Fixing merge commit

This commit is contained in:
Sladoje 2025-11-17 11:55:30 +01:00
commit a239ad83cc
2 changed files with 31 additions and 61 deletions

View File

@ -12,33 +12,29 @@ if(NOT CMAKE_BUILD_TYPE)
endif() endif()
set(SRC_FILES set(SRC_FILES
${CMAKE_CURRENT_LIST_DIR}/src/main.cpp src/main.cpp
${CMAKE_CURRENT_LIST_DIR}/src/gamecube.cpp src/gamecube.cpp
src/gamematrix.cpp
) )
set(INCLUDE_DIRS #set(INCLUDE_DIRS
# ${CMAKE_CURRENT_LIST_DIR}/linux
#)
add_executable(${EXECUTABLE_NAME} ${SRC_FILES})
#target_include_directories(${EXECUTABLE_NAME} PRIVATE ${INCLUDE_DIRS})
target_include_directories(Prog3B PRIVATE
${CMAKE_CURRENT_LIST_DIR}/includes ${CMAKE_CURRENT_LIST_DIR}/includes
${CMAKE_CURRENT_LIST_DIR}/linux
${CMAKE_CURRENT_LIST_DIR}/raylib ${CMAKE_CURRENT_LIST_DIR}/raylib
) )
include_directories(${CMAKE_CURRENT_LIST_DIR}/raylib)
add_executable(${EXECUTABLE_NAME} ${SRC_FILES})
target_include_directories(${EXECUTABLE_NAME} PRIVATE ${INCLUDE_DIRS})
target_link_libraries(${EXECUTABLE_NAME} PRIVATE target_link_libraries(${EXECUTABLE_NAME} PRIVATE
${CMAKE_CURRENT_LIST_DIR}/windows/libgamematrix.a #${CMAKE_CURRENT_LIST_DIR}/windows/libgamematrix.a
${CMAKE_CURRENT_LIST_DIR}/windows/libraylib.a ${CMAKE_CURRENT_LIST_DIR}/windows/libraylib.a
opengl32 opengl32
gdi32 gdi32
m
winmm winmm
) )
target_link_libraries(${EXECUTABLE_NAME} PRIVATE
${CMAKE_CURRENT_LIST_DIR}/mac_x86/libgamematrix.a
${CMAKE_CURRENT_LIST_DIR}/mac_x86/libraylib.a
)
target_link_libraries(${EXECUTABLE_NAME} PRIVATE
${CMAKE_CURRENT_LIST_DIR}/mac_arm/libgamematrix.a
${CMAKE_CURRENT_LIST_DIR}/mac_arm/libraylib.a
)
# Checks if OSX and links appropriate frameworks (Only required on MacOS) # Checks if OSX and links appropriate frameworks (Only required on MacOS)
if (APPLE) if (APPLE)
@ -46,33 +42,3 @@ if (APPLE)
target_link_libraries(Prog3B "-framework Cocoa") target_link_libraries(Prog3B "-framework Cocoa")
target_link_libraries(Prog3B "-framework OpenGL") target_link_libraries(Prog3B "-framework OpenGL")
endif() endif()
add_executable(tests
src/tests.cpp
${CMAKE_CURRENT_LIST_DIR}/src/gamecube.cpp
)
target_include_directories(tests PRIVATE ${INCLUDE_DIRS})
target_link_libraries(tests PRIVATE
${CMAKE_CURRENT_LIST_DIR}/windows/libgamematrix.a
${CMAKE_CURRENT_LIST_DIR}/windows/libraylib.a
opengl32
gdi32
winmm
)
target_link_libraries(tests PRIVATE
${CMAKE_CURRENT_LIST_DIR}/mac_x86/libgamematrix.a
${CMAKE_CURRENT_LIST_DIR}/mac_x86/libraylib.a
)
target_link_libraries(tests PRIVATE
${CMAKE_CURRENT_LIST_DIR}/mac_arm/libgamematrix.a
${CMAKE_CURRENT_LIST_DIR}/mac_arm/libraylib.a
)
if (APPLE)
target_link_libraries(Prog3B PRIVATE "-framework IOKit")
target_link_libraries(Prog3B PRIVATE "-framework Cocoa")
target_link_libraries(Prog3B PRIVATE "-framework OpenGL")
endif()

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@ -4,16 +4,20 @@
#include <stdexcept> #include <stdexcept>
#include <cmath> #include <cmath>
namespace Matrix3D
{
using Vec3 = std::array<double, 3>;
using Vec4 = std::array<double, 4>;
using Mat4 = std::array<std::array<double, 4>, 4>;
class gameMatrix class gameMatrix
{ {
public: public:
// Matrix Multiplikation static Mat4 identity();
static std::array<std::array<double,4>,4> matmul(const std::array<std::array<double,4>,4>& A, static Mat4 matmul(const Mat4& A, const Mat4& B);
const std::array<std::array<double,4>,4>& B); static Mat4 translate(const Vec3& pos);
static Mat4 rot3D(double angle_deg, char axis);
// Rotationsmatrix um Achse x/y/z
static std::array<std::array<double,4>,4> rot3D(double angle_deg, char axis);
// Verschiebung
static std::array<std::array<double,4>,4> translate(const std::array<double, 3>& pos);
}; };
Mat4 operator*(const Mat4& A, const Mat4& B);
Vec3 operator*(const Mat4& m, const Vec3& v);
}