import pygame import random import sys import os import time # ------------------------------- # Global Match – Country–Capital Memory Game # ------------------------------- # --- Colors & Layout --- CARD_FRONT_COLOR = (245, 246, 248) CARD_BACK_COLOR = (100, 100, 200) MATCH_COLOR = (160, 220, 160) TEXT_COLOR = (10, 30, 40) CAPITAL_COLOR = (0, 60, 180) BG_COLOR = (10, 42, 83) BUTTON_FILL = (18, 122, 138) BUTTON_BORDER = (255, 255, 255) FPS = 30 SCREEN_WIDTH, SCREEN_HEIGHT = 900, 600 # --- Background / Logo --- BASE_DIR = os.path.dirname(os.path.abspath(__file__)) BACKGROUND_FILE = os.path.join(BASE_DIR, "GlobalHintergrund.png") # ------------------------------- # Helper: Card Back (Logo) # ------------------------------- def build_card_back(image_path, size): """Load and scale a logo image to fill card backs.""" w, h = size surf = pygame.Surface((w, h), pygame.SRCALPHA).convert_alpha() if os.path.exists(image_path): try: img = pygame.image.load(image_path).convert_alpha() img = pygame.transform.smoothscale(img, (w, h)) surf.blit(img, (0, 0)) except pygame.error as e: print(f"⚠️ Error loading {image_path}: {e}") surf.fill((127, 127, 200)) else: print(f"⚠️ Image not found: {image_path}") surf.fill((127, 127, 200)) return surf # ------------------------------- # Memory Game Class # ------------------------------- class MemoryGame: def __init__(self): # Game Data self.deck = [] self.pair_map = {} self.matched = [] self.revealed = [] self.cards = [] self.card_rects = [] self.selected = [] self.scores = [0, 0] self.current_player = 0 self.found_pairs = 0 self.total_pairs = 0 # UI and States self.font = None self.small_font = None self.buttons = [] self.running = True self.state = "mode" self.selected_continents = [] self.level = None self.pair_count = 6 self.player_mode = 2 # Confirmation phase self.awaiting_confirmation = False self.confirmation_result = None self.correct_answer_expected = None self.confirmation_start_time = None self.confirmation_time_limit = 5 # Visuals self.card_back = None # ------------------------------- # File Loading # ------------------------------- def load_cards(self, filename): if not os.path.exists(filename): print(f"⚠️ File not found: {filename}") return [] pairs = [] with open(filename, "r", encoding="utf-8") as f: for line in f: parts = line.strip().split() if len(parts) >= 2: pairs.append((parts[0], parts[1])) return pairs def prepare_deck(self): self.deck = [] for continent in self.selected_continents: base = continent if self.level == "Easy": self.deck += self.load_cards(base + "-major.txt") elif self.level == "Normal": self.deck += self.load_cards(base + "-major.txt") self.deck += self.load_cards(base + "-Minor.txt") elif self.level == "Hard": self.deck += self.load_cards(base + "-major.txt") self.deck += self.load_cards(base + "-Minor.txt") self.deck += self.load_cards(base + "-Dependent.txt") if not self.deck: print("⚠️ No cards loaded. Check your text files.") sys.exit() random.shuffle(self.deck) self.deck = self.deck[:self.pair_count] # ------------------------------- # Setup & Layout # ------------------------------- def setup_game(self): self.cards = [] self.pair_map = {} for country, capital in self.deck: self.cards.append({"text": country, "type": "country"}) self.cards.append({"text": capital, "type": "capital"}) self.pair_map[country] = capital self.pair_map[capital] = country random.shuffle(self.cards) self.matched = [False] * len(self.cards) self.revealed = [False] * len(self.cards) self.total_pairs = len(self.deck) self.selected = [] self.found_pairs = 0 self.current_player = 0 self.scores = [0, 0] cols = 4 rows = (len(self.cards) + cols - 1) // cols margin = 10 card_width = (SCREEN_WIDTH - (cols + 1) * margin) // cols card_height = (SCREEN_HEIGHT - (rows + 1) * margin - 100) // rows self.card_back = build_card_back(BACKGROUND_FILE, (card_width, card_height)) y_offset = 80 self.card_rects = [] for i in range(len(self.cards)): col = i % cols row = i // cols x = margin + col * (card_width + margin) y = y_offset + margin + row * (card_height + margin) self.card_rects.append(pygame.Rect(x, y, card_width, card_height)) # ------------------------------- # Drawing Functions # ------------------------------- def draw_menu(self, screen, title, options): screen.fill(BG_COLOR) title_text = self.font.render(title, True, (255, 255, 255)) screen.blit(title_text, (SCREEN_WIDTH // 2 - title_text.get_width() // 2, 100)) self.buttons = [] for i, option in enumerate(options): rect = pygame.Rect(SCREEN_WIDTH // 2 - 150, 200 + i * 70, 300, 50) pygame.draw.rect(screen, BUTTON_FILL, rect, border_radius=10) pygame.draw.rect(screen, BUTTON_BORDER, rect, 2, border_radius=10) text = self.font.render(option, True, (255, 255, 255)) screen.blit(text, text.get_rect(center=rect.center)) self.buttons.append((rect, option)) pygame.display.flip() def draw_game(self, screen): screen.fill(BG_COLOR) if self.player_mode == 2: title = self.font.render(f"Player {self.current_player + 1}'s turn", True, (255, 255, 255)) score_text = self.font.render(f"Scores: P1={self.scores[0]} P2={self.scores[1]}", True, (220, 230, 235)) else: title = self.font.render("Single Player Mode", True, (255, 255, 255)) score_text = self.font.render(f"Score: {self.scores[0]}", True, (220, 230, 235)) screen.blit(title, (20, 20)) screen.blit(score_text, (20, 50)) for i, rect in enumerate(self.card_rects): if self.matched[i]: pygame.draw.rect(screen, MATCH_COLOR, rect) elif self.revealed[i]: pygame.draw.rect(screen, CARD_FRONT_COLOR, rect) else: screen.blit(self.card_back, rect.topleft) pygame.draw.rect(screen, (0, 0, 0), rect, 2) if self.revealed[i] or self.matched[i]: card = self.cards[i] text_color = CAPITAL_COLOR if card["type"] == "capital" else TEXT_COLOR text = self.font.render(card["text"], True, text_color) screen.blit(text, text.get_rect(center=(rect.centerx, rect.centery - 10))) label = self.small_font.render( "(Capital)" if card["type"] == "capital" else "(Country)", True, (80, 80, 80) ) screen.blit(label, label.get_rect(center=(rect.centerx, rect.centery + 20))) if self.awaiting_confirmation: self.draw_confirmation_box(screen) pygame.display.flip() def draw_confirmation_box(self, screen): box = pygame.Rect(SCREEN_WIDTH // 2 - 150, SCREEN_HEIGHT // 2 - 320, 300, 160) pygame.draw.rect(screen, (250, 250, 250), box) pygame.draw.rect(screen, (0, 0, 0), box, 3) text = self.font.render("Is that correct?", True, (0, 0, 0)) screen.blit(text, (box.centerx - text.get_width() // 2, box.y + 20)) elapsed = time.time() - self.confirmation_start_time remaining = max(0, self.confirmation_time_limit - elapsed) timer = self.small_font.render(f"{remaining:.1f}s left", True, (150, 0, 0)) screen.blit(timer, (box.centerx - timer.get_width() // 2, box.y + 60)) self.yes_rect = pygame.Rect(box.x + 50, box.y + 90, 80, 40) self.no_rect = pygame.Rect(box.x + 170, box.y + 90, 80, 40) pygame.draw.rect(screen, (0, 200, 0), self.yes_rect) pygame.draw.rect(screen, (200, 0, 0), self.no_rect) screen.blit(self.font.render("Yes", True, (255, 255, 255)), self.yes_rect.move(20, 5)) screen.blit(self.font.render("No", True, (255, 255, 255)), self.no_rect.move(25, 5)) # ------------------------------- # Interaction Logic # ------------------------------- def handle_click(self, pos): if self.state in ["mode", "continent", "americas", "difficulty", "pairs", "timer"]: for rect, option in self.buttons: if rect.collidepoint(pos): if self.state == "mode": self.player_mode = 1 if option == "1 Player" else 2 self.state = "continent" elif self.state == "continent": if option == "Americas": self.state = "americas" elif option == "All Continents": self.selected_continents = ["Europe", "Asia", "Africa", "Oceania", "North-America", "South-America"] self.state = "difficulty" else: self.selected_continents = [option] self.state = "difficulty" elif self.state == "americas": if option == "North-America": self.selected_continents = ["North-America"] elif option == "South-America": self.selected_continents = ["South-America"] elif option == "Americas": self.selected_continents = ["North-America", "South-America"] self.state = "difficulty" elif self.state == "difficulty": self.level = option self.state = "pairs" elif self.state == "pairs": self.pair_count = int(option) self.state = "timer" elif self.state == "timer": self.confirmation_time_limit = int(option.replace("s", "")) self.prepare_deck() self.setup_game() self.state = "game" return elif self.state == "game": if self.awaiting_confirmation: if self.yes_rect.collidepoint(pos): self.confirmation_result = "yes" elif self.no_rect.collidepoint(pos): self.confirmation_result = "no" return for i, rect in enumerate(self.card_rects): if rect.collidepoint(pos) and not self.revealed[i] and not self.matched[i]: self.revealed[i] = True self.selected.append(i) return # ------------------------------- # Game Logic # ------------------------------- def check_selected(self): if self.state != "game": return if len(self.selected) == 2 and not self.awaiting_confirmation: a, b = self.selected text_a = self.cards[a]["text"] text_b = self.cards[b]["text"] is_match = self.pair_map.get(text_a) == text_b self.correct_answer_expected = "yes" if is_match else "no" self.awaiting_confirmation = True self.confirmation_start_time = time.time() # Timeout logic if self.awaiting_confirmation and time.time() - self.confirmation_start_time > self.confirmation_time_limit: a, b = self.selected self.revealed[a] = self.revealed[b] = False self.awaiting_confirmation = False self.selected = [] if self.player_mode == 2: self.current_player = 1 - self.current_player return # Player response if self.awaiting_confirmation and self.confirmation_result: a, b = self.selected expected = self.correct_answer_expected player_correct = self.confirmation_result == expected if player_correct: if expected == "yes": self.matched[a] = self.matched[b] = True self.scores[self.current_player] += 1 self.found_pairs += 1 else: self.revealed[a] = self.revealed[b] = False else: self.scores[self.current_player] -= 1 self.revealed[a] = self.revealed[b] = False self.awaiting_confirmation = False self.confirmation_result = None self.selected = [] if self.player_mode == 2: self.current_player = 1 - self.current_player # ------------------------------- # Winner Screen # ------------------------------- def display_winner(self, screen): if self.player_mode == 1: text = f"🏆 Final Score: {self.scores[0]}" else: if self.scores[0] > self.scores[1]: text = "🏆 Player 1 Wins!" elif self.scores[1] > self.scores[0]: text = "🏆 Player 2 Wins!" else: text = "🤝 Draw!" win_text = self.font.render(text, True, (255, 255, 0)) screen.blit(win_text, win_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2))) pygame.display.flip() # ------------------------------- # Main Loop # ------------------------------- def run(self): pygame.init() screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) pygame.display.set_caption("Global Match – Country–Capital Memory Game") clock = pygame.time.Clock() self.font = pygame.font.SysFont(None, 32) self.small_font = pygame.font.SysFont(None, 22) while self.running: for event in pygame.event.get(): if event.type == pygame.QUIT: self.running = False elif event.type == pygame.MOUSEBUTTONDOWN: self.handle_click(event.pos) if self.state == "mode": self.draw_menu(screen, "Select Player Mode", ["1 Player", "2 Players"]) elif self.state == "continent": self.draw_menu(screen, "Select Continent", ["Europe", "Americas", "Asia", "Africa", "Oceania", "All Continents"]) elif self.state == "americas": self.draw_menu(screen, "Select Region", ["North-America", "South-America", "Americas"]) elif self.state == "difficulty": self.draw_menu(screen, "Select Difficulty", ["Easy", "Normal", "Hard"]) elif self.state == "pairs": self.draw_menu(screen, "Select Number of Pairs", ["4", "6", "8", "10", "12"]) elif self.state == "timer": self.draw_menu(screen, "Select Confirmation Time", ["3s", "5s", "8s", "10s"]) elif self.state == "game": self.draw_game(screen) self.check_selected() if self.found_pairs == self.total_pairs: self.display_winner(screen) pygame.time.wait(4000) self.running = False clock.tick(FPS) pygame.quit() sys.exit() # ------------------------------- # Run # ------------------------------- if __name__ == "__main__": game = MemoryGame() game.run()