timer update
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386
Memory_timer.py
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386
Memory_timer.py
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import pygame
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import random
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import sys
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import os
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import time
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# -------------------------------
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# Country–Capital Memory Game
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# -------------------------------
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CARD_BACK_COLOR = (100, 100, 200)
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CARD_FRONT_COLOR = (230, 230, 250)
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MATCH_COLOR = (120, 200, 120)
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TEXT_COLOR = (0, 0, 0)
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CAPITAL_COLOR = (0, 60, 180) # Different color for capitals
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BG_COLOR = (50, 50, 80)
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SCREEN_WIDTH, SCREEN_HEIGHT = 800, 600
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FPS = 30
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class MemoryGame:
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def __init__(self):
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self.deck = []
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self.pair_map = {}
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self.matched = []
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self.revealed = []
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self.scores = [0, 0]
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self.current_player = 0
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self.font = None
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self.small_font = None
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self.card_rects = []
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self.selected = []
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self.found_pairs = 0
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self.total_pairs = 0
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self.running = True
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self.awaiting_confirmation = False
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self.confirmation_result = None
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self.correct_answer_expected = None
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self.confirmation_start_time = None # Track when the box appeared
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self.state = "mode" # start at player mode select
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self.buttons = []
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self.selected_continents = []
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self.level = None
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self.pair_count = 6 # Default
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self.player_mode = 2 # Default 2 players
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self.confirmation_time_limit = 5 # Default 5 seconds
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# -------------------------------
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# Card Loading
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# -------------------------------
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def load_cards(self, filename):
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"""Loads pairs from a text file."""
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if not os.path.exists(filename):
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print(f"⚠️ File not found: {filename}")
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return []
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pairs = []
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with open(filename, "r", encoding="utf-8") as f:
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for line in f:
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parts = line.strip().split()
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if len(parts) >= 2:
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pairs.append((parts[0], parts[1]))
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return pairs
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def prepare_deck(self):
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"""Loads all relevant continent + difficulty files."""
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self.deck = []
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for continent in self.selected_continents:
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base = continent
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if self.level == "Easy":
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self.deck += self.load_cards(base + "-major.txt")
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elif self.level == "Normal":
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self.deck += self.load_cards(base + "-major.txt")
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self.deck += self.load_cards(base + "-Minor.txt")
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elif self.level == "Hard":
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self.deck += self.load_cards(base + "-major.txt")
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self.deck += self.load_cards(base + "-Minor.txt")
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self.deck += self.load_cards(base + "-Dependent.txt")
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if not self.deck:
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print("⚠️ No cards loaded, check text files.")
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sys.exit()
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random.shuffle(self.deck)
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self.deck = self.deck[:self.pair_count] # Limit to selected pair count
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def setup_game(self):
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"""Create card objects with type info (country/capital)."""
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self.cards = []
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self.pair_map = {}
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for country, capital in self.deck:
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self.cards.append({"text": country, "type": "country"})
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self.cards.append({"text": capital, "type": "capital"})
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self.pair_map[country] = capital
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self.pair_map[capital] = country
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random.shuffle(self.cards)
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self.matched = [False] * len(self.cards)
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self.revealed = [False] * len(self.cards)
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self.total_pairs = len(self.deck)
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self.card_rects = []
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self.selected = []
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cols = 4
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rows = (len(self.cards) + cols - 1) // cols
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margin = 10
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card_width = (SCREEN_WIDTH - (cols + 1) * margin) // cols
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card_height = (SCREEN_HEIGHT - (rows + 1) * margin - 100) // rows
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y_offset = 80
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for i, _ in enumerate(self.cards):
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col = i % cols
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row = i // cols
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x = margin + col * (card_width + margin)
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y = y_offset + margin + row * (card_height + margin)
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rect = pygame.Rect(x, y, card_width, card_height)
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self.card_rects.append(rect)
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# -------------------------------
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# Drawing Menus
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# -------------------------------
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def draw_menu(self, screen, title, options):
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screen.fill(BG_COLOR)
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title_text = self.font.render(title, True, (255, 255, 255))
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screen.blit(title_text, (SCREEN_WIDTH // 2 - title_text.get_width() // 2, 100))
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self.buttons = []
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for i, option in enumerate(options):
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rect = pygame.Rect(SCREEN_WIDTH // 2 - 150, 200 + i * 70, 300, 50)
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pygame.draw.rect(screen, (100, 100, 250), rect)
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pygame.draw.rect(screen, (255, 255, 255), rect, 2)
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text = self.font.render(option, True, (255, 255, 255))
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screen.blit(text, (rect.centerx - text.get_width() // 2, rect.centery - text.get_height() // 2))
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self.buttons.append((rect, option))
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pygame.display.flip()
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def draw_game(self, screen):
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screen.fill(BG_COLOR)
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if self.player_mode == 2:
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title = self.font.render(f"Player {self.current_player + 1}'s turn", True, (255, 255, 255))
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score_text = self.font.render(f"Scores: P1={self.scores[0]} P2={self.scores[1]}", True, (200, 200, 200))
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else:
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title = self.font.render("Single Player Mode", True, (255, 255, 255))
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score_text = self.font.render(f"Score: {self.scores[0]}", True, (200, 200, 200))
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screen.blit(title, (20, 20))
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screen.blit(score_text, (20, 50))
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for i, rect in enumerate(self.card_rects):
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if self.matched[i]:
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color = MATCH_COLOR
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elif self.revealed[i]:
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color = CARD_FRONT_COLOR
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else:
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color = CARD_BACK_COLOR
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pygame.draw.rect(screen, color, rect)
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pygame.draw.rect(screen, (0, 0, 0), rect, 2)
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if self.revealed[i] or self.matched[i]:
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card = self.cards[i]
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display_text = card["text"]
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text_color = CAPITAL_COLOR if card["type"] == "capital" else TEXT_COLOR
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# Draw main text
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text = self.font.render(display_text, True, text_color)
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text_rect = text.get_rect(center=(rect.centerx, rect.centery - 10))
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screen.blit(text, text_rect)
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# Draw small label ("Country" / "Capital")
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label_text = "(Capital)" if card["type"] == "capital" else "(Country)"
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label = self.small_font.render(label_text, True, (80, 80, 80))
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label_rect = label.get_rect(center=(rect.centerx, rect.centery + 20))
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screen.blit(label, label_rect)
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# Draw confirmation box with countdown if needed
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if self.awaiting_confirmation:
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self.draw_confirmation_box(screen)
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pygame.display.flip()
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def draw_confirmation_box(self, screen):
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box_rect = pygame.Rect(SCREEN_WIDTH // 2 - 150, SCREEN_HEIGHT // 2 - 320, 300, 160)
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pygame.draw.rect(screen, (250, 250, 250), box_rect)
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pygame.draw.rect(screen, (0, 0, 0), box_rect, 3)
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text = self.font.render("Is that correct?", True, (0, 0, 0))
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screen.blit(text, (box_rect.centerx - text.get_width() // 2, box_rect.y + 20))
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# Draw countdown timer
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elapsed = time.time() - self.confirmation_start_time
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remaining = max(0, self.confirmation_time_limit - elapsed)
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timer_text = self.small_font.render(f"{remaining:.1f}s left", True, (150, 0, 0))
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screen.blit(timer_text, (box_rect.centerx - timer_text.get_width() // 2, box_rect.y + 60))
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yes_rect = pygame.Rect(box_rect.x + 50, box_rect.y + 90, 80, 40)
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no_rect = pygame.Rect(box_rect.x + 170, box_rect.y + 90, 80, 40)
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pygame.draw.rect(screen, (0, 200, 0), yes_rect)
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pygame.draw.rect(screen, (200, 0, 0), no_rect)
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yes_text = self.font.render("Yes", True, (255, 255, 255))
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no_text = self.font.render("No", True, (255, 255, 255))
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screen.blit(yes_text, (yes_rect.centerx - yes_text.get_width() // 2, yes_rect.centery - yes_text.get_height() // 2))
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screen.blit(no_text, (no_rect.centerx - no_text.get_width() // 2, no_rect.centery - no_text.get_height() // 2))
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self.yes_rect, self.no_rect = yes_rect, no_rect
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# -------------------------------
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# Handling Clicks
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# -------------------------------
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def handle_click(self, pos):
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if self.state in ["mode", "continent", "americas", "difficulty", "pairs", "timer"]:
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for rect, option in self.buttons:
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if rect.collidepoint(pos):
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if self.state == "mode":
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self.player_mode = 1 if option == "1 Player" else 2
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self.state = "continent"
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elif self.state == "continent":
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if option == "Americas":
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self.state = "americas"
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elif option == "All Continents":
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self.selected_continents = ["Europe", "Asia", "Africa", "Oceania", "North-America", "South-America"]
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self.state = "difficulty"
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else:
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self.selected_continents = [option]
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self.state = "difficulty"
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elif self.state == "americas":
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if option == "North-America":
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self.selected_continents = ["North-America"]
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elif option == "South-America":
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self.selected_continents = ["South-America"]
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elif option == "Americas":
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self.selected_continents = ["North-America", "South-America"]
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self.state = "difficulty"
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elif self.state == "difficulty":
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self.level = option
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self.state = "pairs"
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elif self.state == "pairs":
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self.pair_count = int(option)
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self.state = "timer"
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elif self.state == "timer":
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self.confirmation_time_limit = int(option.replace("s", ""))
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self.prepare_deck()
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self.setup_game()
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self.state = "game"
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return
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elif self.state == "game":
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if self.awaiting_confirmation:
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if self.yes_rect.collidepoint(pos):
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self.confirmation_result = "yes"
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elif self.no_rect.collidepoint(pos):
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self.confirmation_result = "no"
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return
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for i, rect in enumerate(self.card_rects):
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if rect.collidepoint(pos) and not self.revealed[i] and not self.matched[i]:
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self.revealed[i] = True
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self.selected.append(i)
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return
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# -------------------------------
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# Game Logic
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# -------------------------------
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def check_selected(self):
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if self.state != "game":
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return
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if len(self.selected) == 2 and not self.awaiting_confirmation:
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a, b = self.selected
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text_a = self.cards[a]["text"]
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text_b = self.cards[b]["text"]
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is_match = self.pair_map.get(text_a) == text_b
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self.correct_answer_expected = "yes" if is_match else "no"
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self.awaiting_confirmation = True
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self.confirmation_start_time = time.time()
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# Timeout check
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if self.awaiting_confirmation and (time.time() - self.confirmation_start_time > self.confirmation_time_limit):
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a, b = self.selected
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self.revealed[a] = self.revealed[b] = False
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self.awaiting_confirmation = False
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self.confirmation_result = None
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self.selected = []
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if self.player_mode == 2:
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self.current_player = 1 - self.current_player
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return
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if self.awaiting_confirmation and self.confirmation_result:
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a, b = self.selected
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expected = self.correct_answer_expected
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player_correct = self.confirmation_result == expected
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if player_correct:
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if expected == "yes":
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self.matched[a] = self.matched[b] = True
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self.scores[self.current_player] += 1
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self.found_pairs += 1
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else:
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self.revealed[a] = self.revealed[b] = False
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else:
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self.scores[self.current_player] -= 1
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self.revealed[a] = self.revealed[b] = False
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self.awaiting_confirmation = False
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self.confirmation_result = None
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self.selected = []
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if self.player_mode == 2:
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self.current_player = 1 - self.current_player
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# -------------------------------
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# Main Game Loop
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# -------------------------------
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def run(self):
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pygame.init()
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
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pygame.display.set_caption("Country–Capital Memory Game")
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clock = pygame.time.Clock()
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self.font = pygame.font.SysFont(None, 32)
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self.small_font = pygame.font.SysFont(None, 22)
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while self.running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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self.running = False
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elif event.type == pygame.MOUSEBUTTONDOWN:
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self.handle_click(event.pos)
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if self.state == "mode":
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self.draw_menu(screen, "Select Player Mode", ["1 Player", "2 Players"])
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elif self.state == "continent":
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self.draw_menu(screen, "Select Continent", ["Europe", "Americas", "Asia", "Africa", "Oceania", "All Continents"])
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elif self.state == "americas":
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self.draw_menu(screen, "Select Region", ["North-America", "South-America", "Americas"])
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elif self.state == "difficulty":
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self.draw_menu(screen, "Select Difficulty", ["Easy", "Normal", "Hard"])
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elif self.state == "pairs":
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self.draw_menu(screen, "Select Number of Pairs", ["4", "6", "8", "10", "12"])
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elif self.state == "timer":
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self.draw_menu(screen, "Select Confirmation Time", ["3s", "5s", "8s", "10s"])
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elif self.state == "game":
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self.draw_game(screen)
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self.check_selected()
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if self.found_pairs == self.total_pairs:
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self.display_winner(screen)
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pygame.display.flip()
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pygame.time.wait(4000)
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self.running = False
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clock.tick(FPS)
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pygame.quit()
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sys.exit()
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|
|
||||||
|
# -------------------------------
|
||||||
|
# Winner Display
|
||||||
|
# -------------------------------
|
||||||
|
def display_winner(self, screen):
|
||||||
|
if self.player_mode == 1:
|
||||||
|
text = f"🏆 Final Score: {self.scores[0]}"
|
||||||
|
else:
|
||||||
|
if self.scores[0] > self.scores[1]:
|
||||||
|
text = "🏆 Player 1 Wins!"
|
||||||
|
elif self.scores[1] > self.scores[0]:
|
||||||
|
text = "🏆 Player 2 Wins!"
|
||||||
|
else:
|
||||||
|
text = "🤝 Draw!"
|
||||||
|
win_text = self.font.render(text, True, (255, 255, 0))
|
||||||
|
rect = win_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2))
|
||||||
|
screen.blit(win_text, rect)
|
||||||
|
|
||||||
|
|
||||||
|
# -------------------------------
|
||||||
|
# Run the Game
|
||||||
|
# -------------------------------
|
||||||
|
if __name__ == "__main__":
|
||||||
|
game = MemoryGame()
|
||||||
|
game.run()
|
||||||
|
|
||||||
|
|
||||||
|
#189 Yes or no Box
|
||||||
|
#207 Main menu clicks
|
||||||
|
#124 1p mode
|
||||||
|
#45 timer 1p
|
||||||
|
#Added a new variable: self.confirmation_time_limit
|
||||||
0
South-America-Small.txt → South-America-Minor.txt
Executable file → Normal file
0
South-America-Small.txt → South-America-Minor.txt
Executable file → Normal file
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Reference in New Issue
Block a user