generated from freudenreichan/Programmieren_3b
Gamematrix.cpp hinzufügen
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@@ -31,4 +31,7 @@ private:
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bool flippingForward = false;
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bool flippingBackward = false;
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float rotation = 0.0f;
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};
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@@ -16,4 +16,8 @@ public:
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// Verschiebung
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static std::array<std::array<double,4>,4> translate(const std::array<double, 3>& pos);
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//Einheitsmatrix
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static std::array<std::array<double,4>,4> identity();
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};
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