From ce44d1187ed8e47a4e7bb59007c6f1edad4f78c8 Mon Sep 17 00:00:00 2001 From: Igor Beloschapkin Date: Tue, 15 Sep 2020 10:46:59 +0200 Subject: [PATCH] Fix TargetWidth --- TactileCalibration.prm | 2 +- TactileCalibrationNested.prm | 2 +- TactileFree.prm | 2 +- TactileFreeNested.prm | 2 +- gUSBampVisualCalibration.prm | 2 +- gUSBampVisualFree.prm | 2 +- 6 files changed, 6 insertions(+), 6 deletions(-) diff --git a/TactileCalibration.prm b/TactileCalibration.prm index 6bee15b..73e0612 100644 --- a/TactileCalibration.prm +++ b/TactileCalibration.prm @@ -103,7 +103,7 @@ Application:Speller%20Targets:P3SpellerTask intlist NumMatrixRows= 1 4 6 0 % // Application:Audio%20Stimuli:P3SpellerTask int AudioStimuliOn= 0 0 0 1 // Audio Stimuli Mode (0=no, 1=yes) (boolean) Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliRowsFiles= 6 { filename } sounds/1.wav sounds/2.wav sounds/3.wav sounds/4.wav sounds/5.wav sounds/6.wav // audio stimuli rows files Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliColsFiles= 6 { filename } sounds/a.wav sounds/b.wav sounds/c.wav sounds/d.wav sounds/e.wav sounds/f.wav // audio stimuli column files -Application:Speller%20Targets:P3SpellerTask floatlist TargetWidth= 1 16 0 0 100 // target width in percent of screen width +Application:Speller%20Targets:P3SpellerTask floatlist TargetWidth= 1 70 0 0 100 // target width in percent of screen width Application:Speller%20Targets:P3SpellerTask floatlist TargetHeight= 1 14 0 0 100 // target height in percent of screen height Application:Speller%20Targets:P3SpellerTask floatlist TargetTextHeight= 1 12 0 0 100 // height of target labels in percent of screen height Application:Speller%20Targets:P3SpellerTask stringlist BackgroundColor= 1 0x00000000 0x505050 % % // target background color (color) diff --git a/TactileCalibrationNested.prm b/TactileCalibrationNested.prm index e3ceb1f..854f478 100644 --- a/TactileCalibrationNested.prm +++ b/TactileCalibrationNested.prm @@ -36,7 +36,7 @@ Application:Speller%20Targets:P3SpellerTask intlist NumMatrixRows= 6 4 4 4 4 4 4 Application:Audio%20Stimuli:P3SpellerTask int AudioStimuliOn= 0 0 0 1 // Audio Stimuli Mode (0=no, 1=yes) (boolean) Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliRowsFiles= 6 { filename } sounds/1.wav sounds/2.wav sounds/3.wav sounds/4.wav sounds/5.wav sounds/6.wav // audio stimuli rows files Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliColsFiles= 6 { filename } sounds/a.wav sounds/b.wav sounds/c.wav sounds/d.wav sounds/e.wav sounds/f.wav // audio stimuli column files -Application:Speller%20Targets:P3SpellerTask floatlist TargetWidth= 1 16 0 0 100 // target width in percent of screen width +Application:Speller%20Targets:P3SpellerTask floatlist TargetWidth= 1 70 0 0 100 // target width in percent of screen width Application:Speller%20Targets:P3SpellerTask floatlist TargetHeight= 1 14 0 0 100 // target height in percent of screen height Application:Speller%20Targets:P3SpellerTask floatlist TargetTextHeight= 1 12 0 0 100 // height of target labels in percent of screen height Application:Speller%20Targets:P3SpellerTask stringlist BackgroundColor= 1 0x00000000 0x505050 % % // target background color (color) diff --git a/TactileFree.prm b/TactileFree.prm index 7d61a83..3602c6a 100644 --- a/TactileFree.prm +++ b/TactileFree.prm @@ -36,7 +36,7 @@ Application:Speller%20Targets:P3SpellerTask intlist NumMatrixRows= 1 4 6 0 % // Application:Audio%20Stimuli:P3SpellerTask int AudioStimuliOn= 0 0 0 1 // Audio Stimuli Mode (0=no, 1=yes) (boolean) Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliRowsFiles= 6 { filename } sounds/1.wav sounds/2.wav sounds/3.wav sounds/4.wav sounds/5.wav sounds/6.wav // audio stimuli rows files Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliColsFiles= 6 { filename } sounds/a.wav sounds/b.wav sounds/c.wav sounds/d.wav sounds/e.wav sounds/f.wav // audio stimuli column files -Application:Speller%20Targets:P3SpellerTask floatlist TargetWidth= 1 16 0 0 100 // target width in percent of screen width +Application:Speller%20Targets:P3SpellerTask floatlist TargetWidth= 1 70 0 0 100 // target width in percent of screen width Application:Speller%20Targets:P3SpellerTask floatlist TargetHeight= 1 14 0 0 100 // target height in percent of screen height Application:Speller%20Targets:P3SpellerTask floatlist TargetTextHeight= 1 12 0 0 100 // height of target labels in percent of screen height Application:Speller%20Targets:P3SpellerTask stringlist BackgroundColor= 1 0x00000000 0x505050 % % // target background color (color) diff --git a/TactileFreeNested.prm b/TactileFreeNested.prm index 9117ec4..ce1e381 100644 --- a/TactileFreeNested.prm +++ b/TactileFreeNested.prm @@ -36,7 +36,7 @@ Application:Speller%20Targets:P3SpellerTask intlist NumMatrixRows= 6 4 4 4 4 4 4 Application:Audio%20Stimuli:P3SpellerTask int AudioStimuliOn= 0 0 0 1 // Audio Stimuli Mode (0=no, 1=yes) (boolean) Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliRowsFiles= 6 { filename } sounds/1.wav sounds/2.wav sounds/3.wav sounds/4.wav sounds/5.wav sounds/6.wav // audio stimuli rows files Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliColsFiles= 6 { filename } sounds/a.wav sounds/b.wav sounds/c.wav sounds/d.wav sounds/e.wav sounds/f.wav // audio stimuli column files -Application:Speller%20Targets:P3SpellerTask floatlist TargetWidth= 1 16 0 0 100 // target width in percent of screen width +Application:Speller%20Targets:P3SpellerTask floatlist TargetWidth= 1 70 0 0 100 // target width in percent of screen width Application:Speller%20Targets:P3SpellerTask floatlist TargetHeight= 1 14 0 0 100 // target height in percent of screen height Application:Speller%20Targets:P3SpellerTask floatlist TargetTextHeight= 1 12 0 0 100 // height of target labels in percent of screen height Application:Speller%20Targets:P3SpellerTask stringlist BackgroundColor= 1 0x00000000 0x505050 % % // target background color (color) diff --git a/gUSBampVisualCalibration.prm b/gUSBampVisualCalibration.prm index 31c36e0..9b0835b 100644 --- a/gUSBampVisualCalibration.prm +++ b/gUSBampVisualCalibration.prm @@ -36,7 +36,7 @@ Application:Speller%20Targets:P3SpellerTask intlist NumMatrixRows= 1 6 6 0 % // Application:Audio%20Stimuli:P3SpellerTask int AudioStimuliOn= 0 0 0 1 // Audio Stimuli Mode (0=no, 1=yes) (boolean) Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliRowsFiles= 6 { filename } ./voice/1.wav ./voice/2.wav ./voice/3.wav ./voice/4.wav ./voice/5.wav ./voice/6.wav // audio stimuli rows files Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliColsFiles= 6 { filename } ./voice/a.wav ./voice/b.wav ./voice/c.wav ./voice/d.wav ./voice/e.wav ./voice/f.wav // audio stimuli column files -Application:Speller%20Targets:P3SpellerTask floatlist TargetWidth= 1 16 0 0 100 // target width in percent of screen width +Application:Speller%20Targets:P3SpellerTask floatlist TargetWidth= 1 70 0 0 100 // target width in percent of screen width Application:Speller%20Targets:P3SpellerTask floatlist TargetHeight= 1 14 0 0 100 // target height in percent of screen height Application:Speller%20Targets:P3SpellerTask floatlist TargetTextHeight= 1 12 0 0 100 // height of target labels in percent of screen height Application:Speller%20Targets:P3SpellerTask stringlist BackgroundColor= 1 0x00000000 0x505050 % % // target background color (color) diff --git a/gUSBampVisualFree.prm b/gUSBampVisualFree.prm index ec0fa65..7d677c8 100644 --- a/gUSBampVisualFree.prm +++ b/gUSBampVisualFree.prm @@ -36,7 +36,7 @@ Application:Speller%20Targets:P3SpellerTask intlist NumMatrixRows= 1 6 6 0 % // Application:Audio%20Stimuli:P3SpellerTask int AudioStimuliOn= 0 0 0 1 // Audio Stimuli Mode (0=no, 1=yes) (boolean) Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliRowsFiles= 6 { filename } ./voice/1.wav ./voice/2.wav ./voice/3.wav ./voice/4.wav ./voice/5.wav ./voice/6.wav // audio stimuli rows files Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliColsFiles= 6 { filename } ./voice/a.wav ./voice/b.wav ./voice/c.wav ./voice/d.wav ./voice/e.wav ./voice/f.wav // audio stimuli column files -Application:Speller%20Targets:P3SpellerTask floatlist TargetWidth= 1 16 0 0 100 // target width in percent of screen width +Application:Speller%20Targets:P3SpellerTask floatlist TargetWidth= 1 70 0 0 100 // target width in percent of screen width Application:Speller%20Targets:P3SpellerTask floatlist TargetHeight= 1 14 0 0 100 // target height in percent of screen height Application:Speller%20Targets:P3SpellerTask floatlist TargetTextHeight= 1 12 0 0 100 // height of target labels in percent of screen height Application:Speller%20Targets:P3SpellerTask stringlist BackgroundColor= 1 0x00000000 0x505050 % % // target background color (color)