#include #include #include "matrix.h" // TODO Matrix-Funktionen implementieren typedef struct Matrix { unsigned int xElement; unsigned int yElement; int ** data; } Matrix; Matrix createMatrix(unsigned int rows, unsigned int cols) { Matrix m; m.xElement = rows; m.yElement = cols; m.data = NULL; if(rows == 0 || cols == 0){ m.xElement = m.yElement = 0; return m; } m.data = malloc(rows * sizeof *m.data); if(!m.data){ m.xElement = m.yElement = 0; return m; } for(unsigned int i = 0; i < rows; i++){ m.data[i] = malloc(cols * sizeof *m.data[i]); if(!m.data[i]){ for(unsigned int j = 0; j < i; j++){ free(m.data[j]); } free(m.data); m.data = NULL; m.xElement = m.yElement = 0; return m; } } return m; } void clearMatrix(Matrix *matrix) { } void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { } MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { } Matrix add(const Matrix matrix1, const Matrix matrix2) { } Matrix multiply(const Matrix matrix1, const Matrix matrix2) { }