Fixing merge commit

This commit is contained in:
Sladoje 2025-11-17 11:55:30 +01:00
commit a239ad83cc
2 changed files with 31 additions and 61 deletions

View File

@ -8,71 +8,37 @@ set(CMAKE_CXX_STANDARD 20)
# Set the default build type if not specified
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type" FORCE)
set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type" FORCE)
endif()
set(SRC_FILES
${CMAKE_CURRENT_LIST_DIR}/src/main.cpp
${CMAKE_CURRENT_LIST_DIR}/src/gamecube.cpp
src/main.cpp
src/gamecube.cpp
src/gamematrix.cpp
)
set(INCLUDE_DIRS
#set(INCLUDE_DIRS
# ${CMAKE_CURRENT_LIST_DIR}/linux
#)
add_executable(${EXECUTABLE_NAME} ${SRC_FILES})
#target_include_directories(${EXECUTABLE_NAME} PRIVATE ${INCLUDE_DIRS})
target_include_directories(Prog3B PRIVATE
${CMAKE_CURRENT_LIST_DIR}/includes
${CMAKE_CURRENT_LIST_DIR}/linux
${CMAKE_CURRENT_LIST_DIR}/raylib
)
include_directories(${CMAKE_CURRENT_LIST_DIR}/raylib)
add_executable(${EXECUTABLE_NAME} ${SRC_FILES})
target_include_directories(${EXECUTABLE_NAME} PRIVATE ${INCLUDE_DIRS})
target_link_libraries(${EXECUTABLE_NAME} PRIVATE
${CMAKE_CURRENT_LIST_DIR}/windows/libgamematrix.a
#${CMAKE_CURRENT_LIST_DIR}/windows/libgamematrix.a
${CMAKE_CURRENT_LIST_DIR}/windows/libraylib.a
opengl32
gdi32
m
winmm
)
target_link_libraries(${EXECUTABLE_NAME} PRIVATE
${CMAKE_CURRENT_LIST_DIR}/mac_x86/libgamematrix.a
${CMAKE_CURRENT_LIST_DIR}/mac_x86/libraylib.a
)
target_link_libraries(${EXECUTABLE_NAME} PRIVATE
${CMAKE_CURRENT_LIST_DIR}/mac_arm/libgamematrix.a
${CMAKE_CURRENT_LIST_DIR}/mac_arm/libraylib.a
)
# Checks if OSX and links appropriate frameworks (Only required on MacOS)
if (APPLE)
target_link_libraries(Prog3B "-framework IOKit")
target_link_libraries(Prog3B "-framework Cocoa")
target_link_libraries(Prog3B "-framework OpenGL")
target_link_libraries(Prog3B "-framework IOKit")
target_link_libraries(Prog3B "-framework Cocoa")
target_link_libraries(Prog3B "-framework OpenGL")
endif()
add_executable(tests
src/tests.cpp
${CMAKE_CURRENT_LIST_DIR}/src/gamecube.cpp
)
target_include_directories(tests PRIVATE ${INCLUDE_DIRS})
target_link_libraries(tests PRIVATE
${CMAKE_CURRENT_LIST_DIR}/windows/libgamematrix.a
${CMAKE_CURRENT_LIST_DIR}/windows/libraylib.a
opengl32
gdi32
winmm
)
target_link_libraries(tests PRIVATE
${CMAKE_CURRENT_LIST_DIR}/mac_x86/libgamematrix.a
${CMAKE_CURRENT_LIST_DIR}/mac_x86/libraylib.a
)
target_link_libraries(tests PRIVATE
${CMAKE_CURRENT_LIST_DIR}/mac_arm/libgamematrix.a
${CMAKE_CURRENT_LIST_DIR}/mac_arm/libraylib.a
)
if (APPLE)
target_link_libraries(Prog3B PRIVATE "-framework IOKit")
target_link_libraries(Prog3B PRIVATE "-framework Cocoa")
target_link_libraries(Prog3B PRIVATE "-framework OpenGL")
endif()

View File

@ -4,16 +4,20 @@
#include <stdexcept>
#include <cmath>
class gameMatrix
namespace Matrix3D
{
public:
// Matrix Multiplikation
static std::array<std::array<double,4>,4> matmul(const std::array<std::array<double,4>,4>& A,
const std::array<std::array<double,4>,4>& B);
using Vec3 = std::array<double, 3>;
using Vec4 = std::array<double, 4>;
using Mat4 = std::array<std::array<double, 4>, 4>;
// Rotationsmatrix um Achse x/y/z
static std::array<std::array<double,4>,4> rot3D(double angle_deg, char axis);
// Verschiebung
static std::array<std::array<double,4>,4> translate(const std::array<double, 3>& pos);
};
class gameMatrix
{
public:
static Mat4 identity();
static Mat4 matmul(const Mat4& A, const Mat4& B);
static Mat4 translate(const Vec3& pos);
static Mat4 rot3D(double angle_deg, char axis);
};
Mat4 operator*(const Mat4& A, const Mat4& B);
Vec3 operator*(const Mat4& m, const Vec3& v);
}