# game.py (nur als Notfall-Mock; bitte euer Original verwenden!) import pygame, time class Game: def __init__(self, width=800, height=600, fps=60, title="Game"): pygame.init() self.width, self.height, self.fps = width, height, fps self.screen = pygame.display.set_mode((width, height)) pygame.display.set_caption(title) self.clock = pygame.time.Clock() self.running = True def update(self, dt: float) -> None: pass def draw(self, screen: pygame.Surface) -> None: pass def run(self): prev = time.perf_counter() while self.running: # Events for event in pygame.event.get(): if event.type == pygame.QUIT: self.running = False # Delta-Zeit now = time.perf_counter() dt = now - prev prev = now # Update + Draw self.update(dt) self.draw(self.screen) pygame.display.flip() self.clock.tick(self.fps) pygame.quit()