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@ -14,3 +14,8 @@ Gibt die Transponierte einer gegebenen Matrix zurück (Zeilen und Spalten werden
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Erzeugt eine 2D-Rotationsmatrix für einen gegebenen Winkel (in Grad).
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Diese Matrix kann verwendet werden, um Punkte in der Ebene um den Ursprung zu rotieren.
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**rot_3D(angle, axis):**
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Erzeugt eine 3D-Rotationsmatrix für gegebenen Winkel und der gegebenen Achse.
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Achse x, y oder z und Wikel zwischen 0 und 360
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@ -81,10 +81,6 @@ def rot_3D(angle: float, axis: str) -> List[List[float]]:
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:param axis: x,y,z axis of rotation matrix
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:return: 3D rotation matrix
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"""
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if angle > 360:
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raise ValueError("angle must be less than 360")
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elif angle < 0:
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raise ValueError("angle must be greater than 0")
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cos = math.cos(math.radians(angle))
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sin = math.sin(math.radians(angle))
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@ -102,4 +98,8 @@ def rot_3D(angle: float, axis: str) -> List[List[float]]:
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if __name__ == "__main__":
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print(rot_3D(90, "x"))
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print(rot_3D(-90, "x"))
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print(transpose([
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[1, 2, 3],
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[4, 5, 6]
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]))
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@ -1,6 +1,6 @@
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[project]
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name = "matrixmania_marcel"
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version = "0.1.1"
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version = "0.2.0"
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description = "MatrixMania: Simple linear algebra functions for teaching (matmul, transpose, rot_2D)."
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authors = [
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@ -5,5 +5,7 @@ def test_rot_3D():
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result = rot_3D(angle,"x")
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print(f"Angle:{angle} Rot-Matrix:{result}")
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assert result == [[1, 0, 0], [0, 6.123233995736766e-17, -1.0], [0, 1.0, 6.123233995736766e-17]] == [[6.123233995736766e-17, -1.0], [1.0, 6.123233995736766e-17]]
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assert result == [[1, 0, 0], [0, 6.123233995736766e-17, -1.0], [0, 1.0, 6.123233995736766e-17]]
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@ -1 +1,10 @@
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from matrixmania import transpose
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def test_transpose():
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matrix = [
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[1, 2, 3],
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[4, 5, 6]
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]
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matrix = transpose(matrix)
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assert matrix == [[1, 4],[2, 5],[3, 6]]
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