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Author SHA1 Message Date
Sladoje
f79648ea47 Merge branch 'main' into project_tester 2025-11-17 12:33:25 +01:00
Sladoje
b8f8b1c18d test funktioniert 2025-11-17 12:30:07 +01:00
Sladoje
a239ad83cc Fixing merge commit 2025-11-17 11:55:30 +01:00
Sladoje
00328cf495 Merge remote-tracking branch 'origin/project_developer' into project_tester 2025-11-16 19:58:48 +01:00
Sladoje
0f1d80fa82 add tester files 2025-11-16 19:40:42 +01:00
3 changed files with 161 additions and 7 deletions

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@ -8,7 +8,7 @@ set(CMAKE_CXX_STANDARD 20)
# Set the default build type if not specified # Set the default build type if not specified
if(NOT CMAKE_BUILD_TYPE) if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type" FORCE) set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type" FORCE)
endif() endif()
set(SRC_FILES set(SRC_FILES
@ -17,9 +17,9 @@ set(SRC_FILES
src/gamematrix.cpp src/gamematrix.cpp
) )
#set(INCLUDE_DIRS set(INCLUDE_DIRS
# ${CMAKE_CURRENT_LIST_DIR}/linux ${CMAKE_CURRENT_LIST_DIR}/includes
#) )
add_executable(${EXECUTABLE_NAME} ${SRC_FILES}) add_executable(${EXECUTABLE_NAME} ${SRC_FILES})
#target_include_directories(${EXECUTABLE_NAME} PRIVATE ${INCLUDE_DIRS}) #target_include_directories(${EXECUTABLE_NAME} PRIVATE ${INCLUDE_DIRS})
@ -38,7 +38,26 @@ target_link_libraries(${EXECUTABLE_NAME} PRIVATE
# Checks if OSX and links appropriate frameworks (Only required on MacOS) # Checks if OSX and links appropriate frameworks (Only required on MacOS)
if (APPLE) if (APPLE)
target_link_libraries(Prog3B "-framework IOKit") target_link_libraries(Prog3B "-framework IOKit")
target_link_libraries(Prog3B "-framework Cocoa") target_link_libraries(Prog3B "-framework Cocoa")
target_link_libraries(Prog3B "-framework OpenGL") target_link_libraries(Prog3B "-framework OpenGL")
endif() endif()
add_executable(tests
${CMAKE_CURRENT_LIST_DIR}/src/tests.cpp
${CMAKE_CURRENT_LIST_DIR}/src/gamematrix.cpp
)
target_include_directories(tests PRIVATE ${INCLUDE_DIRS})
target_link_libraries(tests PRIVATE
opengl32
gdi32
winmm
)
if (APPLE)
target_link_libraries(Prog3B PRIVATE "-framework IOKit")
target_link_libraries(Prog3B PRIVATE "-framework Cocoa")
target_link_libraries(Prog3B PRIVATE "-framework OpenGL")
endif()

99
src/tests.cpp Normal file
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@ -0,0 +1,99 @@
#include <iostream>
#include <array>
#include <cmath>
#include "gamematrix.h"
using Matrix4 = std::array<std::array<double,4>,4>;
using Vec3 = std::array<double,3>;
bool eq(double a, double b) {
return std::fabs(a - b) < 0.0001;
}
Matrix4 identity() {
Matrix4 I{};
for (int i = 0; i < 4; i++) {
I[i][i] = 1.0;
}
return I;
}
Vec3 applyMatrix(const Matrix4& M, const Vec3& v) {
Vec3 r{0,0,0};
r[0] = M[0][0]*v[0] + M[0][1]*v[1] + M[0][2]*v[2] + M[0][3];
r[1] = M[1][0]*v[0] + M[1][1]*v[1] + M[1][2]*v[2] + M[1][3];
r[2] = M[2][0]*v[0] + M[2][1]*v[1] + M[2][2]*v[2] + M[2][3];
return r;
}
void testMatmulIdentity() {
Matrix4 A = identity();
Matrix4 B = identity();
Matrix4 C = Matrix3D::gameMatrix::matmul(A, B);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
double expected = (i == j ? 1.0 : 0.0);
if (!eq(C[i][j], expected)) {
std::cout << "[FAIL] matmul Identity\n";
return;
}
}
}
std::cout << "[OK] matmul Identity\n";
}
void testTranslate() {
Vec3 pos{1,2,3};
Matrix4 T = Matrix3D::gameMatrix::translate(pos);
if (eq(T[0][3], 1) && eq(T[1][3], 2) && eq(T[2][3], 3))
std::cout << "[OK] translate\n";
else
std::cout << "[FAIL] translate\n";
}
void testRotZ90() {
Vec3 v{1,0,0};
Matrix4 R = Matrix3D::gameMatrix::rot3D(90, 'z');
Vec3 r = applyMatrix(R, v);
if (eq(r[0], 0) && eq(r[1], 1) && eq(r[2], 0))
std::cout << "[OK] rotZ 90°\n";
else
std::cout << "[FAIL] rotZ 90°\n";
}
void testRotX180() {
Vec3 v{0,1,0};
Matrix4 R = Matrix3D::gameMatrix::rot3D(180, 'x');
Vec3 r = applyMatrix(R, v);
if (eq(r[0], 0) && eq(r[1], -1) && eq(r[2], 0))
std::cout << "[OK] rotX 180°\n";
else
std::cout << "[FAIL] rotX 180°\n";
}
void testRotY270() {
Vec3 v{1,0,0};
Matrix4 R = Matrix3D::gameMatrix::rot3D(270, 'y');
Vec3 r = applyMatrix(R, v);
if (eq(r[0], 0) && eq(r[1], 0) && eq(r[2], 1))
std::cout << "[OK] rotY 270°\n";
else
std::cout << "[FAIL] rotY 270°\n";
}
int main() {
testMatmulIdentity();
testTranslate();
testRotZ90();
testRotX180();
testRotY270();
return 0;
}

36
tests.txt Normal file
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@ -0,0 +1,36 @@
============================================================
Projekt: gamematrix (C++ Library)
Rolle: Tester
Datei: tests.txt
============================================================
# 1. Testplan Übersicht
Ziel: Überprüfung der Funktionen matmul(), translate(), rot3D().
---------------------------------------------------------------------------------------------------------------
| Funktion | Testfall | Eingabe | Erwartetes Ergebnis | Bemerkung |
|---------|------------------------|----------------------------------------------|---------------------------|---------------------------------|
| matmul | Identity * Identity | 4x4 Identity Matrizen | Identity | Basisfall |
| translate | Verschiebung | Vec3(1,2,3) | Matrix mit Translation | Letzte Spalte prüfen |
| rot3D | Rotation Z 90° | angle=90, axis='z', v=(1,0,0) | (0,1,0) | Anwendung auf Vektor |
| rot3D | Rotation X 180° | angle=180, axis='x', v=(0,1,0) | (0,-1,0) | Anwendung auf Vektor |
| rot3D | Rotation Y 270° | angle=270, axis='y', v=(1,0,0) | (0,0,-1) | Anwendung auf Vektor |
---------------------------------------------------------------------------------------------------------------
# 2. Testdaten
- Matrizen für matmul: zwei Identity-Matrizen
- Vektoren für translate: Vec3(1,2,3)
- Vektoren für rot3D: (1,0,0), (0,1,0)
# 3. Abnahmekriterien
- Alle Testfälle laufen ohne Fehler durch.
- Ergebnisse stimmen mit erwarteten Ergebnissen überein.
- Keine unerwarteten Exceptions.
- Tester dokumentiert Erfolg oder Fehler im Terminal.
============================================================
Hinweis: Datei wird vom Tester gepflegt.
============================================================