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// Copyright 2014 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "cubic_bezier.h"
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#include <algorithm>
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#include <cmath>
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#include <limits>
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namespace gfx {
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namespace {
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const int kMaxNewtonIterations = 4;
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} // namespace
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static const double kBezierEpsilon = 1e-7;
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double CubicBezier::ToFinite(double value) {
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// TODO(crbug.com/1275541): We can clamp this in numeric operation helper
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// function like ClampedNumeric.
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if (std::isinf(value)) {
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if (value > 0)
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return std::numeric_limits<double>::max();
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return std::numeric_limits<double>::lowest();
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}
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return value;
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}
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CubicBezier::CubicBezier(double p1x, double p1y, double p2x, double p2y) {
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InitCoefficients(p1x, p1y, p2x, p2y);
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InitGradients(p1x, p1y, p2x, p2y);
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InitRange(p1y, p2y);
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InitSpline();
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}
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CubicBezier::CubicBezier(const CubicBezier& other) = default;
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void CubicBezier::InitCoefficients(double p1x,
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double p1y,
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double p2x,
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double p2y) {
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// Calculate the polynomial coefficients, implicit first and last control
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// points are (0,0) and (1,1).
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cx_ = 3.0 * p1x;
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bx_ = 3.0 * (p2x - p1x) - cx_;
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ax_ = 1.0 - cx_ - bx_;
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cy_ = ToFinite(3.0 * p1y);
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by_ = ToFinite(3.0 * (p2y - p1y) - cy_);
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ay_ = ToFinite(1.0 - cy_ - by_);
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#ifndef NDEBUG
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// Bezier curves with x-coordinates outside the range [0,1] for internal
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// control points may have multiple values for t for a given value of x.
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// In this case, calls to SolveCurveX may produce ambiguous results.
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monotonically_increasing_ = p1x >= 0 && p1x <= 1 && p2x >= 0 && p2x <= 1;
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#endif
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}
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void CubicBezier::InitGradients(double p1x,
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double p1y,
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double p2x,
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double p2y) {
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// End-point gradients are used to calculate timing function results
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// outside the range [0, 1].
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//
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// There are four possibilities for the gradient at each end:
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// (1) the closest control point is not horizontally coincident with regard to
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// (0, 0) or (1, 1). In this case the line between the end point and
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// the control point is tangent to the bezier at the end point.
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// (2) the closest control point is coincident with the end point. In
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// this case the line between the end point and the far control
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// point is tangent to the bezier at the end point.
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// (3) both internal control points are coincident with an endpoint. There
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// are two special case that fall into this category:
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// CubicBezier(0, 0, 0, 0) and CubicBezier(1, 1, 1, 1). Both are
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// equivalent to linear.
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// (4) the closest control point is horizontally coincident with the end
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// point, but vertically distinct. In this case the gradient at the
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// end point is Infinite. However, this causes issues when
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// interpolating. As a result, we break down to a simple case of
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// 0 gradient under these conditions.
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if (p1x > 0)
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start_gradient_ = p1y / p1x;
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else if (!p1y && p2x > 0)
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start_gradient_ = p2y / p2x;
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else if (!p1y && !p2y)
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start_gradient_ = 1;
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else
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start_gradient_ = 0;
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if (p2x < 1)
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end_gradient_ = (p2y - 1) / (p2x - 1);
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else if (p2y == 1 && p1x < 1)
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end_gradient_ = (p1y - 1) / (p1x - 1);
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else if (p2y == 1 && p1y == 1)
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end_gradient_ = 1;
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else
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end_gradient_ = 0;
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}
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// This works by taking taking the derivative of the cubic bezier, on the y
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// axis. We can then solve for where the derivative is zero to find the min
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// and max distance along the line. We the have to solve those in terms of time
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// rather than distance on the x-axis
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void CubicBezier::InitRange(double p1y, double p2y) {
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range_min_ = 0;
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range_max_ = 1;
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if (0 <= p1y && p1y < 1 && 0 <= p2y && p2y <= 1)
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return;
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const double epsilon = kBezierEpsilon;
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// Represent the function's derivative in the form at^2 + bt + c
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// as in sampleCurveDerivativeY.
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// (Technically this is (dy/dt)*(1/3), which is suitable for finding zeros
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// but does not actually give the slope of the curve.)
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const double a = 3.0 * ay_;
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const double b = 2.0 * by_;
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const double c = cy_;
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// Check if the derivative is constant.
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if (std::abs(a) < epsilon && std::abs(b) < epsilon)
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return;
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// Zeros of the function's derivative.
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double t1 = 0;
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double t2 = 0;
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if (std::abs(a) < epsilon) {
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// The function's derivative is linear.
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t1 = -c / b;
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} else {
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// The function's derivative is a quadratic. We find the zeros of this
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// quadratic using the quadratic formula.
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double discriminant = b * b - 4 * a * c;
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if (discriminant < 0)
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return;
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double discriminant_sqrt = sqrt(discriminant);
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t1 = (-b + discriminant_sqrt) / (2 * a);
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t2 = (-b - discriminant_sqrt) / (2 * a);
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}
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double sol1 = 0;
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double sol2 = 0;
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// If the solution is in the range [0,1] then we include it, otherwise we
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// ignore it.
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// An interesting fact about these beziers is that they are only
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// actually evaluated in [0,1]. After that we take the tangent at that point
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// and linearly project it out.
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if (0 < t1 && t1 < 1)
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sol1 = SampleCurveY(t1);
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if (0 < t2 && t2 < 1)
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sol2 = SampleCurveY(t2);
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range_min_ = std::min({range_min_, sol1, sol2});
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range_max_ = std::max({range_max_, sol1, sol2});
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}
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void CubicBezier::InitSpline() {
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double delta_t = 1.0 / (CUBIC_BEZIER_SPLINE_SAMPLES - 1);
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for (int i = 0; i < CUBIC_BEZIER_SPLINE_SAMPLES; i++) {
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spline_samples_[i] = SampleCurveX(i * delta_t);
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}
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}
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double CubicBezier::GetDefaultEpsilon() {
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return kBezierEpsilon;
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}
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double CubicBezier::SolveCurveX(double x, double epsilon) const {
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jassert (x >= 0.0);
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jassert (x <= 1.0);
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double t0;
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double t1;
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double t2 = x;
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double x2;
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double d2;
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int i;
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#ifndef NDEBUG
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jassert (monotonically_increasing_);
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#endif
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// Linear interpolation of spline curve for initial guess.
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double delta_t = 1.0 / (CUBIC_BEZIER_SPLINE_SAMPLES - 1);
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for (i = 1; i < CUBIC_BEZIER_SPLINE_SAMPLES; i++) {
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if (x <= spline_samples_[i]) {
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t1 = delta_t * i;
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t0 = t1 - delta_t;
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t2 = t0 + (t1 - t0) * (x - spline_samples_[i - 1]) /
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(spline_samples_[i] - spline_samples_[i - 1]);
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break;
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}
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}
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// Perform a few iterations of Newton's method -- normally very fast.
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// See https://en.wikipedia.org/wiki/Newton%27s_method.
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double newton_epsilon = std::min(kBezierEpsilon, epsilon);
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for (i = 0; i < kMaxNewtonIterations; i++) {
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x2 = SampleCurveX(t2) - x;
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if (fabs(x2) < newton_epsilon)
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return t2;
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d2 = SampleCurveDerivativeX(t2);
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if (fabs(d2) < kBezierEpsilon)
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break;
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t2 = t2 - x2 / d2;
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}
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if (fabs(x2) < epsilon)
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return t2;
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// Fall back to the bisection method for reliability.
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while (t0 < t1) {
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x2 = SampleCurveX(t2);
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if (fabs(x2 - x) < epsilon)
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return t2;
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if (x > x2)
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t0 = t2;
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else
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t1 = t2;
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t2 = (t1 + t0) * .5;
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}
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// Failure.
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return t2;
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}
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double CubicBezier::Solve(double x) const {
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return SolveWithEpsilon(x, kBezierEpsilon);
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}
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double CubicBezier::SlopeWithEpsilon(double x, double epsilon) const {
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x = std::clamp(x, 0.0, 1.0);
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double t = SolveCurveX(x, epsilon);
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double dx = SampleCurveDerivativeX(t);
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double dy = SampleCurveDerivativeY(t);
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// TODO(crbug.com/1275534): We should clamp NaN to a proper value.
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// Please see the issue for detail.
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if (!dx && !dy)
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return 0;
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return ToFinite(dy / dx);
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}
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double CubicBezier::Slope(double x) const {
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return SlopeWithEpsilon(x, kBezierEpsilon);
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}
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double CubicBezier::GetX1() const {
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return cx_ / 3.0;
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}
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double CubicBezier::GetY1() const {
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return cy_ / 3.0;
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}
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double CubicBezier::GetX2() const {
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return (bx_ + cx_) / 3.0 + GetX1();
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}
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double CubicBezier::GetY2() const {
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return (by_ + cy_) / 3.0 + GetY1();
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}
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} // namespace gfx
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@@ -0,0 +1,109 @@
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// Copyright 2014 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef UI_GFX_GEOMETRY_CUBIC_BEZIER_H_
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#define UI_GFX_GEOMETRY_CUBIC_BEZIER_H_
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namespace gfx {
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#define CUBIC_BEZIER_SPLINE_SAMPLES 11
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class CubicBezier {
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public:
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CubicBezier(double p1x, double p1y, double p2x, double p2y);
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CubicBezier(const CubicBezier& other);
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CubicBezier& operator=(const CubicBezier&) = delete;
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double SampleCurveX(double t) const {
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// `ax t^3 + bx t^2 + cx t' expanded using Horner's rule.
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// The x values are in the range [0, 1]. So it isn't needed toFinite
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// clamping.
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// https://drafts.csswg.org/css-easing-1/#funcdef-cubic-bezier-easing-function-cubic-bezier
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return ((ax_ * t + bx_) * t + cx_) * t;
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}
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double SampleCurveY(double t) const {
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return ToFinite(((ay_ * t + by_) * t + cy_) * t);
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}
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double SampleCurveDerivativeX(double t) const {
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return (3.0 * ax_ * t + 2.0 * bx_) * t + cx_;
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}
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double SampleCurveDerivativeY(double t) const {
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return ToFinite(
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ToFinite(ToFinite(3.0 * ay_) * t + ToFinite(2.0 * by_)) * t + cy_);
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}
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static double GetDefaultEpsilon();
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// Given an x value, find a parametric value it came from.
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// x must be in [0, 1] range. Doesn't use gradients.
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double SolveCurveX(double x, double epsilon) const;
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// Evaluates y at the given x with default epsilon.
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double Solve(double x) const;
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// Evaluates y at the given x. The epsilon parameter provides a hint as to the
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// required accuracy and is not guaranteed. Uses gradients if x is
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// out of [0, 1] range.
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double SolveWithEpsilon(double x, double epsilon) const {
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if (x < 0.0)
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return ToFinite(0.0 + start_gradient_ * x);
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if (x > 1.0)
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return ToFinite(1.0 + end_gradient_ * (x - 1.0));
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return SampleCurveY(SolveCurveX(x, epsilon));
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}
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// Returns an approximation of dy/dx at the given x with default epsilon.
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double Slope(double x) const;
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// Returns an approximation of dy/dx at the given x.
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// Clamps x to range [0, 1].
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double SlopeWithEpsilon(double x, double epsilon) const;
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// These getters are used rarely. We reverse compute them from coefficients.
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// See CubicBezier::InitCoefficients. The speed has been traded for memory.
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double GetX1() const;
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double GetY1() const;
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double GetX2() const;
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double GetY2() const;
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// Gets the bezier's minimum y value in the interval [0, 1].
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double range_min() const { return range_min_; }
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// Gets the bezier's maximum y value in the interval [0, 1].
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double range_max() const { return range_max_; }
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private:
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void InitCoefficients(double p1x, double p1y, double p2x, double p2y);
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void InitGradients(double p1x, double p1y, double p2x, double p2y);
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void InitRange(double p1y, double p2y);
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void InitSpline();
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static double ToFinite(double value);
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double ax_;
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double bx_;
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double cx_;
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double ay_;
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double by_;
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double cy_;
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double start_gradient_;
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double end_gradient_;
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double range_min_;
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double range_max_;
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double spline_samples_[CUBIC_BEZIER_SPLINE_SAMPLES];
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#ifndef NDEBUG
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// Guard against attempted to solve for t given x in the event that the curve
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// may have multiple values for t for some values of x in [0, 1].
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bool monotonically_increasing_;
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#endif
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};
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} // namespace gfx
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#endif // UI_GFX_GEOMETRY_CUBIC_BEZIER_H_
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