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gUSBamp_visual_freeSpeller.prm 23KB

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  1. Visualize:Property%20Sets matrix VisPropertySets= 0 1 // row titles are properties in the form "SRCD.Left", columns are property sets
  2. System:Version matrix OperatorVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:46:24Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF 2.3 // operator module version information (noedit)(readonly)
  3. System:Protocol int AutoConfig= 1 1 0 1 // Use AutoConfig protocol extension (boolean)
  4. System:Protocol int OperatorBackLink= 1 1 0 1 // Send final state and signal information to Operator (boolean)
  5. System:Core%20Connections string OperatorIP= 127.0.0.1 127.0.0.1 % % // the Operator module's IP (noedit)(readonly)
  6. Filtering:SpatialFilter int SpatialFilterType= 0 2 0 3 // spatial filter type 0: none, 1: full matrix, 2: sparse matrix, 3: common average reference (CAR) (enumeration)
  7. Filtering:SpatialFilter:SpatialFilter matrix SpatialFilter= 4 4 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 % % // columns represent input channels, rows represent output channels
  8. Filtering:SpatialFilter:SpatialFilter intlist SpatialFilterCAROutput= 0 // when using CAR filter type: list of output channels, or empty for all channels
  9. Filtering:SpatialFilter:SpatialFilter int SpatialFilterMissingChannels= 1 0 0 1 // how to handle missing channels 0: ignore, 1: report error (enumeration)
  10. Filtering:P3TemporalFilter int EpochLength= 500ms 500ms 0 % // Length of data epoch from stimulus onset
  11. Filtering:P3TemporalFilter int EpochsToAverage= 10 1 0 % // Number of epochs to average
  12. Filtering:P3TemporalFilter int SingleEpochMode= 0 0 0 1 // Report result after each epoch (boolean)
  13. Visualize:P3TemporalFilter int VisualizeP3TemporalFiltering= 1 0 0 1 // Visualize averaged epochs (0=no 1=yes) (boolean)
  14. Visualize:P3TemporalFilter int TargetERPChannel= 1 1 % % // Input channel for which to display ERP data
  15. Filtering:LinearClassifier matrix Classifier= 2 { input%20channel input%20element%20(bin) output%20channel weight } 1 4 1 1 1 6 2 1 // Linear classification matrix in sparse representation
  16. System string OperatorAddress= 127.0.0.1:4002
  17. System:Core%20Connections string SignalProcessingIP= 127.0.0.1 // (readonly)(noedit)
  18. System:Core%20Connections string SignalProcessingPort= 50648 // (readonly)(noedit)
  19. System:Version matrix SignalProcessingVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:46:24Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF 2.3 // SignalProcessing version information (noedit)(readonly)
  20. System:Configuration matrix SignalProcessingFilterChain= 3 { Filter%20Name Position%20String } SpatialFilter 2.A P3TemporalFilter 2.B LinearClassifier 2.C // SignalProcessing filter chain (noedit)(readonly)
  21. System:Configuration matrix Filters= 15 1 /2/SpatialFilter /2/P3TemporalFilter /2/LinearClassifier /1/DataIOFilter /1/gUSBampADC /1/BCI2000FileWriter /1/AlignmentFilter /1/TransmissionFilter /3/ConnectorInput /3/P3SpellerTask /3/KeystrokeFilter /3/ConnectorOutput /3/GazeMonitorFilter /3/StimBoxFilter /3/ParallelPortFilter // Filter Directory (noedit)(readonly)
  22. Visualize:Processing%20Stages int VisualizeSpatialFilter= 0 0 0 1 // Visualize SpatialFilter output (boolean)
  23. Visualize:Processing%20Stages int VisualizeLinearClassifier= 0 0 0 1 // Visualize LinearClassifier output (boolean)
  24. Storage:Data%20Location:DataIOFilter string DataDirectory= ..\data ..\data % % // path to top level data directory (directory)
  25. Storage:Session:DataIOFilter string SubjectName= VPNUMBER_YYYY-MM-DD_VIS_ Name % % // subject alias
  26. Storage:Session:DataIOFilter string SubjectSession= 001 001 % % // three-digit session number
  27. Storage:Session:DataIOFilter string SubjectRun= 00 00 % % // two-digit run number
  28. Storage:Documentation:DataIOFilter string ID_System= % // BCI2000 System Code
  29. Storage:Documentation:DataIOFilter string ID_Amp= % // BCI2000 Amp Code
  30. Storage:Documentation:DataIOFilter string ID_Montage= % // BCI2000 Cap Montage Code
  31. Visualize:Timing:DataIOFilter int VisualizeTiming= 1 1 0 1 // visualize system timing (0=no, 1=yes) (boolean)
  32. Visualize:Source%20Signal:DataIOFilter int VisualizeSource= 1 1 0 1 // visualize raw brain signal (0=no, 1=yes) (boolean)
  33. Visualize:Source%20Signal:DataIOFilter int VisualizeSourceDecimation= auto auto % % // decimation factor for raw brain signal
  34. Visualize:Source%20Signal:DataIOFilter int VisualizeSourceBufferSize= auto auto % % // number of blocks to aggregate before sending to operator
  35. Visualize:Source%20Signal:DataIOFilter int VisualizeSourceTime= 2s 2s 0 % // how much time in Source visualization
  36. Visualize:Source%20Signal:DataIOFilter int SourceMin= auto // raw signal vis Min Value
  37. Visualize:Source%20Signal:DataIOFilter int SourceMax= auto // raw signal vis Max Value
  38. Source:gUSBampADC int SamplingRate= 256 256Hz % % // the signal sampling rate
  39. Source:gUSBampADC int SampleBlockSize= 8 1 % % // number of samples per block
  40. Source:gUSBampADC int SourceCh= 8 auto 0 % // number of digitized channels total
  41. Source:gUSBampADC list SourceChGain= 8 1 1 1 1 1 1 1 1
  42. Source:gUSBampADC list SourceChOffset= 8 0 0 0 0 0 0 0 0
  43. Source:gUSBampADC list ChannelNames= 0
  44. Source:gUSBamp:Acquisition:gUSBampADC int AcquisitionMode= 0 0 0 2 // data acquisition mode: 0: analog signal acquisition, 1: calibration signal, 2: impedance measurement (enumeration)
  45. Source:gUSBamp:Acquisition:gUSBampADC int CommonGround= 1 0 0 1 // internally connect GNDs from all blocks: 0: false, 1: true (enumeration)
  46. Source:gUSBamp:Acquisition:gUSBampADC int CommonReference= 1 0 0 1 // internally connect Refs from all blocks: 0: false, 1: true (enumeration)
  47. Source:gUSBamp:DigitalIO:gUSBampADC int EnableDigitalInput= 0 0 0 1 // enable digital inputs (boolean)
  48. Source:gUSBamp:DigitalIO:gUSBampADC int EnableDigitalOutput= 0 0 0 2 // enable digital output on block acquisition 0: off, 1: use expressions, 2: timing test (enumeration)
  49. Source:gUSBamp:DigitalIO:gUSBampADC matrix DigitalOutputEx= 1 1 % // Matrix of Expressions for digital output
  50. Source:gUSBamp:Acquisition:gUSBampADC int DetectDataLoss= 0 0 0 1 // use gUSBamp counter mode to detect data loss (boolean)
  51. Source:gUSBamp:Acquisition:gUSBampADC int NumBuffers= 2 5 2 % // IO queue length
  52. Source:Buffering:gUSBampADC int SourceBufferSize= 2s 2s % % // size of data acquisition ring buffer (in blocks or seconds)
  53. Source:gUSBamp:Multiple%20Devices:gUSBampADC list DeviceIDs= 1 auto // list of USBamps to be used (or auto)
  54. Source:gUSBamp:Multiple%20Devices:gUSBampADC string DeviceIDMaster= auto // deviceID for the device whose SYNC goes to the slaves
  55. Source:gUSBamp:Multiple%20Devices:gUSBampADC intlist SourceChList= 1 auto // list of channels to digitize, in terms of physical inputs numbered across all devices
  56. Source:gUSBamp:Multiple%20Devices:gUSBampADC intlist SourceChDevices= 1 8 // number of digitized channels per device
  57. Source:gUSBamp:DSP:gUSBampADC int FilterEnabled= 1 1 0 1 // Enable pass band filter (0=no, 1=yes)
  58. Source:gUSBamp:DSP:gUSBampADC float FilterHighPass= 0.1 0.1 0 50 // high pass filter for pass band
  59. Source:gUSBamp:DSP:gUSBampADC float FilterLowPass= 60 60 0 4000 // low pass filter for pass band
  60. Source:gUSBamp:DSP:gUSBampADC int FilterModelOrder= 8 8 1 12 // filter model order for pass band
  61. Source:gUSBamp:DSP:gUSBampADC int FilterType= 1 1 1 2 // filter type for pass band (1=BUTTERWORTH, 2=CHEBYSHEV)
  62. Source:gUSBamp:DSP:gUSBampADC int NotchEnabled= 1 1 0 1 // Enable notch (0=no, 1=yes)
  63. Source:gUSBamp:DSP:gUSBampADC float NotchHighPass= 48 58 0 70 // high pass filter for notch filter
  64. Source:gUSBamp:DSP:gUSBampADC float NotchLowPass= 52 62 0 4000 // low pass filter for notch filter
  65. Source:gUSBamp:DSP:gUSBampADC int NotchModelOrder= 4 4 1 10 // filter model order for notch filter
  66. Source:gUSBamp:DSP:gUSBampADC int NotchType= 1 1 1 2 // filter type for pass band (1=CHEBYSHEV, 2=BUTTERWORTH)
  67. Storage:BCI2000FileWriter string FileFormat= dat // format of data file (readonly)
  68. Storage:Documentation:BCI2000FileWriter string StorageTime= % // time of beginning of data storage
  69. Source:Alignment:AlignmentFilter int AlignChannels= 0 0 0 1 // align channels in time (0=no, 1=yes)
  70. Source:Alignment:AlignmentFilter floatlist SourceChTimeOffset= 0 0 % % // time offsets for all source channels (may be empty)
  71. Source:Online%20Processing:TransmissionFilter list TransmitChList= 4 1 2 3 4 // list of transmitted channels: Channel names may contain * and ? wildcards, and character ranges enclosed in []; wildcard patterns may be negated by prepending an exclamation mark. Ranges of channels may be specified using : or - to separate begin from end.
  72. System:Protocol:EventLink int EventLink= 1 1 0 1 // Send events from Operator to Source module (boolean)
  73. Storage:Data%20Location:RunManager string DataFile= $%7bSubjectName%7d$%7bSubjectSession%7d/$%7bSubjectName%7dS$%7bSubjectSession%7dR$%7bSubjectRun%7d.$%7bFileFormat%7d // name of data file relative to DataDirectory
  74. System:Core%20Connections string SignalSourceIP= 127.0.0.1 // (readonly)(noedit)
  75. System:Core%20Connections string SignalSourcePort= 50649 // (readonly)(noedit)
  76. System:Version matrix SignalSourceVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:46:24Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF 2.3 // SignalSource version information (noedit)(readonly)
  77. System:Configuration matrix SignalSourceFilterChain= 8 { Filter%20Name Position%20String } DataIOFilter 0 gUSBampADC 1 NullFileWriter 1 BCI2000FileWriter 1 EDFFileWriter 1 GDFFileWriter 1 AlignmentFilter 1.1 TransmissionFilter 1.2 // SignalSource filter chain (noedit)(readonly)
  78. Visualize:Processing%20Stages int VisualizeAlignmentFilter= 0 0 0 1 // Visualize AlignmentFilter output (boolean)
  79. Visualize:Processing%20Stages int VisualizeTransmissionFilter= 0 0 0 1 // Visualize TransmissionFilter output (boolean)
  80. Connector:ConnectorInput list ConnectorInputFilter= 0 // list of state names or signal elements to allow, "*" for any, signal elements as in "Signal(1,0)"
  81. Connector:ConnectorInput string ConnectorInputAddress= % localhost:20320 % % // IP address/port to read from, e.g. localhost:20320
  82. Application:Application%20Window:ApplicationWindow int WindowWidth= 1600 640 0 % // width of Application window
  83. Application:Application%20Window:ApplicationWindow int WindowHeight= 900 480 0 % // height of Application window
  84. Application:Application%20Window:ApplicationWindow int WindowLeft= 0 0 % % // screen coordinate of Application window's left edge
  85. Application:Application%20Window:ApplicationWindow int WindowTop= 0 0 % % // screen coordinate of Application window's top edge
  86. Application:Application%20Window:ApplicationWindow string WindowBackgroundColor= 0x000000 0x505050 % % // Application window background color (color)
  87. Visualize:Application%20Window:ApplicationWindow int VisualizeApplicationWindow= 0 0 0 1 // Display miniature copy of Application window (boolean)
  88. Visualize:Application%20Window:ApplicationWindow int AppWindowSpatialDecimation= 8 8 1 % // Application window decimation (shrinking) factor
  89. Visualize:Application%20Window:ApplicationWindow int AppWindowTemporalDecimation= 4 16 1 % // Application window time decimation factor
  90. Application:AudioPlayback:ApplicationWindow float AudioPlaybackRate= auto // audio playback sampling rate
  91. Application:AudioPlayback:ApplicationWindow int AudioPlaybackChannels= auto // number of playback output channels
  92. Application:AudioPlayback:ApplicationWindow float AudioPlaybackBufferDuration= auto // duration of playback buffer
  93. Visualize:Application%20Log:ApplicationBase int ShowAppLog= 1 0 0 1 // Show application log window (boolean)
  94. Application:Sequencing:StimulusTask float PreRunDuration= 2s 1 0 % // pause preceding first sequence
  95. Application:Sequencing:StimulusTask float PostRunDuration= 2s 0 0 % // pause following last sequence
  96. Application:Sequencing:StimulusTask float PreSequenceDuration= 2s 2s 0 % // pause preceding sequences/sets of intensifications
  97. Application:Sequencing:StimulusTask float PostSequenceDuration= 2s 2s 0 % // pause following sequences/sets of intensifications
  98. Application:Sequencing:StimulusTask float StimulusDuration= 70ms 40ms 0 % // stimulus duration
  99. Application:Sequencing:StimulusTask string EarlyOffsetExpression= % // abort stimulus if this expression becomes true
  100. Application:Sequencing:StimulusTask float ISIMinDuration= 120ms 80ms 0 % // minimum duration of inter-stimulus interval
  101. Application:Sequencing:StimulusTask float ISIMaxDuration= 120ms 80ms 0 % // maximum duration of inter-stimulus interval
  102. Application:Result%20Processing:StimulusTask int InterpretMode= 1 0 0 2 // interpretation of results: 0 none, 1 online free mode, 2 copy mode (enumeration)
  103. Application:Result%20Processing:StimulusTask int DisplayResults= 1 1 0 1 // display results of copy/free spelling (boolean)
  104. Application:Result%20Processing:StimulusTask int AccumulateEvidence= 0 0 0 1 // accumulate evidence until a selection is made (boolean)
  105. Application:Result%20Processing:StimulusTask float MinimumEvidence= 0 0 0 % // do not make a selection unless target evidence exceeds this value. For a normalized classifier, MinimumEvidence approximates -2.3*log10(Error Probability)
  106. Application:Sequencing:P3SpellerTask int NumberOfSequences= 10 15 1 % // number of sequences in a set of intensifications
  107. Application:Speller%20Targets:P3SpellerTask matrix TargetDefinitions= 36 { Display Enter Display%20Size Icon%20File Sound%20File } A A 1 ../icons/einstein.png % B B 1 ../icons/einstein.png % C C 1 ../icons/einstein.png % D D 1 ../icons/einstein.png % E E 1 ../icons/einstein.png % F F 1 ../icons/einstein.png % G G 1 ../icons/einstein.png % H H 1 ../icons/einstein.png % I I 1 ../icons/einstein.png % J J 1 ../icons/einstein.png % K K 1 ../icons/einstein.png % L L 1 ../icons/einstein.png % M M 1 ../icons/einstein.png % N N 1 ../icons/einstein.png % O O 1 ../icons/einstein.png % P P 1 ../icons/einstein.png % Q Q 1 ../icons/einstein.png % R R 1 ../icons/einstein.png % S S 1 ../icons/einstein.png % T T 1 ../icons/einstein.png % U U 1 ../icons/einstein.png % V V 1 ../icons/einstein.png % W W 1 ../icons/einstein.png % X X 1 ../icons/einstein.png % Y Y 1 ../icons/einstein.png % Z Z 1 ../icons/einstein.png % 1 1 1 ../icons/einstein.png % 2 2 1 ../icons/einstein.png % 3 3 1 ../icons/einstein.png % 4 4 1 ../icons/einstein.png % 5 5 1 ../icons/einstein.png % 6 6 1 ../icons/einstein.png % 7 7 1 ../icons/einstein.png % 8 8 1 ../icons/einstein.png % 9 9 1 ../icons/einstein.png % _ %20 1 ../icons/einstein.png % // speller target properties
  108. Application:Speller%20Targets:P3SpellerTask intlist NumMatrixColumns= 1 6 6 1 % // display matrices' column number(s)
  109. Application:Speller%20Targets:P3SpellerTask intlist NumMatrixRows= 1 6 6 0 % // display matrices' row number(s)
  110. Application:Audio%20Stimuli:P3SpellerTask int AudioStimuliOn= 0 0 0 1 // Audio Stimuli Mode (0=no, 1=yes) (boolean)
  111. Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliRowsFiles= 6 { filename } ./voice/1.wav ./voice/2.wav ./voice/3.wav ./voice/4.wav ./voice/5.wav ./voice/6.wav // audio stimuli rows files
  112. Application:Audio%20Stimuli:P3SpellerTask matrix AudioStimuliColsFiles= 6 { filename } ./voice/a.wav ./voice/b.wav ./voice/c.wav ./voice/d.wav ./voice/e.wav ./voice/f.wav // audio stimuli column files
  113. Application:Speller%20Targets:P3SpellerTask floatlist TargetWidth= 1 16 0 0 100 // target width in percent of screen width
  114. Application:Speller%20Targets:P3SpellerTask floatlist TargetHeight= 1 14 0 0 100 // target height in percent of screen height
  115. Application:Speller%20Targets:P3SpellerTask floatlist TargetTextHeight= 1 12 0 0 100 // height of target labels in percent of screen height
  116. Application:Speller%20Targets:P3SpellerTask stringlist BackgroundColor= 1 0x00000000 0x505050 % % // target background color (color)
  117. Application:Speller%20Targets:P3SpellerTask stringlist TextColor= 1 0x00555555 0x505050 % % // text color (color)
  118. Application:Speller%20Targets:P3SpellerTask stringlist TextColorIntensified= 1 0x00000000 0x505050 % % // intensified text color (color)
  119. Application:Speller%20Targets:P3SpellerTask intlist IconHighlightMode= 1 0 1 0 4 // icon highlight method 0: Show/Hide, 1: Intensify, 2: Grayscale, 3: Invert, 4: Dim (enumeration)
  120. Application:Speller%20Targets:P3SpellerTask floatlist IconHighlightFactor= 1 1 0.5 0 % // scale factor for highlighted icon pixel values
  121. Application:Speller:P3SpellerTask int FirstActiveMenu= 1 1 1 % // Index of first active menu
  122. Application:Speller:P3SpellerTask float StatusBarSize= 10 0 0 100 // size of status bar in percent of screen height
  123. Application:Speller:P3SpellerTask float StatusBarTextHeight= 4 0 0 100 // size of status bar text in percent of screen height
  124. Application:Speller:P3SpellerTask string TextToSpell= % // character or string to spell in offline copy mode
  125. Application:Speller:P3SpellerTask string TextResult= % // user spelling result
  126. Application:Speller:P3SpellerTask int TestMode= 0 0 0 1 // select targets by clicking on their associated stimuli (0=no, 1=yes) (boolean)
  127. Application:Speller:P3SpellerTask string DestinationAddress= % // network address for speller output in IP:port format
  128. Application:Text%20Window:P3SpellerTask int TextWindowEnabled= 0 0 0 1 // Show Text Window (0=no, 1=yes) (boolean)
  129. Application:Text%20Window:P3SpellerTask int TextWindowLeft= 640 0 0 % // Text Window X location
  130. Application:Text%20Window:P3SpellerTask int TextWindowTop= 0 0 0 % // Text Window Y location
  131. Application:Text%20Window:P3SpellerTask int TextWindowWidth= 512 512 0 % // Text Window Width
  132. Application:Text%20Window:P3SpellerTask int TextWindowHeight= 512 512 0 % // Text Window Height
  133. Application:Text%20Window:P3SpellerTask string TextWindowFontName= Courier // Text Window Font Name
  134. Application:Text%20Window:P3SpellerTask int TextWindowFontSize= 10 4 1 % // Text Window Font Size
  135. Application:Text%20Window:P3SpellerTask string TextWindowFilePath= % // Path for Saved Text File (directory)
  136. Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeStateName= % // State to be translated into keystrokes (0-F), empty for off
  137. Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeExpression= % // Expression that evaluates to a virtual keycode, empty for off
  138. Application:Human%20Interface%20Devices:KeystrokeFilter string KeystrokeExpressionOnStartRun= % // Expression that initializes expression variables on StartRun
  139. Connector:ConnectorOutput string ConnectorOutputAddress= % localhost:20321 % % // one or more IP:Port combinations, e.g. localhost:20321
  140. Application:GazeMonitor:GazeMonitorFilter int VisualizeGazeMonitorFilter= 0 0 0 1 // Visualize the gaze data on the app visualization (boolean)
  141. Application:GazeMonitor:GazeMonitorFilter int EnforceFixation= 0 0 0 1 // Enforce a fixation point on the screen (boolean)
  142. Application:GazeMonitor:GazeMonitorFilter string FixationX= 0.5 0.5 % % // X coordinate of fixation center - 0.0 to 1.0 (expression)
  143. Application:GazeMonitor:GazeMonitorFilter string FixationY= 0.5 0.5 % % // Y coordinate of fixation center - 0.0 to 1.0 (expression)
  144. Application:GazeMonitor:GazeMonitorFilter int ShowFixationZone= 0 0 0 1 // Show the legal fixation zone with a ring (boolean)
  145. Application:GazeMonitor:GazeMonitorFilter float BlinkTime= 100ms 100ms 0 % // Maximum allowed time for invalid eyes
  146. Application:GazeMonitor:GazeMonitorFilter float SaccadeTime= 100ms 100ms 0 % // Maximum allowed time for violating the fixation
  147. Application:GazeMonitor:GazeMonitorFilter float FixationRadius= 0.1 0.1 0.0 1.0 // Allowable distance from fixation center
  148. Application:GazeMonitor:GazeMonitorFilter string FixationImage= % // Image to render at fixation (inputfile)
  149. Application:GazeMonitor:GazeMonitorFilter string FixationViolationImage= % // Image to render at fixation when violated (inputfile)
  150. Application:GazeMonitor:GazeMonitorFilter string FixationViolationSound= % // Sound to play when fixation violated (inputfile)
  151. Application:GazeMonitor:GazeMonitorFilter float FixationImageSize= 0.04 0.04 0.01 1.0 // Size in percentage of screen height of the fixation image
  152. Application:GazeMonitor:GazeMonitorFilter int LogGazeInformation= 0 0 0 1 // Add Eyetracker information to applog (boolean)
  153. gSTIMbox:gSTIMbox:StimBoxFilter int EnableStimBoxFilter= 0 0 0 256 // Serial port number for the g.STIMbox. If 0, StimBoxFilter is disabled
  154. gSTIMbox:gSTIMbox:StimBoxFilter matrix DigitalOutputs= 0 { Expression } // Matrix of Expressions for digital outputs
  155. ParallelPort:Output:ParallelPortFilter matrix ParallelPortOutput= 0 { Device%20Name Expression } // Matrix of Expressions for parallel port output
  156. Application:Localization:Localization string Language= Default Default % % // Language for user messages
  157. Application:Localization:Localization matrix LocalizedStrings= { German } { TIME%20OUT%20!!! Waiting%20to%20start%20... Sleeping--Select%20SLEEP%20twice%20to%20resume Select%20SLEEP%20once%20more%20to%20resume Paused--Select%20PAUSE%20again%20to%20resume } Zeit%20abgelaufen! Warte%20... Angehalten:%20Zweimal%20SLEEP%20fur%20Weiter Angehalten:%20Noch%20einmal%20SLEEP%20fur%20Weiter Angehalten:%20Noch%20einmal%20PAUSE%20fur%20Weiter // Localized user messages
  158. System:Core%20Connections string ApplicationIP= 127.0.0.1 // (readonly)(noedit)
  159. System:Core%20Connections string ApplicationPort= 50675 // (readonly)(noedit)
  160. System:Version matrix ApplicationVersion= { Framework Revision Build Config Protocol } 1 3.6%20BETA.5570.5 5570.5,%202016-10-12T19:27:33Z MSVC-17.0.61030.0-AMD64,%20release,%202016-10-16T14:46:24Z,%20user@user-PC USE_DYNAMIC_CRT:OFF%20USE_OPENMP:ON%20USE_PRECOMPILED_HEADERS:ON%20USE_ASSERTS_IN_RELEASE_BUILDS:OFF%20USE_EXTERNAL_QT:OFF%20Qt:5.3.2:C:/BCI2000.x64.extensions/build/CMakeFiles/extlib/qt-5.3.2/win32-amd64-msvc2012/bin/qmake.exe 2.3 // Application version information (noedit)(readonly)
  161. System:Configuration matrix ApplicationFilterChain= 7 { Filter%20Name Position%20String } ConnectorInput 2.9999 P3SpellerTask 3 KeystrokeFilter 3.1 ConnectorOutput 3.9999 GazeMonitorFilter 3.A StimBoxFilter 3.A ParallelPortFilter 3.B // Application filter chain (noedit)(readonly)
  162. Visualize:Processing%20Stages int VisualizeStimBoxFilter= 0 0 0 1 // Visualize StimBoxFilter output (boolean)
  163. Visualize:Processing%20Stages int VisualizeParallelPortFilter= 0 0 0 1 // Visualize ParallelPortFilter output (boolean)
  164. System:Randomization int RandomSeed= 4894 0 % % // seed for the BCI2000 pseudo random number generator (readonly)
  165. System:Randomization int RandomizationWarning= 1 1 0 1 // warn if subsequent Runs have identical RandomSeed value (boolean)
  166. System:State%20Vector int StateVectorLength= 37 16 % % // length of the state vector in bytes (noedit)(readonly)