_5 // character or string to spell in offline copy mode +Application:Speller:P3SpellerTask string TextResult= % // user spelling result +Application:Speller:P3SpellerTask int TestMode= 0 0 0 1 // select targets by clicking on their associated stimuli (0=no, 1=yes) (boolean) +Application:Speller:P3SpellerTask string DestinationAddress= % // network address for speller output in IP:port format +Application:Text%20Window:P3SpellerTask int TextWindowEnabled= 0 0 0 1 // Show Text Window (0=no, 1=yes) (boolean) +Application:Text%20Window:P3SpellerTask int TextWindowLeft= 640 0 0 % // Text Window X location +Application:Text%20Window:P3SpellerTask int TextWindowTop= 0 0 0 % // Text Window Y location +Application:Text%20Window:P3SpellerTask int TextWindowWidth= 512 512 0 % // Text Window Width +Application:Text%20Window:P3SpellerTask int TextWindowHeight= 512 512 0 % // Text Window Height +Application:Text%20Window:P3SpellerTask string TextWindowFontName= Courier // Text Window Font Name +Application:Text%20Window:P3SpellerTask int TextWindowFontSize= 10 4 1 % // Text Window Font Size +Application:Text%20Window:P3SpellerTask string TextWindowFilePath= % // Path for Saved Text File (directory) +Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeStateName= % // State to be translated into keystrokes (0-F), empty for off +Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeExpression= % // Expression that evaluates to a virtual keycode, empty for off +Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeExpressionOnStartRun= % // Expression that initializes expression variables on StartRun +Connector:ConnectorOutput string ConnectorOutputAddress= % localhost:20321 % % // one or more IP:Port combinations, e.g. localhost:20321 +Application:Localization:Localization string Language= Default Default % % // Language for user messages +Application:Localization:Localization matrix LocalizedStrings= { German } { TIME%20OUT%20!!! Waiting%20to%20start%20... Sleeping--Select%20SLEEP%20twice%20to%20resume Select%20SLEEP%20once%20more%20to%20resume Paused--Select%20PAUSE%20again%20to%20resume } Zeit%20abgelaufen! Warte%20... Angehalten:%20Zweimal%20SLEEP%20fur%20Weiter Angehalten:%20Noch%20einmal%20SLEEP%20fur%20Weiter Angehalten:%20Noch%20einmal%20PAUSE%20fur%20Weiter // Localized user messages +System string OperatorAddress= 127.0.0.1:4000 +System:Core%20Connections string ApplicationIP= 141.75.33.117 // (readonly)(noedit) +System:Core%20Connections string ApplicationPort= 51127 // (readonly)(noedit) +System:Version matrix ApplicationVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:03:14Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF%20Qt:5.3.2:C:/BCI2000.x64/build/CMakeFiles/extlib/qt-5.3.2/win32-amd64-msvc2012/bin/qmake.exe 2.3 // Application version information (noedit)(readonly) +System:Configuration matrix ApplicationFilterChain= 4 { Filter%20Name Position%20String } ConnectorInput 2.9999 P3SpellerTask 3 KeystrokeFilter 3.1 ConnectorOutput 3.9999 // Application filter chain (noedit)(readonly) +System:Configuration matrix Filters= 12 1 /3/ConnectorInput /3/P3SpellerTask /3/KeystrokeFilter /3/ConnectorOutput /2/SpatialFilter /2/P3TemporalFilter /2/LinearClassifier /1/DataIOFilter /1/gUSBampADC /1/BCI2000FileWriter /1/AlignmentFilter /1/TransmissionFilter // Filter Directory (noedit)(readonly) +Storage:Data%20Location:DataIOFilter string DataDirectory= ./data/ ..\data % % // path to top level data directory (directory) +Storage:Session:DataIOFilter string SubjectName= visualCalibration Name % % // subject alias +Storage:Session:DataIOFilter string SubjectSession= 001 001 % % // three-digit session number +Storage:Session:DataIOFilter string SubjectRun= 00 00 % % // two-digit run number +Storage:Documentation:DataIOFilter string ID_System= % // BCI2000 System Code +Storage:Documentation:DataIOFilter string ID_Amp= % // BCI2000 Amp Code +Storage:Documentation:DataIOFilter string ID_Montage= % // BCI2000 Cap Montage Code +Visualize:Timing:DataIOFilter int VisualizeTiming= 1 1 0 1 // visualize system timing (0=no, 1=yes) (boolean) +Visualize:Source%20Signal:DataIOFilter int VisualizeSource= 1 1 0 1 // visualize raw brain signal (0=no, 1=yes) (boolean) +Visualize:Source%20Signal:DataIOFilter int VisualizeSourceDecimation= 1 auto % % // decimation factor for raw brain signal +Visualize:Source%20Signal:DataIOFilter int VisualizeSourceBufferSize= auto auto % % // number of blocks to aggregate before sending to operator +Visualize:Source%20Signal:DataIOFilter int VisualizeSourceTime= 2s 2s 0 % // how much time in Source visualization +Visualize:Source%20Signal:DataIOFilter int SourceMin= -100muV // raw signal vis Min Value +Visualize:Source%20Signal:DataIOFilter int SourceMax= 100muV // raw signal vis Max Value +Source:gUSBampADC int SamplingRate= 512 256Hz % % // the signal sampling rate +Source:gUSBampADC int SampleBlockSize= 8 1 % % // number of samples per block +Source:gUSBampADC int SourceCh= 12 auto 0 % // number of digitized channels total +Source:gUSBampADC list SourceChGain= 12 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 +Source:gUSBampADC list SourceChOffset= 12 0 0 0 0 0 0 0 0 0 0 0 0 +Source:gUSBampADC list ChannelNames= 12 Fz Fc1 Fc2 C3 Cz C4 P3 Pz P4 O1 Oz O4 +Source:gUSBamp:Acquisition:gUSBampADC int AcquisitionMode= 0 0 0 2 // data acquisition mode: 0: analog signal acquisition, 1: calibration signal, 2: impedance measurement (enumeration) +Source:gUSBamp:Acquisition:gUSBampADC int CommonGround= 1 0 0 1 // internally connect GNDs from all blocks: 0: false, 1: true (enumeration) +Source:gUSBamp:Acquisition:gUSBampADC int CommonReference= 1 0 0 1 // internally connect Refs from all blocks: 0: false, 1: true (enumeration) +Source:gUSBamp:DigitalIO:gUSBampADC int EnableDigitalInput= 0 0 0 1 // enable digital inputs (boolean) +Source:gUSBamp:DigitalIO:gUSBampADC int EnableDigitalOutput= 0 0 0 2 // enable digital output on block acquisition 0: off, 1: use expressions, 2: timing test (enumeration) +Filtering:SpatialFilter int SpatialFilterType= 0 2 0 3 // spatial filter type 0: none, 1: full matrix, 2: sparse matrix, 3: common average reference (CAR) (enumeration) +Source:gUSBamp:DigitalIO:gUSBampADC matrix DigitalOutputEx= 1 1 % // Matrix of Expressions for digital output +Filtering:SpatialFilter:SpatialFilter matrix SpatialFilter= 4 4 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 % % // columns represent input channels, rows represent output channels +Source:gUSBamp:Acquisition:gUSBampADC int DetectDataLoss= 0 0 0 1 // use gUSBamp counter mode to detect data loss (boolean) +Filtering:SpatialFilter:SpatialFilter intlist SpatialFilterCAROutput= 0 // when using CAR filter type: list of output channels, or empty for all channels +Source:gUSBamp:Acquisition:gUSBampADC int NumBuffers= 2 5 2 % // IO queue length +Filtering:SpatialFilter:SpatialFilter int SpatialFilterMissingChannels= 1 0 0 1 // how to handle missing channels 0: ignore, 1: report error (enumeration) +Source:Buffering:gUSBampADC int SourceBufferSize= 2s 2s % % // size of data acquisition ring buffer (in blocks or seconds) +Filtering:P3TemporalFilter int EpochLength= 500ms 500ms 0 % // Length of data epoch from stimulus onset +Source:gUSBamp:Multiple%20Devices:gUSBampADC list DeviceIDs= 1 auto // list of USBamps to be used (or auto) +Filtering:P3TemporalFilter int EpochsToAverage= 10 1 0 % // Number of epochs to average +Source:gUSBamp:Multiple%20Devices:gUSBampADC string DeviceIDMaster= auto // deviceID for the device whose SYNC goes to the slaves +Filtering:P3TemporalFilter int SingleEpochMode= 0 0 0 1 // Report result after each epoch (boolean) +Source:gUSBamp:Multiple%20Devices:gUSBampADC intlist SourceChList= 0 // list of channels to digitize, in terms of physical inputs numbered across all devices +Visualize:P3TemporalFilter int VisualizeP3TemporalFiltering= 1 0 0 1 // Visualize averaged epochs (0=no 1=yes) (boolean) +Source:gUSBamp:Multiple%20Devices:gUSBampADC intlist SourceChDevices= 1 12 // number of digitized channels per device +Visualize:P3TemporalFilter int TargetERPChannel= 1 1 % % // Input channel for which to display ERP data +Source:gUSBamp:DSP:gUSBampADC int FilterEnabled= 1 1 0 1 // Enable pass band filter (0=no, 1=yes) +Filtering:LinearClassifier matrix Classifier= 2 { input%20channel input%20element%20(bin) output%20channel weight } 1 4 1 1 1 6 2 1 // Linear classification matrix in sparse representation +Source:gUSBamp:DSP:gUSBampADC float FilterHighPass= 0.1 0.1 0 50 // high pass filter for pass band +Source:gUSBamp:DSP:gUSBampADC float FilterLowPass= 60 60 0 4000 // low pass filter for pass band +Source:gUSBamp:DSP:gUSBampADC int FilterModelOrder= 8 8 1 12 // filter model order for pass band +System:Core%20Connections string SignalProcessingIP= 141.75.33.117 // (readonly)(noedit) +System:Core%20Connections string SignalProcessingPort= 51142 // (readonly)(noedit) +Source:gUSBamp:DSP:gUSBampADC int FilterType= 1 1 1 2 // filter type for pass band (1=BUTTERWORTH, 2=CHEBYSHEV) +Source:gUSBamp:DSP:gUSBampADC int NotchEnabled= 1 1 0 1 // Enable notch (0=no, 1=yes) +System:Version matrix SignalProcessingVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:03:14Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF 2.3 // SignalProcessing version information (noedit)(readonly) +Source:gUSBamp:DSP:gUSBampADC float NotchHighPass= 48 58 0 70 // high pass filter for notch filter +System:Configuration matrix SignalProcessingFilterChain= 3 { Filter%20Name Position%20String } SpatialFilter 2.A P3TemporalFilter 2.B LinearClassifier 2.C // SignalProcessing filter chain (noedit)(readonly) +Source:gUSBamp:DSP:gUSBampADC float NotchLowPass= 52 62 0 4000 // low pass filter for notch filter +Source:gUSBamp:DSP:gUSBampADC int NotchModelOrder= 4 4 1 10 // filter model order for notch filter +Visualize:Processing%20Stages int VisualizeSpatialFilter= 0 0 0 1 // Visualize SpatialFilter output (boolean) +Source:gUSBamp:DSP:gUSBampADC int NotchType= 1 1 1 2 // filter type for pass band (1=CHEBYSHEV, 2=BUTTERWORTH) +Visualize:Processing%20Stages int VisualizeLinearClassifier= 0 0 0 1 // Visualize LinearClassifier output (boolean) +Storage:BCI2000FileWriter string FileFormat= dat // format of data file (readonly) +Storage:Documentation:BCI2000FileWriter string StorageTime= % // time of beginning of data storage +Source:Alignment:AlignmentFilter int AlignChannels= 0 0 0 1 // align channels in time (0=no, 1=yes) +Source:Alignment:AlignmentFilter floatlist SourceChTimeOffset= 0 0 % % // time offsets for all source channels (may be empty) +Source:Online%20Processing:TransmissionFilter list TransmitChList= 12 1 2 3 4 5 6 7 8 9 10 11 12 // list of transmitted channels: Channel names may contain * and ? wildcards, and character ranges enclosed in []; wildcard patterns may be negated by prepending an exclamation mark. Ranges of channels may be specified using : or - to separate begin from end. +System:Protocol:EventLink int EventLink= 1 1 0 1 // Send events from Operator to Source module (boolean) +Storage:Data%20Location:RunManager string DataFile= $%7bSubjectName%7d$%7bSubjectSession%7d/$%7bSubjectName%7dS$%7bSubjectSession%7dR$%7bSubjectRun%7d.$%7bFileFormat%7d // name of data file relative to DataDirectory +System:Core%20Connections string SignalSourceIP= 141.75.33.117 // (readonly)(noedit) +System:Core%20Connections string SignalSourcePort= 51133 // (readonly)(noedit) +System:Version matrix SignalSourceVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:03:14Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF 2.3 // SignalSource version information (noedit)(readonly) +System:Configuration matrix SignalSourceFilterChain= 8 { Filter%20Name Position%20String } DataIOFilter 0 gUSBampADC 1 NullFileWriter 1 BCI2000FileWriter 1 EDFFileWriter 1 GDFFileWriter 1 AlignmentFilter 1.1 TransmissionFilter 1.2 // SignalSource filter chain (noedit)(readonly) +Visualize:Processing%20Stages int VisualizeAlignmentFilter= 0 0 0 1 // Visualize AlignmentFilter output (boolean) +Visualize:Processing%20Stages int VisualizeTransmissionFilter= 0 0 0 1 // Visualize TransmissionFilter output (boolean) +System:Randomization int RandomSeed= 7621 0 % % // seed for the BCI2000 pseudo random number generator (readonly) +System:Randomization int RandomizationWarning= 1 1 0 1 // warn if subsequent Runs have identical RandomSeed value (boolean) diff --git a/gUSBamp_visual_freeSpeller.prm b/gUSBampVisualFree.prm similarity index 71% rename from gUSBamp_visual_freeSpeller.prm rename to gUSBampVisualFree.prm index 15a9d02..ec0fa65 100644 --- a/gUSBamp_visual_freeSpeller.prm +++ b/gUSBampVisualFree.prm @@ -1,166 +1,147 @@ -Visualize:Property%20Sets matrix VisPropertySets= 0 1 // row titles are properties in the form "SRCD.Left", columns are property sets -System:Version matrix OperatorVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:46:24Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF 2.3 // operator module version information (noedit)(readonly) -System:Protocol int AutoConfig= 1 1 0 1 // Use AutoConfig protocol extension (boolean) -System:Protocol int OperatorBackLink= 1 1 0 1 // Send final state and signal information to Operator (boolean) -System:Core%20Connections string OperatorIP= 127.0.0.1 127.0.0.1 % % // the Operator module's IP (noedit)(readonly) -Filtering:SpatialFilter int SpatialFilterType= 0 2 0 3 // spatial filter type 0: none, 1: full matrix, 2: sparse matrix, 3: common average reference (CAR) (enumeration) -Filtering:SpatialFilter:SpatialFilter matrix SpatialFilter= 4 4 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 % % // columns represent input channels, rows represent output channels -Filtering:SpatialFilter:SpatialFilter intlist SpatialFilterCAROutput= 0 // when using CAR filter type: list of output channels, or empty for all channels -Filtering:SpatialFilter:SpatialFilter int SpatialFilterMissingChannels= 1 0 0 1 // how to handle missing channels 0: ignore, 1: report error (enumeration) -Filtering:P3TemporalFilter int EpochLength= 500ms 500ms 0 % // Length of data epoch from stimulus onset -Filtering:P3TemporalFilter int EpochsToAverage= 10 1 0 % // Number of epochs to average -Filtering:P3TemporalFilter int SingleEpochMode= 0 0 0 1 // Report result after each epoch (boolean) -Visualize:P3TemporalFilter int VisualizeP3TemporalFiltering= 1 0 0 1 // Visualize averaged epochs (0=no 1=yes) (boolean) -Visualize:P3TemporalFilter int TargetERPChannel= 1 1 % % // Input channel for which to display ERP data -Filtering:LinearClassifier matrix Classifier= 2 { input%20channel input%20element%20(bin) output%20channel weight } 1 4 1 1 1 6 2 1 // Linear classification matrix in sparse representation -System string OperatorAddress= 127.0.0.1:4002 -System:Core%20Connections string SignalProcessingIP= 127.0.0.1 // (readonly)(noedit) -System:Core%20Connections string SignalProcessingPort= 50648 // (readonly)(noedit) -System:Version matrix SignalProcessingVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:46:24Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF 2.3 // SignalProcessing version information (noedit)(readonly) -System:Configuration matrix SignalProcessingFilterChain= 3 { Filter%20Name Position%20String } SpatialFilter 2.A P3TemporalFilter 2.B LinearClassifier 2.C // SignalProcessing filter chain (noedit)(readonly) -System:Configuration matrix Filters= 15 1 /2/SpatialFilter /2/P3TemporalFilter /2/LinearClassifier /1/DataIOFilter /1/gUSBampADC /1/BCI2000FileWriter /1/AlignmentFilter /1/TransmissionFilter /3/ConnectorInput /3/P3SpellerTask /3/KeystrokeFilter /3/ConnectorOutput /3/GazeMonitorFilter /3/StimBoxFilter /3/ParallelPortFilter // Filter Directory (noedit)(readonly) -Visualize:Processing%20Stages int VisualizeSpatialFilter= 0 0 0 1 // Visualize SpatialFilter output (boolean) -Visualize:Processing%20Stages int VisualizeLinearClassifier= 0 0 0 1 // Visualize LinearClassifier output (boolean) -Storage:Data%20Location:DataIOFilter string DataDirectory= ..\data ..\data % % // path to top level data directory (directory) -Storage:Session:DataIOFilter string SubjectName= VPNUMBER_YYYY-MM-DD_VIS_ Name % % // subject alias -Storage:Session:DataIOFilter string SubjectSession= 001 001 % % // three-digit session number -Storage:Session:DataIOFilter string SubjectRun= 00 00 % % // two-digit run number -Storage:Documentation:DataIOFilter string ID_System= % // BCI2000 System Code -Storage:Documentation:DataIOFilter string ID_Amp= % // BCI2000 Amp Code -Storage:Documentation:DataIOFilter string ID_Montage= % // BCI2000 Cap Montage Code -Visualize:Timing:DataIOFilter int VisualizeTiming= 1 1 0 1 // visualize system timing (0=no, 1=yes) (boolean) -Visualize:Source%20Signal:DataIOFilter int VisualizeSource= 1 1 0 1 // visualize raw brain signal (0=no, 1=yes) (boolean) -Visualize:Source%20Signal:DataIOFilter int VisualizeSourceDecimation= auto auto % % // decimation factor for raw brain signal -Visualize:Source%20Signal:DataIOFilter int VisualizeSourceBufferSize= auto auto % % // number of blocks to aggregate before sending to operator -Visualize:Source%20Signal:DataIOFilter int VisualizeSourceTime= 2s 2s 0 % // how much time in Source visualization -Visualize:Source%20Signal:DataIOFilter int SourceMin= auto // raw signal vis Min Value -Visualize:Source%20Signal:DataIOFilter int SourceMax= auto // raw signal vis Max Value -Source:gUSBampADC int SamplingRate= 256 256Hz % % // the signal sampling rate -Source:gUSBampADC int SampleBlockSize= 8 1 % % // number of samples per block -Source:gUSBampADC int SourceCh= 8 auto 0 % // number of digitized channels total -Source:gUSBampADC list SourceChGain= 8 1 1 1 1 1 1 1 1 -Source:gUSBampADC list SourceChOffset= 8 0 0 0 0 0 0 0 0 -Source:gUSBampADC list ChannelNames= 0 -Source:gUSBamp:Acquisition:gUSBampADC int AcquisitionMode= 0 0 0 2 // data acquisition mode: 0: analog signal acquisition, 1: calibration signal, 2: impedance measurement (enumeration) -Source:gUSBamp:Acquisition:gUSBampADC int CommonGround= 1 0 0 1 // internally connect GNDs from all blocks: 0: false, 1: true (enumeration) -Source:gUSBamp:Acquisition:gUSBampADC int CommonReference= 1 0 0 1 // internally connect Refs from all blocks: 0: false, 1: true (enumeration) -Source:gUSBamp:DigitalIO:gUSBampADC int EnableDigitalInput= 0 0 0 1 // enable digital inputs (boolean) -Source:gUSBamp:DigitalIO:gUSBampADC int EnableDigitalOutput= 0 0 0 2 // enable digital output on block acquisition 0: off, 1: use expressions, 2: timing test (enumeration) -Source:gUSBamp:DigitalIO:gUSBampADC matrix DigitalOutputEx= 1 1 % // Matrix of Expressions for digital output -Source:gUSBamp:Acquisition:gUSBampADC int DetectDataLoss= 0 0 0 1 // use gUSBamp counter mode to detect data loss (boolean) -Source:gUSBamp:Acquisition:gUSBampADC int NumBuffers= 2 5 2 % // IO queue length -Source:Buffering:gUSBampADC int SourceBufferSize= 2s 2s % % // size of data acquisition ring buffer (in blocks or seconds) -Source:gUSBamp:Multiple%20Devices:gUSBampADC list DeviceIDs= 1 auto // list of USBamps to be used (or auto) -Source:gUSBamp:Multiple%20Devices:gUSBampADC string DeviceIDMaster= auto // deviceID for the device whose SYNC goes to the slaves -Source:gUSBamp:Multiple%20Devices:gUSBampADC intlist SourceChList= 1 auto // list of channels to digitize, in terms of physical inputs numbered across all devices -Source:gUSBamp:Multiple%20Devices:gUSBampADC intlist SourceChDevices= 1 8 // number of digitized channels per device -Source:gUSBamp:DSP:gUSBampADC int FilterEnabled= 1 1 0 1 // Enable pass band filter (0=no, 1=yes) -Source:gUSBamp:DSP:gUSBampADC float FilterHighPass= 0.1 0.1 0 50 // high pass filter for pass band -Source:gUSBamp:DSP:gUSBampADC float FilterLowPass= 60 60 0 4000 // low pass filter for pass band -Source:gUSBamp:DSP:gUSBampADC int FilterModelOrder= 8 8 1 12 // filter model order for pass band -Source:gUSBamp:DSP:gUSBampADC int FilterType= 1 1 1 2 // filter type for pass band (1=BUTTERWORTH, 2=CHEBYSHEV) -Source:gUSBamp:DSP:gUSBampADC int NotchEnabled= 1 1 0 1 // Enable notch (0=no, 1=yes) -Source:gUSBamp:DSP:gUSBampADC float NotchHighPass= 48 58 0 70 // high pass filter for notch filter -Source:gUSBamp:DSP:gUSBampADC float NotchLowPass= 52 62 0 4000 // low pass filter for notch filter -Source:gUSBamp:DSP:gUSBampADC int NotchModelOrder= 4 4 1 10 // filter model order for notch filter -Source:gUSBamp:DSP:gUSBampADC int NotchType= 1 1 1 2 // filter type for pass band (1=CHEBYSHEV, 2=BUTTERWORTH) -Storage:BCI2000FileWriter string FileFormat= dat // format of data file (readonly) -Storage:Documentation:BCI2000FileWriter string StorageTime= % // time of beginning of data storage -Source:Alignment:AlignmentFilter int AlignChannels= 0 0 0 1 // align channels in time (0=no, 1=yes) -Source:Alignment:AlignmentFilter floatlist SourceChTimeOffset= 0 0 % % // time offsets for all source channels (may be empty) -Source:Online%20Processing:TransmissionFilter list TransmitChList= 4 1 2 3 4 // list of transmitted channels: Channel names may contain * and ? wildcards, and character ranges enclosed in []; wildcard patterns may be negated by prepending an exclamation mark. Ranges of channels may be specified using : or - to separate begin from end. -System:Protocol:EventLink int EventLink= 1 1 0 1 // Send events from Operator to Source module (boolean) -Storage:Data%20Location:RunManager string DataFile= $%7bSubjectName%7d$%7bSubjectSession%7d/$%7bSubjectName%7dS$%7bSubjectSession%7dR$%7bSubjectRun%7d.$%7bFileFormat%7d // name of data file relative to DataDirectory -System:Core%20Connections string SignalSourceIP= 127.0.0.1 // (readonly)(noedit) -System:Core%20Connections string SignalSourcePort= 50649 // (readonly)(noedit) -System:Version matrix SignalSourceVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:46:24Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF 2.3 // SignalSource version information (noedit)(readonly) -System:Configuration matrix SignalSourceFilterChain= 8 { Filter%20Name Position%20String } DataIOFilter 0 gUSBampADC 1 NullFileWriter 1 BCI2000FileWriter 1 EDFFileWriter 1 GDFFileWriter 1 AlignmentFilter 1.1 TransmissionFilter 1.2 // SignalSource filter chain (noedit)(readonly) -Visualize:Processing%20Stages int VisualizeAlignmentFilter= 0 0 0 1 // Visualize AlignmentFilter output (boolean) -Visualize:Processing%20Stages int VisualizeTransmissionFilter= 0 0 0 1 // Visualize TransmissionFilter output (boolean) -Connector:ConnectorInput list ConnectorInputFilter= 0 // list of state names or signal elements to allow, "*" for any, signal elements as in "Signal(1,0)" -Connector:ConnectorInput string ConnectorInputAddress= % localhost:20320 % % // IP address/port to read from, e.g. localhost:20320 -Application:Application%20Window:ApplicationWindow int WindowWidth= 1600 640 0 % // width of Application window -Application:Application%20Window:ApplicationWindow int WindowHeight= 900 480 0 % // height of Application window -Application:Application%20Window:ApplicationWindow int WindowLeft= 0 0 % % // screen coordinate of Application window's left edge -Application:Application%20Window:ApplicationWindow int WindowTop= 0 0 % % // screen coordinate of Application window's top edge -Application:Application%20Window:ApplicationWindow string WindowBackgroundColor= 0x000000 0x505050 % % // Application window background color (color) -Visualize:Application%20Window:ApplicationWindow int VisualizeApplicationWindow= 0 0 0 1 // Display miniature copy of Application window (boolean) -Visualize:Application%20Window:ApplicationWindow int AppWindowSpatialDecimation= 8 8 1 % // Application window decimation (shrinking) factor -Visualize:Application%20Window:ApplicationWindow int AppWindowTemporalDecimation= 4 16 1 % // Application window time decimation factor -Application:AudioPlayback:ApplicationWindow float AudioPlaybackRate= auto // audio playback sampling rate -Application:AudioPlayback:ApplicationWindow int AudioPlaybackChannels= auto // number of playback output channels -Application:AudioPlayback:ApplicationWindow float AudioPlaybackBufferDuration= auto // duration of playback buffer -Visualize:Application%20Log:ApplicationBase int ShowAppLog= 1 0 0 1 // Show application log window (boolean) -Application:Sequencing:StimulusTask float PreRunDuration= 2s 1 0 % // pause preceding first sequence -Application:Sequencing:StimulusTask float PostRunDuration= 2s 0 0 % // pause following last sequence -Application:Sequencing:StimulusTask float PreSequenceDuration= 2s 2s 0 % // pause preceding sequences/sets of intensifications -Application:Sequencing:StimulusTask float PostSequenceDuration= 2s 2s 0 % // pause following sequences/sets of intensifications -Application:Sequencing:StimulusTask float StimulusDuration= 70ms 40ms 0 % // stimulus duration -Application:Sequencing:StimulusTask string EarlyOffsetExpression= % // abort stimulus if this expression becomes true -Application:Sequencing:StimulusTask float ISIMinDuration= 120ms 80ms 0 % // minimum duration of inter-stimulus interval -Application:Sequencing:StimulusTask float ISIMaxDuration= 120ms 80ms 0 % // maximum duration of inter-stimulus interval -Application:Result%20Processing:StimulusTask int InterpretMode= 1 0 0 2 // interpretation of results: 0 none, 1 online free mode, 2 copy mode (enumeration) -Application:Result%20Processing:StimulusTask int DisplayResults= 1 1 0 1 // display results of copy/free spelling (boolean) -Application:Result%20Processing:StimulusTask int AccumulateEvidence= 0 0 0 1 // accumulate evidence until a selection is made (boolean) -Application:Result%20Processing:StimulusTask float MinimumEvidence= 0 0 0 % // do not make a selection unless target evidence exceeds this value. For a normalized classifier, MinimumEvidence approximates -2.3*log10(Error Probability) -Application:Sequencing:P3SpellerTask int NumberOfSequences= 10 15 1 % // number of sequences in a set of intensifications -Application:Speller%20Targets:P3SpellerTask matrix TargetDefinitions= 36 { Display Enter Display%20Size Icon%20File Sound%20File } A A 1 ../icons/einstein.png % B B 1 ../icons/einstein.png % C C 1 ../icons/einstein.png % D D 1 ../icons/einstein.png % E E 1 ../icons/einstein.png % F F 1 ../icons/einstein.png % G G 1 ../icons/einstein.png % H H 1 ../icons/einstein.png % I I 1 ../icons/einstein.png % J J 1 ../icons/einstein.png % K K 1 ../icons/einstein.png % L L 1 ../icons/einstein.png % M M 1 ../icons/einstein.png % N N 1 ../icons/einstein.png % O O 1 ../icons/einstein.png % P P 1 ../icons/einstein.png % Q Q 1 ../icons/einstein.png % R R 1 ../icons/einstein.png % S S 1 ../icons/einstein.png % T T 1 ../icons/einstein.png % U U 1 ../icons/einstein.png % V V 1 ../icons/einstein.png % W W 1 ../icons/einstein.png % X X 1 ../icons/einstein.png % Y Y 1 ../icons/einstein.png % Z Z 1 ../icons/einstein.png % 1 1 1 ../icons/einstein.png % 2 2 1 ../icons/einstein.png % 3 3 1 ../icons/einstein.png % 4 4 1 ../icons/einstein.png % 5 5 1 ../icons/einstein.png % 6 6 1 ../icons/einstein.png % 7 7 1 ../icons/einstein.png % 8 8 1 ../icons/einstein.png % 9 9 1 ../icons/einstein.png % _ %20 1 ../icons/einstein.png % // speller target properties -Application:Speller%20Targets:P3SpellerTask intlist NumMatrixColumns= 1 6 6 1 % // display matrices' column number(s) -Application:Speller%20Targets:P3SpellerTask intlist NumMatrixRows= 1 6 6 0 % // display matrices' row number(s) -Application:Audio%20Stimuli:P3SpellerTask int AudioStimuliOn= 0 0 0 1 // Audio Stimuli Mode (0=no, 1=yes) (boolean) -Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliRowsFiles= 6 { filename } ./voice/1.wav ./voice/2.wav ./voice/3.wav ./voice/4.wav ./voice/5.wav ./voice/6.wav // audio stimuli rows files -Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliColsFiles= 6 { filename } ./voice/a.wav ./voice/b.wav ./voice/c.wav ./voice/d.wav ./voice/e.wav ./voice/f.wav // audio stimuli column files -Application:Speller%20Targets:P3SpellerTask floatlist TargetWidth= 1 16 0 0 100 // target width in percent of screen width -Application:Speller%20Targets:P3SpellerTask floatlist TargetHeight= 1 14 0 0 100 // target height in percent of screen height -Application:Speller%20Targets:P3SpellerTask floatlist TargetTextHeight= 1 12 0 0 100 // height of target labels in percent of screen height -Application:Speller%20Targets:P3SpellerTask stringlist BackgroundColor= 1 0x00000000 0x505050 % % // target background color (color) -Application:Speller%20Targets:P3SpellerTask stringlist TextColor= 1 0x00555555 0x505050 % % // text color (color) -Application:Speller%20Targets:P3SpellerTask stringlist TextColorIntensified= 1 0x00000000 0x505050 % % // intensified text color (color) -Application:Speller%20Targets:P3SpellerTask intlist IconHighlightMode= 1 0 1 0 4 // icon highlight method 0: Show/Hide, 1: Intensify, 2: Grayscale, 3: Invert, 4: Dim (enumeration) -Application:Speller%20Targets:P3SpellerTask floatlist IconHighlightFactor= 1 1 0.5 0 % // scale factor for highlighted icon pixel values -Application:Speller:P3SpellerTask int FirstActiveMenu= 1 1 1 % // Index of first active menu -Application:Speller:P3SpellerTask float StatusBarSize= 10 0 0 100 // size of status bar in percent of screen height -Application:Speller:P3SpellerTask float StatusBarTextHeight= 4 0 0 100 // size of status bar text in percent of screen height -Application:Speller:P3SpellerTask string TextToSpell= % // character or string to spell in offline copy mode -Application:Speller:P3SpellerTask string TextResult= % // user spelling result -Application:Speller:P3SpellerTask int TestMode= 0 0 0 1 // select targets by clicking on their associated stimuli (0=no, 1=yes) (boolean) -Application:Speller:P3SpellerTask string DestinationAddress= % // network address for speller output in IP:port format -Application:Text%20Window:P3SpellerTask int TextWindowEnabled= 0 0 0 1 // Show Text Window (0=no, 1=yes) (boolean) -Application:Text%20Window:P3SpellerTask int TextWindowLeft= 640 0 0 % // Text Window X location -Application:Text%20Window:P3SpellerTask int TextWindowTop= 0 0 0 % // Text Window Y location -Application:Text%20Window:P3SpellerTask int TextWindowWidth= 512 512 0 % // Text Window Width -Application:Text%20Window:P3SpellerTask int TextWindowHeight= 512 512 0 % // Text Window Height -Application:Text%20Window:P3SpellerTask string TextWindowFontName= Courier // Text Window Font Name -Application:Text%20Window:P3SpellerTask int TextWindowFontSize= 10 4 1 % // Text Window Font Size -Application:Text%20Window:P3SpellerTask string TextWindowFilePath= % // Path for Saved Text File (directory) -Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeStateName= % // State to be translated into keystrokes (0-F), empty for off -Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeExpression= % // Expression that evaluates to a virtual keycode, empty for off -Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeExpressionOnStartRun= % // Expression that initializes expression variables on StartRun -Connector:ConnectorOutput string ConnectorOutputAddress= % localhost:20321 % % // one or more IP:Port combinations, e.g. localhost:20321 -Application:GazeMonitor:GazeMonitorFilter int VisualizeGazeMonitorFilter= 0 0 0 1 // Visualize the gaze data on the app visualization (boolean) -Application:GazeMonitor:GazeMonitorFilter int EnforceFixation= 0 0 0 1 // Enforce a fixation point on the screen (boolean) -Application:GazeMonitor:GazeMonitorFilter string FixationX= 0.5 0.5 % % // X coordinate of fixation center - 0.0 to 1.0 (expression) -Application:GazeMonitor:GazeMonitorFilter string FixationY= 0.5 0.5 % % // Y coordinate of fixation center - 0.0 to 1.0 (expression) -Application:GazeMonitor:GazeMonitorFilter int ShowFixationZone= 0 0 0 1 // Show the legal fixation zone with a ring (boolean) -Application:GazeMonitor:GazeMonitorFilter float BlinkTime= 100ms 100ms 0 % // Maximum allowed time for invalid eyes -Application:GazeMonitor:GazeMonitorFilter float SaccadeTime= 100ms 100ms 0 % // Maximum allowed time for violating the fixation -Application:GazeMonitor:GazeMonitorFilter float FixationRadius= 0.1 0.1 0.0 1.0 // Allowable distance from fixation center -Application:GazeMonitor:GazeMonitorFilter string FixationImage= % // Image to render at fixation (inputfile) -Application:GazeMonitor:GazeMonitorFilter string FixationViolationImage= % // Image to render at fixation when violated (inputfile) -Application:GazeMonitor:GazeMonitorFilter string FixationViolationSound= % // Sound to play when fixation violated (inputfile) -Application:GazeMonitor:GazeMonitorFilter float FixationImageSize= 0.04 0.04 0.01 1.0 // Size in percentage of screen height of the fixation image -Application:GazeMonitor:GazeMonitorFilter int LogGazeInformation= 0 0 0 1 // Add Eyetracker information to applog (boolean) -gSTIMbox:gSTIMbox:StimBoxFilter int EnableStimBoxFilter= 0 0 0 256 // Serial port number for the g.STIMbox. If 0, StimBoxFilter is disabled -gSTIMbox:gSTIMbox:StimBoxFilter matrix DigitalOutputs= 0 { Expression } // Matrix of Expressions for digital outputs -ParallelPort:Output:ParallelPortFilter matrix ParallelPortOutput= 0 { Device%20Name Expression } // Matrix of Expressions for parallel port output -Application:Localization:Localization string Language= Default Default % % // Language for user messages -Application:Localization:Localization matrix LocalizedStrings= { German } { TIME%20OUT%20!!! Waiting%20to%20start%20... Sleeping--Select%20SLEEP%20twice%20to%20resume Select%20SLEEP%20once%20more%20to%20resume Paused--Select%20PAUSE%20again%20to%20resume } Zeit%20abgelaufen! Warte%20... Angehalten:%20Zweimal%20SLEEP%20fur%20Weiter Angehalten:%20Noch%20einmal%20SLEEP%20fur%20Weiter Angehalten:%20Noch%20einmal%20PAUSE%20fur%20Weiter // Localized user messages -System:Core%20Connections string ApplicationIP= 127.0.0.1 // (readonly)(noedit) -System:Core%20Connections string ApplicationPort= 50675 // (readonly)(noedit) -System:Version matrix ApplicationVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:46:24Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF%20Qt:5.3.2:C:/BCI2000.x64.extensions/build/CMakeFiles/extlib/qt-5.3.2/win32-amd64-msvc2012/bin/qmake.exe 2.3 // Application version information (noedit)(readonly) -System:Configuration matrix ApplicationFilterChain= 7 { Filter%20Name Position%20String } ConnectorInput 2.9999 P3SpellerTask 3 KeystrokeFilter 3.1 ConnectorOutput 3.9999 GazeMonitorFilter 3.A StimBoxFilter 3.A ParallelPortFilter 3.B // Application filter chain (noedit)(readonly) -Visualize:Processing%20Stages int VisualizeStimBoxFilter= 0 0 0 1 // Visualize StimBoxFilter output (boolean) -Visualize:Processing%20Stages int VisualizeParallelPortFilter= 0 0 0 1 // Visualize ParallelPortFilter output (boolean) -System:Randomization int RandomSeed= 4894 0 % % // seed for the BCI2000 pseudo random number generator (readonly) -System:Randomization int RandomizationWarning= 1 1 0 1 // warn if subsequent Runs have identical RandomSeed value (boolean) -System:State%20Vector int StateVectorLength= 37 16 % % // length of the state vector in bytes (noedit)(readonly) +Visualize:Property%20Sets matrix VisPropertySets= 0 1 // row titles are properties in the form "SRCD.Left", columns are property sets +System:Version matrix OperatorVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:03:14Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF 2.3 // operator module version information (noedit)(readonly) +System:Protocol int AutoConfig= 1 1 0 1 // Use AutoConfig protocol extension (boolean) +System:Protocol int OperatorBackLink= 1 1 0 1 // Send final state and signal information to Operator (boolean) +System:Core%20Connections string OperatorIP= 127.0.0.1 127.0.0.1 % % // the Operator module's IP (noedit)(readonly) +Connector:ConnectorInput list ConnectorInputFilter= 0 // list of state names or signal elements to allow, "*" for any, signal elements as in "Signal(1,0)" +Connector:ConnectorInput string ConnectorInputAddress= % localhost:20320 % % // IP address/port to read from, e.g. localhost:20320 +Application:Application%20Window:ApplicationWindow int WindowWidth= 1600 640 0 % // width of Application window +Application:Application%20Window:ApplicationWindow int WindowHeight= 900 480 0 % // height of Application window +Application:Application%20Window:ApplicationWindow int WindowLeft= 0 0 % % // screen coordinate of Application window's left edge +Application:Application%20Window:ApplicationWindow int WindowTop= 0 0 % % // screen coordinate of Application window's top edge +Application:Application%20Window:ApplicationWindow string WindowBackgroundColor= 0x000000 0x505050 % % // Application window background color (color) +Visualize:Application%20Window:ApplicationWindow int VisualizeApplicationWindow= 0 0 0 1 // Display miniature copy of Application window (boolean) +Visualize:Application%20Window:ApplicationWindow int AppWindowSpatialDecimation= 8 8 1 % // Application window decimation (shrinking) factor +Visualize:Application%20Window:ApplicationWindow int AppWindowTemporalDecimation= 4 16 1 % // Application window time decimation factor +Application:AudioPlayback:ApplicationWindow float AudioPlaybackRate= auto // audio playback sampling rate +Application:AudioPlayback:ApplicationWindow int AudioPlaybackChannels= auto // number of playback output channels +Application:AudioPlayback:ApplicationWindow float AudioPlaybackBufferDuration= auto // duration of playback buffer +Visualize:Application%20Log:ApplicationBase int ShowAppLog= 1 0 0 1 // Show application log window (boolean) +Application:Sequencing:StimulusTask float PreRunDuration= 2s 1 0 % // pause preceding first sequence +Application:Sequencing:StimulusTask float PostRunDuration= 2s 0 0 % // pause following last sequence +Application:Sequencing:StimulusTask float PreSequenceDuration= 2s 2s 0 % // pause preceding sequences/sets of intensifications +Application:Sequencing:StimulusTask float PostSequenceDuration= 2s 2s 0 % // pause following sequences/sets of intensifications +Application:Sequencing:StimulusTask float StimulusDuration= 70ms 40ms 0 % // stimulus duration +Application:Sequencing:StimulusTask string EarlyOffsetExpression= % // abort stimulus if this expression becomes true +Application:Sequencing:StimulusTask float ISIMinDuration= 120ms 80ms 0 % // minimum duration of inter-stimulus interval +Application:Sequencing:StimulusTask float ISIMaxDuration= 120ms 80ms 0 % // maximum duration of inter-stimulus interval +Application:Result%20Processing:StimulusTask int InterpretMode= 1 0 0 2 // interpretation of results: 0 none, 1 online free mode, 2 copy mode (enumeration) +Application:Result%20Processing:StimulusTask int DisplayResults= 1 1 0 1 // display results of copy/free spelling (boolean) +Application:Result%20Processing:StimulusTask int AccumulateEvidence= 0 0 0 1 // accumulate evidence until a selection is made (boolean) +Application:Result%20Processing:StimulusTask float MinimumEvidence= 0 0 0 % // do not make a selection unless target evidence exceeds this value. For a normalized classifier, MinimumEvidence approximates -2.3*log10(Error Probability) +Application:Sequencing:P3SpellerTask int NumberOfSequences= 10 15 1 % // number of sequences in a set of intensifications +Application:Speller%20Targets:P3SpellerTask matrix TargetDefinitions= 36 { Display Enter Display%20Size Icon%20File Sound%20File } A A 1 ./icons/einstein.png % B B 1 ./icons/einstein.png % C C 1 ./icons/einstein.png % D D 1 ./icons/einstein.png % E E 1 ./icons/einstein.png % F F 1 ./icons/einstein.png % G G 1 ./icons/einstein.png % H H 1 ./icons/einstein.png % I I 1 ./icons/einstein.png % J J 1 ./icons/einstein.png % K K 1 ./icons/einstein.png % L L 1 ./icons/einstein.png % M M 1 ./icons/einstein.png % N N 1 ./icons/einstein.png % O O 1 ./icons/einstein.png % P P 1 ./icons/einstein.png % Q Q 1 ./icons/einstein.png % R R 1 ./icons/einstein.png % S S 1 ./icons/einstein.png % T T 1 ./icons/einstein.png % U U 1 ./icons/einstein.png % V V 1 ./icons/einstein.png % W W 1 ./icons/einstein.png % X X 1 ./icons/einstein.png % Y Y 1 ./icons/einstein.png % Z Z 1 ./icons/einstein.png % 1 1 1 ./icons/einstein.png % 2 2 1 ./icons/einstein.png % 3 3 1 ./icons/einstein.png % 4 4 1 ./icons/einstein.png % 5 5 1 ./icons/einstein.png % 6 6 1 ./icons/einstein.png % 7 7 1 ./icons/einstein.png % 8 8 1 ./icons/einstein.png % 9 9 1 ./icons/einstein.png % _ %20 1 ./icons/einstein.png % // speller target properties +Application:Speller%20Targets:P3SpellerTask intlist NumMatrixColumns= 1 6 6 1 % // display matrices' column number(s) +Application:Speller%20Targets:P3SpellerTask intlist NumMatrixRows= 1 6 6 0 % // display matrices' row number(s) +Application:Audio%20Stimuli:P3SpellerTask int AudioStimuliOn= 0 0 0 1 // Audio Stimuli Mode (0=no, 1=yes) (boolean) +Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliRowsFiles= 6 { filename } ./voice/1.wav ./voice/2.wav ./voice/3.wav ./voice/4.wav ./voice/5.wav ./voice/6.wav // audio stimuli rows files +Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliColsFiles= 6 { filename } ./voice/a.wav ./voice/b.wav ./voice/c.wav ./voice/d.wav ./voice/e.wav ./voice/f.wav // audio stimuli column files +Application:Speller%20Targets:P3SpellerTask floatlist TargetWidth= 1 16 0 0 100 // target width in percent of screen width +Application:Speller%20Targets:P3SpellerTask floatlist TargetHeight= 1 14 0 0 100 // target height in percent of screen height +Application:Speller%20Targets:P3SpellerTask floatlist TargetTextHeight= 1 12 0 0 100 // height of target labels in percent of screen height +Application:Speller%20Targets:P3SpellerTask stringlist BackgroundColor= 1 0x00000000 0x505050 % % // target background color (color) +Application:Speller%20Targets:P3SpellerTask stringlist TextColor= 1 0x00555555 0x505050 % % // text color (color) +Application:Speller%20Targets:P3SpellerTask stringlist TextColorIntensified= 1 0x00000000 0x505050 % % // intensified text color (color) +Application:Speller%20Targets:P3SpellerTask intlist IconHighlightMode= 1 0 1 0 4 // icon highlight method 0: Show/Hide, 1: Intensify, 2: Grayscale, 3: Invert, 4: Dim (enumeration) +Application:Speller%20Targets:P3SpellerTask floatlist IconHighlightFactor= 1 1 0.5 0 % // scale factor for highlighted icon pixel values +Application:Speller:P3SpellerTask int FirstActiveMenu= 1 1 1 % // Index of first active menu +Application:Speller:P3SpellerTask float StatusBarSize= 10 0 0 100 // size of status bar in percent of screen height +Application:Speller:P3SpellerTask float StatusBarTextHeight= 4 0 0 100 // size of status bar text in percent of screen height +Application:Speller:P3SpellerTask string TextToSpell= % // character or string to spell in offline copy mode +Application:Speller:P3SpellerTask string TextResult= % // user spelling result +Application:Speller:P3SpellerTask int TestMode= 0 0 0 1 // select targets by clicking on their associated stimuli (0=no, 1=yes) (boolean) +Application:Speller:P3SpellerTask string DestinationAddress= % // network address for speller output in IP:port format +Application:Text%20Window:P3SpellerTask int TextWindowEnabled= 0 0 0 1 // Show Text Window (0=no, 1=yes) (boolean) +Application:Text%20Window:P3SpellerTask int TextWindowLeft= 640 0 0 % // Text Window X location +Application:Text%20Window:P3SpellerTask int TextWindowTop= 0 0 0 % // Text Window Y location +Application:Text%20Window:P3SpellerTask int TextWindowWidth= 512 512 0 % // Text Window Width +Application:Text%20Window:P3SpellerTask int TextWindowHeight= 512 512 0 % // Text Window Height +Application:Text%20Window:P3SpellerTask string TextWindowFontName= Courier // Text Window Font Name +Application:Text%20Window:P3SpellerTask int TextWindowFontSize= 10 4 1 % // Text Window Font Size +Application:Text%20Window:P3SpellerTask string TextWindowFilePath= % // Path for Saved Text File (directory) +Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeStateName= % // State to be translated into keystrokes (0-F), empty for off +Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeExpression= % // Expression that evaluates to a virtual keycode, empty for off +Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeExpressionOnStartRun= % // Expression that initializes expression variables on StartRun +Connector:ConnectorOutput string ConnectorOutputAddress= % localhost:20321 % % // one or more IP:Port combinations, e.g. localhost:20321 +Application:Localization:Localization string Language= Default Default % % // Language for user messages +Application:Localization:Localization matrix LocalizedStrings= { German } { TIME%20OUT%20!!! Waiting%20to%20start%20... Sleeping--Select%20SLEEP%20twice%20to%20resume Select%20SLEEP%20once%20more%20to%20resume Paused--Select%20PAUSE%20again%20to%20resume } Zeit%20abgelaufen! Warte%20... Angehalten:%20Zweimal%20SLEEP%20fur%20Weiter Angehalten:%20Noch%20einmal%20SLEEP%20fur%20Weiter Angehalten:%20Noch%20einmal%20PAUSE%20fur%20Weiter // Localized user messages +System string OperatorAddress= 127.0.0.1:4000 +System:Core%20Connections string ApplicationIP= 141.75.33.117 // (readonly)(noedit) +System:Core%20Connections string ApplicationPort= 51127 // (readonly)(noedit) +System:Version matrix ApplicationVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:03:14Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF%20Qt:5.3.2:C:/BCI2000.x64/build/CMakeFiles/extlib/qt-5.3.2/win32-amd64-msvc2012/bin/qmake.exe 2.3 // Application version information (noedit)(readonly) +System:Configuration matrix ApplicationFilterChain= 4 { Filter%20Name Position%20String } ConnectorInput 2.9999 P3SpellerTask 3 KeystrokeFilter 3.1 ConnectorOutput 3.9999 // Application filter chain (noedit)(readonly) +System:Configuration matrix Filters= 12 1 /3/ConnectorInput /3/P3SpellerTask /3/KeystrokeFilter /3/ConnectorOutput /2/SpatialFilter /2/P3TemporalFilter /2/LinearClassifier /1/DataIOFilter /1/gUSBampADC /1/BCI2000FileWriter /1/AlignmentFilter /1/TransmissionFilter // Filter Directory (noedit)(readonly) +Storage:Data%20Location:DataIOFilter string DataDirectory= ./data/ ..\data % % // path to top level data directory (directory) +Storage:Session:DataIOFilter string SubjectName= visualFree Name % % // subject alias +Storage:Session:DataIOFilter string SubjectSession= 001 001 % % // three-digit session number +Storage:Session:DataIOFilter string SubjectRun= 00 00 % % // two-digit run number +Storage:Documentation:DataIOFilter string ID_System= % // BCI2000 System Code +Storage:Documentation:DataIOFilter string ID_Amp= % // BCI2000 Amp Code +Storage:Documentation:DataIOFilter string ID_Montage= % // BCI2000 Cap Montage Code +Visualize:Timing:DataIOFilter int VisualizeTiming= 1 1 0 1 // visualize system timing (0=no, 1=yes) (boolean) +Visualize:Source%20Signal:DataIOFilter int VisualizeSource= 1 1 0 1 // visualize raw brain signal (0=no, 1=yes) (boolean) +Visualize:Source%20Signal:DataIOFilter int VisualizeSourceDecimation= 1 auto % % // decimation factor for raw brain signal +Visualize:Source%20Signal:DataIOFilter int VisualizeSourceBufferSize= auto auto % % // number of blocks to aggregate before sending to operator +Visualize:Source%20Signal:DataIOFilter int VisualizeSourceTime= 2s 2s 0 % // how much time in Source visualization +Visualize:Source%20Signal:DataIOFilter int SourceMin= -100muV // raw signal vis Min Value +Visualize:Source%20Signal:DataIOFilter int SourceMax= 100muV // raw signal vis Max Value +Source:gUSBampADC int SamplingRate= 512 256Hz % % // the signal sampling rate +Source:gUSBampADC int SampleBlockSize= 8 1 % % // number of samples per block +Source:gUSBampADC int SourceCh= 12 auto 0 % // number of digitized channels total +Source:gUSBampADC list SourceChGain= 12 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 +Source:gUSBampADC list SourceChOffset= 12 0 0 0 0 0 0 0 0 0 0 0 0 +Source:gUSBampADC list ChannelNames= 12 Fz Fc1 Fc2 C3 Cz C4 P3 Pz P4 O1 Oz O4 +Source:gUSBamp:Acquisition:gUSBampADC int AcquisitionMode= 0 0 0 2 // data acquisition mode: 0: analog signal acquisition, 1: calibration signal, 2: impedance measurement (enumeration) +Source:gUSBamp:Acquisition:gUSBampADC int CommonGround= 1 0 0 1 // internally connect GNDs from all blocks: 0: false, 1: true (enumeration) +Source:gUSBamp:Acquisition:gUSBampADC int CommonReference= 1 0 0 1 // internally connect Refs from all blocks: 0: false, 1: true (enumeration) +Source:gUSBamp:DigitalIO:gUSBampADC int EnableDigitalInput= 0 0 0 1 // enable digital inputs (boolean) +Source:gUSBamp:DigitalIO:gUSBampADC int EnableDigitalOutput= 0 0 0 2 // enable digital output on block acquisition 0: off, 1: use expressions, 2: timing test (enumeration) +Filtering:SpatialFilter int SpatialFilterType= 0 2 0 3 // spatial filter type 0: none, 1: full matrix, 2: sparse matrix, 3: common average reference (CAR) (enumeration) +Source:gUSBamp:DigitalIO:gUSBampADC matrix DigitalOutputEx= 1 1 % // Matrix of Expressions for digital output +Filtering:SpatialFilter:SpatialFilter matrix SpatialFilter= 4 4 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 % % // columns represent input channels, rows represent output channels +Source:gUSBamp:Acquisition:gUSBampADC int DetectDataLoss= 0 0 0 1 // use gUSBamp counter mode to detect data loss (boolean) +Filtering:SpatialFilter:SpatialFilter intlist SpatialFilterCAROutput= 0 // when using CAR filter type: list of output channels, or empty for all channels +Source:gUSBamp:Acquisition:gUSBampADC int NumBuffers= 2 5 2 % // IO queue length +Filtering:SpatialFilter:SpatialFilter int SpatialFilterMissingChannels= 1 0 0 1 // how to handle missing channels 0: ignore, 1: report error (enumeration) +Source:Buffering:gUSBampADC int SourceBufferSize= 2s 2s % % // size of data acquisition ring buffer (in blocks or seconds) +Filtering:P3TemporalFilter int EpochLength= 500ms 500ms 0 % // Length of data epoch from stimulus onset +Source:gUSBamp:Multiple%20Devices:gUSBampADC list DeviceIDs= 1 auto // list of USBamps to be used (or auto) +Filtering:P3TemporalFilter int EpochsToAverage= 10 1 0 % // Number of epochs to average +Source:gUSBamp:Multiple%20Devices:gUSBampADC string DeviceIDMaster= auto // deviceID for the device whose SYNC goes to the slaves +Filtering:P3TemporalFilter int SingleEpochMode= 0 0 0 1 // Report result after each epoch (boolean) +Source:gUSBamp:Multiple%20Devices:gUSBampADC intlist SourceChList= 0 // list of channels to digitize, in terms of physical inputs numbered across all devices +Visualize:P3TemporalFilter int VisualizeP3TemporalFiltering= 1 0 0 1 // Visualize averaged epochs (0=no 1=yes) (boolean) +Source:gUSBamp:Multiple%20Devices:gUSBampADC intlist SourceChDevices= 1 12 // number of digitized channels per device +Visualize:P3TemporalFilter int TargetERPChannel= 1 1 % % // Input channel for which to display ERP data +Source:gUSBamp:DSP:gUSBampADC int FilterEnabled= 1 1 0 1 // Enable pass band filter (0=no, 1=yes) +Filtering:LinearClassifier matrix Classifier= 2 { input%20channel input%20element%20(bin) output%20channel weight } 1 4 1 1 1 6 2 1 // Linear classification matrix in sparse representation +Source:gUSBamp:DSP:gUSBampADC float FilterHighPass= 0.1 0.1 0 50 // high pass filter for pass band +Source:gUSBamp:DSP:gUSBampADC float FilterLowPass= 60 60 0 4000 // low pass filter for pass band +Source:gUSBamp:DSP:gUSBampADC int FilterModelOrder= 8 8 1 12 // filter model order for pass band +System:Core%20Connections string SignalProcessingIP= 141.75.33.117 // (readonly)(noedit) +System:Core%20Connections string SignalProcessingPort= 51142 // (readonly)(noedit) +Source:gUSBamp:DSP:gUSBampADC int FilterType= 1 1 1 2 // filter type for pass band (1=BUTTERWORTH, 2=CHEBYSHEV) +Source:gUSBamp:DSP:gUSBampADC int NotchEnabled= 1 1 0 1 // Enable notch (0=no, 1=yes) +System:Version matrix SignalProcessingVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:03:14Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF 2.3 // SignalProcessing version information (noedit)(readonly) +Source:gUSBamp:DSP:gUSBampADC float NotchHighPass= 48 58 0 70 // high pass filter for notch filter +System:Configuration matrix SignalProcessingFilterChain= 3 { Filter%20Name Position%20String } SpatialFilter 2.A P3TemporalFilter 2.B LinearClassifier 2.C // SignalProcessing filter chain (noedit)(readonly) +Source:gUSBamp:DSP:gUSBampADC float NotchLowPass= 52 62 0 4000 // low pass filter for notch filter +Source:gUSBamp:DSP:gUSBampADC int NotchModelOrder= 4 4 1 10 // filter model order for notch filter +Visualize:Processing%20Stages int VisualizeSpatialFilter= 0 0 0 1 // Visualize SpatialFilter output (boolean) +Source:gUSBamp:DSP:gUSBampADC int NotchType= 1 1 1 2 // filter type for pass band (1=CHEBYSHEV, 2=BUTTERWORTH) +Visualize:Processing%20Stages int VisualizeLinearClassifier= 0 0 0 1 // Visualize LinearClassifier output (boolean) +Storage:BCI2000FileWriter string FileFormat= dat // format of data file (readonly) +Storage:Documentation:BCI2000FileWriter string StorageTime= % // time of beginning of data storage +Source:Alignment:AlignmentFilter int AlignChannels= 0 0 0 1 // align channels in time (0=no, 1=yes) +Source:Alignment:AlignmentFilter floatlist SourceChTimeOffset= 0 0 % % // time offsets for all source channels (may be empty) +Source:Online%20Processing:TransmissionFilter list TransmitChList= 12 1 2 3 4 5 6 7 8 9 10 11 12 // list of transmitted channels: Channel names may contain * and ? wildcards, and character ranges enclosed in []; wildcard patterns may be negated by prepending an exclamation mark. Ranges of channels may be specified using : or - to separate begin from end. +System:Protocol:EventLink int EventLink= 1 1 0 1 // Send events from Operator to Source module (boolean) +Storage:Data%20Location:RunManager string DataFile= $%7bSubjectName%7d$%7bSubjectSession%7d/$%7bSubjectName%7dS$%7bSubjectSession%7dR$%7bSubjectRun%7d.$%7bFileFormat%7d // name of data file relative to DataDirectory +System:Core%20Connections string SignalSourceIP= 141.75.33.117 // (readonly)(noedit) +System:Core%20Connections string SignalSourcePort= 51133 // (readonly)(noedit) +System:Version matrix SignalSourceVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:03:14Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF 2.3 // SignalSource version information (noedit)(readonly) +System:Configuration matrix SignalSourceFilterChain= 8 { Filter%20Name Position%20String } DataIOFilter 0 gUSBampADC 1 NullFileWriter 1 BCI2000FileWriter 1 EDFFileWriter 1 GDFFileWriter 1 AlignmentFilter 1.1 TransmissionFilter 1.2 // SignalSource filter chain (noedit)(readonly) +Visualize:Processing%20Stages int VisualizeAlignmentFilter= 0 0 0 1 // Visualize AlignmentFilter output (boolean) +Visualize:Processing%20Stages int VisualizeTransmissionFilter= 0 0 0 1 // Visualize TransmissionFilter output (boolean) +System:Randomization int RandomSeed= 7621 0 % % // seed for the BCI2000 pseudo random number generator (readonly) +System:Randomization int RandomizationWarning= 1 1 0 1 // warn if subsequent Runs have identical RandomSeed value (boolean) diff --git a/icons/einstein.png b/icons/einstein.png new file mode 100644 index 0000000..a7193ac Binary files /dev/null and b/icons/einstein.png differ diff --git a/icons/flash.png b/icons/flash.png new file mode 100644 index 0000000..64bdce1 Binary files /dev/null and b/icons/flash.png differ