Prog3b_651/src/tests.cpp
2025-11-17 12:30:07 +01:00

100 lines
2.3 KiB
C++

#include <iostream>
#include <array>
#include <cmath>
#include "gamematrix.h"
using Matrix4 = std::array<std::array<double,4>,4>;
using Vec3 = std::array<double,3>;
bool eq(double a, double b) {
return std::fabs(a - b) < 0.0001;
}
Matrix4 identity() {
Matrix4 I{};
for (int i = 0; i < 4; i++) {
I[i][i] = 1.0;
}
return I;
}
Vec3 applyMatrix(const Matrix4& M, const Vec3& v) {
Vec3 r{0,0,0};
r[0] = M[0][0]*v[0] + M[0][1]*v[1] + M[0][2]*v[2] + M[0][3];
r[1] = M[1][0]*v[0] + M[1][1]*v[1] + M[1][2]*v[2] + M[1][3];
r[2] = M[2][0]*v[0] + M[2][1]*v[1] + M[2][2]*v[2] + M[2][3];
return r;
}
void testMatmulIdentity() {
Matrix4 A = identity();
Matrix4 B = identity();
Matrix4 C = Matrix3D::gameMatrix::matmul(A, B);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
double expected = (i == j ? 1.0 : 0.0);
if (!eq(C[i][j], expected)) {
std::cout << "[FAIL] matmul Identity\n";
return;
}
}
}
std::cout << "[OK] matmul Identity\n";
}
void testTranslate() {
Vec3 pos{1,2,3};
Matrix4 T = Matrix3D::gameMatrix::translate(pos);
if (eq(T[0][3], 1) && eq(T[1][3], 2) && eq(T[2][3], 3))
std::cout << "[OK] translate\n";
else
std::cout << "[FAIL] translate\n";
}
void testRotZ90() {
Vec3 v{1,0,0};
Matrix4 R = Matrix3D::gameMatrix::rot3D(90, 'z');
Vec3 r = applyMatrix(R, v);
if (eq(r[0], 0) && eq(r[1], 1) && eq(r[2], 0))
std::cout << "[OK] rotZ 90°\n";
else
std::cout << "[FAIL] rotZ 90°\n";
}
void testRotX180() {
Vec3 v{0,1,0};
Matrix4 R = Matrix3D::gameMatrix::rot3D(180, 'x');
Vec3 r = applyMatrix(R, v);
if (eq(r[0], 0) && eq(r[1], -1) && eq(r[2], 0))
std::cout << "[OK] rotX 180°\n";
else
std::cout << "[FAIL] rotX 180°\n";
}
void testRotY270() {
Vec3 v{1,0,0};
Matrix4 R = Matrix3D::gameMatrix::rot3D(270, 'y');
Vec3 r = applyMatrix(R, v);
if (eq(r[0], 0) && eq(r[1], 0) && eq(r[2], 1))
std::cout << "[OK] rotY 270°\n";
else
std::cout << "[FAIL] rotY 270°\n";
}
int main() {
testMatmulIdentity();
testTranslate();
testRotZ90();
testRotX180();
testRotY270();
return 0;
}