Bintree
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@ -1,36 +1,133 @@
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#include <stdlib.h>
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#include <string.h>
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#include <string.h>
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#include "stack.h"
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#include "bintree.h"
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#include "bintree.h"
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#include "stack.h"
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//TODO: binären Suchbaum implementieren
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/* Adds a copy of data's pointer destination to the tree using compareFct for ordering. Accepts duplicates
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/* * `addToTree`: fügt ein neues Element in den Baum ein (rekursiv),
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if isDuplicate is NULL, otherwise ignores duplicates and sets isDuplicate to 1 (or to 0 if a new entry is added). */
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* `clearTree`: gibt den gesamten Baum frei (rekursiv),
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* `treeSize`: zählt die Knoten im Baum (rekursiv),
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* `nextTreeData`: Traversierung mit Hilfe des zuvor implementierten Stacks. */
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// Adds a copy of data's pointer destination to the tree using compareFct for ordering. Accepts duplicates
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// if isDuplicate is NULL, otherwise ignores duplicates and sets isDuplicate to 1 (or to 0 if a new entry is added).
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TreeNode *addToTree(TreeNode *root, const void *data, size_t dataSize, CompareFctType compareFct, int *isDuplicate)
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TreeNode *addToTree(TreeNode *root, const void *data, size_t dataSize, CompareFctType compareFct, int *isDuplicate)
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{
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{
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if (compareFct == NULL || data == NULL || dataSize == 0)
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return root; // invalid input: do nothing
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if (root == NULL)
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{
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TreeNode *node = (TreeNode *)malloc(sizeof(TreeNode));
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if (node == NULL)
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return NULL; // allocation failed
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node->data = malloc(dataSize);
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if (node->data == NULL)
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{
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free(node);
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return NULL;
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}
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memcpy(node->data, data, dataSize);
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node->left = NULL;
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node->right = NULL;
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if (isDuplicate != NULL)
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*isDuplicate = 0;
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return node;
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}
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int cmp = compareFct(data, root->data);
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if (cmp < 0)
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{
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root->left = addToTree(root->left, data, dataSize, compareFct, isDuplicate);
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}
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else if (cmp > 0)
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{
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root->right = addToTree(root->right, data, dataSize, compareFct, isDuplicate);
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}
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else // cmp == 0 -> duplicate
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{
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if (isDuplicate != NULL)
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{
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*isDuplicate = 1;
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// ignore duplicate insertion
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}
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else
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{
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// duplicates allowed: insert to right subtree for stability
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root->right = addToTree(root->right, data, dataSize, compareFct, isDuplicate);
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}
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}
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return root;
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}
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}
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// Iterates over the tree given by root. Follows the usage of strtok. If tree is NULL, the next entry of the last tree given is returned in ordering direction.
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/* Iterates over the tree given by root in-order (ascending order).
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// Use your implementation of a stack to organize the iterator. Push the root node and all left nodes first. On returning the next element,
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Follows the usage of strtok: If root != NULL then create/reset iterator for that tree.
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// push the top node and push all its left nodes.
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If root == NULL, continue iteration from last position.
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Uses stack to manage traversal state. */
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void *nextTreeData(TreeNode *root)
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void *nextTreeData(TreeNode *root)
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{
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{
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// static iterator state
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static StackNode *iterStack = NULL;
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// initialize iterator for a new tree
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if (root != NULL)
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{
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// clear any previous iterator state
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clearStack(iterStack);
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iterStack = NULL;
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// push root and all its left descendants
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TreeNode *cur = root;
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while (cur != NULL)
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{
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iterStack = push(iterStack, cur);
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cur = cur->left;
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}
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}
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else
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{
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// if user asks to continue but iterator not initialized, nothing to return
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if (iterStack == NULL)
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return NULL;
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}
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// get next node
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if (iterStack == NULL)
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return NULL;
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// pop the top node
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TreeNode *node = (TreeNode *)top(iterStack);
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iterStack = pop(iterStack);
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// after popping node, push its right child and all left descendants of that right child
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TreeNode *r = node->right;
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while (r != NULL)
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{
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iterStack = push(iterStack, r);
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r = r->left;
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}
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return node->data;
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}
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}
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// Releases all memory resources (including data copies).
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/* Releases all memory resources (including data copies). */
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void clearTree(TreeNode *root)
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void clearTree(TreeNode *root)
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{
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{
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if (root == NULL)
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return;
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if (root->left != NULL)
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clearTree(root->left);
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if (root->right != NULL)
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clearTree(root->right);
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free(root->data);
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root->data = NULL;
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free(root);
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}
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}
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// Returns the number of entries in the tree given by root.
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/* Returns the number of entries in the tree given by root. */
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unsigned int treeSize(const TreeNode *root)
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unsigned int treeSize(const TreeNode *root)
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{
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{
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if (root == NULL)
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}
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return 0;
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return 1 + treeSize(root->left) + treeSize(root->right);
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}
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@ -1 +1,2 @@
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Test;4988
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player1;3999
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player1;3999
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@ -17,7 +17,7 @@ doble_initial:
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doble : main.o $(program_obj_files)
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doble : main.o $(program_obj_files)
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$(CC) $(FLAGS) $^ -o doble
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$(CC) $(FLAGS) $^ -o doble
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$(program_obj_filesobj_files): %.o: %.c
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$(program_obj_files): %.o: %.c
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$(CC) -c $(FLAGS) $^ -o $@
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$(CC) -c $(FLAGS) $^ -o $@
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# --------------------------
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# --------------------------
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@ -5,22 +5,92 @@
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#include "numbers.h"
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#include "numbers.h"
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#include "bintree.h"
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#include "bintree.h"
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//TODO: getDuplicate und createNumbers implementieren
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// --- Hilfsfunktion: Vergleich von unsigned int ------------------
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/* * * Erzeugen eines Arrays mit der vom Nutzer eingegebenen Anzahl an Zufallszahlen.
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static int compareUInt(const void *a, const void *b)
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* Sicherstellen, dass beim Befüllen keine Duplikate entstehen.
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* Duplizieren eines zufälligen Eintrags im Array.
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* in `getDuplicate()`: Sortieren des Arrays und Erkennen der doppelten Zahl durch Vergleich benachbarter Elemente. */
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// Returns len random numbers between 1 and 2x len in random order which are all different, except for two entries.
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// Returns NULL on errors. Use your implementation of the binary search tree to check for possible duplicates while
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// creating random numbers.
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unsigned int *createNumbers(unsigned int len)
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{
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{
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unsigned int ua = *(const unsigned int *)a;
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unsigned int ub = *(const unsigned int *)b;
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if (ua < ub) return -1;
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if (ua > ub) return 1;
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return 0;
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}
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}
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// Returns only the only number in numbers which is present twice. Returns zero on errors.
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// Returns len random numbers between 1 and 2x len in random order which are all different,
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// except for two entries. Uses the binary search tree to avoid duplicates.
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unsigned int *createNumbers(unsigned int len)
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{
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if (len < 2)
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return NULL;
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unsigned int *arr = malloc(sizeof(unsigned int) * len);
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if (!arr)
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return NULL;
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srand((unsigned int)time(NULL));
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TreeNode *root = NULL;
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unsigned int count = 0;
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while (count < len - 1) // generate len-1 UNIQUE numbers
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{
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unsigned int val = (rand() % (2 * len)) + 1;
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int isDup = 0;
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root = addToTree(root, &val, sizeof(unsigned int), compareUInt, &isDup);
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if (!isDup)
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{
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arr[count++] = val;
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}
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}
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// pick a random existing value to duplicate
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unsigned int duplicateIndex = rand() % (len - 1);
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arr[len - 1] = arr[duplicateIndex];
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clearTree(root);
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return arr;
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}
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// Returns the only number in the array that occurs twice.
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unsigned int getDuplicate(const unsigned int numbers[], unsigned int len)
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unsigned int getDuplicate(const unsigned int numbers[], unsigned int len)
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{
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{
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if (!numbers || len < 2)
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return 0;
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}
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// copy array
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unsigned int *copy = malloc(sizeof(unsigned int) * len);
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if (!copy)
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return 0;
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memcpy(copy, numbers, sizeof(unsigned int) * len);
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// sort
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for (unsigned int i = 0; i < len - 1; i++)
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{
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for (unsigned int j = i + 1; j < len; j++)
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{
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if (copy[j] < copy[i])
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{
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unsigned int t = copy[i];
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copy[i] = copy[j];
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copy[j] = t;
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}
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}
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}
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// find adjacent duplicate
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unsigned int duplicate = 0;
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for (unsigned int i = 0; i < len - 1; i++)
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{
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if (copy[i] == copy[i + 1])
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{
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duplicate = copy[i];
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break;
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}
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}
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free(copy);
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return duplicate;
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}
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@ -1,33 +1,45 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include "stack.h"
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#include "stack.h"
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//TODO: grundlegende Stackfunktionen implementieren:
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/* * `push`: legt ein Element oben auf den Stack,
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* `pop`: entfernt das oberste Element,
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* `top`: liefert das oberste Element zurück,
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* `clearStack`: gibt den gesamten Speicher frei. */
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// Pushes data as pointer onto the stack.
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data)
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StackNode *push(StackNode *stack, void *data)
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{
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{
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StackNode *newNode = (StackNode *)malloc(sizeof(StackNode));
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if (newNode == NULL)
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return stack; // allocation failed: return unchanged stack
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newNode->data = data;
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newNode->next = stack;
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return newNode;
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}
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}
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// freed by caller.)
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// freed by caller.)
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StackNode *pop(StackNode *stack)
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StackNode *pop(StackNode *stack)
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{
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{
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if (stack == NULL)
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return NULL;
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StackNode *next = stack->next;
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free(stack);
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return next;
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}
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}
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// Returns the data of the top element.
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// Returns the data of the top element.
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void *top(StackNode *stack)
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void *top(StackNode *stack)
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{
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{
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if (stack == NULL)
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return NULL;
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return stack->data;
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}
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}
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// Clears stack and releases all memory.
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack)
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void clearStack(StackNode *stack)
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{
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{
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while (stack != NULL)
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}
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{
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StackNode *next = stack->next;
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free(stack);
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stack = next;
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}
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}
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@ -8,6 +8,12 @@ The latest element is taken from the stack. */
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#include <stdlib.h>
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#include <stdlib.h>
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//TODO: passenden Datentyp als struct anlegen
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//TODO: passenden Datentyp als struct anlegen
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struct StackNode {
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void *data;
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struct StackNode *next;
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};
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typedef struct StackNode StackNode;
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// Pushes data as pointer onto the stack.
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data);
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StackNode *push(StackNode *stack, void *data);
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// Clears stack and releases all memory.
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack);
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void clearStack(StackNode *stack);
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#endif
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#endif
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