#include #include #include "matrix.h" #include // TODO Matrix-Funktionen implementieren Matrix createMatrix(size_t rows, size_t cols) { Matrix m; m.rows = rows; m.cols = cols; m.buffer = NULL; if(rows == 0 || cols == 0){ m.rows = m.cols = 0; return m; } // Single allocation for entire matrix m.buffer = malloc(rows * cols * sizeof(MatrixType)); if(!m.buffer){ m.rows = m.cols = 0; return m; } // Initialize (optional) for(unsigned int i = 0; i < rows * cols; i++){ m.buffer[i] = UNDEFINED_MATRIX_VALUE; } return m; } void clearMatrix(Matrix *matrix) { for (int i = 0; i < matrix->rows; i++) { for (int j = 0; j < matrix->cols;j++) { // Normally one would expect to work matrices like this, but it is supposed to be the other way around. // matrix->buffer[i + matrix->rows * j] = UNDEFINED_MATRIX_VALUE; matrix->buffer[j + matrix->cols * i] = UNDEFINED_MATRIX_VALUE; } } free(matrix->buffer); matrix->rows = 0; matrix->cols = 0; matrix->buffer = NULL; } void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { //checks, if the given incies are allowed if((rowIdx) < matrix.rows && (colIdx) < matrix.cols) { // Normally one would expect to work matrices like this, but it is supposed to be the other way around. // matrix.buffer[rowIdx + matrix.rows*(colIdx)] = value; matrix.buffer[colIdx + matrix.cols * rowIdx] = value; } } MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { //checks, if the given indices are allowed if((rowIdx) < matrix.rows && (colIdx) < matrix.cols) { MatrixType returnVal; // Normally one would expect to work matrices like this, but it is supposed to be the other way around. // returnVal = matrix.buffer[rowIdx + matrix.rows*(colIdx)]; returnVal = matrix.buffer[colIdx + rowIdx * matrix.cols]; return returnVal; } else return 0; } Matrix add(const Matrix matrix1, const Matrix matrix2) { bool doBroadcast = false; Matrix larger, smaller; if(matrix1.rows == matrix2.rows && matrix1.cols == matrix2.cols){ larger = matrix1; smaller = matrix2; } else if (matrix1.rows == matrix2.rows && matrix2.cols == 1) { larger = matrix1; smaller = matrix2; doBroadcast = true; } else if (matrix1.rows == matrix2.rows && matrix1.cols == 1) { larger = matrix2; smaller = matrix1; doBroadcast = true; } else{ Matrix m = {NULL, 0, 0}; return m; } Matrix outputMatrix = createMatrix(larger.rows, larger.cols); if(doBroadcast){ for(int i = 0; i < outputMatrix.rows; i++){ MatrixType broadcastValue = smaller.buffer[i]; for(int j = 0; j < outputMatrix.cols; j++){ outputMatrix.buffer[i * outputMatrix.cols + j] = larger.buffer[i * larger.cols + j] + broadcastValue; } } } else{ for (int i = 0; i < matrix1.rows;i++) { for (int j = 0; j < matrix1.cols; j++) { // how this should work in normal Matrix version: // outputmatrix.buffer[i][j] = matrix1.buffer[i][j] + matrix2.buffer[i][j]; outputMatrix.buffer[i * outputMatrix.cols + j] = matrix1.buffer[i * matrix1.cols + j] + matrix2.buffer[i * matrix2.cols + j]; } } } return outputMatrix; } Matrix multiply(const Matrix matrix1, const Matrix matrix2) { if(matrix1.cols != matrix2.rows){ Matrix m = {NULL, 0, 0}; return m; } Matrix outputMatrix = createMatrix(matrix1.rows, matrix2.cols); if(!outputMatrix.buffer){ Matrix m = {NULL, 0, 0}; return m; } //Matrix outputMatrix = createMatrix(matrix2.cols, matrix1.rows); for(int i = 0; i < matrix1.rows; i++) { for (int j = 0; j < matrix2.cols; j++) { for (int k = 0; k < matrix1.cols; k++) { // how this should work in normal Matrix version: // outputMatrix.buffer[i][j] = matrix1.buffer[i][k] * matrix2.buffer[k][j]; //outputMatrix.buffer[i + outputMatrix.rows * j] += matrix1.buffer[i + matrix1.rows * k] * matrix2.buffer[k + matrix2.rows * j]; outputMatrix.buffer[i * outputMatrix.cols + j] += matrix1.buffer[i * matrix1.cols + k] * matrix2.buffer[j + matrix2.cols * k]; } } } return outputMatrix; }