Visualize:Property%20Sets matrix VisPropertySets= 0 1 // row titles are properties in the form "SRCD.Left", columns are property sets System:Configuration matrix OperatorVersion= { Framework Revision Build } 1 3.0.5 % Jun%20%203%202013%2011:41:59 // operator module version information(readonly) System:Additional%20Connections int OperatorBackLink= 1 1 0 1 // Send final state and signal information to Operator (boolean)(readonly) Source:Signal%20Properties:DataIOFilter int SourceCh= 12 16 1 % // number of digitized and stored channels Source:Signal%20Properties:DataIOFilter int SampleBlockSize= 8 32 1 % // number of samples transmitted at a time Source:Signal%20Properties:DataIOFilter int SamplingRate= 512 256Hz 1 % // sample rate Source:Signal%20Properties:DataIOFilter list ChannelNames= 12 Fz Fc1 Fc2 C3 Cz C4 P3 Pz P4 O1 Oz O2 // list of channel names Source:Signal%20Properties:DataIOFilter floatlist SourceChOffset= 12 0 0 0 0 0 0 0 0 0 0 0 0 0 % % // Offset for channels in A/D units Source:Signal%20Properties:DataIOFilter floatlist SourceChGain= 12 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.033 0.003 % % // gain for each channel (A/D units -> muV) Storage:Data%20Location:DataIOFilter string DataDirectory= ./data/ .\data % % // path to top level data directory (directory) Storage:Session:DataIOFilter string SubjectName= tacCalib Name % % // subject alias Storage:Session:DataIOFilter string SubjectSession= 001 001 % % // three-digit session number Storage:Session:DataIOFilter string SubjectRun= 00 00 % % // two-digit run number Storage:Documentation:DataIOFilter string ID_System= % // BCI2000 System Code Storage:Documentation:DataIOFilter string ID_Amp= % // BCI2000 Amp Code Storage:Documentation:DataIOFilter string ID_Montage= % // BCI2000 Cap Montage Code Visualize:Timing:DataIOFilter int VisualizeTiming= 0 1 0 1 // visualize system timing (0=no, 1=yes) (boolean) Visualize:Source%20Signal:DataIOFilter int VisualizeSource= 1 1 0 1 // visualize raw brain signal (0=no, 1=yes) (boolean) Visualize:Source%20Signal:DataIOFilter int VisualizeSourceDecimation= 1 auto % % // decimation factor for raw brain signal Visualize:Source%20Signal:DataIOFilter int VisualizeSourceBufferSize= auto auto % % // number of blocks to aggregate before sending to operator Visualize:Source%20Signal:DataIOFilter int VisualizeSourceTime= 2s 2s 0 % // how much time in Source visualization Visualize:Source%20Signal:DataIOFilter int SourceMin= -100muV -100muV % % // raw signal vis Min Value Visualize:Source%20Signal:DataIOFilter int SourceMax= 100muV 100muV % % // raw signal vis Max Value Source:gUSBampADC intlist SourceChList= 0 0 1 128 // list of channels to digitize Source:gUSBampADC intlist SourceChDevices= 1 12 16 1 17 // number of digitized channels per device Source:gUSBampADC int NumBuffers= 2 1 2 32 // number of software buffers to use Source:gUSBampADC string DeviceIDMaster= auto // deviceID for the device whose SYNC goes to the slaves Source:gUSBampADC int FilterEnabled= 1 1 0 1 // Enable pass band filter (0=no, 1=yes) Source:gUSBampADC float FilterHighPass= 0.1 0.1 0 50 // high pass filter for pass band Source:gUSBampADC float FilterLowPass= 60 60 0 4000 // low pass filter for pass band Source:gUSBampADC int FilterModelOrder= 8 8 1 12 // filter model order for pass band Source:gUSBampADC int FilterType= 1 1 1 2 // filter type for pass band (1=BUTTERWORTH, 2=CHEBYSHEV) Source:gUSBampADC int NotchEnabled= 1 1 0 1 // Enable notch (0=no, 1=yes) Source:gUSBampADC float NotchHighPass= 48 58 0 70 // high pass filter for notch filter Source:gUSBampADC float NotchLowPass= 52 62 0 4000 // low pass filter for notch filter Source:gUSBampADC int NotchModelOrder= 4 4 1 10 // filter model order for notch filter Source:gUSBampADC int NotchType= 1 1 1 2 // filter type for pass band (1=CHEBYSHEV, 2=BUTTERWORTH) Source:gUSBampADC list DeviceIDs= 1 auto // list of USBamps to be used (or auto) Source:gUSBampADC int DigitalInput= 0 0 0 1 // enable digital input: 0: false, 1: true (enumeration) Source:gUSBampADC int DigitalOutput= 0 0 0 1 // enable digital output on block acquisition (boolean) Source:gUSBampADC string DigitalOutputEx= % // expression for output on digital output 2 (expression) Source:gUSBampADC int SignalType= 0 0 0 1 // numeric type of output signal: 0: int16, 1: float32 (enumeration) Source:gUSBampADC int AcquisitionMode= 0 0 0 2 // data acquisition mode: 0: analog signal acquisition, 1: calibration, 2: impedance (enumeration) Source:gUSBampADC int CommonGround= 1 0 0 1 // internally connect GNDs from all blocks: 0: false, 1: true (enumeration) Source:gUSBampADC int CommonReference= 1 0 0 1 // internally connect Refs from all blocks: 0: false, 1: true (enumeration) Storage:BCI2000FileWriter string FileFormat= dat // format of data file (readonly) Storage:Documentation:BCI2000FileWriter string StorageTime= % // time of beginning of data storage Source:Alignment:AlignmentFilter int AlignChannels= 1 0 0 1 // align channels in time (0=no, 1=yes) Source:Alignment:AlignmentFilter floatlist SourceChTimeOffset= 0 0 % % // time offsets for all source channels (may be empty) Source:Online%20Processing:TransmissionFilter list TransmitChList= 12 1 2 3 4 5 6 7 8 9 10 11 12 // list of transmitted channels: Channel names may contain * and ? wildcards, and character ranges enclosed in []; wildcard patterns may be negated by an exclamation mark. Ranges of channels may be specified using : or - to separate begin from end. System:Additional%20Connections:EventLink int EventLink= 1 1 0 1 // Send events from Operator to Source module (boolean)(readonly) Storage:Data%20Location:RunManager string DataFile= $%7bSubjectName%7d$%7bSubjectSession%7d/$%7bSubjectName%7dS$%7bSubjectSession%7dR$%7bSubjectRun%7d.$%7bFileFormat%7d // name of data file relative to DataDirectory System:Core%20Connections string OperatorIP= 127.0.0.1 127.0.0.1 % % // the Operator module's IP(readonly) System:Core%20Connections string SignalSourcePort= 49242 4200 1024 65535 // the SignalSource module's listening port(readonly) System:Core%20Connections string SignalSourceIP= 127.0.0.1 127.0.0.1 % % // the SignalSource module's listening IP(readonly) System:Configuration matrix SignalSourceVersion= { Framework Revision Build } 1 3.0.5 % Jun%20%203%202013%2011:41:59 // SignalSource version information(readonly) System:Configuration matrix SignalSourceFilterChain= 8 { Filter%20Name Position%20String } DataIOFilter 0 gUSBampADC 1 GDFFileWriter 1 EDFFileWriter 1 BCI2000FileWriter 1 NullFileWriter 1 AlignmentFilter 1.1 TransmissionFilter 1.2 // SignalSource filter chain(readonly) Visualize:Processing%20Stages int VisualizeAlignmentFilter= 0 0 0 1 // Visualize AlignmentFilter output (boolean) Visualize:Processing%20Stages int VisualizeTransmissionFilter= 0 0 0 1 // Visualize TransmissionFilter output (boolean) Filtering:SpatialFilter int SpatialFilterType= 0 2 0 3 // spatial filter type 0: none, 1: full matrix, 2: sparse matrix, 3: common average reference (CAR) (enumeration) Filtering:SpatialFilter:SpatialFilter matrix SpatialFilter= 4 4 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 % % // columns represent input channels, rows represent output channels Filtering:SpatialFilter:SpatialFilter intlist SpatialFilterCAROutput= 0 // when using CAR filter type: list of output channels, or empty for all channels Filtering:SpatialFilter:SpatialFilter int SpatialFilterMissingChannels= 1 0 0 1 // how to handle missing channels 0: ignore, 1: report error (enumeration) Filtering:P3TemporalFilter int EpochLength= 800ms 500ms 0 % // Length of data epoch from stimulus onset Filtering:P3TemporalFilter int EpochsToAverage= 10 1 0 % // Number of epochs to average Filtering:P3TemporalFilter int SingleEpochMode= 0 0 0 1 // Report result after each epoch (boolean) Visualize:P3TemporalFilter int VisualizeP3TemporalFiltering= 0 0 0 1 // Visualize averaged epochs (0=no 1=yes) (boolean) Visualize:P3TemporalFilter int TargetERPChannel= 1 1 % % // Input channel for which to display ERP data Filtering:LinearClassifier matrix Classifier= 2 { input%20channel input%20element%20(bin) output%20channel weight } 1 4 1 1 1 6 2 1 // Linear classification matrix in sparse representation System:Core%20Connections string SignalProcessingPort= 49243 4200 1024 65535 // the SignalProcessing module's listening port(readonly) System:Core%20Connections string SignalProcessingIP= 127.0.0.1 127.0.0.1 % % // the SignalProcessing module's listening IP(readonly) System:Configuration matrix SignalProcessingVersion= { Framework Revision Build } 1 3.0.5 % Jun%20%203%202013%2011:41:59 // SignalProcessing version information(readonly) System:Configuration matrix SignalProcessingFilterChain= 3 { Filter%20Name Position%20String } SpatialFilter 2.A P3TemporalFilter 2.B LinearClassifier 2.C // SignalProcessing filter chain(readonly) Visualize:Processing%20Stages int VisualizeSpatialFilter= 0 0 0 1 // Visualize SpatialFilter output (boolean) Visualize:Processing%20Stages int VisualizeLinearClassifier= 0 0 0 1 // Visualize LinearClassifier output (boolean) Connector:ConnectorInput list ConnectorInputFilter= 0 // list of state names or signal elements to allow, "*" for any, signal elements as in "Signal(1,0)" Connector:ConnectorInput string ConnectorInputAddress= % localhost:20320 % % // IP address/port to read from, e.g. localhost:20320 Application:Application%20Window:ApplicationWindow int WindowWidth= 640 640 0 % // width of Application window Application:Application%20Window:ApplicationWindow int WindowHeight= 480 480 0 % // height of Application window Application:Application%20Window:ApplicationWindow int WindowLeft= 0 0 % % // screen coordinate of Application window's left edge Application:Application%20Window:ApplicationWindow int WindowTop= 600 0 % % // screen coordinate of Application window's top edge Application:Application%20Window:ApplicationWindow string WindowBackgroundColor= 0x000000 0x505050 % % // Application window background color (color) Visualize:Application%20Window:ApplicationWindow int VisualizeApplicationWindow= 0 0 0 1 // Display miniature copy of Application window (boolean) Visualize:Application%20Window:ApplicationWindow int AppWindowSpatialDecimation= 8 8 1 % // Application window decimation (shrinking) factor Visualize:Application%20Window:ApplicationWindow int AppWindowTemporalDecimation= 4 16 1 % // Application window time decimation factor Visualize:Application%20Log:ApplicationBase int ShowAppLog= 1 0 0 1 // Show application log window (boolean) Application:Sequencing:StimulusTask float PreRunDuration= 2s 1 0 % // pause preceding first sequence Application:Sequencing:StimulusTask float PostRunDuration= 2s 0 0 % // pause following last sequence Application:Sequencing:StimulusTask float PreSequenceDuration= 1/2s 2s 0 % // pause preceding sequences/sets of intensifications Application:Sequencing:StimulusTask float PostSequenceDuration= 2s 2s 0 % // pause following sequences/sets of intensifications Application:Sequencing:StimulusTask float StimulusDuration= 220ms 40ms 0 % // stimulus duration Application:Sequencing:StimulusTask string EarlyOffsetExpression= % // abort stimulus if this expression becomes true Application:Sequencing:StimulusTask float ISIMinDuration= 400ms 80ms 0 % // minimum duration of inter-stimulus interval Application:Sequencing:StimulusTask float ISIMaxDuration= 400ms 80ms 0 % // maximum duration of inter-stimulus interval Application:Result%20Processing:StimulusTask int InterpretMode= 2 0 0 2 // interpretation of results: 0 none, 1 online free mode, 2 copy mode (enumeration) Application:Result%20Processing:StimulusTask int DisplayResults= 0 1 0 1 // display results of copy/free spelling (boolean) Application:Result%20Processing:StimulusTask int AccumulateEvidence= 0 0 0 1 // accumulate evidence until a selection is made (boolean) Application:Result%20Processing:StimulusTask float MinimumEvidence= 0 0 0 % // do not make a selection unless target evidence exceeds this value. For a normalized classifier, MinimumEvidence approximates -2.3*log10(Error Probability) Application:Sequencing:P3SpellerTask int NumberOfSequences= 10 15 1 % // number of sequences in a set of intensifications Application:Speller%20Targets:P3SpellerTask matrix TargetDefinitions= 4 { Display Enter Display%20Size Icon%20File Sound%20File } Left L 1 % % Right R 1 % % Front F 1 % % Back B 1 % % // speller target properties Application:Speller%20Targets:P3SpellerTask intlist NumMatrixColumns= 1 1 6 1 % // display matrices' column number(s) Application:Speller%20Targets:P3SpellerTask intlist NumMatrixRows= 1 4 6 0 % // display matrices' row number(s) Application:Audio%20Stimuli:P3SpellerTask int AudioStimuliOn= 0 0 0 1 // Audio Stimuli Mode (0=no, 1=yes) (boolean) Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliRowsFiles= 6 { filename } sounds/1.wav sounds/2.wav sounds/3.wav sounds/4.wav sounds/5.wav sounds/6.wav // audio stimuli rows files Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliColsFiles= 6 { filename } sounds/a.wav sounds/b.wav sounds/c.wav sounds/d.wav sounds/e.wav sounds/f.wav // audio stimuli column files Application:Speller%20Targets:P3SpellerTask floatlist TargetWidth= 1 70 0 0 100 // target width in percent of screen width Application:Speller%20Targets:P3SpellerTask floatlist TargetHeight= 1 14 0 0 100 // target height in percent of screen height Application:Speller%20Targets:P3SpellerTask floatlist TargetTextHeight= 1 12 0 0 100 // height of target labels in percent of screen height Application:Speller%20Targets:P3SpellerTask stringlist BackgroundColor= 1 0x00000000 0x505050 % % // target background color (color) Application:Speller%20Targets:P3SpellerTask stringlist TextColor= 1 0x00555555 0x505050 % % // text color (color) Application:Speller%20Targets:P3SpellerTask stringlist TextColorIntensified= 1 0x00FFFFFF 0x505050 % % // intensified text color (color) Application:Speller%20Targets:P3SpellerTask intlist IconHighlightMode= 1 1 1 0 4 // icon highlight method 0: Show/Hide, 1: Intensify, 2: Grayscale, 3: Invert, 4: Dim (enumeration) Application:Speller%20Targets:P3SpellerTask floatlist IconHighlightFactor= 1 0.5 0.5 0 % // scale factor for highlighted icon pixel values Application:Speller:P3SpellerTask int FirstActiveMenu= 1 1 1 % // Index of first active menu Application:Speller:P3SpellerTask float StatusBarSize= 30 0 0 100 // size of status bar in percent of screen height Application:Speller:P3SpellerTask float StatusBarTextHeight= 12 0 0 100 // size of status bar text in percent of screen height Application:Speller:P3SpellerTask string TextToSpell= LRFBLRFB // character or string to spell in offline copy mode Application:Speller:P3SpellerTask string TextResult= % // user spelling result Application:Speller:P3SpellerTask int TestMode= 1 0 0 1 // select targets by clicking on their associated stimuli (0=no, 1=yes) (boolean) Application:Speller:P3SpellerTask string DestinationAddress= % // network address for speller output in IP:port format Application:Text%20Window:P3SpellerTask int TextWindowEnabled= 0 0 0 1 // Show Text Window (0=no, 1=yes) (boolean) Application:Text%20Window:P3SpellerTask int TextWindowLeft= 600 0 0 % // Text Window X location Application:Text%20Window:P3SpellerTask int TextWindowTop= 5 0 0 % // Text Window Y location Application:Text%20Window:P3SpellerTask int TextWindowWidth= 512 512 0 % // Text Window Width Application:Text%20Window:P3SpellerTask int TextWindowHeight= 512 512 0 % // Text Window Height Application:Text%20Window:P3SpellerTask string TextWindowFontName= Courier // Text Window Font Name Application:Text%20Window:P3SpellerTask int TextWindowFontSize= 10 4 1 % // Text Window Font Size Application:Text%20Window:P3SpellerTask string TextWindowFilePath= % // Path for Saved Text File (directory) Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeStateName= % // State to be translated into keystrokes (0-F), empty for off Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeExpression= % // Expression that evaluates to a virtual keycode, empty for off Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeExpressionOnStartRun= % // Expression that initializes expression variables on StartRun Connector:ConnectorOutput string ConnectorOutputAddress= localhost:5001 localhost:20321 % % // one or more IP:Port combinations, e.g. localhost:20321 Application:GazeMonitor:GazeMonitorFilter int VisualizeGazeMonitorFilter= 0 0 0 1 // Visualize the gaze data on the app visualization (boolean) Application:GazeMonitor:GazeMonitorFilter int EnforceFixation= 0 0 0 1 // Enforce a fixation point on the screen (boolean) Application:GazeMonitor:GazeMonitorFilter string FixationX= 0.5 0.5 % % // X coordinate of fixation center - 0.0 to 1.0 (expression) Application:GazeMonitor:GazeMonitorFilter string FixationY= 0.5 0.5 % % // Y coordinate of fixation center - 0.0 to 1.0 (expression) Application:GazeMonitor:GazeMonitorFilter int ShowFixationZone= 0 0 0 1 // Show the legal fixation zone with a ring (boolean) Application:GazeMonitor:GazeMonitorFilter float BlinkTime= 100ms 100ms 0 % // Maximum allowed time for invalid eyes Application:GazeMonitor:GazeMonitorFilter float SaccadeTime= 100ms 100ms 0 % // Maximum allowed time for violating the fixation Application:GazeMonitor:GazeMonitorFilter float FixationRadius= 0.1 0.1 0.0 1.0 // Allowable distance from fixation center Application:GazeMonitor:GazeMonitorFilter string FixationImage= % // Image to render at fixation (inputfile) Application:GazeMonitor:GazeMonitorFilter string FixationViolationImage= % // Image to render at fixation when violated (inputfile) Application:GazeMonitor:GazeMonitorFilter string FixationViolationSound= % // Sound to play when fixation violated (inputfile) Application:GazeMonitor:GazeMonitorFilter float FixationImageSize= 0.04 0.04 0.01 1.0 // Size in percentage of screen height of the fixation image Application:GazeMonitor:GazeMonitorFilter int LogGazeInformation= 0 0 0 1 // Add Eyetracker information to applog (boolean) Application:Localization:Localization string Language= Default Default % % // Language for user messages Application:Localization:Localization matrix LocalizedStrings= { German } { TIME%20OUT%20!!! Waiting%20to%20start%20... Sleeping--Select%20SLEEP%20twice%20to%20resume Select%20SLEEP%20once%20more%20to%20resume Paused--Select%20PAUSE%20again%20to%20resume } Zeit%20abgelaufen! Warte%20... Angehalten:%20Zweimal%20SLEEP%20fur%20Weiter Angehalten:%20Noch%20einmal%20SLEEP%20fur%20Weiter Angehalten:%20Noch%20einmal%20PAUSE%20fur%20Weiter // Localized user messages System:Core%20Connections string ApplicationPort= 49244 4200 1024 65535 // the Application module's listening port(readonly) System:Core%20Connections string ApplicationIP= 127.0.0.1 127.0.0.1 % % // the Application module's listening IP(readonly) System:Configuration matrix ApplicationVersion= { Framework Revision Build } 1 3.0.5 % Jun%20%203%202013%2011:41:59 // Application version information(readonly) System:Configuration matrix ApplicationFilterChain= 5 { Filter%20Name Position%20String } ConnectorInput 2.9999 P3SpellerTask 3 KeystrokeFilter 3.1 ConnectorOutput 3.9999 GazeMonitorFilter 3.A // Application filter chain(readonly) System:Randomization int RandomSeed= 31788 0 % % // seed for the BCI2000 pseudo random number generator(readonly) System:Randomization int RandomizationWarning= 1 1 0 1 // warn if subsequent Runs have identical RandomSeed value (boolean)(readonly) System:State%20Vector int StateVectorLength= 15 16 % % // length of the state vector in bytes(readonly)