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70c0f9bcaf
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70c0f9bcaf | ||
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204f2a2526 |
6
.vscode/settings.json
vendored
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6
.vscode/settings.json
vendored
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@ -0,0 +1,6 @@
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{
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"files.associations": {
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"stdio.h": "c",
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"stdlib.h": "c"
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}
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}
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2
makefile
2
makefile
@ -37,6 +37,8 @@ doble_initial:
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# --------------------------
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# Unit Tests
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# --------------------------
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stackTests: stack.o test_stack.c $(unityfolder)/unity.c
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$(CC) $(CFLAGS) -I$(unityfolder) -o stackTests test_stack.c stack.o $(unityfolder)/unity.c ${LDFLAGS}
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unitTests:
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echo "needs to be implemented"
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@ -14,7 +14,7 @@
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// Returns len random numbers between 1 and 2x len in random order which are all different, except for two entries.
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// Returns NULL on errors. Use your implementation of the binary search tree to check for possible duplicates while
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// creating random numbers.
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unsigned int *createNumbers(unsigned int len)
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unsigned int* createNumbers(unsigned int len)
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{
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}
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37
stack.c
37
stack.c
@ -8,26 +8,53 @@
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* `clearStack`: gibt den gesamten Speicher frei. */
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data)
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StackNode* push(StackNode* stack, void* data)
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{
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//pointer onto new struct
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StackNode* newNode = malloc(sizeof(StackNode));
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newNode->data = data;
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//*stack := first node of the stack; is now the second to first node
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newNode->nextNode = stack;
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return newNode;
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}
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// freed by caller.)
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StackNode *pop(StackNode *stack)
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StackNode* pop(StackNode* stack)
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{
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//getting the second to first node
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StackNode* tmp = stack->nextNode;
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// data should be freed by the caller
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// free(stack->data);
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// stack->data = NULL;
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free(stack);
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stack = NULL;
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return tmp;
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}
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// Returns the data of the top element.
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void *top(StackNode *stack)
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void* top(StackNode* stack)
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{
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//No stack --> No data-pointer
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if (stack == NULL) return NULL;
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return stack->data;
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}
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack)
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void clearStack(StackNode* stack)
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{
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if (stack == NULL) return;
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if (stack->nextNode != NULL) clearStack(stack->nextNode);
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// date should be freed by the caller.
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// free(stack->data);
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// stack->data = NULL;
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free(stack);
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// technically not needed (dangling pointer)
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stack = NULL;
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}
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11
stack.h
11
stack.h
@ -7,17 +7,20 @@ The latest element is taken from the stack. */
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#include <stdlib.h>
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//TODO: passenden Datentyp als struct anlegen
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typedef struct StackNode {
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void* data;
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struct StackNode* nextNode;
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} StackNode;
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data);
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StackNode* push(StackNode *stack, void *data);
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// freed by caller.)
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StackNode *pop(StackNode *stack);
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StackNode* pop(StackNode *stack);
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// Returns the data of the top element.
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void *top(StackNode *stack);
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void* top(StackNode *stack);
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack);
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BIN
stackTests
Normal file
BIN
stackTests
Normal file
Binary file not shown.
90
test_stack.c
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90
test_stack.c
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@ -0,0 +1,90 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include "unity.h"
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#include "stack.h"
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void test_topReturnsCorrectValue(void) {
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// 1. Arrange
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int* value1;
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int* value2;
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int* outVal1;
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int* outVal2;
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value1 = malloc(sizeof(int));
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value2 = malloc(sizeof(int));
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StackNode* startNode = NULL;
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// 2. Act
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*value1 = 1234;
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*value2 = 5678;
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startNode = push(startNode, value1);
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// new top node is node 2
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startNode = push(startNode, value2);
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outVal2 = top(startNode);
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// node 1 should now be the top node
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startNode = pop(startNode);
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outVal1 = top(startNode);
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// 3. Assert
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//Also tests for the functionality of 'push'
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TEST_ASSERT_EQUAL_INT32(*value1, *outVal1);
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TEST_ASSERT_EQUAL_INT32(*value2, *outVal2);
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free(value1);
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value1 = NULL;
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free(value2);
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value2 = NULL;
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clearStack(startNode);
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}
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void test_topReturnsNullOnNotExistingStack(void) {
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// 1. Arrange
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StackNode* startNode = NULL;
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int* data;
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// 2. Act
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data = top(startNode);
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//3. Assert
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TEST_ASSERT_NULL(data);
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}
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void test_popRemovesElements(void) {
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// 1. Arrange
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StackNode* startNode = NULL;
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// 2. Act
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// Entering some Elements into Stack (could be added manually for testing)
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startNode = push(startNode, NULL);
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startNode = push(startNode, NULL);
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startNode = push(startNode, NULL);
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startNode = push(startNode, NULL);
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// Now removing created Elements
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startNode = pop(startNode);
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startNode = pop(startNode);
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startNode = pop(startNode);
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startNode = pop(startNode);
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// 3. Assert
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TEST_ASSERT_NULL(startNode);
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}
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void setUp(void){
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}
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void tearDown(void){
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}
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int main(void) {
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UNITY_BEGIN();
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printf("\n============================\nStack tests\n============================\n");
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RUN_TEST(test_topReturnsNullOnNotExistingStack);
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RUN_TEST(test_topReturnsCorrectValue);
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RUN_TEST(test_popRemovesElements);
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return UNITY_END();
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}
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