IT WORKS 11!!!!!!!!!!!!!!!!!
Es funktioniert und umbennungen
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parent
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2
.idea/Memory GlobalMatch.iml
generated
2
.idea/Memory GlobalMatch.iml
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@ -4,7 +4,7 @@
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<content url="file://$MODULE_DIR$">
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<excludeFolder url="file://$MODULE_DIR$/.venv" />
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</content>
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<orderEntry type="inheritedJdk" />
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<orderEntry type="jdk" jdkName="Python 3.12 (pythonProject)" jdkType="Python SDK" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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2
.idea/misc.xml
generated
2
.idea/misc.xml
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@ -3,5 +3,5 @@
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<component name="Black">
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<option name="sdkName" value="Python 3.12 (Memory GlobalMatch)" />
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</component>
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.12 (Memory GlobalMatch)" project-jdk-type="Python SDK" />
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.12 (pythonProject)" project-jdk-type="Python SDK" />
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</project>
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BIN
__pycache__/test_touch_area.cpython-312-pytest-9.0.1.pyc
Normal file
BIN
__pycache__/test_touch_area.cpython-312-pytest-9.0.1.pyc
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Binary file not shown.
@ -2,7 +2,7 @@ import cv2
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import json
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import numpy as np
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CAM_INDEX = 0
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CAM_INDEX = 1
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OUTPUT_FILE = "calibration.json"
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# Reihenfolge: P1=oben links, P2=oben rechts, P3=unten rechts, P4=unten links
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@ -75,7 +75,7 @@ def main():
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ok, frame = cap.read()
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if not ok:
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break
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frame = cv2.flip(frame, 1)
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frame = cv2.flip(frame, -1)#<----------------------------------------------------------------Flip old:frame = cv2.flip(frame, 1)
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h, w, _ = frame.shape
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@ -1 +1 @@
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[[164, 384], [370, 425], [444, 487], [447, 393]]
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[[24, 118], [630, 135], [627, 459], [36, 461]]
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@ -1,23 +1,21 @@
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import cv2
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import mediapipe as mp
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import numpy as np
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import math, time
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import math, time, json
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from pythonosc import udp_client
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# -------------------------------
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# SETTINGS
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# -------------------------------
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TOUCH_CAM_INDEX = 0 # deine Touch-Kamera
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GESTURE_CAM_INDEX = 2 # deine Clap / Gesture Kamera
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TOUCH_CAM_INDEX = 1 # deine Touch-Kamera
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GESTURE_CAM_INDEX = 0 # Clap/Gesture Kamera
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GAME_SCREEN_WIDTH = 900 # muss zu deinem Pygame-Fenster passen!
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GAME_SCREEN_WIDTH = 900
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GAME_SCREEN_HEIGHT = 600
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# Wie "streng" ist der Touch?
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STILL_REQUIRED = 1.0 # Sekunden, die der Finger fast still sein muss
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MOVE_TOLERANCE = 25 # maximal erlaubte Bewegung (Pixel)
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STILL_REQUIRED = 1.0 # Sekunden die der Finger stabil sein muss
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MOVE_TOLERANCE = 25 # Bewegungsschwelle (Pixel)
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# OSC Client → sendet ans Spiel
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client = udp_client.SimpleUDPClient("127.0.0.1", 5005)
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# Globale Zustände
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@ -26,6 +24,46 @@ finger_still_start = None
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prev_touch_time = 0.0
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prev_clap_time = 0.0
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# -------------------------------------
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# KALIBRIERUNG LADEN + HOMOGRAPHIE
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# -------------------------------------
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try:
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with open("calibration.json", "r") as f:
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CALIB_POINTS = json.load(f)
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print("📐 Kalibrierung geladen:", CALIB_POINTS)
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except:
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CALIB_POINTS = None
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print("⚠️ Keine Kalibrierung gefunden – benutze Rohkoordinaten!")
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H = None
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if CALIB_POINTS is not None:
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src = np.array(CALIB_POINTS, dtype=np.float32)
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dst = np.array([
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[0, 0],
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[GAME_SCREEN_WIDTH, 0],
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[GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT],
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[0, GAME_SCREEN_HEIGHT]
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], dtype=np.float32)
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H, _ = cv2.findHomography(src, dst)
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print("📐 Homographie-Matrix berechnet!")
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def map_point_homography(x, y):
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""" Wandelt Kamera-Koordinaten → Bildschirmkoordinaten um """
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global H
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if H is None:
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# fallback: KEINE Skalierung (Variante 1 bedeutet reines Homography)
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return int(x), int(y)
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p = np.array([[[x, y]]], dtype=np.float32)
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mapped = cv2.perspectiveTransform(p, H)[0][0]
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return int(mapped[0]), int(mapped[1])
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# -----------------------------------------------------------------
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def run_gesture_input():
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global last_finger_pos, finger_still_start
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@ -37,17 +75,16 @@ def run_gesture_input():
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hands_touch = mp_hands.Hands(max_num_hands=1, min_detection_confidence=0.6)
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hands_gesture = mp_hands.Hands(max_num_hands=2, min_detection_confidence=0.6)
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# Kameras öffnen
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cam_touch = cv2.VideoCapture(TOUCH_CAM_INDEX)
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cam_touch = cv2.VideoCapture(TOUCH_CAM_INDEX)#<--------------------------------------------------------------------------Flip old:frame_touch = cv2.flip(frame_touch, 1)
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cam_gesture = cv2.VideoCapture(GESTURE_CAM_INDEX)
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if not cam_touch.isOpened():
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print(" Touch-Kamera konnte NICHT geöffnet werden!")
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print("❌ Touch-Kamera konnte NICHT geöffnet werden!")
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else:
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print(f"Touch-Kamera geöffnet (Index {TOUCH_CAM_INDEX})")
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if not cam_gesture.isOpened():
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print(" Gesture-Kamera konnte NICHT geöffnet werden!")
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print("❌ Gesture-Kamera konnte NICHT geöffnet werden!")
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else:
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print(f"Gesture-Kamera geöffnet (Index {GESTURE_CAM_INDEX})")
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@ -58,24 +95,24 @@ def run_gesture_input():
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ok2, frame_gest = cam_gesture.read()
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if not ok1 or not ok2:
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print(" Eine Kamera liefert kein Bild.")
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print("❌ Eine Kamera liefert kein Bild.")
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break
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frame_touch = cv2.flip(frame_touch, 1)
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frame_touch = cv2.flip(frame_touch, -1)
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frame_gest = cv2.flip(frame_gest, 1)
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# ---------------------------------------
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# TOUCH (Zeigefinger) mit STILLSTAND
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# ---------------------------------------
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rgb_t = cv2.cvtColor(frame_touch, cv2.COLOR_BGR2RGB)
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res_t = hands_touch.process(rgb_t)
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th, tw, _ = frame_touch.shape #h= Höhe, w = Breite
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th, tw, _ = frame_touch.shape
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# -------------------------------------------------------------
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# TOUCH detection
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# -------------------------------------------------------------
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if res_t.multi_hand_landmarks:
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lm = res_t.multi_hand_landmarks[0]
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mp_draw.draw_landmarks(frame_touch, lm, mp_hands.HAND_CONNECTIONS)
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# Finger muss nach UNTEN zeigen (8 tiefer als 5)
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# Finger zeigt nach unten: landmark 8 tiefer als 5
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if lm.landmark[8].y < lm.landmark[5].y:
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last_finger_pos = None
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finger_still_start = None
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@ -84,15 +121,14 @@ def run_gesture_input():
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fx = int(lm.landmark[8].x * tw)
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fy = int(lm.landmark[8].y * th)
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sx = int(fx * (GAME_SCREEN_WIDTH / tw))
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sy = int(fy * (GAME_SCREEN_HEIGHT / th))
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# → Homographie anwenden
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sx, sy = map_point_homography(fx, fy)
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now = time.time()
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current_pos = (fx, fy)
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# erster Messpunkt
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# erster Messpunkt
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if last_finger_pos is None:
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#erster Punkt
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last_finger_pos = current_pos
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finger_still_start = now
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else:
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@ -100,66 +136,31 @@ def run_gesture_input():
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current_pos[1] - last_finger_pos[1])
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if dist < MOVE_TOLERANCE:
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#Finger ist "ruhig"
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if finger_still_start is None:
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finger_still_start = now
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else:
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still_time = now - finger_still_start
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if still_time >= STILL_REQUIRED and (now - prev_touch_time) > 0.5:
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client.send_message("/touch", [sx, sy])
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print(f"👉 STABILER TOUCH bei {sx},{sy} nach {still_time:.2f}s")
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print(f"👉 TOUCH bei {sx},{sy} nach {still_time:.2f}s")
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prev_touch_time = now
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finger_still_start = None
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else:
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finger_still_start = now
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# IMMER aktualisieren
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last_finger_pos = current_pos
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last_finger_pos = current_pos
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# Finger visualisieren
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cv2.circle(frame_touch, (fx, fy), 10, (0, 255, 0), -1)
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cv2.putText(frame_touch, f"{sx},{sy}", (fx + 10, fy - 10),
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cv2.FONT_HERSHEY_SIMPLEX, 0.6, (0, 255, 0), 2)
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cv2.FONT_HERSHEY_SIMPLEX, 0.6, (0,255,0), 2)
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now = time.time()
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current_pos = (fx, fy)
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if last_finger_pos is None:
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# erster Punkt
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last_finger_pos = current_pos
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finger_still_start = now
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else:
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dist = math.hypot(current_pos[0] - last_finger_pos[0],
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current_pos[1] - last_finger_pos[1])
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if dist < MOVE_TOLERANCE:
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# Finger ist "ruhig"
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if finger_still_start is None:
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finger_still_start = now
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else:
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still_time = now - finger_still_start
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if still_time >= STILL_REQUIRED and (now - prev_touch_time) > 0.5:
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# JETZT: stabiler Touch → sende genau 1 Klick
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client.send_message("/touch", [sx, sy])
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print(f"STABILER TOUCH bei {sx},{sy} nach {still_time:.2f}s")
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print("SCREEN COORD:", sx, sy)
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prev_touch_time = now
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# reset, damit der nächste Touch erst nach neuer Bewegung kommt
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finger_still_start = None
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else:
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# Finger hat sich deutlich bewegt → Timer neu starten
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finger_still_start = now
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last_finger_pos = current_pos
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else:
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# keine Hand → Reset
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last_finger_pos = None
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finger_still_start = None
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# ---------------------------------------
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# CLAP (zwei Hände)
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# ---------------------------------------
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# -------------------------------------------------------------
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# GESTURE detection (clap)
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# -------------------------------------------------------------
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rgb_g = cv2.cvtColor(frame_gest, cv2.COLOR_BGR2RGB)
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res_g = hands_gesture.process(rgb_g)
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gh, gw, _ = frame_gest.shape
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@ -179,7 +180,7 @@ def run_gesture_input():
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client.send_message("/clap", 1)
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print("👏 SEND /clap")
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cv2.putText(frame_gest, "👏", (int(gw/2)-20, 80),
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cv2.FONT_HERSHEY_SIMPLEX, 2, (0, 255, 255), 3)
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cv2.FONT_HERSHEY_SIMPLEX, 2, (0,255,255), 3)
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cv2.imshow("Touch-Cam", frame_touch)
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cv2.imshow("Gesture-Cam", frame_gest)
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120
old/calibrate_touch_mouse_only.py
Normal file
120
old/calibrate_touch_mouse_only.py
Normal file
@ -0,0 +1,120 @@
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import cv2
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import json
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import numpy as np
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CAM_INDEX = 1
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OUTPUT_FILE = "calibration.json"
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# Reihenfolge: P1=oben links, P2=oben rechts, P3=unten rechts, P4=unten links
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POINT_NAMES = ["P1 (oben links)", "P2 (oben rechts)", "P3 (unten rechts)", "P4 (unten links)"]
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def dist(a, b):
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return np.linalg.norm(np.array(a) - np.array(b))
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def main():
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cap = cv2.VideoCapture(CAM_INDEX)
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if not cap.isOpened():
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print("❌ Kamera konnte nicht geöffnet werden!")
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return
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print("📸 Kalibrierung gestartet (nur Maus)")
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print("----------------------------------")
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print("🖱 Linksklick = Punkt setzen")
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print("🖱 Ziehen = Punkt verschieben")
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print("🖱 Rechtsklick = Punkt löschen")
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print("💾 S / Enter = Speichern")
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print("❌ ESC = Abbrechen")
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print("----------------------------------")
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print("Bitte Punkte in dieser Reihenfolge setzen:")
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for i, name in enumerate(POINT_NAMES):
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print(f" {i+1}. {name}")
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points = [None, None, None, None]
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dragging_index = None
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def mouse_callback(event, mx, my, flags, param):
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nonlocal dragging_index, points
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# Linksklick → Punkt setzen oder ziehen
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if event == cv2.EVENT_LBUTTONDOWN:
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# Prüfen ob Klick auf existierenden Punkt
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for i, p in enumerate(points):
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if p is not None and dist(p, (mx, my)) < 20:
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dragging_index = i
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return
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# Neuen Punkt setzen
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for i in range(4):
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if points[i] is None:
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points[i] = (mx, my)
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print(f"✔ {POINT_NAMES[i]} gesetzt bei {points[i]}")
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return
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# Dragging
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elif event == cv2.EVENT_MOUSEMOVE and dragging_index is not None:
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points[dragging_index] = (mx, my)
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# Loslassen
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elif event == cv2.EVENT_LBUTTONUP:
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dragging_index = None
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# Rechtsklick → Punkt löschen
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elif event == cv2.EVENT_RBUTTONDOWN:
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for i, p in enumerate(points):
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if p is not None and dist(p, (mx, my)) < 20:
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print(f"🗑 {POINT_NAMES[i]} gelöscht")
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points[i] = None
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return
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cv2.namedWindow("Calibration")
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cv2.setMouseCallback("Calibration", mouse_callback)
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|
||||
while True:
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ok, frame = cap.read()
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if not ok:
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||||
break
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frame = cv2.flip(frame, 1)
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|
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h, w, _ = frame.shape
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|
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# Punkte zeichnen
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for i, p in enumerate(points):
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if p is not None:
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cv2.circle(frame, p, 10, (0, 255, 255), -1)
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cv2.putText(frame, f"P{i+1}", (p[0] + 10, p[1] - 10),
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cv2.FONT_HERSHEY_SIMPLEX, 0.6, (0,255,255), 2)
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# Polygon zeichnen wenn alle Punkte vorhanden
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if all(points):
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cv2.polylines(frame, [np.array(points, np.int32)], True, (0, 255, 0), 2)
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# Hinweise
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cv2.putText(frame, "Setze P1,P2,P3,P4 mit der Maus | S=Speichern | ESC=Abbruch",
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(10, h - 20),
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cv2.FONT_HERSHEY_SIMPLEX, 0.6, (255,255,255), 1)
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cv2.imshow("Calibration", frame)
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key = cv2.waitKey(10) & 0xFF
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# Speichern
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if key in [ord('s'), 13]: # 's' oder Enter
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if None in points:
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print("⚠️ Nicht alle 4 Punkte wurden gesetzt!")
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else:
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with open(OUTPUT_FILE, "w") as f:
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json.dump(points, f)
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||||
print("💾 Kalibrierung gespeichert:", points)
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break
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if key == 27: # ESC
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print("❌ Kalibrierung abgebrochen")
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||||
break
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|
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cap.release()
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cv2.destroyAllWindows()
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||||
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||||
|
||||
if __name__ == "__main__":
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main()
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196
old/gesture_input_osc.py
Normal file
196
old/gesture_input_osc.py
Normal file
@ -0,0 +1,196 @@
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import cv2
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||||
import mediapipe as mp
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||||
import numpy as np
|
||||
import math, time
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||||
from pythonosc import udp_client
|
||||
|
||||
# -------------------------------
|
||||
# SETTINGS
|
||||
# -------------------------------
|
||||
TOUCH_CAM_INDEX = 1 # deine Touch-Kamera
|
||||
GESTURE_CAM_INDEX = 0 # deine Clap / Gesture Kamera
|
||||
|
||||
GAME_SCREEN_WIDTH = 900 # muss zu deinem Pygame-Fenster passen!
|
||||
GAME_SCREEN_HEIGHT = 600
|
||||
|
||||
# Wie "streng" ist der Touch?
|
||||
STILL_REQUIRED = 1.0 # Sekunden, die der Finger fast still sein muss
|
||||
MOVE_TOLERANCE = 25 # maximal erlaubte Bewegung (Pixel)
|
||||
|
||||
# OSC Client → sendet ans Spiel
|
||||
client = udp_client.SimpleUDPClient("127.0.0.1", 5005)
|
||||
|
||||
# Globale Zustände
|
||||
last_finger_pos = None
|
||||
finger_still_start = None
|
||||
prev_touch_time = 0.0
|
||||
prev_clap_time = 0.0
|
||||
|
||||
|
||||
def run_gesture_input():
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||||
global last_finger_pos, finger_still_start
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||||
global prev_touch_time, prev_clap_time
|
||||
|
||||
mp_hands = mp.solutions.hands
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||||
mp_draw = mp.solutions.drawing_utils
|
||||
|
||||
hands_touch = mp_hands.Hands(max_num_hands=1, min_detection_confidence=0.6)
|
||||
hands_gesture = mp_hands.Hands(max_num_hands=2, min_detection_confidence=0.6)
|
||||
|
||||
# Kameras öffnen
|
||||
cam_touch = cv2.VideoCapture(TOUCH_CAM_INDEX)
|
||||
cam_gesture = cv2.VideoCapture(GESTURE_CAM_INDEX)
|
||||
|
||||
if not cam_touch.isOpened():
|
||||
print(" Touch-Kamera konnte NICHT geöffnet werden!")
|
||||
else:
|
||||
print(f"Touch-Kamera geöffnet (Index {TOUCH_CAM_INDEX})")
|
||||
|
||||
if not cam_gesture.isOpened():
|
||||
print(" Gesture-Kamera konnte NICHT geöffnet werden!")
|
||||
else:
|
||||
print(f"Gesture-Kamera geöffnet (Index {GESTURE_CAM_INDEX})")
|
||||
|
||||
clap_cooldown = 1.5
|
||||
|
||||
while True:
|
||||
ok1, frame_touch = cam_touch.read()
|
||||
ok2, frame_gest = cam_gesture.read()
|
||||
|
||||
if not ok1 or not ok2:
|
||||
print(" Eine Kamera liefert kein Bild.")
|
||||
break
|
||||
|
||||
frame_touch = cv2.flip(frame_touch, 1)
|
||||
frame_gest = cv2.flip(frame_gest, 1)
|
||||
|
||||
# ---------------------------------------
|
||||
# TOUCH (Zeigefinger) mit STILLSTAND
|
||||
# ---------------------------------------
|
||||
rgb_t = cv2.cvtColor(frame_touch, cv2.COLOR_BGR2RGB)
|
||||
res_t = hands_touch.process(rgb_t)
|
||||
th, tw, _ = frame_touch.shape #h= Höhe, w = Breite
|
||||
|
||||
if res_t.multi_hand_landmarks:
|
||||
lm = res_t.multi_hand_landmarks[0]
|
||||
mp_draw.draw_landmarks(frame_touch, lm, mp_hands.HAND_CONNECTIONS)
|
||||
|
||||
# Finger muss nach UNTEN zeigen (8 tiefer als 5)
|
||||
if lm.landmark[8].y < lm.landmark[5].y:
|
||||
last_finger_pos = None
|
||||
finger_still_start = None
|
||||
continue
|
||||
|
||||
fx = int(lm.landmark[8].x * tw)
|
||||
fy = int(lm.landmark[8].y * th)
|
||||
|
||||
sx = int(fx * (GAME_SCREEN_WIDTH / tw))
|
||||
sy = int(fy * (GAME_SCREEN_HEIGHT / th))
|
||||
|
||||
now = time.time()
|
||||
current_pos = (fx, fy)
|
||||
|
||||
# erster Messpunkt
|
||||
if last_finger_pos is None:
|
||||
#erster Punkt
|
||||
last_finger_pos = current_pos
|
||||
finger_still_start = now
|
||||
else:
|
||||
dist = math.hypot(current_pos[0] - last_finger_pos[0],
|
||||
current_pos[1] - last_finger_pos[1])
|
||||
|
||||
if dist < MOVE_TOLERANCE:
|
||||
#Finger ist "ruhig"
|
||||
if finger_still_start is None:
|
||||
finger_still_start = now
|
||||
else:
|
||||
still_time = now - finger_still_start
|
||||
if still_time >= STILL_REQUIRED and (now - prev_touch_time) > 0.5:
|
||||
client.send_message("/touch", [sx, sy])
|
||||
print(f"👉 STABILER TOUCH bei {sx},{sy} nach {still_time:.2f}s")
|
||||
prev_touch_time = now
|
||||
finger_still_start = None
|
||||
else:
|
||||
finger_still_start = now
|
||||
|
||||
# IMMER aktualisieren
|
||||
last_finger_pos = current_pos
|
||||
|
||||
# Finger visualisieren
|
||||
cv2.circle(frame_touch, (fx, fy), 10, (0, 255, 0), -1)
|
||||
cv2.putText(frame_touch, f"{sx},{sy}", (fx + 10, fy - 10),
|
||||
cv2.FONT_HERSHEY_SIMPLEX, 0.6, (0, 255, 0), 2)
|
||||
|
||||
now = time.time()
|
||||
current_pos = (fx, fy)
|
||||
|
||||
if last_finger_pos is None:
|
||||
# erster Punkt
|
||||
last_finger_pos = current_pos
|
||||
finger_still_start = now
|
||||
else:
|
||||
dist = math.hypot(current_pos[0] - last_finger_pos[0],
|
||||
current_pos[1] - last_finger_pos[1])
|
||||
|
||||
if dist < MOVE_TOLERANCE:
|
||||
# Finger ist "ruhig"
|
||||
if finger_still_start is None:
|
||||
finger_still_start = now
|
||||
else:
|
||||
still_time = now - finger_still_start
|
||||
if still_time >= STILL_REQUIRED and (now - prev_touch_time) > 0.5:
|
||||
# JETZT: stabiler Touch → sende genau 1 Klick
|
||||
client.send_message("/touch", [sx, sy])
|
||||
print(f"STABILER TOUCH bei {sx},{sy} nach {still_time:.2f}s")
|
||||
print("SCREEN COORD:", sx, sy)
|
||||
|
||||
prev_touch_time = now
|
||||
# reset, damit der nächste Touch erst nach neuer Bewegung kommt
|
||||
finger_still_start = None
|
||||
else:
|
||||
# Finger hat sich deutlich bewegt → Timer neu starten
|
||||
|
||||
finger_still_start = now
|
||||
last_finger_pos = current_pos
|
||||
else:
|
||||
# keine Hand → Reset
|
||||
last_finger_pos = None
|
||||
finger_still_start = None
|
||||
|
||||
# ---------------------------------------
|
||||
# CLAP (zwei Hände)
|
||||
# ---------------------------------------
|
||||
rgb_g = cv2.cvtColor(frame_gest, cv2.COLOR_BGR2RGB)
|
||||
res_g = hands_gesture.process(rgb_g)
|
||||
gh, gw, _ = frame_gest.shape
|
||||
|
||||
if res_g.multi_hand_landmarks and len(res_g.multi_hand_landmarks) == 2:
|
||||
h1, h2 = res_g.multi_hand_landmarks
|
||||
|
||||
x1 = np.mean([p.x for p in h1.landmark]) * gw
|
||||
y1 = np.mean([p.y for p in h1.landmark]) * gh
|
||||
x2 = np.mean([p.x for p in h2.landmark]) * gw
|
||||
y2 = np.mean([p.y for p in h2.landmark]) * gh
|
||||
|
||||
dist = math.hypot(x2 - x1, y2 - y1)
|
||||
|
||||
if dist < 100 and (time.time() - prev_clap_time) > clap_cooldown:
|
||||
prev_clap_time = time.time()
|
||||
client.send_message("/clap", 1)
|
||||
print("👏 SEND /clap")
|
||||
cv2.putText(frame_gest, "👏", (int(gw/2)-20, 80),
|
||||
cv2.FONT_HERSHEY_SIMPLEX, 2, (0, 255, 255), 3)
|
||||
|
||||
cv2.imshow("Touch-Cam", frame_touch)
|
||||
cv2.imshow("Gesture-Cam", frame_gest)
|
||||
|
||||
if cv2.waitKey(5) & 0xFF == 27:
|
||||
break
|
||||
|
||||
cam_touch.release()
|
||||
cam_gesture.release()
|
||||
cv2.destroyAllWindows()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
run_gesture_input()
|
||||
119
old/gesture_input_osc_old.py
Normal file
119
old/gesture_input_osc_old.py
Normal file
@ -0,0 +1,119 @@
|
||||
import cv2
|
||||
import mediapipe as mp
|
||||
import numpy as np
|
||||
import math, time
|
||||
from pythonosc import udp_client
|
||||
|
||||
# -------------------------------
|
||||
# SETTINGS
|
||||
# -------------------------------
|
||||
TOUCH_CAM_INDEX = 0 # deine Touch-Kamera / oben
|
||||
GESTURE_CAM_INDEX = 1 # deine Clap / Gesture Kamera / unten
|
||||
|
||||
GAME_SCREEN_WIDTH = 900 # muss zu deinem Pygame-Fenster passen!
|
||||
GAME_SCREEN_HEIGHT = 600
|
||||
|
||||
client = udp_client.SimpleUDPClient("127.0.0.1", 5005)
|
||||
|
||||
# -------------------------------
|
||||
# MAIN FUNCTION
|
||||
# -------------------------------
|
||||
def run_gesture_input():
|
||||
|
||||
mp_hands = mp.solutions.hands
|
||||
mp_draw = mp.solutions.drawing_utils
|
||||
|
||||
hands_touch = mp_hands.Hands(max_num_hands=1, min_detection_confidence=0.6)
|
||||
hands_gesture = mp_hands.Hands(max_num_hands=2, min_detection_confidence=0.6)
|
||||
|
||||
# Kameras öffnen
|
||||
cam_touch = cv2.VideoCapture(TOUCH_CAM_INDEX)
|
||||
cam_gesture = cv2.VideoCapture(GESTURE_CAM_INDEX)
|
||||
|
||||
if not cam_touch.isOpened():
|
||||
print("❌ Touch-Kamera konnte NICHT geöffnet werden!")
|
||||
else:
|
||||
print(f"✅ Touch-Kamera geöffnet (Index {TOUCH_CAM_INDEX})")
|
||||
|
||||
if not cam_gesture.isOpened():
|
||||
print("❌ Gesture-Kamera konnte NICHT geöffnet werden!")
|
||||
else:
|
||||
print(f"✅ Gesture-Kamera geöffnet (Index {GESTURE_CAM_INDEX})")
|
||||
|
||||
prev_clap_time = 0
|
||||
clap_cooldown = 1.5
|
||||
|
||||
while True:
|
||||
|
||||
ok1, frame_touch = cam_touch.read()
|
||||
ok2, frame_gest = cam_gesture.read()
|
||||
|
||||
if not ok1 or not ok2:
|
||||
print("⚠️ Eine Kamera liefert kein Bild.")
|
||||
break
|
||||
|
||||
frame_touch = cv2.flip(frame_touch, 1)
|
||||
frame_gest = cv2.flip(frame_gest, 1)
|
||||
|
||||
# ---------------------------------------
|
||||
# TOUCH (Zeigefinger) ohne Kalibrierung
|
||||
# ---------------------------------------
|
||||
rgb_t = cv2.cvtColor(frame_touch, cv2.COLOR_BGR2RGB)
|
||||
res_t = hands_touch.process(rgb_t)
|
||||
|
||||
th, tw, _ = frame_touch.shape
|
||||
|
||||
if res_t.multi_hand_landmarks:
|
||||
lm = res_t.multi_hand_landmarks[0]
|
||||
mp_draw.draw_landmarks(frame_touch, lm, mp_hands.HAND_CONNECTIONS)
|
||||
|
||||
fx = int(lm.landmark[8].x * tw)
|
||||
fy = int(lm.landmark[8].y * th)
|
||||
|
||||
# einfache Skalierung auf dein Spiel-Fenster
|
||||
sx = int(fx * (GAME_SCREEN_WIDTH / tw))
|
||||
sy = int(fy * (GAME_SCREEN_HEIGHT / th))
|
||||
|
||||
# Finger unten? (Touch)
|
||||
if lm.landmark[8].y > 0.8:
|
||||
client.send_message("/touch", [sx, sy])
|
||||
cv2.putText(frame_touch, f"Touch {sx},{sy}", (40, 60),
|
||||
cv2.FONT_HERSHEY_SIMPLEX, 0.7, (0, 255, 0), 2)
|
||||
|
||||
# ---------------------------------------
|
||||
# CLAP (zwei Hände)
|
||||
# ---------------------------------------
|
||||
rgb_g = cv2.cvtColor(frame_gest, cv2.COLOR_BGR2RGB)
|
||||
res_g = hands_gesture.process(rgb_g)
|
||||
|
||||
gh, gw, _ = frame_gest.shape
|
||||
|
||||
if res_g.multi_hand_landmarks and len(res_g.multi_hand_landmarks) == 2:
|
||||
h1, h2 = res_g.multi_hand_landmarks
|
||||
|
||||
x1 = np.mean([p.x for p in h1.landmark]) * gw
|
||||
y1 = np.mean([p.y for p in h1.landmark]) * gh
|
||||
x2 = np.mean([p.x for p in h2.landmark]) * gw
|
||||
y2 = np.mean([p.y for p in h2.landmark]) * gh
|
||||
|
||||
dist = math.hypot(x2 - x1, y2 - y1)
|
||||
|
||||
if dist < 100 and (time.time() - prev_clap_time) > clap_cooldown:
|
||||
prev_clap_time = time.time()
|
||||
client.send_message("/clap", 1)
|
||||
cv2.putText(frame_gest, "👏", (int(gw/2)-20, 80),
|
||||
cv2.FONT_HERSHEY_SIMPLEX, 2, (0, 255, 255), 3)
|
||||
|
||||
cv2.imshow("Touch-Cam", frame_touch)
|
||||
cv2.imshow("Gesture-Cam", frame_gest)
|
||||
|
||||
if cv2.waitKey(5) & 0xFF == 27:
|
||||
break
|
||||
|
||||
cam_touch.release()
|
||||
cam_gesture.release()
|
||||
cv2.destroyAllWindows()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
run_gesture_input()
|
||||
@ -3,7 +3,7 @@ from pythonosc import dispatcher, osc_server
|
||||
import threading
|
||||
#python test_touch_area.py
|
||||
SCREEN_WIDTH = 900
|
||||
SCREEN_HEIGHT = 600
|
||||
SCREEN_HEIGHT = 500
|
||||
|
||||
# Letzter Touchpunkt
|
||||
touch_pos = None
|
||||
Loading…
x
Reference in New Issue
Block a user