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2 Commits

Author SHA1 Message Date
64adfd8a39 .. 2025-12-15 12:03:00 +01:00
7bd8731cbb Puntestand einbauen 2025-12-14 04:34:32 +01:00

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@ -205,6 +205,8 @@ int main()
gamecube* second = nullptr;
float flipSpeed = 5.0f; // Drehgeschwindigkeit
bool gameWon = false;
int moves = 0;
// Fenster und Kamera
InitWindow(800, 600, "3D Memory Game with Matrix3D Library");
@ -237,6 +239,8 @@ int main()
first = second = nullptr;
currentScreen = GAMEPLAY;
timerStarted = false; // Timer-Reset
moves = 0;
} else if (IsKeyPressed(KEY_SIX)) {
selectedPairs = 6; // 12 Würfel
SetupGame(cubes, selectedPairs);
@ -244,6 +248,8 @@ int main()
first = second = nullptr;
currentScreen = GAMEPLAY;
timerStarted = false; // Timer-Reset
moves = 0;
}
break;
}
@ -256,21 +262,7 @@ int main()
startTime = GetTime();
timerStarted = true;
}
// Klick-Erkennung
<<<<<<< HEAD
if (!gameWon && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
Vector2 mouse = GetMousePosition();
for (auto &c : cubes)
{
if (!c.IsFlipped() && !c.IsMatched())
{
Vector2 screenPos = GetWorldToScreen({c.GetPosition().x, c.GetPosition().y, c.GetPosition().z}, camera);
if (fabs(mouse.x - screenPos.x) < 40 && fabs(mouse.y - screenPos.y) < 40)
c.FlipForward();
=======
// Klick-Erkennung (nur wenn noch nicht 2 ausgewählt sind)
// Klick-Erkennung (Ray Picking) nur wenn noch nicht 2 ausgewählt sind
if (!gameWon && IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && (second == nullptr))
{
Vector2 mouse = GetMousePosition();
@ -283,11 +275,7 @@ int main()
{
if (c.IsMatched() || c.IsFlipped()) continue;
auto p = c.GetPosition();
Vec3 p = c.GetPosition();
BoundingBox box;
box.min = { p.x - 0.75f, p.y - 0.75f, p.z - 0.75f };
@ -312,33 +300,21 @@ int main()
{
second = hitCube;
second->FlipForward();
>>>>>>> 5fc4346 (funktioniert, 3 oder 6 + Timer komplett)
}
}
}
// Animation aller Würfel
// Animation aller Würfel (KEINE first/second Auto-Zuweisung hier!)
for (auto &c : cubes)
{
c.Update(flipSpeed);
<<<<<<< HEAD
if (c.IsFlipped() && !c.IsMatched())
{
if (!first) first = &c;
else if (!second && &c != first) second = &c;
}
}
// Matching-Logik
if (first && second)
=======
}
// Matching-Logik
// Matching-Logik: erst wenn beide vollständig umgedreht sind
if (first && second && first->IsFlipped() && second->IsFlipped())
>>>>>>> 5fc4346 (funktioniert, 3 oder 6 + Timer komplett)
{
moves++;
Color col1 = first->GetColor();
Color col2 = second->GetColor();
@ -352,13 +328,9 @@ int main()
first->FlipBackward();
second->FlipBackward();
}
<<<<<<< HEAD
first = second = nullptr;
=======
first = nullptr;
second = nullptr;
>>>>>>> 5fc4346 (funktioniert, 3 oder 6 + Timer komplett)
}
// Gewinnprüfung
@ -416,6 +388,11 @@ int main()
char liveBuf[64];
sprintf(liveBuf, "Time: %.2f", GetTime() - startTime);
DrawText(liveBuf, 10, 40, 20, DARKGRAY);
char moveBuf[64];
snprintf(moveBuf, sizeof(moveBuf), "Moves: %d", moves);
DrawText(moveBuf, 10, 70, 20, DARKGRAY);
}
break;
} // ENDE GAMEPLAY DRAW