cmake_minimum_required(VERSION 3.28) project(Prog3B) set(EXECUTABLE_NAME Prog3B) set(CMAKE_CXX_STANDARD 20) set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Default build type if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type" FORCE) endif() # Quell- und Header-Dateien set(SRC_FILES ${CMAKE_CURRENT_LIST_DIR}/src/main.cpp ${CMAKE_CURRENT_LIST_DIR}/src/gamecube.cpp ${CMAKE_CURRENT_LIST_DIR}/src/gamematrix.cpp ) #automatisch hinzufügen file(GLOB SRC_FILES "${CMAKE_CURRENT_LIST_DIR}/src/*.cpp") set(INCLUDE_DIRS ${CMAKE_CURRENT_LIST_DIR}/includes ${CMAKE_CURRENT_LIST_DIR}/raylib ) # Executable erstellen add_executable(${EXECUTABLE_NAME} ${SRC_FILES}) # Include-Verzeichnisse hinzufügen target_include_directories(${EXECUTABLE_NAME} PRIVATE ${INCLUDE_DIRS}) # Nur noch raylib und systemabhängige Libraries linken if(WIN32) target_link_libraries(${EXECUTABLE_NAME} PRIVATE ${CMAKE_CURRENT_LIST_DIR}/windows/libraylib.a winmm ) endif() # macOS if(APPLE) target_link_libraries(${EXECUTABLE_NAME} PRIVATE ${CMAKE_CURRENT_LIST_DIR}/mac_arm/libraylib.a "-framework Cocoa" "-framework IOKit" "-framework OpenGL" ) endif()