hello world

This commit is contained in:
Tubui 2025-10-21 08:48:22 +02:00
commit 3a00180f02
3 changed files with 251 additions and 0 deletions

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game.c Normal file
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#include "game.h"
#include <time.h>
#include <stdlib.h>
#include <string.h>
#define MAX_RAND_TRIES_PER_WORD 10
#define EMPTY_CHAR 0
// TODO: Spiellogik implementieren:
/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
* restliche Felder mit zufälligen Buchstaben füllen */
// Creates the word salad by placing words randomly and filling empty spaces
// int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
// {
// }
// // Prints the word salad to console
// void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
// {
// }
// Funktion, die einen zufälligen Großbuchstaben generiert
char randomLetter()
{
return 'A' + rand() % 26;
}
// Hauptfunktion: Erstellt das Wortsalat-Spiel
int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN],
unsigned int searchFieldLen,
const char words[][MAX_WORD_LEN],
unsigned int wordCount)
{
// 1. Leeres Spielfeld initialisieren
for (unsigned int i = 0; i < searchFieldLen; i++)
{
for (unsigned int j = 0; j < searchFieldLen; j++)
{
salad[i][j] = EMPTY_CHAR;
}
}
srand((unsigned int)time(NULL));
// 2. Jedes Wort zufällig im Spielfeld platzieren
for (unsigned int w = 0; w < wordCount; w++)
{
const char *word = words[w];
size_t len = strlen(word);
if (len > searchFieldLen)
continue; // Überspringen, falls das Wort zu lang ist
int placed = 0;
for (int attempt = 0; attempt < MAX_RAND_TRIES_PER_WORD && !placed; attempt++)
{
int dir = rand() % 2; // 0 = horizontal, 1 = vertikal
int row = rand() % searchFieldLen;
int col = rand() % searchFieldLen;
// Prüfen, ob das Wort an die Position passt
if (dir == 0 && col + len <= searchFieldLen)
{
// Prüfen, ob keine Überschneidungen mit anderen Buchstaben auftreten
int ok = 1;
for (size_t i = 0; i < len; i++)
{
if (salad[row][col + i] != EMPTY_CHAR && salad[row][col + i] != word[i])
{
ok = 0;
break;
}
}
if (ok)
{
for (size_t i = 0; i < len; i++)
salad[row][col + i] = word[i];
placed = 1;
}
}
else if (dir == 1 && row + len <= searchFieldLen)
{
int ok = 1;
for (size_t i = 0; i < len; i++)
{
if (salad[row + i][col] != EMPTY_CHAR && salad[row + i][col] != word[i])
{
ok = 0;
break;
}
}
if (ok)
{
for (size_t i = 0; i < len; i++)
salad[row + i][col] = word[i];
placed = 1;
}
}
}
}
// 3. Leere Felder mit zufälligen Buchstaben füllen
for (unsigned int i = 0; i < searchFieldLen; i++)
{
for (unsigned int j = 0; j < searchFieldLen; j++)
{
if (salad[i][j] == EMPTY_CHAR)
salad[i][j] = randomLetter();
}
}
return 0; // 0 = erfolgreich
}
// Funktion zur Anzeige des Spielfelds in der Konsole
void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN],
unsigned int searchFieldLen)
{
for (unsigned int i = 0; i < searchFieldLen; i++)
{
for (unsigned int j = 0; j < searchFieldLen; j++)
{
printf("%c ", salad[i][j]);
}
printf("\n");
}
}

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input.c Normal file
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#include "input.h"
#include <string.h>
#include <ctype.h>
// TODO:
// eine Funktion implementieren, die ein einzelnes Wort aus einer Textdatei (words.txt) einliest und als C-String zurückgibt.
// Read words from file and store in 'words' array
// int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
// {
// }
// Wörter aus einer Datei lesen und im Array 'words' speichern
// Gibt die Anzahl der gelesenen Wörter zurück oder -1 im Fehlerfall.
int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
{
if (file == NULL)
{
fprintf(stderr, "Fehler: Datei ist NULL.\n");
return -1;
}
unsigned int count = 0;
char line[MAX_WORD_LEN + 5]; // etwas Puffer, um Überlauf zu vermeiden
// Zeilen einzeln lesen, bis EOF erreicht oder das Limit erreicht ist
while (fgets(line, sizeof(line), file) != NULL && count < maxWordCount)
{
// Zeilenumbruch '\n' oder '\r\n' entfernen
line[strcspn(line, "\r\n")] = '\0';
// Leere Zeilen überspringen
if (strlen(line) == 0)
continue;
// Leerzeichen am Anfang und Ende entfernen
char *start = line;
while (isspace((unsigned char)*start))
start++;
char *end = start + strlen(start) - 1;
while (end > start && isspace((unsigned char)*end))
{
*end = '\0';
end--;
}
// Sichere Kopie in das Array 'words'
strncpy(words[count], start, MAX_WORD_LEN - 1);
words[count][MAX_WORD_LEN - 1] = '\0'; // Nullterminierung sicherstellen
count++;
}
return count;
}

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#include <stdlib.h>
#include <stdio.h>
#include "input.h"
#include "game.h"
#include "graphicalGame.h"
#define MAX_NUMBER_OF_WORDS 100
#define SALAD_SIZE 20
int main(int argc, char *argv[])
{
int exitCode = EXIT_SUCCESS;
// Check if the correct number of arguments is provided
if (argc != 2)
{
fprintf(stderr, "Usage: %s <path to file with search words>\n", argv[0]);
exitCode = EXIT_FAILURE;
}
else
{
char words[MAX_NUMBER_OF_WORDS][MAX_WORD_LEN]; // Array to hold the words to be used in the game
unsigned int wordCount = 0;
FILE *file = fopen(argv[1], "r");
if (file != NULL)
{
unsigned int placedWords = 0;
char wordSalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN]; // 2D array to store the word salad
// Read words from file and store in 'words' array
wordCount = readWords(file, words, MAX_NUMBER_OF_WORDS);
fclose(file);
// Create the word salad by placing words into grid
placedWords = createWordSalad(wordSalad, SALAD_SIZE, words, wordCount);
// TODO:
// Check if all words were successfully placed
if (placedWords < wordCount)
{
fprintf(stderr, "Warning: Only %d out of %d words could be placed in the salad.\n",
placedWords, wordCount);
fprintf(stderr, "Some words could not be placed.\n");
}
else
{
printf("All %u words placed successfully!\n", wordCount);
}
// Start the game if successful
showWordSalad(wordSalad, SALAD_SIZE);
// error message if some words couldn't be placed
}
else
{
// Print error message if file couldn't be opened
fprintf(stderr, "Could not open file %s for reading ...\n", argv[1]);
exitCode = EXIT_FAILURE;
}
}
return exitCode;
}