Fehlerbehebung klein und großbuchstaben behoben!

This commit is contained in:
Laura Wehner 2025-10-20 15:00:45 +02:00
parent 91ab73663a
commit f77c450c0f
7 changed files with 30 additions and 23 deletions

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@ -1,8 +1,2 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="CPP_MODULE" version="4">
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$" />
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>
<module classpath="CIDR" type="CPP_MODULE" version="4" />

2
.idea/vcs.xml generated
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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
<mapping directory="" vcs="Git" />
</component>
</project>

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@ -12,22 +12,23 @@
// Creates the word salad by placing words randomly and filling empty spaces
int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
{
{// Länge der searchFieldLen wird in Main unter Salad size festgelegt (20)
srand((unsigned int)time(NULL)); // Seed für Zufallsgenerator
// Initialisiere das Spielfeld mit EMPTY_CHAR
for (unsigned int i = 0; i < searchFieldLen; ++i)
{
for (unsigned int j = 0; j < searchFieldLen; ++j)
{
salad[i][j] = EMPTY_CHAR;
salad[i][j] = ' ';
}
}
unsigned int placedWords = 0;
for (unsigned int w = 0; w < wordCount; ++w)
for (unsigned int word = 0; word < wordCount; ++word)
{
int placed = 0;
for (int tries = 0; tries < MAX_RAND_TRIES_PER_WORD && !placed; ++tries)
@ -35,15 +36,15 @@ int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsi
int direction = rand() % 2; // 1 = horizontal, 0 = vertical
int row = rand() % searchFieldLen;
int col = rand() % searchFieldLen;
int len = (int)strlen(words[w]);
int len = (int)strlen(words[word]);
if (direction == 1 && col + len <= searchFieldLen) // horizontal
if (direction == 1 && col + len <= searchFieldLen) // prüft ob das Wort horizontal in die Tabelle passt
{
int canPlace = 1;
for (int i = 0; i < len; ++i)
{
if (salad[row][col + i] != EMPTY_CHAR && salad[row][col + i] != words[w][i])
if (salad[row][col + i] != EMPTY_CHAR && salad[row][col + i] != words[word][i])
{
canPlace = 0;
break;
@ -52,7 +53,7 @@ int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsi
if (canPlace)
{
for (int i = 0; i < len; ++i)
salad[row][col + i] = words[w][i];
salad[row][col + i] = words[word][i];
placed = 1;
}
}
@ -61,7 +62,7 @@ int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsi
int canPlace = 1;
for (int i = 0; i < len; ++i)
{
if (salad[row + i][col] != EMPTY_CHAR && salad[row + i][col] != words[w][i])
if (salad[row + i][col] != EMPTY_CHAR && salad[row + i][col] != words[word][i])
{
canPlace = 0;
@ -71,7 +72,7 @@ int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsi
if (canPlace)
{
for (int i = 0; i < len; ++i)
salad[row + i][col] = words[w][i];
salad[row + i][col] = words[word][i];
placed = 1;
}
}

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@ -2,14 +2,24 @@
#include <string.h>
#include <ctype.h>
void capitalletters(char *str){
while (*str) {
*str = toupper((unsigned char) *str);
str++;
}
}
// Liest Wörter aus Datei und speichert sie sicher im Array
int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
{
char buffer[MAX_WORD_LEN];
unsigned int count_word = 0;
while (count_word < maxWordCount && fgets(buffer, sizeof(buffer), file) != NULL)
{
// Zeilenumbruch manuell entfernen
for (int i = 0; i < MAX_WORD_LEN; i++)
{
@ -20,6 +30,8 @@ int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
}
}
capitalletters(buffer);
// Sicheres Kopieren in das Zielarray
strncpy(words[count_word], buffer, MAX_WORD_LEN - 1);
words[count_word][MAX_WORD_LEN - 1] = '\0'; // Nullterminierung sicherstellen

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@ -57,8 +57,6 @@ int main(int argc, char *argv[])
}
}
else
{

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@ -1,10 +1,12 @@
raylib_folder = ./raylib
unityfolder = ./unity
CC = gcc
CFLAGS = -g -Wall -I$(raylibfolder)
CFLAGS = -g -Wall -I$(raylib_folder)
LDFLAGS = -lopengl32 -lgdi32 -lwinmm
BINARIES = ./windows
raylib_folder = ./raylib
unityfolder = ./unity
# --------------------------
# initiales Spiel bauen
@ -23,7 +25,7 @@ main.o: main.c
$(CC) -c $(CFLAGS) main.c
input.o: input.c
$(CC) -c $(CFLAGS)input.c
$(CC) -c $(CFLAGS) input.c
game.o: game.c
$(CC) -c $(CFLAGS) game.c

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