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Legaeli
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// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cubic_bezier.h"
#include <algorithm>
#include <cmath>
#include <limits>
namespace gfx {
namespace {
const int kMaxNewtonIterations = 4;
} // namespace
static const double kBezierEpsilon = 1e-7;
double CubicBezier::ToFinite(double value) {
// TODO(crbug.com/1275541): We can clamp this in numeric operation helper
// function like ClampedNumeric.
if (std::isinf(value)) {
if (value > 0)
return std::numeric_limits<double>::max();
return std::numeric_limits<double>::lowest();
}
return value;
}
CubicBezier::CubicBezier(double p1x, double p1y, double p2x, double p2y) {
InitCoefficients(p1x, p1y, p2x, p2y);
InitGradients(p1x, p1y, p2x, p2y);
InitRange(p1y, p2y);
InitSpline();
}
CubicBezier::CubicBezier(const CubicBezier& other) = default;
void CubicBezier::InitCoefficients(double p1x,
double p1y,
double p2x,
double p2y) {
// Calculate the polynomial coefficients, implicit first and last control
// points are (0,0) and (1,1).
cx_ = 3.0 * p1x;
bx_ = 3.0 * (p2x - p1x) - cx_;
ax_ = 1.0 - cx_ - bx_;
cy_ = ToFinite(3.0 * p1y);
by_ = ToFinite(3.0 * (p2y - p1y) - cy_);
ay_ = ToFinite(1.0 - cy_ - by_);
#ifndef NDEBUG
// Bezier curves with x-coordinates outside the range [0,1] for internal
// control points may have multiple values for t for a given value of x.
// In this case, calls to SolveCurveX may produce ambiguous results.
monotonically_increasing_ = p1x >= 0 && p1x <= 1 && p2x >= 0 && p2x <= 1;
#endif
}
void CubicBezier::InitGradients(double p1x,
double p1y,
double p2x,
double p2y) {
// End-point gradients are used to calculate timing function results
// outside the range [0, 1].
//
// There are four possibilities for the gradient at each end:
// (1) the closest control point is not horizontally coincident with regard to
// (0, 0) or (1, 1). In this case the line between the end point and
// the control point is tangent to the bezier at the end point.
// (2) the closest control point is coincident with the end point. In
// this case the line between the end point and the far control
// point is tangent to the bezier at the end point.
// (3) both internal control points are coincident with an endpoint. There
// are two special case that fall into this category:
// CubicBezier(0, 0, 0, 0) and CubicBezier(1, 1, 1, 1). Both are
// equivalent to linear.
// (4) the closest control point is horizontally coincident with the end
// point, but vertically distinct. In this case the gradient at the
// end point is Infinite. However, this causes issues when
// interpolating. As a result, we break down to a simple case of
// 0 gradient under these conditions.
if (p1x > 0)
start_gradient_ = p1y / p1x;
else if (!p1y && p2x > 0)
start_gradient_ = p2y / p2x;
else if (!p1y && !p2y)
start_gradient_ = 1;
else
start_gradient_ = 0;
if (p2x < 1)
end_gradient_ = (p2y - 1) / (p2x - 1);
else if (p2y == 1 && p1x < 1)
end_gradient_ = (p1y - 1) / (p1x - 1);
else if (p2y == 1 && p1y == 1)
end_gradient_ = 1;
else
end_gradient_ = 0;
}
// This works by taking taking the derivative of the cubic bezier, on the y
// axis. We can then solve for where the derivative is zero to find the min
// and max distance along the line. We the have to solve those in terms of time
// rather than distance on the x-axis
void CubicBezier::InitRange(double p1y, double p2y) {
range_min_ = 0;
range_max_ = 1;
if (0 <= p1y && p1y < 1 && 0 <= p2y && p2y <= 1)
return;
const double epsilon = kBezierEpsilon;
// Represent the function's derivative in the form at^2 + bt + c
// as in sampleCurveDerivativeY.
// (Technically this is (dy/dt)*(1/3), which is suitable for finding zeros
// but does not actually give the slope of the curve.)
const double a = 3.0 * ay_;
const double b = 2.0 * by_;
const double c = cy_;
// Check if the derivative is constant.
if (std::abs(a) < epsilon && std::abs(b) < epsilon)
return;
// Zeros of the function's derivative.
double t1 = 0;
double t2 = 0;
if (std::abs(a) < epsilon) {
// The function's derivative is linear.
t1 = -c / b;
} else {
// The function's derivative is a quadratic. We find the zeros of this
// quadratic using the quadratic formula.
double discriminant = b * b - 4 * a * c;
if (discriminant < 0)
return;
double discriminant_sqrt = sqrt(discriminant);
t1 = (-b + discriminant_sqrt) / (2 * a);
t2 = (-b - discriminant_sqrt) / (2 * a);
}
double sol1 = 0;
double sol2 = 0;
// If the solution is in the range [0,1] then we include it, otherwise we
// ignore it.
// An interesting fact about these beziers is that they are only
// actually evaluated in [0,1]. After that we take the tangent at that point
// and linearly project it out.
if (0 < t1 && t1 < 1)
sol1 = SampleCurveY(t1);
if (0 < t2 && t2 < 1)
sol2 = SampleCurveY(t2);
range_min_ = std::min({range_min_, sol1, sol2});
range_max_ = std::max({range_max_, sol1, sol2});
}
void CubicBezier::InitSpline() {
double delta_t = 1.0 / (CUBIC_BEZIER_SPLINE_SAMPLES - 1);
for (int i = 0; i < CUBIC_BEZIER_SPLINE_SAMPLES; i++) {
spline_samples_[i] = SampleCurveX(i * delta_t);
}
}
double CubicBezier::GetDefaultEpsilon() {
return kBezierEpsilon;
}
double CubicBezier::SolveCurveX(double x, double epsilon) const {
jassert (x >= 0.0);
jassert (x <= 1.0);
double t0;
double t1;
double t2 = x;
double x2;
double d2;
int i;
#ifndef NDEBUG
jassert (monotonically_increasing_);
#endif
// Linear interpolation of spline curve for initial guess.
double delta_t = 1.0 / (CUBIC_BEZIER_SPLINE_SAMPLES - 1);
for (i = 1; i < CUBIC_BEZIER_SPLINE_SAMPLES; i++) {
if (x <= spline_samples_[i]) {
t1 = delta_t * i;
t0 = t1 - delta_t;
t2 = t0 + (t1 - t0) * (x - spline_samples_[i - 1]) /
(spline_samples_[i] - spline_samples_[i - 1]);
break;
}
}
// Perform a few iterations of Newton's method -- normally very fast.
// See https://en.wikipedia.org/wiki/Newton%27s_method.
double newton_epsilon = std::min(kBezierEpsilon, epsilon);
for (i = 0; i < kMaxNewtonIterations; i++) {
x2 = SampleCurveX(t2) - x;
if (fabs(x2) < newton_epsilon)
return t2;
d2 = SampleCurveDerivativeX(t2);
if (fabs(d2) < kBezierEpsilon)
break;
t2 = t2 - x2 / d2;
}
if (fabs(x2) < epsilon)
return t2;
// Fall back to the bisection method for reliability.
while (t0 < t1) {
x2 = SampleCurveX(t2);
if (fabs(x2 - x) < epsilon)
return t2;
if (x > x2)
t0 = t2;
else
t1 = t2;
t2 = (t1 + t0) * .5;
}
// Failure.
return t2;
}
double CubicBezier::Solve(double x) const {
return SolveWithEpsilon(x, kBezierEpsilon);
}
double CubicBezier::SlopeWithEpsilon(double x, double epsilon) const {
x = std::clamp(x, 0.0, 1.0);
double t = SolveCurveX(x, epsilon);
double dx = SampleCurveDerivativeX(t);
double dy = SampleCurveDerivativeY(t);
// TODO(crbug.com/1275534): We should clamp NaN to a proper value.
// Please see the issue for detail.
if (!dx && !dy)
return 0;
return ToFinite(dy / dx);
}
double CubicBezier::Slope(double x) const {
return SlopeWithEpsilon(x, kBezierEpsilon);
}
double CubicBezier::GetX1() const {
return cx_ / 3.0;
}
double CubicBezier::GetY1() const {
return cy_ / 3.0;
}
double CubicBezier::GetX2() const {
return (bx_ + cx_) / 3.0 + GetX1();
}
double CubicBezier::GetY2() const {
return (by_ + cy_) / 3.0 + GetY1();
}
} // namespace gfx
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// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_GEOMETRY_CUBIC_BEZIER_H_
#define UI_GFX_GEOMETRY_CUBIC_BEZIER_H_
namespace gfx {
#define CUBIC_BEZIER_SPLINE_SAMPLES 11
class CubicBezier {
public:
CubicBezier(double p1x, double p1y, double p2x, double p2y);
CubicBezier(const CubicBezier& other);
CubicBezier& operator=(const CubicBezier&) = delete;
double SampleCurveX(double t) const {
// `ax t^3 + bx t^2 + cx t' expanded using Horner's rule.
// The x values are in the range [0, 1]. So it isn't needed toFinite
// clamping.
// https://drafts.csswg.org/css-easing-1/#funcdef-cubic-bezier-easing-function-cubic-bezier
return ((ax_ * t + bx_) * t + cx_) * t;
}
double SampleCurveY(double t) const {
return ToFinite(((ay_ * t + by_) * t + cy_) * t);
}
double SampleCurveDerivativeX(double t) const {
return (3.0 * ax_ * t + 2.0 * bx_) * t + cx_;
}
double SampleCurveDerivativeY(double t) const {
return ToFinite(
ToFinite(ToFinite(3.0 * ay_) * t + ToFinite(2.0 * by_)) * t + cy_);
}
static double GetDefaultEpsilon();
// Given an x value, find a parametric value it came from.
// x must be in [0, 1] range. Doesn't use gradients.
double SolveCurveX(double x, double epsilon) const;
// Evaluates y at the given x with default epsilon.
double Solve(double x) const;
// Evaluates y at the given x. The epsilon parameter provides a hint as to the
// required accuracy and is not guaranteed. Uses gradients if x is
// out of [0, 1] range.
double SolveWithEpsilon(double x, double epsilon) const {
if (x < 0.0)
return ToFinite(0.0 + start_gradient_ * x);
if (x > 1.0)
return ToFinite(1.0 + end_gradient_ * (x - 1.0));
return SampleCurveY(SolveCurveX(x, epsilon));
}
// Returns an approximation of dy/dx at the given x with default epsilon.
double Slope(double x) const;
// Returns an approximation of dy/dx at the given x.
// Clamps x to range [0, 1].
double SlopeWithEpsilon(double x, double epsilon) const;
// These getters are used rarely. We reverse compute them from coefficients.
// See CubicBezier::InitCoefficients. The speed has been traded for memory.
double GetX1() const;
double GetY1() const;
double GetX2() const;
double GetY2() const;
// Gets the bezier's minimum y value in the interval [0, 1].
double range_min() const { return range_min_; }
// Gets the bezier's maximum y value in the interval [0, 1].
double range_max() const { return range_max_; }
private:
void InitCoefficients(double p1x, double p1y, double p2x, double p2y);
void InitGradients(double p1x, double p1y, double p2x, double p2y);
void InitRange(double p1y, double p2y);
void InitSpline();
static double ToFinite(double value);
double ax_;
double bx_;
double cx_;
double ay_;
double by_;
double cy_;
double start_gradient_;
double end_gradient_;
double range_min_;
double range_max_;
double spline_samples_[CUBIC_BEZIER_SPLINE_SAMPLES];
#ifndef NDEBUG
// Guard against attempted to solve for t given x in the event that the curve
// may have multiple values for t for some values of x in [0, 1].
bool monotonically_increasing_;
#endif
};
} // namespace gfx
#endif // UI_GFX_GEOMETRY_CUBIC_BEZIER_H_
@@ -0,0 +1,141 @@
/*
==============================================================================
This file is part of the JUCE framework.
Copyright (c) Raw Material Software Limited
JUCE is an open source framework subject to commercial or open source
licensing.
By downloading, installing, or using the JUCE framework, or combining the
JUCE framework with any other source code, object code, content or any other
copyrightable work, you agree to the terms of the JUCE End User Licence
Agreement, and all incorporated terms including the JUCE Privacy Policy and
the JUCE Website Terms of Service, as applicable, which will bind you. If you
do not agree to the terms of these agreements, we will not license the JUCE
framework to you, and you must discontinue the installation or download
process and cease use of the JUCE framework.
JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
JUCE Privacy Policy: https://juce.com/juce-privacy-policy
JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
Or:
You may also use this code under the terms of the AGPLv3:
https://www.gnu.org/licenses/agpl-3.0.en.html
THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
==============================================================================
*/
#ifndef DOXYGEN
//==============================================================================
/** The contents of this namespace are used to implement Animator and should not
be used elsewhere. Their interfaces (and existence) are liable to change!
*/
namespace juce::detail::ArrayAndTupleOps
{
template <typename, typename = void>
constexpr auto hasTupleSize = false;
template <typename T>
constexpr auto hasTupleSize<T, std::void_t<decltype (std::tuple_size<T>::value)>> = true;
static_assert (! hasTupleSize<float>);
static_assert (hasTupleSize<std::tuple<float, float>>);
static_assert (hasTupleSize<std::array<float, 5>>);
template <typename A, typename B, typename Op, size_t... Ix, std::enable_if_t<hasTupleSize<B>, int> = 0>
constexpr auto& assignOpImpl (A& a, const B& b, Op&& op, std::index_sequence<Ix...>)
{
(op (std::get<Ix> (a), std::get<Ix> (b)), ...);
return a;
}
template <typename A, typename B, typename Op, size_t... Ix, std::enable_if_t<! hasTupleSize<B>, int> = 0>
constexpr auto& assignOpImpl (A& a, const B& b, Op&& op, std::index_sequence<Ix...>)
{
(op (std::get<Ix> (a), b), ...);
return a;
}
template <typename A, typename B, typename Op, std::enable_if_t<hasTupleSize<A>, int> = 0>
constexpr auto& assignOpImpl (A& a, const B& b, Op&& op)
{
return assignOpImpl (a, b, std::forward<Op> (op), std::make_index_sequence<std::tuple_size_v<A>>());
}
template <typename A, typename B, std::enable_if_t<hasTupleSize<A>, int> = 0>
constexpr auto& operator+= (A& a, const B& b)
{
return assignOpImpl (a, b, [] (auto& x, auto y)
{
using Tx = std::remove_reference_t<decltype (x)>;
using Ty = std::remove_reference_t<decltype (y)>;
if constexpr (std::is_integral_v<Tx> && std::is_floating_point_v<Ty>)
x = (Tx) std::round ((Ty) x + y);
else
x += y;
});
}
template <typename A, typename B, std::enable_if_t<hasTupleSize<A>, int> = 0>
constexpr auto& operator-= (A& a, const B& b)
{
return assignOpImpl (a, b, [] (auto& x, auto y)
{
using Tx = std::remove_reference_t<decltype (x)>;
using Ty = std::remove_reference_t<decltype (y)>;
if constexpr (std::is_integral_v<Tx> && std::is_floating_point_v<Ty>)
x = (Tx) std::round ((Ty) x - y);
else
x -= y;
});
}
template <typename A, typename B, std::enable_if_t<hasTupleSize<A>, int> = 0>
constexpr auto& operator*= (A& a, const B& b)
{
return assignOpImpl (a, b, [] (auto& x, auto y)
{
using Tx = std::remove_reference_t<decltype (x)>;
using Ty = std::remove_reference_t<decltype (y)>;
if constexpr (std::is_integral_v<Tx> && std::is_floating_point_v<Ty>)
x = (Tx) std::round ((Ty) x * y);
else
x *= y;
});
}
template <typename A, typename B, std::enable_if_t<hasTupleSize<A>, int> = 0>
constexpr auto& operator/= (A& a, const B& b)
{
return assignOpImpl (a, b, [] (auto& x, auto y)
{
using Tx = std::remove_reference_t<decltype (x)>;
using Ty = std::remove_reference_t<decltype (y)>;
if constexpr (std::is_integral_v<Tx> && std::is_floating_point_v<Ty>)
x = (Tx) std::round ((Ty) x / y);
else
x /= y;
});
}
template <typename A, typename B, std::enable_if_t<hasTupleSize<A>, int> = 0> constexpr auto operator+ (const A& a, const B& b) { A copy { a }; return copy += b; }
template <typename A, typename B, std::enable_if_t<hasTupleSize<A>, int> = 0> constexpr auto operator- (const A& a, const B& b) { A copy { a }; return copy -= b; }
template <typename A, typename B, std::enable_if_t<hasTupleSize<A>, int> = 0> constexpr auto operator* (const A& a, const B& b) { A copy { a }; return copy *= b; }
template <typename A, typename B, std::enable_if_t<hasTupleSize<A>, int> = 0> constexpr auto operator/ (const A& a, const B& b) { A copy { a }; return copy /= b; }
static_assert (std::tuple (1.0f, 5.0) + 3.0f == std::tuple (4.0f, 8.0));
static_assert (std::tuple (1.0f, 5.0) - 1.0f == std::tuple (0.0f, 4.0));
static_assert (std::tuple (1, 2, 3) * std::tuple (4, 5, 6) == std::tuple (4, 10, 18));
} // namespace juce::detail::ArrayAndTupleOps
#endif