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copilot_te
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@ -2,117 +2,27 @@
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#include <time.h>
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#include <time.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <string.h>
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#include <string.h>
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#include <stdint.h>
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#define MAX_RAND_TRIES_PER_WORD 10
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#define MAX_RAND_TRIES_PER_WORD 10
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#define EMPTY_CHAR 0
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#define EMPTY_CHAR 0
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//TODO: Spiellogik implementieren:
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/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
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* restliche Felder mit zufälligen Buchstaben füllen */
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// Creates the word salad by placing words randomly and filling empty spaces
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// Creates the word salad by placing words randomly and filling empty spaces
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
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{
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{
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srand(time(NULL));
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//Fill salad with empty_char
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for(int i = 0; i < searchFieldLen; i++){
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for(int j = 0; j < searchFieldLen; j++){
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salad[i][j] = EMPTY_CHAR;
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}
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}
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int wordsPlaced = 0; //Track number of words successfully placed
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//Try to place each word
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for(int w = 0; w < wordCount; w++){
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int wordLen = strlen(words[w]);
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int placed = 0;
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if(wordLen > searchFieldLen){
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//printf("Word %s is too long!\n", words[w]);
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break;
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}
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//Try multiple times to find a valid position
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for(int attempt = 0; attempt < MAX_RAND_TRIES_PER_WORD && !placed; attempt++){
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//Random orientation: 0 = horizontal, 1 = vertical
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int orientation = rand() % 2;
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int row, col;
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if(orientation == 0){ //Horizontal
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row = rand() % searchFieldLen;
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col = rand() % (searchFieldLen - wordLen + 1); //Ensure word fits
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//Check if position is free
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int canPlace = 1;
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for(int i = 0; i < wordLen; i++){
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if(salad[row][col + i] != EMPTY_CHAR && salad[row][col + i] != words[w][i]){
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canPlace = 0;
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break;
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}
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}
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//Place word
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if(canPlace){
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for(int i = 0; i < wordLen; i++){
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salad[row][col + i] = words[w][i];
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}
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placed = 1;
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wordsPlaced++;
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}
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}
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else{ //Vertical
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row = rand() % (searchFieldLen - wordLen + 1); //Ensure word fits
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col = rand() % searchFieldLen;
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//Check if position is free
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int canPlace = 1;
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for(int i = 0; i < wordLen; i++){
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if(salad[row + i][col] != EMPTY_CHAR && salad[row + i][col] != words[w][i]){
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canPlace = 0;
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break;
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}
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}
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//Place word if position is valid
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if(canPlace){
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for(int i = 0; i < wordLen; i++){
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salad[row + i][col] = words[w][i];
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}
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placed = 1;
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wordsPlaced++;
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}
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}
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}
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}
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//Fill remaining empty cells with random letters
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for(int i = 0; i < searchFieldLen; i++){
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for(int j = 0; j < searchFieldLen; j++){
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if(salad[i][j] == EMPTY_CHAR){
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salad[i][j] = 'A' + (rand() % 26);
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}
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}
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}
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return wordsPlaced;
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}
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}
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// Prints the word salad to console
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// Prints the word salad to console
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void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
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void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
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{
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{
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for(int i = 0; i < searchFieldLen; i++){
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for(int j = 0; j < searchFieldLen; j++){
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printf("%c ", salad[i][j]);
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}
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puts("\n");
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}
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}
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}
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//Fill up Word salad
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//Fill up Word salad
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void fillWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN]){
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void fillWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN]){
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}
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}
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@ -1,69 +1,24 @@
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/*
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----- input.c--------------------------------------------------------
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Description: ReadWords: Takes a file and separates all the words from one another, returns the wordcount and an array with all words
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Project: Praktikum Informatik 2
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Author: kobma99134@th-nuernberg.de
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Date: 05-11-2025
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-------------------------------------------------------------------------
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*/
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#include "input.h"
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#include "input.h"
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#include <string.h>
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#include <string.h>
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#include <ctype.h>
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#include <ctype.h>
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// TODO:
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// eine Funktion implementieren, die ein einzelnes Wort aus einer Textdatei (words.txt) einliest und als C-String zurückgibt.
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// Read words from file and store in 'words' array
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// Read words from file and store in 'words' array
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int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
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int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
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{
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{
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// checks, if the file acually exists
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if (file == NULL) {
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return 0;
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}
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//return value: wordcount, as in the number of words that are being read
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int wordcount = 0;
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char readLine[MAX_LINE_LEN];
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// collects the words line by line and adds them to the list, if its not exceeding the max word count
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while (fgets(readLine, sizeof(readLine), file) != NULL && (wordcount < maxWordCount)) {
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char word[MAX_WORD_LEN];
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char word[MAX_WORD_LEN];
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int wordIndex = 0;
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//reads every character in the line from start to finish, until the Enter key ('\0')
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// we possibly don't need fopen, since file is already a parameter
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for (int i = 0; readLine[i] != '\0'; i++) {
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// fopen(stream)
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// is the character a letter from the alphabet?
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fgets(word, MAX_WORD_LEN,file);
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if(isalpha(readLine[i])) {
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// fgets(string, length, file *stream)
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if (wordIndex < MAX_WORD_LEN) {
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// clean code: We want only uppercase or only lowercase letters to avoid future problems...
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word[wordIndex++] = toupper(readLine[i]);
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}
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}
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else {
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//if its not a letter, it has to be another character dividing two words e.g. ' ', ',', ';' etc.
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if (wordIndex > 0) {
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// we want a full word, not an empty string
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word[wordIndex] = '\0';
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// add the word to the wordlist
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strcpy(words[wordcount], word);
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wordcount++;
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wordIndex = 0;
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if (wordcount >= maxWordCount) {
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strcpy(words[maxWordCount-1], word);
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return wordcount;
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maxWordCount++;
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}
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// we possibly also won't need to close the
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}
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// fclose( *<stream>)
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}
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return 0;
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}
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//Edge case: If the last word ends on a '\0', right after the last letter
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if (wordIndex > 0 && wordcount < maxWordCount) {
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word[wordIndex] = '\0';
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strcpy(words[wordcount], word);
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wordcount++;
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}
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}
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// regular case: return the total number of words
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return wordcount;
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}
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}
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@ -7,7 +7,6 @@
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#define MAX_NUMBER_OF_WORDS 100
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#define MAX_NUMBER_OF_WORDS 100
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#define SALAD_SIZE 20
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#define SALAD_SIZE 20
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int main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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{
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int exitCode = EXIT_SUCCESS;
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int exitCode = EXIT_SUCCESS;
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@ -37,15 +36,10 @@ int main(int argc, char *argv[])
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// Create the word salad by placing words into grid
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// Create the word salad by placing words into grid
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placedWords = createWordSalad(wordSalad, SALAD_SIZE, words, wordCount);
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placedWords = createWordSalad(wordSalad, SALAD_SIZE, words, wordCount);
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if(placedWords < wordCount){
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// TODO:
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printf("%d Words didn't fit!\n", wordCount-placedWords);
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// Check if all words were successfully placed
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return -1;
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// Start the game if successful
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}
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// error message if some words couldn't be placed
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showWordSalad(wordSalad, SALAD_SIZE);
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startGame(wordSalad, SALAD_SIZE, words, wordCount, 600);
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}
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}
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else
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else
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286
todo.md
286
todo.md
@ -1,13 +1,273 @@
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## Todo
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# Word Salad Game - Comprehensive TODO List
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#### game.c
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_Vorgegebene Anweisung:_
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## Project Overview
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Wörter aus der Wortliste zufällig horizontal oder vertikal plazieren, restliche Felder mit zufälligen Buchstaben füllen
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A word search puzzle game where words are randomly placed in a grid (horizontally or vertically), and players must find them by drawing lines over the letters. Built with C and Raylib graphics library.
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#### input.c
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_Vorgegebene Anweisung:_
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---
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eine Funktion implementierenm die ein einzelnes Wort aus einer Textdatei (words.txt) einliest und als C-String zurückgibt
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=> Die Methode sollte Fertig sein, ist aber noch nicht getestet.
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## 📋 Core Implementation Tasks
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#### main.c
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_Vorgegebene Anweisung:_
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### 🔴 CRITICAL - Must be implemented for basic functionality
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Check if all words were successfully placed
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start the game if successfull
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#### 1. **input.c - Word Reading Function** ⚠️ HIGH PRIORITY
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error message if some words couldn't be placed
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**Function:** `readWords()`
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**Requirements:**
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- [ ] Read words from file (`words.txt`) line by line
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- [ ] Handle multiple delimiters: comma (`,`), semicolon (`;`), space (` `), newline (`\n`)
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- [ ] Convert all words to uppercase for consistency
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- [ ] Store words in the provided `words[][]` array
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- [ ] Return the total count of words read
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- [ ] Handle empty files gracefully (return 0)
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- [ ] Validate max word count limit (`maxWordCount`)
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- [ ] Trim whitespace from words
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- [ ] Skip empty words/lines
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**Implementation Notes:**
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- Use `fgets()` to read lines (max `MAX_LINE_LEN`)
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- Use `strtok()` for tokenizing with multiple delimiters: `", ;\n\t\r"`
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- Use `toupper()` to convert characters to uppercase
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- Use `isalpha()` to validate word characters
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- Handle buffer overflow protection
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**Test Coverage:**
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- `test_readWords_simple()` - Basic newline-separated words
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- `test_readWords_with_delimiters()` - Multiple delimiter types
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- `test_readWords_empty_file()` - Empty file handling
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---
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#### 2. **game.c - Word Salad Creation** ⚠️ HIGH PRIORITY
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**Function:** `createWordSalad()`
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**Requirements:**
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- [ ] Initialize the grid with `EMPTY_CHAR` (0)
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- [ ] Seed random number generator with `srand(time(NULL))`
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- [ ] For each word, attempt placement:
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- [ ] Try random positions and orientations (horizontal/vertical)
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- [ ] Max attempts: `MAX_RAND_TRIES_PER_WORD` (10)
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- [ ] Check if word fits without overlapping incorrectly
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- [ ] Place word character by character
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- [ ] Fill remaining empty cells with random uppercase letters (A-Z)
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- [ ] Return count of successfully placed words
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**Placement Algorithm:**
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1. Random orientation: 0 = horizontal, 1 = vertical
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2. Random starting position within valid bounds
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3. Check if entire word fits
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4. Check for conflicts (can overwrite same letter, not different letters)
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5. Place word if valid
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6. Increment placed counter
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**Edge Cases:**
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- Words too long for grid size
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- Grid too small for multiple words
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- All positions occupied
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**Test Coverage:**
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- `test_createWordSalad_all_fit()` - All words fit in large grid
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- `test_createWordSalad_too_small()` - Grid too small for some words
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- `test_createWordSalad_allWordsPlaced()` - Verify words are actually in grid
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---
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#### 3. **game.c - Display Function** 🟡 MEDIUM PRIORITY
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**Function:** `showWordSalad()`
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**Requirements:**
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- [ ] Print grid to console in readable format
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- [ ] Add spacing between characters for clarity
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- [ ] Optional: Add row/column numbers for debugging
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- [ ] Format: Each row on separate line
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**Example Output:**
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```
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0 1 2 3 4
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0 Y E T I X
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1 N A B C D
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2 M O N S T E R
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3 O G H I J
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```
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---
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#### 4. **main.c - Game Validation & Launch** ⚠️ HIGH PRIORITY
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**Requirements:**
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- [ ] Compare `placedWords` with `wordCount`
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- [ ] If all words placed successfully:
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- [ ] Call `startGame()` with word salad and parameters
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- [ ] Pass `SALAD_SIZE` as search field size
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- [ ] Use appropriate window size (e.g., 800)
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- [ ] If some words couldn't be placed:
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- [ ] Print error message to stderr
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- [ ] Indicate how many words failed
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- [ ] Set `exitCode = EXIT_FAILURE`
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- [ ] Don't start the game
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**Implementation:**
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```c
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// TODO: Complete this section
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if (placedWords == wordCount) {
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// All words successfully placed - start the game
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showWordSalad(wordSalad, SALAD_SIZE); // Optional: show in console
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startGame(wordSalad, SALAD_SIZE, words, wordCount, 800);
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} else {
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// Error: Not all words could be placed
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fprintf(stderr, "Error: Only %u out of %u words could be placed in the grid.\n",
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placedWords, wordCount);
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exitCode = EXIT_FAILURE;
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}
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```
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---
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## 🧪 Testing & Validation
|
||||||
|
|
||||||
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### Unit Tests
|
||||||
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- [ ] Run all unit tests: `./unit_tests` or `make test`
|
||||||
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- [ ] Ensure all 6 tests pass:
|
||||||
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- [ ] `test_readWords_simple`
|
||||||
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- [ ] `test_readWords_with_delimiters`
|
||||||
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- [ ] `test_readWords_empty_file`
|
||||||
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- [ ] `test_createWordSalad_all_fit`
|
||||||
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- [ ] `test_createWordSalad_too_small`
|
||||||
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- [ ] `test_createWordSalad_allWordsPlaced`
|
||||||
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|
||||||
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### Integration Testing
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||||||
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- [ ] Test with provided `words.txt` file
|
||||||
|
- [ ] Test with custom word lists
|
||||||
|
- [ ] Test with edge cases:
|
||||||
|
- [ ] Empty file
|
||||||
|
- [ ] Single word
|
||||||
|
- [ ] Very long words
|
||||||
|
- [ ] Maximum word count
|
||||||
|
- [ ] Special characters/numbers (should be filtered)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🔧 Build & Compilation
|
||||||
|
|
||||||
|
### Prerequisites
|
||||||
|
- [ ] GCC compiler installed
|
||||||
|
- [ ] Make utility available
|
||||||
|
- [ ] Raylib library (already included in project)
|
||||||
|
- [ ] Unity test framework (already included)
|
||||||
|
|
||||||
|
### Build Commands
|
||||||
|
```bash
|
||||||
|
# Build main executable
|
||||||
|
make
|
||||||
|
|
||||||
|
# Build and run unit tests
|
||||||
|
make test
|
||||||
|
|
||||||
|
# Clean build artifacts
|
||||||
|
make clean
|
||||||
|
```
|
||||||
|
|
||||||
|
### Platform-Specific Notes
|
||||||
|
- **Windows:** Use `Start_Windows/` directory
|
||||||
|
- **Linux:** Use `Start_Linux/` directory
|
||||||
|
- **macOS:** Use `Start_Mac/` directory
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📦 Additional Enhancements (Optional)
|
||||||
|
|
||||||
|
### Nice-to-Have Features
|
||||||
|
- [ ] Add diagonal word placement
|
||||||
|
- [ ] Add backward word placement (reverse strings)
|
||||||
|
- [ ] Difficulty levels (grid size, word count)
|
||||||
|
- [ ] Save/load game state
|
||||||
|
- [ ] High score tracking
|
||||||
|
- [ ] Time-based gameplay
|
||||||
|
- [ ] Hint system
|
||||||
|
- [ ] Multiple language support
|
||||||
|
|
||||||
|
### Code Quality
|
||||||
|
- [ ] Add comprehensive comments
|
||||||
|
- [ ] Follow consistent naming conventions
|
||||||
|
- [ ] Memory leak detection with Valgrind
|
||||||
|
- [ ] Static analysis with cppcheck
|
||||||
|
- [ ] Code formatting with clang-format
|
||||||
|
|
||||||
|
### Documentation
|
||||||
|
- [ ] Update README.md with:
|
||||||
|
- [ ] Build instructions
|
||||||
|
- [ ] How to play
|
||||||
|
- [ ] Screenshots
|
||||||
|
- [ ] System requirements
|
||||||
|
- [ ] Add inline code documentation
|
||||||
|
- [ ] Create developer guide
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🐛 Known Issues & Debugging
|
||||||
|
|
||||||
|
### Common Problems
|
||||||
|
- [ ] **Segmentation fault:** Check array bounds, null pointers
|
||||||
|
- [ ] **Words not found:** Ensure uppercase conversion in both placement and search
|
||||||
|
- [ ] **Random seed:** Call `srand(time(NULL))` only once
|
||||||
|
- [ ] **File not found:** Check relative paths, working directory
|
||||||
|
|
||||||
|
### Debugging Tips
|
||||||
|
- Use `printf()` to trace execution
|
||||||
|
- Test functions individually
|
||||||
|
- Use debugger (gdb/lldb) for complex issues
|
||||||
|
- Enable compiler warnings: `-Wall -Wextra`
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## ✅ Definition of Done
|
||||||
|
|
||||||
|
A task is considered complete when:
|
||||||
|
- [ ] Code compiles without warnings
|
||||||
|
- [ ] All relevant unit tests pass
|
||||||
|
- [ ] Function meets specification requirements
|
||||||
|
- [ ] Edge cases are handled
|
||||||
|
- [ ] Code is properly commented
|
||||||
|
- [ ] No memory leaks (verified with Valgrind on Linux/Mac)
|
||||||
|
- [ ] Integrated and tested with other components
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📅 Suggested Implementation Order
|
||||||
|
|
||||||
|
1. ✅ **Week 1:** Implement `readWords()` in `input.c`
|
||||||
|
- Start with simple parsing
|
||||||
|
- Add delimiter handling
|
||||||
|
- Test with unit tests
|
||||||
|
|
||||||
|
2. ✅ **Week 2:** Implement `createWordSalad()` in `game.c`
|
||||||
|
- Grid initialization
|
||||||
|
- Word placement algorithm
|
||||||
|
- Random fill
|
||||||
|
- Test with unit tests
|
||||||
|
|
||||||
|
3. ✅ **Week 3:** Implement `showWordSalad()` and complete `main.c`
|
||||||
|
- Console display
|
||||||
|
- Game validation logic
|
||||||
|
- Integration testing
|
||||||
|
|
||||||
|
4. ✅ **Week 4:** Testing, debugging, and polish
|
||||||
|
- Fix all unit test failures
|
||||||
|
- Test with various word lists
|
||||||
|
- Optimize performance
|
||||||
|
- Code cleanup
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📝 Notes
|
||||||
|
|
||||||
|
- The graphical interface (`graphicalGame.c`) is already implemented
|
||||||
|
- Raylib library handles all graphics rendering
|
||||||
|
- Focus on the core game logic implementation
|
||||||
|
- Test frequently to catch bugs early
|
||||||
|
- Use the provided Unity test framework
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**Last Updated:** November 5, 2025
|
||||||
|
**Project:** Word Salad Game (Wortsalat)
|
||||||
|
**Course:** Informatik 2 - Programmierung (3. Semester)
|
||||||
|
|||||||
Loading…
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Reference in New Issue
Block a user