cmake_minimum_required(VERSION 3.28) project(Prog3B) set(EXECUTABLE_NAME Prog3B) # Generate compile_commands.json set(CMAKE_EXPORT_COMPILE_COMMANDS ON) set(CMAKE_CXX_STANDARD 20) # Set the default build type if not specified if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type" FORCE) endif() set(SRC_FILES src/main.cpp src/gamecube.cpp src/gamematrix.cpp ) set(INCLUDE_DIRS ${CMAKE_CURRENT_LIST_DIR}/includes ) add_executable(${EXECUTABLE_NAME} ${SRC_FILES}) #target_include_directories(${EXECUTABLE_NAME} PRIVATE ${INCLUDE_DIRS}) target_include_directories(Prog3B PRIVATE ${CMAKE_CURRENT_LIST_DIR}/includes ${CMAKE_CURRENT_LIST_DIR}/raylib ) target_link_libraries(${EXECUTABLE_NAME} PRIVATE #${CMAKE_CURRENT_LIST_DIR}/windows/libgamematrix.a ${CMAKE_CURRENT_LIST_DIR}/windows/libraylib.a opengl32 gdi32 m winmm ) # Checks if OSX and links appropriate frameworks (Only required on MacOS) if (APPLE) target_link_libraries(Prog3B "-framework IOKit") target_link_libraries(Prog3B "-framework Cocoa") target_link_libraries(Prog3B "-framework OpenGL") endif() add_executable(tests ${CMAKE_CURRENT_LIST_DIR}/src/tests.cpp ${CMAKE_CURRENT_LIST_DIR}/src/gamematrix.cpp ) target_include_directories(tests PRIVATE ${INCLUDE_DIRS}) target_link_libraries(tests PRIVATE opengl32 gdi32 winmm ) if (APPLE) target_link_libraries(Prog3B PRIVATE "-framework IOKit") target_link_libraries(Prog3B PRIVATE "-framework Cocoa") target_link_libraries(Prog3B PRIVATE "-framework OpenGL") endif()