import pygame import random import sys import os import time # ------------------------------- # Country–Capital Memory Game # ------------------------------- CARD_BACK_COLOR = (100, 100, 200) CARD_FRONT_COLOR = (230, 230, 250) MATCH_COLOR = (120, 200, 120) TEXT_COLOR = (0, 0, 0) CAPITAL_COLOR = (0, 60, 180) # Different color for capitals BG_COLOR = (50, 50, 80) SCREEN_WIDTH, SCREEN_HEIGHT = 800, 600 FPS = 30 class MemoryGame: def __init__(self): self.deck = [] self.pair_map = {} self.matched = [] self.revealed = [] self.scores = [0, 0] self.current_player = 0 self.font = None self.small_font = None self.card_rects = [] self.selected = [] self.found_pairs = 0 self.total_pairs = 0 self.running = True self.awaiting_confirmation = False self.confirmation_result = None self.correct_answer_expected = None self.confirmation_start_time = None # Track when the box appeared self.state = "mode" # start at player mode select self.buttons = [] self.selected_continents = [] self.level = None self.pair_count = 6 # Default self.player_mode = 2 # Default 2 players self.confirmation_time_limit = 5 # Default 5 seconds # ------------------------------- # Card Loading # ------------------------------- def load_cards(self, filename): """Loads pairs from a text file.""" if not os.path.exists(filename): print(f"⚠️ File not found: {filename}") return [] pairs = [] with open(filename, "r", encoding="utf-8") as f: for line in f: parts = line.strip().split() if len(parts) >= 2: pairs.append((parts[0], parts[1])) return pairs def prepare_deck(self): """Loads all relevant continent + difficulty files.""" self.deck = [] for continent in self.selected_continents: base = continent if self.level == "Easy": self.deck += self.load_cards(base + "-major.txt") elif self.level == "Normal": self.deck += self.load_cards(base + "-major.txt") self.deck += self.load_cards(base + "-Minor.txt") elif self.level == "Hard": self.deck += self.load_cards(base + "-major.txt") self.deck += self.load_cards(base + "-Minor.txt") self.deck += self.load_cards(base + "-Dependent.txt") if not self.deck: print("⚠️ No cards loaded, check text files.") sys.exit() random.shuffle(self.deck) self.deck = self.deck[:self.pair_count] # Limit to selected pair count def setup_game(self): """Create card objects with type info (country/capital).""" self.cards = [] self.pair_map = {} for country, capital in self.deck: self.cards.append({"text": country, "type": "country"}) self.cards.append({"text": capital, "type": "capital"}) self.pair_map[country] = capital self.pair_map[capital] = country random.shuffle(self.cards) self.matched = [False] * len(self.cards) self.revealed = [False] * len(self.cards) self.total_pairs = len(self.deck) self.card_rects = [] self.selected = [] cols = 4 rows = (len(self.cards) + cols - 1) // cols margin = 10 card_width = (SCREEN_WIDTH - (cols + 1) * margin) // cols card_height = (SCREEN_HEIGHT - (rows + 1) * margin - 100) // rows y_offset = 80 for i, _ in enumerate(self.cards): col = i % cols row = i // cols x = margin + col * (card_width + margin) y = y_offset + margin + row * (card_height + margin) rect = pygame.Rect(x, y, card_width, card_height) self.card_rects.append(rect) # ------------------------------- # Drawing Menus # ------------------------------- def draw_menu(self, screen, title, options): screen.fill(BG_COLOR) title_text = self.font.render(title, True, (255, 255, 255)) screen.blit(title_text, (SCREEN_WIDTH // 2 - title_text.get_width() // 2, 100)) self.buttons = [] for i, option in enumerate(options): rect = pygame.Rect(SCREEN_WIDTH // 2 - 150, 200 + i * 70, 300, 50) pygame.draw.rect(screen, (100, 100, 250), rect) pygame.draw.rect(screen, (255, 255, 255), rect, 2) text = self.font.render(option, True, (255, 255, 255)) screen.blit(text, (rect.centerx - text.get_width() // 2, rect.centery - text.get_height() // 2)) self.buttons.append((rect, option)) pygame.display.flip() def draw_game(self, screen): screen.fill(BG_COLOR) if self.player_mode == 2: title = self.font.render(f"Player {self.current_player + 1}'s turn", True, (255, 255, 255)) score_text = self.font.render(f"Scores: P1={self.scores[0]} P2={self.scores[1]}", True, (200, 200, 200)) else: title = self.font.render("Single Player Mode", True, (255, 255, 255)) score_text = self.font.render(f"Score: {self.scores[0]}", True, (200, 200, 200)) screen.blit(title, (20, 20)) screen.blit(score_text, (20, 50)) for i, rect in enumerate(self.card_rects): if self.matched[i]: color = MATCH_COLOR elif self.revealed[i]: color = CARD_FRONT_COLOR else: color = CARD_BACK_COLOR pygame.draw.rect(screen, color, rect) pygame.draw.rect(screen, (0, 0, 0), rect, 2) if self.revealed[i] or self.matched[i]: card = self.cards[i] display_text = card["text"] text_color = CAPITAL_COLOR if card["type"] == "capital" else TEXT_COLOR # Draw main text text = self.font.render(display_text, True, text_color) text_rect = text.get_rect(center=(rect.centerx, rect.centery - 10)) screen.blit(text, text_rect) # Draw small label ("Country" / "Capital") label_text = "(Capital)" if card["type"] == "capital" else "(Country)" label = self.small_font.render(label_text, True, (80, 80, 80)) label_rect = label.get_rect(center=(rect.centerx, rect.centery + 20)) screen.blit(label, label_rect) # Draw confirmation box with countdown if needed if self.awaiting_confirmation: self.draw_confirmation_box(screen) pygame.display.flip() def draw_confirmation_box(self, screen): box_rect = pygame.Rect(SCREEN_WIDTH // 2 - 150, SCREEN_HEIGHT // 2 - 320, 300, 160) pygame.draw.rect(screen, (250, 250, 250), box_rect) pygame.draw.rect(screen, (0, 0, 0), box_rect, 3) text = self.font.render("Is that correct?", True, (0, 0, 0)) screen.blit(text, (box_rect.centerx - text.get_width() // 2, box_rect.y + 20)) # Draw countdown timer elapsed = time.time() - self.confirmation_start_time remaining = max(0, self.confirmation_time_limit - elapsed) timer_text = self.small_font.render(f"{remaining:.1f}s left", True, (150, 0, 0)) screen.blit(timer_text, (box_rect.centerx - timer_text.get_width() // 2, box_rect.y + 60)) yes_rect = pygame.Rect(box_rect.x + 50, box_rect.y + 90, 80, 40) no_rect = pygame.Rect(box_rect.x + 170, box_rect.y + 90, 80, 40) pygame.draw.rect(screen, (0, 200, 0), yes_rect) pygame.draw.rect(screen, (200, 0, 0), no_rect) yes_text = self.font.render("Yes", True, (255, 255, 255)) no_text = self.font.render("No", True, (255, 255, 255)) screen.blit(yes_text, (yes_rect.centerx - yes_text.get_width() // 2, yes_rect.centery - yes_text.get_height() // 2)) screen.blit(no_text, (no_rect.centerx - no_text.get_width() // 2, no_rect.centery - no_text.get_height() // 2)) self.yes_rect, self.no_rect = yes_rect, no_rect # ------------------------------- # Handling Clicks # ------------------------------- def handle_click(self, pos): if self.state in ["mode", "continent", "americas", "difficulty", "pairs", "timer"]: for rect, option in self.buttons: if rect.collidepoint(pos): if self.state == "mode": self.player_mode = 1 if option == "1 Player" else 2 self.state = "continent" elif self.state == "continent": if option == "Americas": self.state = "americas" elif option == "All Continents": self.selected_continents = ["Europe", "Asia", "Africa", "Oceania", "North-America", "South-America"] self.state = "difficulty" else: self.selected_continents = [option] self.state = "difficulty" elif self.state == "americas": if option == "North-America": self.selected_continents = ["North-America"] elif option == "South-America": self.selected_continents = ["South-America"] elif option == "Americas": self.selected_continents = ["North-America", "South-America"] self.state = "difficulty" elif self.state == "difficulty": self.level = option self.state = "pairs" elif self.state == "pairs": self.pair_count = int(option) self.state = "timer" elif self.state == "timer": self.confirmation_time_limit = int(option.replace("s", "")) self.prepare_deck() self.setup_game() self.state = "game" return elif self.state == "game": if self.awaiting_confirmation: if self.yes_rect.collidepoint(pos): self.confirmation_result = "yes" elif self.no_rect.collidepoint(pos): self.confirmation_result = "no" return for i, rect in enumerate(self.card_rects): if rect.collidepoint(pos) and not self.revealed[i] and not self.matched[i]: self.revealed[i] = True self.selected.append(i) return # ------------------------------- # Game Logic # ------------------------------- def check_selected(self): if self.state != "game": return if len(self.selected) == 2 and not self.awaiting_confirmation: a, b = self.selected text_a = self.cards[a]["text"] text_b = self.cards[b]["text"] is_match = self.pair_map.get(text_a) == text_b self.correct_answer_expected = "yes" if is_match else "no" self.awaiting_confirmation = True self.confirmation_start_time = time.time() # Timeout check if self.awaiting_confirmation and (time.time() - self.confirmation_start_time > self.confirmation_time_limit): a, b = self.selected self.revealed[a] = self.revealed[b] = False self.awaiting_confirmation = False self.confirmation_result = None self.selected = [] if self.player_mode == 2: self.current_player = 1 - self.current_player return if self.awaiting_confirmation and self.confirmation_result: a, b = self.selected expected = self.correct_answer_expected player_correct = self.confirmation_result == expected if player_correct: if expected == "yes": self.matched[a] = self.matched[b] = True self.scores[self.current_player] += 1 self.found_pairs += 1 else: self.revealed[a] = self.revealed[b] = False else: self.scores[self.current_player] -= 1 self.revealed[a] = self.revealed[b] = False self.awaiting_confirmation = False self.confirmation_result = None self.selected = [] if self.player_mode == 2: self.current_player = 1 - self.current_player # ------------------------------- # Main Game Loop # ------------------------------- def run(self): pygame.init() screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) pygame.display.set_caption("Country–Capital Memory Game") clock = pygame.time.Clock() self.font = pygame.font.SysFont(None, 32) self.small_font = pygame.font.SysFont(None, 22) while self.running: for event in pygame.event.get(): if event.type == pygame.QUIT: self.running = False elif event.type == pygame.MOUSEBUTTONDOWN: self.handle_click(event.pos) if self.state == "mode": self.draw_menu(screen, "Select Player Mode", ["1 Player", "2 Players"]) elif self.state == "continent": self.draw_menu(screen, "Select Continent", ["Europe", "Americas", "Asia", "Africa", "Oceania", "All Continents"]) elif self.state == "americas": self.draw_menu(screen, "Select Region", ["North-America", "South-America", "Americas"]) elif self.state == "difficulty": self.draw_menu(screen, "Select Difficulty", ["Easy", "Normal", "Hard"]) elif self.state == "pairs": self.draw_menu(screen, "Select Number of Pairs", ["4", "6", "8", "10", "12"]) elif self.state == "timer": self.draw_menu(screen, "Select Confirmation Time", ["3s", "5s", "8s", "10s"]) elif self.state == "game": self.draw_game(screen) self.check_selected() if self.found_pairs == self.total_pairs: self.display_winner(screen) pygame.display.flip() pygame.time.wait(4000) self.running = False clock.tick(FPS) pygame.quit() sys.exit() # ------------------------------- # Winner Display # ------------------------------- def display_winner(self, screen): if self.player_mode == 1: text = f"🏆 Final Score: {self.scores[0]}" else: if self.scores[0] > self.scores[1]: text = "🏆 Player 1 Wins!" elif self.scores[1] > self.scores[0]: text = "🏆 Player 2 Wins!" else: text = "🤝 Draw!" win_text = self.font.render(text, True, (255, 255, 0)) rect = win_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2)) screen.blit(win_text, rect) # ------------------------------- # Run the Game # ------------------------------- if __name__ == "__main__": game = MemoryGame() game.run() #189 Yes or no Box #207 Main menu clicks #124 1p mode #45 timer 1p #Added a new variable: self.confirmation_time_limit