GameState Aufgabe

This commit is contained in:
Anke
2025-12-08 18:20:49 +01:00
parent 0e28bbbf41
commit 3e4d49fe26
3 changed files with 40 additions and 14 deletions
+22 -14
View File
@@ -3,6 +3,7 @@
#include <ctime>
#include <vector>
#include <iostream>
#include "gamestate.h"
// -----------------------------------------------------------
// 3D Memory Game – Hauptprogramm mit flexibler Paaranzahl
@@ -62,8 +63,7 @@ int main()
gamecube* second = nullptr;
float flipSpeed = 5.0f;
bool gameWon = false;
GameState state = GameState::Idle;
// -----------------------------------------------------------
@@ -71,9 +71,10 @@ int main()
// -----------------------------------------------------------
while (!WindowShouldClose())
{
// Klick-Erkennung
if (!gameWon && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
//Klick-Erkennung
if (!gameWon && state != GameState::LockInput && state != GameState::CheckingMatch && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
Vector2 mouse = GetMousePosition();
for (auto &c : cubes)
@@ -82,8 +83,12 @@ int main()
{
Vector2 screenPos = GetWorldToScreen({c.GetPosition().x, c.GetPosition().y, c.GetPosition().z}, camera);
if (fabs(mouse.x - screenPos.x) < 40 && fabs(mouse.y - screenPos.y) < 40)
if (fabs(mouse.x - screenPos.x) < 40 && fabs(mouse.y - screenPos.y) < 40) {
c.FlipForward();
state = GameState::OneFlipped;
}
}
}
}
@@ -99,17 +104,20 @@ int main()
if (!first) first = &c;
else if (!second && &c != first) second = &c;
}
if (first && second && first->IsFlipped() && second->IsFlipped()) {
state = GameState::LockInput;
}
if (state == GameState::LockInput) {
state = GameState::CheckingMatch;
}
}
// Matching-Logik
if (first && second)
if (state == GameState::CheckingMatch && first && second)
{
Color col1 = first->GetColor();
Color col2 = second->GetColor();
if (col1.r == col2.r && col1.g == col2.g && col1.b == col2.b)
if (first->GetColor().r == second->GetColor().r &&
first->GetColor().g == second->GetColor().g &&
first->GetColor().b == second->GetColor().b)
{
first->SetMatched(true);
second->SetMatched(true);
@@ -120,10 +128,10 @@ int main()
second->FlipBackward();
}
first = second = nullptr; // Zurücksetzen für den nächsten Versuch
first = second = nullptr;
state = GameState::Idle;
}
// Gewinnprüfung
if (!gameWon)
gameWon = std::all_of(cubes.begin(), cubes.end(), [](const gamecube &c){ return c.IsMatched(); });