Visualize:Property%20Sets matrix VisPropertySets= 0 1 // row titles are properties in the form "SRCD.Left", columns are property sets System:Version matrix OperatorVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:03:14Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF 2.3 // operator module version information (noedit)(readonly) System:Protocol int AutoConfig= 1 1 0 1 // Use AutoConfig protocol extension (boolean) System:Protocol int OperatorBackLink= 1 1 0 1 // Send final state and signal information to Operator (boolean) System:Core%20Connections string OperatorIP= 127.0.0.1 127.0.0.1 % % // the Operator module's IP (noedit)(readonly) Connector:ConnectorInput list ConnectorInputFilter= 0 // list of state names or signal elements to allow, "*" for any, signal elements as in "Signal(1,0)" Connector:ConnectorInput string ConnectorInputAddress= % localhost:20320 % % // IP address/port to read from, e.g. localhost:20320 Application:Application%20Window:ApplicationWindow int WindowWidth= 1600 640 0 % // width of Application window Application:Application%20Window:ApplicationWindow int WindowHeight= 900 480 0 % // height of Application window Application:Application%20Window:ApplicationWindow int WindowLeft= 0 0 % % // screen coordinate of Application window's left edge Application:Application%20Window:ApplicationWindow int WindowTop= 0 0 % % // screen coordinate of Application window's top edge Application:Application%20Window:ApplicationWindow string WindowBackgroundColor= 0x000000 0x505050 % % // Application window background color (color) Visualize:Application%20Window:ApplicationWindow int VisualizeApplicationWindow= 0 0 0 1 // Display miniature copy of Application window (boolean) Visualize:Application%20Window:ApplicationWindow int AppWindowSpatialDecimation= 8 8 1 % // Application window decimation (shrinking) factor Visualize:Application%20Window:ApplicationWindow int AppWindowTemporalDecimation= 4 16 1 % // Application window time decimation factor Application:AudioPlayback:ApplicationWindow float AudioPlaybackRate= auto // audio playback sampling rate Application:AudioPlayback:ApplicationWindow int AudioPlaybackChannels= auto // number of playback output channels Application:AudioPlayback:ApplicationWindow float AudioPlaybackBufferDuration= auto // duration of playback buffer Visualize:Application%20Log:ApplicationBase int ShowAppLog= 1 0 0 1 // Show application log window (boolean) Application:Sequencing:StimulusTask float PreRunDuration= 2s 1 0 % // pause preceding first sequence Application:Sequencing:StimulusTask float PostRunDuration= 2s 0 0 % // pause following last sequence Application:Sequencing:StimulusTask float PreSequenceDuration= 2s 2s 0 % // pause preceding sequences/sets of intensifications Application:Sequencing:StimulusTask float PostSequenceDuration= 2s 2s 0 % // pause following sequences/sets of intensifications Application:Sequencing:StimulusTask float StimulusDuration= 70ms 40ms 0 % // stimulus duration Application:Sequencing:StimulusTask string EarlyOffsetExpression= % // abort stimulus if this expression becomes true Application:Sequencing:StimulusTask float ISIMinDuration= 120ms 80ms 0 % // minimum duration of inter-stimulus interval Application:Sequencing:StimulusTask float ISIMaxDuration= 120ms 80ms 0 % // maximum duration of inter-stimulus interval Application:Result%20Processing:StimulusTask int InterpretMode= 1 0 0 2 // interpretation of results: 0 none, 1 online free mode, 2 copy mode (enumeration) Application:Result%20Processing:StimulusTask int DisplayResults= 1 1 0 1 // display results of copy/free spelling (boolean) Application:Result%20Processing:StimulusTask int AccumulateEvidence= 0 0 0 1 // accumulate evidence until a selection is made (boolean) Application:Result%20Processing:StimulusTask float MinimumEvidence= 0 0 0 % // do not make a selection unless target evidence exceeds this value. For a normalized classifier, MinimumEvidence approximates -2.3*log10(Error Probability) Application:Sequencing:P3SpellerTask int NumberOfSequences= 10 15 1 % // number of sequences in a set of intensifications Application:Speller%20Targets:P3SpellerTask matrix TargetDefinitions= 36 { Display Enter Display%20Size Icon%20File Sound%20File } A A 1 ./icons/einstein.png % B B 1 ./icons/einstein.png % C C 1 ./icons/einstein.png % D D 1 ./icons/einstein.png % E E 1 ./icons/einstein.png % F F 1 ./icons/einstein.png % G G 1 ./icons/einstein.png % H H 1 ./icons/einstein.png % I I 1 ./icons/einstein.png % J J 1 ./icons/einstein.png % K K 1 ./icons/einstein.png % L L 1 ./icons/einstein.png % M M 1 ./icons/einstein.png % N N 1 ./icons/einstein.png % O O 1 ./icons/einstein.png % P P 1 ./icons/einstein.png % Q Q 1 ./icons/einstein.png % R R 1 ./icons/einstein.png % S S 1 ./icons/einstein.png % T T 1 ./icons/einstein.png % U U 1 ./icons/einstein.png % V V 1 ./icons/einstein.png % W W 1 ./icons/einstein.png % X X 1 ./icons/einstein.png % Y Y 1 ./icons/einstein.png % Z Z 1 ./icons/einstein.png % 1 1 1 ./icons/einstein.png % 2 2 1 ./icons/einstein.png % 3 3 1 ./icons/einstein.png % 4 4 1 ./icons/einstein.png % 5 5 1 ./icons/einstein.png % 6 6 1 ./icons/einstein.png % 7 7 1 ./icons/einstein.png % 8 8 1 ./icons/einstein.png % 9 9 1 ./icons/einstein.png % _ %20 1 ./icons/einstein.png % // speller target properties Application:Speller%20Targets:P3SpellerTask intlist NumMatrixColumns= 1 6 6 1 % // display matrices' column number(s) Application:Speller%20Targets:P3SpellerTask intlist NumMatrixRows= 1 6 6 0 % // display matrices' row number(s) Application:Audio%20Stimuli:P3SpellerTask int AudioStimuliOn= 0 0 0 1 // Audio Stimuli Mode (0=no, 1=yes) (boolean) Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliRowsFiles= 6 { filename } ./voice/1.wav ./voice/2.wav ./voice/3.wav ./voice/4.wav ./voice/5.wav ./voice/6.wav // audio stimuli rows files Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliColsFiles= 6 { filename } ./voice/a.wav ./voice/b.wav ./voice/c.wav ./voice/d.wav ./voice/e.wav ./voice/f.wav // audio stimuli column files Application:Speller%20Targets:P3SpellerTask floatlist TargetWidth= 1 70 0 0 100 // target width in percent of screen width Application:Speller%20Targets:P3SpellerTask floatlist TargetHeight= 1 14 0 0 100 // target height in percent of screen height Application:Speller%20Targets:P3SpellerTask floatlist TargetTextHeight= 1 12 0 0 100 // height of target labels in percent of screen height Application:Speller%20Targets:P3SpellerTask stringlist BackgroundColor= 1 0x00000000 0x505050 % % // target background color (color) Application:Speller%20Targets:P3SpellerTask stringlist TextColor= 1 0x00555555 0x505050 % % // text color (color) Application:Speller%20Targets:P3SpellerTask stringlist TextColorIntensified= 1 0x00000000 0x505050 % % // intensified text color (color) Application:Speller%20Targets:P3SpellerTask intlist IconHighlightMode= 1 0 1 0 4 // icon highlight method 0: Show/Hide, 1: Intensify, 2: Grayscale, 3: Invert, 4: Dim (enumeration) Application:Speller%20Targets:P3SpellerTask floatlist IconHighlightFactor= 1 1 0.5 0 % // scale factor for highlighted icon pixel values Application:Speller:P3SpellerTask int FirstActiveMenu= 1 1 1 % // Index of first active menu Application:Speller:P3SpellerTask float StatusBarSize= 10 0 0 100 // size of status bar in percent of screen height Application:Speller:P3SpellerTask float StatusBarTextHeight= 4 0 0 100 // size of status bar text in percent of screen height Application:Speller:P3SpellerTask string TextToSpell= % // character or string to spell in offline copy mode Application:Speller:P3SpellerTask string TextResult= % // user spelling result Application:Speller:P3SpellerTask int TestMode= 0 0 0 1 // select targets by clicking on their associated stimuli (0=no, 1=yes) (boolean) Application:Speller:P3SpellerTask string DestinationAddress= % // network address for speller output in IP:port format Application:Text%20Window:P3SpellerTask int TextWindowEnabled= 0 0 0 1 // Show Text Window (0=no, 1=yes) (boolean) Application:Text%20Window:P3SpellerTask int TextWindowLeft= 640 0 0 % // Text Window X location Application:Text%20Window:P3SpellerTask int TextWindowTop= 0 0 0 % // Text Window Y location Application:Text%20Window:P3SpellerTask int TextWindowWidth= 512 512 0 % // Text Window Width Application:Text%20Window:P3SpellerTask int TextWindowHeight= 512 512 0 % // Text Window Height Application:Text%20Window:P3SpellerTask string TextWindowFontName= Courier // Text Window Font Name Application:Text%20Window:P3SpellerTask int TextWindowFontSize= 10 4 1 % // Text Window Font Size Application:Text%20Window:P3SpellerTask string TextWindowFilePath= % // Path for Saved Text File (directory) Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeStateName= % // State to be translated into keystrokes (0-F), empty for off Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeExpression= % // Expression that evaluates to a virtual keycode, empty for off Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeExpressionOnStartRun= % // Expression that initializes expression variables on StartRun Connector:ConnectorOutput string ConnectorOutputAddress= % localhost:20321 % % // one or more IP:Port combinations, e.g. localhost:20321 Application:Localization:Localization string Language= Default Default % % // Language for user messages Application:Localization:Localization matrix LocalizedStrings= { German } { TIME%20OUT%20!!! Waiting%20to%20start%20... Sleeping--Select%20SLEEP%20twice%20to%20resume Select%20SLEEP%20once%20more%20to%20resume Paused--Select%20PAUSE%20again%20to%20resume } Zeit%20abgelaufen! Warte%20... Angehalten:%20Zweimal%20SLEEP%20fur%20Weiter Angehalten:%20Noch%20einmal%20SLEEP%20fur%20Weiter Angehalten:%20Noch%20einmal%20PAUSE%20fur%20Weiter // Localized user messages System string OperatorAddress= 127.0.0.1:4000 System:Core%20Connections string ApplicationIP= 141.75.33.117 // (readonly)(noedit) System:Core%20Connections string ApplicationPort= 51127 // (readonly)(noedit) System:Version matrix ApplicationVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:03:14Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF%20Qt:5.3.2:C:/BCI2000.x64/build/CMakeFiles/extlib/qt-5.3.2/win32-amd64-msvc2012/bin/qmake.exe 2.3 // Application version information (noedit)(readonly) System:Configuration matrix ApplicationFilterChain= 4 { Filter%20Name Position%20String } ConnectorInput 2.9999 P3SpellerTask 3 KeystrokeFilter 3.1 ConnectorOutput 3.9999 // Application filter chain (noedit)(readonly) System:Configuration matrix Filters= 12 1 /3/ConnectorInput /3/P3SpellerTask /3/KeystrokeFilter /3/ConnectorOutput /2/SpatialFilter /2/P3TemporalFilter /2/LinearClassifier /1/DataIOFilter /1/gUSBampADC /1/BCI2000FileWriter /1/AlignmentFilter /1/TransmissionFilter // Filter Directory (noedit)(readonly) Storage:Data%20Location:DataIOFilter string DataDirectory= ./data/ ..\data % % // path to top level data directory (directory) Storage:Session:DataIOFilter string SubjectName= visualFree Name % % // subject alias Storage:Session:DataIOFilter string SubjectSession= 001 001 % % // three-digit session number Storage:Session:DataIOFilter string SubjectRun= 00 00 % % // two-digit run number Storage:Documentation:DataIOFilter string ID_System= % // BCI2000 System Code Storage:Documentation:DataIOFilter string ID_Amp= % // BCI2000 Amp Code Storage:Documentation:DataIOFilter string ID_Montage= % // BCI2000 Cap Montage Code Visualize:Timing:DataIOFilter int VisualizeTiming= 1 1 0 1 // visualize system timing (0=no, 1=yes) (boolean) Visualize:Source%20Signal:DataIOFilter int VisualizeSource= 1 1 0 1 // visualize raw brain signal (0=no, 1=yes) (boolean) Visualize:Source%20Signal:DataIOFilter int VisualizeSourceDecimation= 1 auto % % // decimation factor for raw brain signal Visualize:Source%20Signal:DataIOFilter int VisualizeSourceBufferSize= auto auto % % // number of blocks to aggregate before sending to operator Visualize:Source%20Signal:DataIOFilter int VisualizeSourceTime= 2s 2s 0 % // how much time in Source visualization Visualize:Source%20Signal:DataIOFilter int SourceMin= -100muV // raw signal vis Min Value Visualize:Source%20Signal:DataIOFilter int SourceMax= 100muV // raw signal vis Max Value Source:gUSBampADC int SamplingRate= 512 256Hz % % // the signal sampling rate Source:gUSBampADC int SampleBlockSize= 8 1 % % // number of samples per block Source:gUSBampADC int SourceCh= 12 auto 0 % // number of digitized channels total Source:gUSBampADC list SourceChGain= 12 1 1 1 1 1 1 1 1 1 1 1 1 Source:gUSBampADC list SourceChOffset= 12 0 0 0 0 0 0 0 0 0 0 0 0 Source:gUSBampADC list ChannelNames= 12 Fz Fc1 Fc2 C3 Cz C4 P3 Pz P4 O1 Oz O4 Source:gUSBamp:Acquisition:gUSBampADC int AcquisitionMode= 0 0 0 2 // data acquisition mode: 0: analog signal acquisition, 1: calibration signal, 2: impedance measurement (enumeration) Source:gUSBamp:Acquisition:gUSBampADC int CommonGround= 1 0 0 1 // internally connect GNDs from all blocks: 0: false, 1: true (enumeration) Source:gUSBamp:Acquisition:gUSBampADC int CommonReference= 1 0 0 1 // internally connect Refs from all blocks: 0: false, 1: true (enumeration) Source:gUSBamp:DigitalIO:gUSBampADC int EnableDigitalInput= 0 0 0 1 // enable digital inputs (boolean) Source:gUSBamp:DigitalIO:gUSBampADC int EnableDigitalOutput= 0 0 0 2 // enable digital output on block acquisition 0: off, 1: use expressions, 2: timing test (enumeration) Filtering:SpatialFilter int SpatialFilterType= 0 2 0 3 // spatial filter type 0: none, 1: full matrix, 2: sparse matrix, 3: common average reference (CAR) (enumeration) Source:gUSBamp:DigitalIO:gUSBampADC matrix DigitalOutputEx= 1 1 % // Matrix of Expressions for digital output Filtering:SpatialFilter:SpatialFilter matrix SpatialFilter= 4 4 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 % % // columns represent input channels, rows represent output channels Source:gUSBamp:Acquisition:gUSBampADC int DetectDataLoss= 0 0 0 1 // use gUSBamp counter mode to detect data loss (boolean) Filtering:SpatialFilter:SpatialFilter intlist SpatialFilterCAROutput= 0 // when using CAR filter type: list of output channels, or empty for all channels Source:gUSBamp:Acquisition:gUSBampADC int NumBuffers= 2 5 2 % // IO queue length Filtering:SpatialFilter:SpatialFilter int SpatialFilterMissingChannels= 1 0 0 1 // how to handle missing channels 0: ignore, 1: report error (enumeration) Source:Buffering:gUSBampADC int SourceBufferSize= 2s 2s % % // size of data acquisition ring buffer (in blocks or seconds) Filtering:P3TemporalFilter int EpochLength= 500ms 500ms 0 % // Length of data epoch from stimulus onset Source:gUSBamp:Multiple%20Devices:gUSBampADC list DeviceIDs= 1 auto // list of USBamps to be used (or auto) Filtering:P3TemporalFilter int EpochsToAverage= 10 1 0 % // Number of epochs to average Source:gUSBamp:Multiple%20Devices:gUSBampADC string DeviceIDMaster= auto // deviceID for the device whose SYNC goes to the slaves Filtering:P3TemporalFilter int SingleEpochMode= 0 0 0 1 // Report result after each epoch (boolean) Source:gUSBamp:Multiple%20Devices:gUSBampADC intlist SourceChList= 0 // list of channels to digitize, in terms of physical inputs numbered across all devices Visualize:P3TemporalFilter int VisualizeP3TemporalFiltering= 1 0 0 1 // Visualize averaged epochs (0=no 1=yes) (boolean) Source:gUSBamp:Multiple%20Devices:gUSBampADC intlist SourceChDevices= 1 12 // number of digitized channels per device Visualize:P3TemporalFilter int TargetERPChannel= 1 1 % % // Input channel for which to display ERP data Source:gUSBamp:DSP:gUSBampADC int FilterEnabled= 1 1 0 1 // Enable pass band filter (0=no, 1=yes) Filtering:LinearClassifier matrix Classifier= 2 { input%20channel input%20element%20(bin) output%20channel weight } 1 4 1 1 1 6 2 1 // Linear classification matrix in sparse representation Source:gUSBamp:DSP:gUSBampADC float FilterHighPass= 0.1 0.1 0 50 // high pass filter for pass band Source:gUSBamp:DSP:gUSBampADC float FilterLowPass= 60 60 0 4000 // low pass filter for pass band Source:gUSBamp:DSP:gUSBampADC int FilterModelOrder= 8 8 1 12 // filter model order for pass band System:Core%20Connections string SignalProcessingIP= 141.75.33.117 // (readonly)(noedit) System:Core%20Connections string SignalProcessingPort= 51142 // (readonly)(noedit) Source:gUSBamp:DSP:gUSBampADC int FilterType= 1 1 1 2 // filter type for pass band (1=BUTTERWORTH, 2=CHEBYSHEV) Source:gUSBamp:DSP:gUSBampADC int NotchEnabled= 1 1 0 1 // Enable notch (0=no, 1=yes) System:Version matrix SignalProcessingVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:03:14Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF 2.3 // SignalProcessing version information (noedit)(readonly) Source:gUSBamp:DSP:gUSBampADC float NotchHighPass= 48 58 0 70 // high pass filter for notch filter System:Configuration matrix SignalProcessingFilterChain= 3 { Filter%20Name Position%20String } SpatialFilter 2.A P3TemporalFilter 2.B LinearClassifier 2.C // SignalProcessing filter chain (noedit)(readonly) Source:gUSBamp:DSP:gUSBampADC float NotchLowPass= 52 62 0 4000 // low pass filter for notch filter Source:gUSBamp:DSP:gUSBampADC int NotchModelOrder= 4 4 1 10 // filter model order for notch filter Visualize:Processing%20Stages int VisualizeSpatialFilter= 0 0 0 1 // Visualize SpatialFilter output (boolean) Source:gUSBamp:DSP:gUSBampADC int NotchType= 1 1 1 2 // filter type for pass band (1=CHEBYSHEV, 2=BUTTERWORTH) Visualize:Processing%20Stages int VisualizeLinearClassifier= 0 0 0 1 // Visualize LinearClassifier output (boolean) Storage:BCI2000FileWriter string FileFormat= dat // format of data file (readonly) Storage:Documentation:BCI2000FileWriter string StorageTime= % // time of beginning of data storage Source:Alignment:AlignmentFilter int AlignChannels= 0 0 0 1 // align channels in time (0=no, 1=yes) Source:Alignment:AlignmentFilter floatlist SourceChTimeOffset= 0 0 % % // time offsets for all source channels (may be empty) Source:Online%20Processing:TransmissionFilter list TransmitChList= 12 1 2 3 4 5 6 7 8 9 10 11 12 // list of transmitted channels: Channel names may contain * and ? wildcards, and character ranges enclosed in []; wildcard patterns may be negated by prepending an exclamation mark. Ranges of channels may be specified using : or - to separate begin from end. System:Protocol:EventLink int EventLink= 1 1 0 1 // Send events from Operator to Source module (boolean) Storage:Data%20Location:RunManager string DataFile= $%7bSubjectName%7d$%7bSubjectSession%7d/$%7bSubjectName%7dS$%7bSubjectSession%7dR$%7bSubjectRun%7d.$%7bFileFormat%7d // name of data file relative to DataDirectory System:Core%20Connections string SignalSourceIP= 141.75.33.117 // (readonly)(noedit) System:Core%20Connections string SignalSourcePort= 51133 // (readonly)(noedit) System:Version matrix SignalSourceVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:03:14Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF 2.3 // SignalSource version information (noedit)(readonly) System:Configuration matrix SignalSourceFilterChain= 8 { Filter%20Name Position%20String } DataIOFilter 0 gUSBampADC 1 NullFileWriter 1 BCI2000FileWriter 1 EDFFileWriter 1 GDFFileWriter 1 AlignmentFilter 1.1 TransmissionFilter 1.2 // SignalSource filter chain (noedit)(readonly) Visualize:Processing%20Stages int VisualizeAlignmentFilter= 0 0 0 1 // Visualize AlignmentFilter output (boolean) Visualize:Processing%20Stages int VisualizeTransmissionFilter= 0 0 0 1 // Visualize TransmissionFilter output (boolean) System:Randomization int RandomSeed= 7621 0 % % // seed for the BCI2000 pseudo random number generator (readonly) System:Randomization int RandomizationWarning= 1 1 0 1 // warn if subsequent Runs have identical RandomSeed value (boolean)